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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Onivulk

Banned
I have more than given up on this games random broken rules, and learned to live and deal with ti's cheap assness.

Example, why do aliens get almost an entire turn during my turn as a interrupt when I see them.

That makes no sense, if I am moving my guys in cover, they are not seen, why do the aliens get to move then?

So I have now taken that shitty example and turned the game against itself.

I know for a fact that the aliens are there, so I place all of my team but one in overwatch. I move the one guy forward to cover, so it sets off the aliens "freeturn", which then sets off my overwatch.

What a cheap ass game

Thats...uh...Xcom baby
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I still dont have my anime armor guys :(

im sad
 

angrylamp

Neo Member
Beyond that the turn issues I have.

My team and there getting a clear LOS through buildings, makes no sense.

Cobra grabbing characters in cover, and dragging them half across a map and through a building. lol wat
 

LiK

Member
Beyond that the turn issues I have.

My team and there getting a clear LOS through buildings, makes no sense.

Cobra grabbing characters in cover, and dragging them half across a map and through a building. lol wat

that grab move is one of the most infuriating in the game. the other move I hate is the Gatekeeper attack. the AOE is HUGE and hits so hard.
 

angrylamp

Neo Member
They don't make a full turn, just scramble into cover. They don't shoot unless you make a full move into non-cover with your revealing soldier.

Yup that is what I expect, I have had two mission where in the middle of a move with my ranger, they have not only moved but attacked.
 
Overwatch ambush traps are not always successful. I pulled off a pitch perfect ambush - set up my guys to have an overwatch crossfire, then grenade'd the pod of three for decent damage. But then they didn't move an inch. Just stood there in a pool of acid, so all my overwatch guys did nothing. I always keep one person out of the ambush to pick up stragglers so I killed one, but then the other two got off attacks on my guys unexpectedly because they again didn't move at all.

I don't know if it was a bug or if these guys are getting smarter, but I'm gonna vary up my ambushes from now on.
 

AHA-Lambda

Member
K, the research for the
avatar autopsy
is now finally unlocked for me to do

Am also able to research lots of what I assume are late game tech, and have just encountered Chrysallids. So I'm wondering how much is there left to go?
 
lol wtf why isnt the evac order available after a spring all of a sudden?

or better yet, why can 4 of my guys evac and 2 cant? lol fuck off with these bugs firaxis
This happened to me, and I think it's related to the bug where you can't overwatch sometimes. Both of them are triggered, as far as I can make out, by taking actions too quickly (e.g., hammering Y to get everyone to overwatch). Now I do my evac much more deliberately, waiting before each person is on the rope before moving on to the next.

I think the game should just run a check that ensures if every friendly actor is in the evac zone, everyone is safe and the missions ends. I can't think of any action you would want to take once everyone is inside the lights.

Also, related PSA: You cannot shoot out of the evac zone. I once moved into it to get a flanking shot and couldn't fire. It was very bad.
 
Wow. I think I made the right call - had to evacuate all 6 soldiers in a retaliation. On the turn I evacuated I had only 6 civilians left (1 saved), and I was surrounded by 3 pods and a faceless. Made the decision when a Mech blew up the building my snipers were in, canceling their actions.

The consequences weren't huge, am I crazy? I lost a connection in Western Europe, but I immediately made contact again. Took a supply hit, and the council was mad disappointed but . . . None of my squad died.

In my first playthrough where I was still getting accustomed to the nonsensical injury system, there was a time when everyone of my soldiers except one Major and a Captain were out with injuries and were supposed to recover in the next 2-3 days when I got a retaliation mission. I ignored it and went back to make contact again. Aside from a hit to the monthly supply quota, nothing went catastrophically bust.

get the Plasma Grenade asap. the ability to
shred 2 armor
against the later enemies makes a huge difference.

Grenades, both Plasma and Acid, are the real MVP in this game.
 

