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XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies

Does anyone have this preloaded on PS4 and see the unlock time?

I would love to be able to play this at 12 eastern tonight if possible. I have a busy day tomorrow
 
Does anyone have this preloaded on PS4 and see the unlock time?

I would love to be able to play this at 12 eastern tonight if possible. I have a busy day tomorrow

Unfortunately console version has been delayed a few weeks, I think it's out September 12

In other news I just learned from a stream that by hunkering down now stops burning!
 
Unfortunately console version has been delayed a few weeks, I think it's out September 12

In other news I just learned from a stream that by hunkering down now stops burning!

You just broke my heart.

My hype the past week was off the charts.

Goddamn. How did I not hear that sooner.
 
Ahead of the release I'm trying to decide if I want to play this with the "simplified form" of the old DLCs or if I want to keep them in the original form.
I know the expansion offers the option, but I'm not sure what sort of difference it makes.

Also, this is a feature in this expansion that curiously enough no youtuber or preview/review seems to address: https://www.youtube.com/watch?v=4YxIFTbKB3c
Essentially there will be a series of fixed "scenarios" to solve as individual puzzles.

Not sure why it's getting ignored, because I think I will have a lot of fun with it.

Alien rulers don't react to non offensive moves, so reloading, moving , overwatch, heals, etc will not cause ruler reactions.

Shens sparks have been buffed, but not sure what the changes are exactly.

The challenge mode is not available to early access streamers, it's coming on release day, which is why it's been seemingly ignored
 

Sentenza

Gold Member
Alien rulers don't react to non offensive moves, so reloading, moving , overwatch, heals, etc will not cause ruler reactions.

Shens sparks have been buffed, but not sure what the changes are exactly.
...But I'm assuming these tweaks will apply to both regardless of what version of the DLC is selected? Or not?
 

Poyunch

Member
I'm extremely early into XCOM 2 after buying it on Steam last weekend. Should I stop and buy the expansion or keep playing vanilla?
 

Sblargh

Banned
I saw so many people doing the lost intro mission that I think I will turn it off. Read somewhere that doing so give you a random faction soldier at gatecrasher!
 

Sentenza

Gold Member
I'm extremely early into XCOM 2 after buying it on Steam last weekend. Should I stop and buy the expansion or keep playing vanilla?
I'd say that you should at least stick to vanilla for few more hours just to familiarize better with it and not be too overwhelmed with the amount of new stuff this expansion introduces.

I mean, I finished the vanilla game 5 or 6 times at this point, at every difficulty level from Veteran going up, and I still was almost overwhelmed watching a couple of youtubers playing this.
 

Lister

Banned
I saw so many people doing the lost intro mission that I think I will turn it off. Read somewhere that doing so give you a random faction soldier at gatecrasher!

I think you can choose the faciotn you start with before starting a new campaign if you want to skip the opening intro.
 

Sblargh

Banned
I think you can choose the faciotn you start with before starting a new campaign if you want to skip the opening intro.

Yeah, it's a second wave option to choose a specific faction to start with, but you can also select none of those and leave to chance.
By selecting the story mission, your first two heroes will always be the same and your third will always be a random templar. Also your first chosen will always be the assassin.

I want to lose control of the situation!
 

Sanic

Member
I tried Xcom 2 during Steam's free weekend a couple of days ago. I found it to be incredibly difficult. Are these games supposed to be that punishing? Should I drop down to the lowest difficulty, or do I just suck?

To expand on this, my issues were two-fold:

1) I felt like every first attempt at a mission was essentially a throwaway, as I needed to use it to discover enemy placement (didn't appear that this was random?)

2) Every shot missed. Every. Single. One.
ok it wasn't that bad but it was certainly high enough to feel like I had no real control over the outcome of any combat encounter.

I want to like the game, but perhaps Mario + Rabbids would be more up my alley
 
My Amazon order said it will be arriving tomorrow at 8pm.
Also, I'm one of those lucky ones who were able to snag this at $10. Still hoping they would honor that price since they also honored the Hitman price error some time ago.
nGWYtC2.png
 

Sentenza

Gold Member
I tried Xcom 2 during Steam's free weekend a couple of days ago. I found it to be incredibly difficult. Are these games supposed to be that punishing? Should I drop down to the lowest difficulty, or do I just suck?

To expand on this, my issues were two-fold:

1) I felt like every first attempt at a mission was essentially a throwaway, as I needed to use it to discover enemy placement (didn't appear that this was random?)

