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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Tworak

Member
But your ranger can still stumble into enemy LOS randomly and trigger them right? Or do they still stay concealed even if they are the ones spotted? Have I been playing them wrong all along? D:
only detected in the detection zone. you can still scout enemies without them attacking you.
 

Falk

that puzzling face
If there's one thing I'm underwhelmed at, it's the soundtrack. The first game's music was so much more cool.

You think? I love the soundtrack. It's definitely got a well-constructed leitmotif game going on, music is implemented well, and is actually functional (letting you know when there's an active combat situation in the tactical layer, etc)

I'm working on a replacement pack based on the original XCOM. Geoscape can translate to Avenger screen, but there's probably going to be a lot of new material to fill in stuff that simply didn't exist in the original XCOM in terms of functionality. It's more of an alternative/nostalgia thing rather than a "this could have been better" thing.

What am I supposed to research to unlock battle scanners? I don't remember.

Advent Trooper
 

Tworak

Member
Sometimes you can't see the detection zone before you scout though, hence the randomly stumbling into it.
sure. it's a bit silly to me though to blame the game for a tactical mistake of going scouting at the end of the turn. but I'm not a legendary game designer. what do I know.
DendiFace.png


civilians hiding behind cars is total bullshit, though!
 

Hazaro

relies on auto-aim
sure. it's a bit silly to me though to blame the game for a tactical mistake of going scouting at the end of the turn. but I'm not a legendary game designer. what do I know.
DendiFace.png


civilians hiding behind cars is total bullshit, though!
HOW TO SCOUT:

1) If squad is concealed don't lead with your Concealed Ranger
2) Cover fog of war sight traps (dark spots) by moving other units to see that area, but still stay outside of detection range.

Thats it.
 

Falk

that puzzling face
You generally don't see the red alarm tiles generated by things you don't see.

You SHOULD be taking that into account while perusing terrain and choosing where to move to, especially if it's the last person you have. Complaining about this is like complaining about gotyes in roguelikes.

(Yeah yeah XCOM2 isn't a roguelike)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
oh shit, its chryssalids finally. im scared gaf
 
How do you guys approach the Dark VIP missions?

Do you:

1) Kill the VIP and say fuck it.

2) Kidnap the VIP and kill all enemies on the map

3) Kidnap the VIP and evacuate as soon as possible, enemies be damned.

I do three, because the Dark VIP missions require that you evacuate all your squad members as well as the VIP so that aspect is also on a timer as well. It's not like the other timed missions where the objective is timed but once you achieve it, the timer is turned off.
 

Rentahamster

Rodent Whores
You think? I love the soundtrack. It's definitely got a well-constructed leitmotif game going on, music is implemented well, and is actually functional (letting you know when there's an active combat situation in the tactical layer, etc)

I'm working on a replacement pack based on the original XCOM. Geoscape can translate to Avenger screen, but there's probably going to be a lot of new material to fill in stuff that simply didn't exist in the original XCOM in terms of functionality. It's more of an alternative/nostalgia thing rather than a "this could have been better" thing.



Advent Trooper

Sounds like a cool mod :)
 

Carcetti

Member
But your ranger can still stumble into enemy LOS randomly and trigger them right? Or do they still stay concealed even if they are the ones spotted? Have I been playing them wrong all along? D:

Moving carefully and only moving to full cover if possible really helps with this, since full cover blocks alien line of sight. I got only 1 concealment ranger and she's been one of the most important parts of my playthrough. I usually scout a single pod and then salvo it to death with plasma grenades.
 

Rentahamster

Rodent Whores
How do you guys approach the Dark VIP missions?

Do you:

1) Kill the VIP and say fuck it.

2) Kidnap the VIP and kill all enemies on the map

3) Kidnap the VIP and evacuate as soon as possible, enemies be damned.

I do three, because the Dark VIP missions require that you evacuate all your squad members as well as the VIP so that aspect is also on a timer as well. It's not like the other timed missions where the objective is timed but once you achieve it, the timer is turned off.

What happens if you just kill the VIP? I've always kidnapped him.
 

Falk

that puzzling face
How do you guys approach the Dark VIP missions?

Do you:

1) Kill the VIP and say fuck it.

2) Kidnap the VIP and kill all enemies on the map

3) Kidnap the VIP and evacuate as soon as possible, enemies be damned.

I do three, because the Dark VIP missions require that you evacuate all your squad members as well as the VIP so that aspect is also on a timer as well. It's not like the other timed missions where the objective is timed but once you achieve it, the timer is turned off.