Jintor

Member
Yup that is what I expect, I have had two mission where in the middle of a move with my ranger, they have not only moved but attacked.

That's not supposed to happen unless you're triggering an ability or something. I'm only in June on my first run, but I can't think of a situation where this should happen during your turn.

Overwatch ambush traps are not always successful. I pulled off a pitch perfect ambush - set up my guys to have an overwatch crossfire, then grenade'd the pod of three for decent damage. But then they didn't move an inch. Just stood there in a pool of acid, so all my overwatch guys did nothing. I always keep one person out of the ambush to pick up stragglers so I killed one, but then the other two got off attacks on my guys unexpectedly because they again didn't move at all.

I don't know if it was a bug or if these guys are getting smarter, but I'm gonna vary up my ambushes from now on.

Yeah I just got that on a Facility X4. Two mecs and an officer just stood there, so I shrugged and shot them with a rocket, too.

Funny thing, MECs actually have less health than officers at this point.
 

Carcetti

Member
They patched in the aliens shooting on reveal turn because of a certain AI exploit. The aliens will shoot if the revealing soldier is in yellow 'flanked' state to them at the end of that move so that you can't use a scout to 'drive' aliens back by just moving directly into the pod.
 

Falk

that puzzling face
I have more than given up on this games random broken rules, and learned to live and deal with ti's cheap assness.

Example, why do aliens get almost an entire turn during my turn as a interrupt when I see them.

That makes no sense, if I am moving my guys in cover, they are not seen, why do the aliens get to move then?

So I have now taken that shitty example and turned the game against itself.

I know for a fact that the aliens are there, so I place all of my team but one in overwatch. I move the one guy forward to cover, so it sets off the aliens "freeturn", which then sets off my overwatch.

What a cheap ass game

This really has been discussed to death as many as three years ago, on the original reboot.

The gist of it is, without a free turn, aliens are at a massive disadvantage vs your troops, since you have the option to always be in cover, while they're out in the open on patrol.

There are two alternatives. One, aliens have no free move. Game is ridiculously easy. (In fact, mods that do this are guaranteed to come, and they'll be great for making this point) or two, aliens likewise also shimmy from cover to cover before you encounter each other, which also poses its own set of problems.
 

captainpat

Member
I just turned to difficulty down to easy for a mission and got a flawless grade. On the onehand I feel kinda dirty about it on the but other hand I don't know if I should go back to veteran. I would at least like to get a bunch of powerful shit before I go back.
 

Nete

Member
This happened to me, and I think it's related to the bug where you can't overwatch sometimes. Both of them are triggered, as far as I can make out, by taking actions too quickly (e.g., hammering Y to get everyone to overwatch). Now I do my evac much more deliberately, waiting before each person is on the rope before moving on to the next.

The overwatch thingy infurates me, as I was used to spam Y since EU, but it can be fixed by saving the game and loading it again. No idea if it would solve the extraction bug, it hasn't happened to me yet.
 

Jintor

Member
They patched in the aliens shooting on reveal turn because of a certain AI exploit. The aliens will shoot if the revealing soldier is in yellow 'flanked' state to them at the end of that move so that you can't use a scout to 'drive' aliens back by just moving directly into the pod.

Oh, that's interesting, and a pretty good solution too.
 

Onivulk

Banned
Yup that is what I expect, I have had two mission where in the middle of a move with my ranger, they have not only moved but attacked.

Is it your last move though? If you have 5 dudes and you move 4 but see no aliens and then move a little farther with your last guy and happen to see enemies, they get to do their scramble to cover and also take a turn.

Ideally you want to discover enemies with your first move or scan an area with a battle scanner/support ability to scope it out.
 
Funny thing, MECs actually have less health than officers at this point.

Yes, MECs scale really bad into the late game. With all the anti-robot skills and Items they are pretty much a joke after a certain point.
I mean, 1 combat protocol with a Gremlin 3 instakills a mec with 100% certainty.
 