2) Every shot missed. Every. Single. One.
ok it wasn't that bad but it was certainly high enough to feel like I had no real control over the outcome of any combat encounter.

I want to like the game, but perhaps Mario + Rabbids would be more up my alley
The game has what's usually called an "inverted difficulty curve".
It tends to start harder and get (comparatively) easier as you progress, because despise the enemies getting stronger, you'll snowball even more.

That said, the game also relies far less on random chances that a lot of people realize.
There are plenty of ways to minimize risks and to play it safe, not rely on "dice rolls" that much, if at all, especially as soon as your soldiers start to level up and acquire better equipment and abilities.

Some suggestions:
- especially at the beginning of the game never leave your soldiers exposed, always move from cover to cover unless you are securing a last kill without exposing new ground.
- move in unexplored areas of the map only at the beginning of a new turn, when all your soldiers will be available to react to enemies that will activate in the process.
- never take low chances shots unless it's your last desperate option or you can afford to miss them and try something else with other soldiers.
- in the beginning rely on explosives a lot, not just to damage enemies, but to blow their cover and expose them to better shots.
- secure abilities with guarantee hit/damage for finishing wounded enemies.
- crowd control items/abilities like frost grenades, Stasis and mimic beacons are incredibly powerful tools when you learn to use them.
- losing some men here and there is a hard blow to take, but not the end of the world if you can't avoid it.

By the end of the game I was hardly ever taking any shot with less than a 85-90% chance and regularly being able to wipe even additional pods of enemies activated by mistake.
Essentially I wasn't really playing chances anymore, but moving only to get assured kills most of the time. An occasional miss every 10-20 shots was something I could deal with pretty reliably.
 

Gaz_RB

Member
I tried Xcom 2 during Steam's free weekend a couple of days ago. I found it to be incredibly difficult. Are these games supposed to be that punishing? Should I drop down to the lowest difficulty, or do I just suck?

To expand on this, my issues were two-fold:

1) I felt like every first attempt at a mission was essentially a throwaway, as I needed to use it to discover enemy placement (didn't appear that this was random?)

2) Every shot missed. Every. Single. One.
ok it wasn't that bad but it was certainly high enough to feel like I had no real control over the outcome of any combat encounter.

I want to like the game, but perhaps Mario + Rabbids would be more up my alley

No offense but you either need to put more time into the game or switch to Mario. You might think about watching some tutorial videos.
 

Gryph

Member
I tried Xcom 2 during Steam's free weekend a couple of days ago. I found it to be incredibly difficult. Are these games supposed to be that punishing? Should I drop down to the lowest difficulty, or do I just suck?

To expand on this, my issues were two-fold:

1) I felt like every first attempt at a mission was essentially a throwaway, as I needed to use it to discover enemy placement (didn't appear that this was random?)

2) Every shot missed. Every. Single. One.
ok it wasn't that bad but it was certainly high enough to feel like I had no real control over the outcome of any combat encounter.

I want to like the game, but perhaps Mario + Rabbids would be more up my alley

Some good advice I wish someone had told me when I started:

Stick to full cover as much as possible in the early levels.

Always try to blow up enemy cover with frags if you can.

High ground advantage and flanking shots can really make the difference.
 

Sblargh

Banned
I tried Xcom 2 during Steam's free weekend a couple of days ago. I found it to be incredibly difficult. Are these games supposed to be that punishing? Should I drop down to the lowest difficulty, or do I just suck?

To expand on this, my issues were two-fold:

1) I felt like every first attempt at a mission was essentially a throwaway, as I needed to use it to discover enemy placement (didn't appear that this was random?)

2) Every shot missed. Every. Single. One.
ok it wasn't that bad but it was certainly high enough to feel like I had no real control over the outcome of any combat encounter.

I want to like the game, but perhaps Mario + Rabbids would be more up my alley

The maps are semi-random (it remixes a premade pool of parcels randomly) and so enemy placement is always different.
A big (big!!!) part of the game is precisely how to deal with advancing through the map while not knowing where the enemy is because fighting them on your own terms makes all the difference, your goal is to trigger them either by them walking into your overwatch trap or by your very first move of the turn, both cases allowing you to make full use of your squad before the enemy has a chance to fire; and then you also have to worry about fighting them in a way that does not reveal any other enemies.

Learning a good set of practices that allow you to control the battlefield like this is what makes the game less RNG-based.

