does skulljacking an advent officer lower the avatar project progress at all?
When you see the 'FACILITY LEAD' Hack reward it'll let you go to one without establishing regional contact if you need it. Otherwise continue doing main mission objectives.gunslingers are amazing, might be my favourite class?
i think i'm going to lose this game though, i'm doing really well in the tactical mode and have made good progress with research etc. but the avatar project is one block away from completion and the nearest secret facility is in russia, which i haven't made contact with (
first Sectopod appearance
FUCK OFF FACELESS CUNTS
Next turn it detonates, the floor collapses and everyone falls, killing one team member and heavily wounding the other two.
To make matters worse my designated extraction zone was on that roof too.
Still made it out with just the one casualty but it was intense.
I haven't personally experienced that but I've read that you can still recover from that. It's not all lost.
Been searching for this problem I'm having, can't seem to fix it...
So I'm trying to extract a VIP, my ranger is carrying him. The game automatically put an evac point on a rooftop which for some reason I cannot access with the vip being carried. So I blew up the roof with a grenade, evac point shifts... to ANOTHER rooftop, forcing the same problem. Now, I don't want to have to "kill" this VIP just to complete the mission, but I'm 4 turns away from failing and I'm running out of options, no more grenades to blow this roof up... Any ideas for getting a carried VIP onto a rooftop or is it just not possible?
Its a wonder why they don't let you set your evac points in those missions like the "blow the facility up" missions, odd gameplay choice.
Edit 1 - Found a solution, turns out I blew up all the "pipes" used to climb up to the roof. Reloading a prior save and didn't blow the pipe up, problem solved.
Edit 2 - Well, it worked, but turns out you can't blow up the pipes, game just bugged out on me. Weird, but oh well, VIP is safe.
Tried this last night and while it worked I also experienced my first crash to desktop during the following mission. Lost about 30 mins progress.Pro tip: Press Caps Lock to speed up loading times in the Skyranger.
I'm not even joking.
anyone try to take lower level guys with you so they can rank up and get the good skills instead of using your best guys?
my monster of a ranger has all the skills now and I feel its a "wasted" spot when I could be leveling others
anyone try to take lower level guys with you so they can rank up and get the good skills instead of using your best guys?
my monster of a ranger has all the skills now and I feel its a "wasted" spot when I could be leveling others
Is it just me, or is themission a joke compared to EU/EW, where it was terrifying as all hell? Take concealed ranger near the target and the squadsight sniper destroys it in two turns. Mission succesful.base defense
I finally got some time to submitt to GAF-COM
What do You think ?
http://i.imgur.com/xkKlRQM.jpg[IMG][/QUOTE]
I expected him to have a couple hundred kills :P
Depends on what map you get. The two times I've had to, I've haddefend the Avengerwhich my sniper couldn't have destroyed from anywhere but very close to it so I just hacked a Mech and used him to bomb the area around it.the Spike, behind a wall
I expected him to have a couple hundred kills
Does a physical version of this game exist, and if so, does it actually have a disk with install data on it or is it just a steam code?
although I'll miss my soldiers.
Just got an execution on a Sectopod with an Overwatch trap :U
sooooooooooo if you aid protocol a concealed soldier within enemy vision range it'll trigger the pod
yeaaaaaaaaaaaaaah
I posted about this some time back as I had ordered the physical version. The good news is that you get 4 DVDs with the physical copy but you still have to download around 300 MBs.
oh shit, its chryssalids finally. im scared gaf
I'm having an insanely difficult time finding xcom 2 spoilers. Like the wikis have nothing listed so far.
These bugs are working for and against my favor.
Physics in general though seem to be extra broken in this game, even though it's the most effective way of taking out enemies.
Blowing out all the supports of a watchtower only for it not to fall apart because the ladder is intact is bullshit though.
Almost cost my best soldier.
So I have now taken that shitty example and turned the game against itself.
I know for a fact that the aliens are there, so I place all of my team but one in overwatch. I move the one guy forward to cover, so it sets off the aliens "freeturn", which then sets off my overwatch.
What a cheap ass game
You're sprinkling magical baby powder on a guerrilla figher who's trying to stay hidden. I can't see any situation where this has a happy ending.
Congratulations, you've learned strategy. The aliens getting a free move to cover is essential to the game because otherwise you could just sprint someone forward at the start of your turn, catch them all standing around like a bunch of idiots, and wipe them out.
The game would be piss easy if they didn't move to cover when you detect them. Each mission would just be making a blue move with your whole squad each turn and shooting all the aliens you find out of cover.I have more than given up on this games random broken rules, and learned to live and deal with ti's cheap assness.
Example, why do aliens get almost an entire turn during my turn as a interrupt when I see them.
That makes no sense, if I am moving my guys in cover, they are not seen, why do the aliens get to move then?
So I have now taken that shitty example and turned the game against itself.
I know for a fact that the aliens are there, so I place all of my team but one in overwatch. I move the one guy forward to cover, so it sets off the aliens "freeturn", which then sets off my overwatch.
What a cheap ass game
I have more than given up on this games random broken rules, and learned to live and deal with ti's cheap assness.
Example, why do aliens get almost an entire turn during my turn as a interrupt when I see them.
That makes no sense, if I am moving my guys in cover, they are not seen, why do the aliens get to move then?
So I have now taken that shitty example and turned the game against itself.
I know for a fact that the aliens are there, so I place all of my team but one in overwatch. I move the one guy forward to cover, so it sets off the aliens "freeturn", which then sets off my overwatch.
What a cheap ass game
It's not that I don't agree that they get to make a move to cover, but I've seen them take full turns cause of this, in the middle of my move.
That makes no sense
It's not that I don't agree that they get to make a move to cover, but I've seen them take full turns cause of this, in the middle of my move.
That makes no sense