Depends on the map itself. Obviously 2) is better than 3) is better than 1), but sometimes the map just generates an extraction point that's reaaaally far away, or enemies aren't close by, or you're running an underpowered squad thanks to injuries. But whenever possible, getting the better rewards from a live Dark VIP and getting more XP from killing more things is worth it if you have the turns to spare.

Extraction missions don't give corpse/etc. rewards though.
 

Falk

that puzzling face
Nothing. You don't get the dude you would have kidnapped.

I stopped caring ages ago. I snipe the dude with a Ranger spotter from near the evac zone.

I thought you get intel bonus?

(I might be completely wrong though and misreading the rewards)
 

Aselith

Member
only detected in the detection zone. you can still scout enemies without them attacking you.

But then what do you do with that information? You shoot one guy and everyone else on that enemy team gets a turn to cover so you're advantage is basically null. You could scout them with one guy able to move or all of them and you'd get exactly as many shots on them.
 

Hazaro

relies on auto-aim
But then what do you do with that information? You shoot one guy and everyone else on that enemy team gets a turn to cover so you're advantage is basically null. You could scout them with one guy able to move or all of them and you'd get exactly as many shots on them.
Move your squad into high cover / flanking positions they normally wouldn't be able to get to if the pod activated. Also scout forward so the pods don't activate other pods.
*Oh and yeah grenades on 3 enemies is ez mode

Both are life savers.
 
How do you guys approach the Dark VIP missions?

Do you:

1) Kill the VIP and say fuck it.

2) Kidnap the VIP and kill all enemies on the map

3) Kidnap the VIP and evacuate as soon as possible, enemies be damned.

I do three, because the Dark VIP missions require that you evacuate all your squad members as well as the VIP so that aspect is also on a timer as well. It's not like the other timed missions where the objective is timed but once you achieve it, the timer is turned off.

I've had two of those missions. One I kidnapped and ran for evac (though I probably ended up killing all the enemies). In the other mission an enemy missed a shot blowing up a car and killing the VIP in the process. Works for me..
does the plasma grenade in the proving grounds replace all the soldier grenades, or is it infinite like the normal grenades, or is it a 1 item thing?
Replaces all grenades.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
does the plasma grenade in the proving grounds replace all the soldier grenades, or is it infinite like the normal grenades, or is it a 1 item thing?
 

dumbo

Member
How do you guys approach the Dark VIP missions?

Do you:

1) Kill the VIP and say fuck it.
2) Kidnap the VIP and kill all enemies on the map
3) Kidnap the VIP and evacuate as soon as possible, enemies be damned.

Doing #2 will eventually end in tears. The extraction point will get destroyed, or a stun-lancer will hit someone, or you'll discover a pod with a new enemy tier...

Personally, the point to those missions is the (substantial) reward for success, not 25XP per enemy or whatever. So I always try for #3, but I'd certainly go for #1 if it made sense...
 

Erheller

Member
But then what do you do with that information? You shoot one guy and everyone else on that enemy team gets a turn to cover so you're advantage is basically null. You could scout them with one guy able to move or all of them and you'd get exactly as many shots on them.

You toss nades on the pod and hit all of the enemies. With the advanced grenade launcher, you can throw grenades from out of LOS, if only just (gas grenades are much easier to hit). You can also abuse LOS rules (high cover between you and the pod, getting on rooftops). If you have proxy mines, you toss those instead because they have a huge blast radius and activate on their turn.
 
Is there still the same penalty of explosives destroying bodies and equipment as XCOM:EU? I haven't had any messages saying in game one way or the other.
 

Carcetti

Member
But then what do you do with that information? You shoot one guy and everyone else on that enemy team gets a turn to cover so you're advantage is basically null. You could scout them with one guy able to move or all of them and you'd get exactly as many shots on them.

My grenadiers have so big grenade AOE with advanced launchers and perks that even scattered aliens can all get hit. Sometimes a single grenadier can kill a whole pod of aliens with two consecutive grenades.
 
Finally found out where the combat music lives in this game. There are two seperate tracks for each combat song, one that's more intense than the other. I think the less intense version plays when you're ruminating over your choices for a while. I uploaded a blend of my favorite combat song here.

Loving the soundtrack, prefer it over Enemy Unknown which I also liked. Really contributes to the more heroic/badass tone of this game, whereas Enemy Unknown felt a lot more horror influenced.
 

Hazaro

relies on auto-aim
What are you guys referring to when saying, "pods"?
Each alien spawn is usually 2-4 enemies, often called a 'pod'. If you see a lone Advent Officer walking around, if you activate him, the other 2 Advent 20 tiles away will also activate since it is 1 'pod'
 

Wunder

Member
Word of wisdom for today: Chryssalid poison is some serious bullshit.