And then there's stuff like high grounds, exploding covers, skills with guaranteed damage (grenades, for example, do both guaranteed damage and destroy covers), free actions, knowing enemy priority (the basic example is that, early on, you should focus on the generic soldiers who can straight-up shoot shoot murder your rookies and leave the sectoid, who instead of shooting will try fancy stuff like ressurecting a zombie or mind control for last)

So do play at a lower difficulty, because you do need a good understanding of the basics in order to develop your own methods or "best practices". The game is balanced around the notion that if you are playing at a higher difficulty, then you already know what to expect and so no hand holding. The consensus is that if this is your first XCOM game, you really should be playing at the lowest difficulty; if you played thed previous one (Enemy Unknown), then the one above the lowest is the recommended.
 

FUME5

Member
Cannot wait to get stuck back into some XCom2, found the vanilla version much harder to ironman than the first reboot, but thinking I'll take another bite of that cherry.
 

Sanic

Member
Thank you everyone for your replies. Definitely some good strategies to try. Granted, I didn't put much time into the game over the weekend (only a couple hours) so simply playing the game more would help quiet a bit with the difficulty I imagine.
 
Yeah keep in mind that Jake Solomon wished he had an even easier easy setting in XCOM 2 for new players. The game has a ferocious intensity, especially early game, and it isn't all clear to new players that the core gameplay loop in the game is sequencing moves in a turn as a risk mitigation exercise.
 

Sblargh

Banned
I heard nothing about it, so it probably won't happen, but I really wish for a better launcher.

When your mod count start to get into triple digits, this huge lists with checkboxes and no way of sorting them out by categories become a nightmare.

And I imagine it will take at least some days for someone to re-do the launcher I currently use.
 

datruth29

Member
I heard nothing about it, so it probably won't happen, but I really wish for a better launcher.

When your mod count start to get into triple digits, this huge lists with checkboxes and no way of sorting them out by categories become a nightmare.

And I imagine it will take at least some days for someone to re-do the launcher I currently use.

I've been using this alternative mod launcher:

https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.1.3

Works pretty great, haven't had any issues so far!
 

Kin5290

Member
Is there any way to make the Propaganda Center put out Communist propaganda style posters? I like that art design a lot better than photobooth posters everyone has been putting out.
 

EBreda

Member
I had to play XCOM 2 on easy cause the dlc made it so damn hard.
I'll wait for this one on consoles before committing.
 
Is there any way to make the Propaganda Center put out Communist propaganda style posters? I like that art design a lot better than photobooth posters everyone has been putting out.
Not really. You are somewhat limited by the colour and design options as well as the text typeface. But it's worth a try, I guess.

Also Steam was saying it'd be ready by 4am. Well it's 4am and it's not ready. Apparently within the hour. Fucks sake.
 
The game has what's usually called an "inverted difficulty curve".
It tends to start harder and get (comparatively) easier as you progress, because despise the enemies getting stronger, you'll snowball even more.

I basically agree with everything... except that last mission. I don't know if it was just my squad or what I had equipped or what but goddamn that last mission in XCOM2 was just insanely difficult for me.

In any event, I'm thinking of picking this up after reading up on it a bit more. I really enjoyed XCOM2 and by most accounts this is basically XCOM 2.5, which sounds like fun to me.
 
On one hand I want to play immediately on the other I want to wait for the mods that make the game run faster/smoother (similar to the ones removing hunker down and overwatch delays in EW). It's been so long since I played XCom 2 I'll probably say fuck it and jump right in.
 

Alienfan

Member
Played Xcom 1 - loved it. I haven't played Xcom 2 yet, should I just play the base game or the base game + expansion for my first playthrough?
 

Natiko

Banned
It will be overwhelming, but I'm pretty sure that's the point of the expansion honestly. There are so many systems tugging you in different directions that it can seem hard to manage. This game will give anyone who wants to clear every event off the map some serious anxiety...

There are some good toggle options for the different settings though, so you can tailor the experience to your desired difficulty level in different ways.
Hmm, kind of worried it might be overload for me then. I beat the first game but between the second one apparently being harder by default plus the overwhelming nature of this expansion..
 
XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies
MARIO + RABBIDS: Kingdom Battle |OT| XCOM on mushrooms

okay, I wasn't feeling it at first but as a couplet, these two now work quite well together :D

It's a really, REALLY good day for turn-based tactics games...

Download has begun, btw.
 
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