In my first playthrough where I was still getting accustomed to the nonsensical injury system, there was a time when everyone of my soldiers except one Major and a Captain were out with injuries and were supposed to recover in the next 2-3 days when I got a retaliation mission. I ignored it and went back to make contact again. Aside from a hit to the monthly supply quota, nothing went catastrophically bust.



Grenades, both Plasma and Acid, are the real MVP in this game.

That's good to hear. I am slightly concerned I triggered more difficult missions by rushing this story mission early - thought was a Blacksite Mission but it was actually narrative based. Now I've had Sectopods and Berserkers start showing up. Never thought I'd get so thoroughly trounced on normal.
 

Corpekata

Banned
MECs in my experience in later stages will not move in ambushes, and simply go into overwatch. Haven't seen it on other enemies though.
 

dumbo

Member
This happened to me, and I think it's related to the bug where you can't overwatch sometimes. Both of them are triggered, as far as I can make out, by taking actions too quickly (e.g., hammering Y to get everyone to overwatch). Now I do my evac much more deliberately, waiting before each person is on the rope before moving on to the next.

AFAICT save/load fixes that problem.
 
My moist as highest ranked unit gets panicked every single time. I thought they were supposed to build a resistance as they leveled up?
 

Carcetti

Member
It's directly tied to the will stat, and some soldiers have terrible starting skill that ends up even on high level. They can use a Will PCS to help with that.
 
My moist as highest ranked unit gets panicked every single time. I thought they were supposed to build a resistance as they leveled up?

Are they shaken? Panic is dependent on the Will stat which is severely lowered when they're in the shaken state. Though they get a permanent increase when they recover so I have a few upper level troops with Wills of 95-100.
 
I am slightly concerned I triggered more difficult missions by rushing this story mission early - thought was a Blacksite Mission but it was actually narrative based. Now I've had Sectopods and Berserkers start showing up. Never thought I'd get so thoroughly trounced on normal.

Yeah, if you complete story missions, subsequent missions spawn tougher enemies. Another meter that the game uses is your own level of weapons/armour/tech. It's always better to build up your tech while doing side-missions because this way, you're always on par with the aliens' tech and tougher aliens only start spawning when the game believes you have the right equipment to handle them.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I dont know what execute is but I just did it to a sectopod lol
 
It's directly tied to the will stat, and some soldiers have terrible starting skill that ends up even on high level. They can use a Will PCS to help with that.

Are they shaken? Panic is dependent on the Will stat which is severely lowered when they're in the shaken state. Though they get a permanent increase when they recover so I have a few upper level troops with Wills of 95-100.

Oh, right. It's probably a shitty will stat. I'd have to check. My other units don't crumble nearly as easily.
 
Re: Berserkers, I ran into them for the first time towards the end of my latest C/I run, and they seem... not dangerous? Just bullet sponges. As far as I could tell, they don't move closer with each shot now?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
another bug, couldnt pick up loot on the floor, just nothing happened. Didnt someone say later in the game more and more bugs started showing up? yeah...
 

Moff

Member
I had a bug with a scientist scan and it didn't stop at 0, it just went -1, -2, -3 and on and on and on until the avatar project was completed, that's when I stopped and reloaded because I did not want to get spoiled.
 

LiK

Member
Re: Berserkers, I ran into them for the first time towards the end of my latest C/I run, and they seem... not dangerous? Just bullet sponges. As far as I could tell, they don't move closer with each shot now?

once they spot you close by they will rush the closest unit. altho I found their melee attacks not all that devastating considering their size.
 
"Alright, Min Ho, you can DO THIS! Gremlin was just upgraded, you've got shiny new weapons, you're hale and hearty! Now do me proud and hack that robot! You've done it, like, a thousand times!"

"MOTHERFUCKER!"
 

Onivulk

Banned
another bug, couldnt pick up loot on the floor, just nothing happened. Didnt someone say later in the game more and more bugs started showing up? yeah...