Oh yeah. Definitely since they can unburrow, move and attack your dude with no real attempt at retaliation. Also my Captain Medic Specialist is dead so I only have 1 medikit.
:|
 

Hazaro

relies on auto-aim
But then what do you do with that information? You shoot one guy and everyone else on that enemy team gets a turn to cover so you're advantage is basically null. You could scout them with one guy able to move or all of them and you'd get exactly as many shots on them.
Planning (Disable Turret so I can get onto high ground cover)
Applicable to your post

Spoilers plan does not go as planned though
 

Remmy2112

Member
Anyone else using the Leadership mod? I can't get my Leadership to level up. Is it tied to promotions?

You have to send the officer in for training for each tier, taking 8 days per rank. Also, unlike Psi Troopers, I don't think you can interrupt this to go on a mission then resume training. They are out for the full eight days.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
fuck this dark event that adds faceless to every mission ;_;
 
You have to send the officer in for training for each tier, taking 8 days per rank. Also, unlike Psi Troopers, I don't think you can interrupt this to go on a mission then resume training. They are out for the full eight days.

Oh crap. I had no idea. Thank you! I kept bringing Captain Picard on missions trying to get him experience hoping he'd level up. Wasted XP as he's already on a colonel.
 

zonezeus

Member
Oh yeah. Definitely since they can unburrow, move and attack your dude with no real attempt at retaliation. Also my Captain Medic Specialist is dead so I only have 1 medikit.
:|

I ran into a pod of 3, managed to grenade them to hell and back before they did any damage, just to be sure went to Overwatch with 2 of my guys I had left this turn. Suddenly, 2 more Chryssalids unburrowed nearby, ran up the hill for like half the map, shrugged the overwatch fire and slashed my Colonels - Specialist and Grenadier. Both dead a couple of turns later, because in this particular mission I rotated my Medic out to train a Ranger rookie. That was cheap XCOM, fuck you.
 
Shots fired



Git gud, son

Yea the game should have line puzzles instead of combat. You connect lasers from each resistance territory to unlock the final alien puzzle with new unexplained and dark rules which you should solve after asking around on the forums. :p
 

Carcetti

Member
I ran into a pod of 3, managed to grenade them to hell and back before they did any damage, just to be sure went to Overwatch with 2 of my guys I had left this turn. Suddenly, 2 more Chryssalids unburrowed nearby, ran up the hill for like half the map, shrugged the overwatch fire and slashed my Colonels - Specialist and Grenadier. Both dead a couple of turns later, because in this particular mission I rotated my Medic out to train a Ranger rookie. That was cheap XCOM, fuck you.

Yesterday I had a retaliation mission where I ended up with 17 chryssalid corpses plus various other aliens. Only 1 character got wounded thanks to 2 bladestorm blademaster rangers that went ahead of the party. It was like a meatgrinder.
 

Hazaro

relies on auto-aim
Yesterday I had a retaliation mission where I ended up with 17 chryssalid corpses plus various other aliens. Only 1 character got wounded thanks to 2 bladestorm blademaster rangers that went ahead of the party. It was like a meatgrinder.
Lawnmower Ranger spec = meme beacons + bladestorm, just toss it between the two of them.
 
N

Noray

Unconfirmed Member
Yesterday I had a retaliation mission where I ended up with 17 chryssalid corpses plus various other aliens. Only 1 character got wounded thanks to 2 bladestorm blademaster rangers that went ahead of the party. It was like a meatgrinder.

Bladestorm seems to miss 90% of the time for me. I don't think I'll ever spec a Ranger for swords again.
 

twobear

sputum-flecked apoplexy
gunslingers are amazing, might be my favourite class?

i think i'm going to lose this game though, i'm doing really well in the tactical mode and have made good progress with research etc. but the avatar project is one block away from completion and the nearest secret facility is in russia, which i haven't made contact with :((
 

Sblargh

Banned
gunslingers are amazing, might be my favourite class?

i think i'm going to lose this game though, i'm doing really well in the tactical mode and have made good progress with research etc. but the avatar project is one block away from completion and the nearest secret facility is in russia, which i haven't made contact with :((

You have like 15 days after the completion before you actually lose. Hang in there!
 

twobear

sputum-flecked apoplexy
You have like 15 days after the completion before you actually lose. Hang in there!

okay that's pretty cool at least. got an
avenger defense mission
right now, hopefully it doesn't break my streak of good missions.

does skulljacking an advent officer lower the avatar project progress at all?
 
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