Salty Catfish
Member
Concealment is shit. Break out of it and immediately get surrounded by 10 enemies that pop out of nowhere.
There shouldn't be any more enemies than the pod that sees you unless you're really sprinting forward recklessly....
Concealment is shit. Break out of it and immediately get surrounded by 10 enemies that pop out of nowhere.
Commander difficulty is hard. Having full cover seemed so pointless
Well technically they can gtfo. I don't get why Firaxis wants to make XCOM about fighting human/hybrid/whatever opponents when they could make more memorable alien races, or use stuff they still haven't from the original game. I don't need more boring generic helmet dudes to fight against.
Proving ground doesn't give bonus skills.
Advanced Warfare Center does.
is there NG+? what do you get to keep?
this chryssalid range is so fucking ridiculous
Man, I know even thinking about doing an LP the way I did the last one is giving me the "YOU SERIOUSLY DON'T HAVE TIME FOR THIS", but god the situations you could get into and the way I could write that shit up...! Ugh. I should wait for a few months though just so some patches and mods get released.
True Concealment - Mission timers don't start until you are revealed. Actual timer values are lowered to account for this, 7 turns instead of 9 for some missions, 10 instead of 13 for others. BEST MOD. Makes sense and adds a new layer of strategy to the game since you have all the time in the world to position yourself, but once you attack, you have less time to escape. The initial planning stage is a lot more fun and your concealment is a LOT more valuable.
On a third campaign. Built Advanced Warfare Centre ASAP. Have had dozens of level ups since then, with zero bonus skills. I wouldn't even mind if I KNEW what the odds were per level up.
It might be best to actually ignore the advent sites until you need to reduce the Avatar clock. When you do them they reduce the clock by 5 units, which is huge. It seems like a good idea this time around to take things a lot more slowly on the world map, especially to get over that early game hump.
this chryssalid range is so fucking ridiculous
Completed the first advent site and am ready to do the second, but it only reduced the clock by one unit, not 5
My hats off to those that played all the way through on commander difficulty. I'm later game (I guess) on commander and just feel like stopping. The combination of all the little things I'm not a fan of makes it more frustrating than fun. I don't feel satisfaction from making progress, but more like, "I'm glad that shit is over" after a mission.
PRO-TIP for newbies: The ignore button is your friend.
Caveat: If you get offered a proper tactical mission, you should accept it (assuming you have the troops). They don't last long (I think some disappear immediately) and you'll either get some penalty or miss a big reward if you ignore one.
Otherwise hit ignore. You really don't want to waste time travelling to every new resistance lead that turns out to be "scan for 7 days to get some alloys". That stuff can wait until you've finished your current scanning. In many/most cases they are not worth doing at all, ever.
These missions do not affect your reputation, they are just options for getting bonus stuff. The missions don't last forever, but there is no rush.
I think every soldier gets one skill, given at a random level.
I'm 90% sure it's retroactive too (so long as you aren't a Colonel yet), since levelling up my Cap./Maj. guys has a very high chance of giving a bonus skill, while Cpl/Sgt generally don't get anything.
My ranger just got the "kills refund the action point" sniper skill. I wonder what happens if I combine that with Run'n'gun and the "free sprint after a kill" skills.
I love how the balance in this game works by making everything 'overpowered'. Picking between the various 'overpowered' options is much more interesting than picking the boring "+10% to X" upgrades in most tactical/strategy games.
wait this game has quicksave?What's wrong with the normal F5 quick save?
What's wrong with the normal F5 quick save?
I'm curious, is there any reason to explore the full map during a mission? They seem so large, and not always populated with a lot of enemies, at least so far anyway. It make me think there are hidden items or something.
Is anyone using the Steam Controller? I'm curious to hear how it works.
edit: also screw you guys, anime armor 4 life. look at these badasses![]()
I think my game may be really bugged. It plays OK for a month game time or so, but then I start seeing heavy civilian casualties. What should I do? Should I stop it?
I think my game may be really bugged. It plays OK for a month game time or so, but then I start seeing heavy civilian casualties. What should I do? Should I stop it?
Is anyone using the Steam Controller? I'm curious to hear how it works.
I really like lightning hands + Dragon, Talon Rounds, has saved me so many times.
So, I hacked a tower that gave my specialist extra vision range. Success -> she gets extra vision and sees a pod with an Andromedon and 2 Codex. Which activate. It was also the last action on my entire squad.
Firaxis pls.
What happened to Beaglerush? Is he just too busy playing the game to put up more videos?
Is anyone using the Steam Controller? I'm curious to hear how it works.
Been wondering the same thing, I can't imagine he's doing that much editing on this. Something must have gone wrong with his game or something.
He streamed xcom2 for 5 hours yesterday. He said he played almost exclusively Multiplayer the last days.
I keep forgetting there's even a multiplayer....never touched it in eu.He streamed xcom2 for 5 hours yesterday. He said he played almost exclusively Multiplayer the last days.
hmm you can have more contacts possible than you can actually make on the map. I have 16/20 and I cant see anymore. This is very late game obviously.
well, there is DLC so who knows.
well, there is DLC so who knows.
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.