In my experience, this has been true. Most notably with physics. Seems like anytime one of my guys fall from any amount of height it's a 50/50 chance that they will just stop animating for the rest of the mission.
 

Weebos

Banned
So, I just fought my first
Gatekeeper
, is that the last new alien outside of whatever the final mission may have?

I have fought an
Avatar
already.
 
In my experience, this has been true. Most notably with physics. Seems like anytime one of my guys fall from any amount of height it's a 50/50 chance that they will just stop animating for the rest of the mission.
The funniest bug I've ever seen is when I blew up a viper on a roof and assumed it had died, because it had disappeared totally from view. Then, out of the corner of my eye, I see the thing slooowwwly animating upright again with a single health bar. But it sort of stopped halfway, so it was almost at a 45 degree angle with its head in the wall. And then next turn it bound one of my nearby soldiers, still at a 45 degree angle. It looked... odd.
 

mbpm1

Member
So I just did the second Black Site mission
retrieve specimen
on another playthrough, set up perfect Overwatch traps for every pod, massacred a Sectopod in one turn, got in, opened the stasis chamber, fought my way out, waited at the Extraction point to kill 2 reinforcements worth more of goobers as they came in for more XP, then extracted. Took like 30 turns total and about 45 minutes of play, just for old time's sake since there's no turn limit.

Mission Failed.

Forgot to actually
carry the specimen with me from the facility

Uninstalling

The one time you wish Central would yell at you to remind you of something
 
So, I just fought my first
Gatekeeper
, is that the last new alien outside of whatever the final mission may have?

I have fought an
Avatar
already.

Have you fought an Andromedon yet? I first encountered those after both of the enemies you mentioned.
 

Onivulk

Banned
The funniest bug I've ever seen is when I blew up a viper on a roof and assumed it had died, because it had disappeared totally from view. Then, out of the corner of my eye, I see the thing slooowwwly animating upright again with a single health bar. But it sort of stopped halfway, so it was almost at a 45 degree angle with its head in the wall. And then next turn it bound one of my nearby soldiers, still at a 45 degree angle. It looked... odd.

Yeah vipers cause some weird stuff too. I've got a ranger with blade master and vipers will pull her in which triggers an attack. Everytime this happens, she kills the viper but gets stuck in the bound animation and proceeds to slide around the map on her knees killing everything with her mind.
 

mbpm1

Member
Oh yeah, and I had massive colour fluctuations in the last mission. I mean it made the whole thing look like a bad acid trip
which might be appropriate considering the way the story was going
but whenever someone would cast a psychic void rift type effect the whole screen was day-glo green or orange or purple.

There really needs to be a dedicated "Shut the fuck up Central!" Button.

"We're seeing civlians dying left and right Commander!"

"Uh, that was one person."

"This is turning into a massacre Commander!"

"I think three people is stretching the definition of a massacre, Central."
 
Combat specialists are perfect for dealing with mechs. Stunning or taking control of a sectopod is fun.

Also, kinda disappointed that enemies like sectoids and vipers seem to stop appearing after a point. Just when my soldiers were getting good enough to resist psychic attacks.
 

mbpm1

Member
Combat specialists are perfect for dealing with mechs. Stunning or taking control of a sectopod is fun.

Also, kinda disappointed that enemies like sectoids and vipers seem to stop appearing after a point. Just when my soldiers were getting good enough to resist psychic attacks.

Grenadiers are also really good.

EMP/Plasma Grenade from forty feet away + Shredder + bluescreen/AP ammo = death
 
Is it odd that Firaxis haven't said a single word about potential bug fixes, patches, performance improvements, etc.? I know it's only been a couple of business days since release, but this is a PC game.
 

TheGrue

Member
What's the range of noise for breaking stealth? I started the third mission and had a guy bust through a door. Alerted the aliens but there really wasn't one anywher close by. Is it just a straight up no noise at all thing?
 
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