Your GotY so far? [Q2 2025]

What is your favorite game so far this year?


  • Total voters
    468
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Expedition 33 had such a powerful ending that it's gonna stick in people's mind for a long time. Kindom Come 2 is superb as well and deserves some consideration.

But it's easy to see that Expedition 33 will sweep the awards unless Metroid Prime 4 is a revelation. Especially since it's one of those smaller team games that everyone loves.
Fuck the Goty awards, ever since God of War became GotY 2018 instead of RDR2 I can't take them serious anymore.
 
Good game. Not GOTY IMO but absolutely underrated and overlooked this year
33 isn't my type of game, but it looks amazing and is a worthy GOTY from everything I've seen. I don't have a list of release dates in front of me, but I prefer AtomFall pretty greatly over anything listed.
 
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Doom dark ages

Shocked Id Software GIF by Xbox


What a game
 
Still think one of Crimson Desert, Ninja Gaiden, Metroid is gonna barge into the GOTY conversation. Would be surprised if we don't get at least one contender out of the fall releases
 
Biggest disappointment? 🥺

What went wrong?
On paper, the gameplay changes they've made sound interesting. In practice, I found them to be boring after a couple of levels (blocking/parrying differently colored blobs), I found the encounter design to be weaker and less exciting than in Doom 2016 and Eternal. The "story" or "plot" was slowing down the overall pacing of the game. And I'm sorry, but the "story" is Marvel-tier garbage. Not interesting and not really what I want out of a Doom game. And for all their marketing about the melee part of the combat, it really feels underbaked. Melee is more of a reactionary thing. I imagined it more to be an offensive thing that you could go to down with, a bit like Dark Messiah (maybe that was my mistake, but I got the impression in the marketing that Melee was going to be a bigger thing). In general, I found myself swapping weapons far less to fit the situation. I remember that choosing the right weapon for the problem to be a far bigger thing in Eternal. And fucking hell, the soundtrack was a letdown, I am sorry to the composer of The Dark Ages, but I don't remember any track. Also, why isn't there a fast travel option? It makes exploring and hunting for secrets kinda annoying, especially later in the game, with levels being bigger for whatever reason. I also found them to be less interesting. Yes, they are bigger, have bigger open spaces, but they also feel more generic in a way as a result. The Dark Ages is solid but I walked away being disappointed, especially for the price they sold it at. I first refused to buy it. It's certainly not worth 80€.
 
On paper, the gameplay changes they've made sound interesting. In practice, I found them to be boring after a couple of levels (blocking/parrying differently colored blobs), I found the encounter design to be weaker and less exciting than in Doom 2016 and Eternal. ..... The Dark Ages is solid but I walked away being disappointed, especially for the price they sold it at. I first refused to buy it. It's certainly not worth 80€.

Hmm, I take it you played through to the end? With the new update doing some encounter rebalancing, adding a slow-mo slider for melee and parries, adjusting the audio mixing and such, if you'd find it to be a bit better in its current state?
 
I don't really have anything right now. Holding out hope that Donkey Kong Bananza knocks my socks off.
Reporting back: It knocked my socks off.
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I'd be shocked if anything else I play this year will come close to this one.
 
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Hmm, I take it you played through to the end? With the new update doing some encounter rebalancing, adding a slow-mo slider for melee and parries, adjusting the audio mixing and such, if you'd find it to be a bit better in its current state?
Yeah, I played through it, but I haven't touched it since. And I don't really have the desire to go back to it again. I can see why people like it, I am just not one of them. It happens.

I do hope ID will do not another Doom game as their next project again, though. I think it's time to go back to Quake 1 and see if they can lift it into the current gen, like they did for Doom with Doom 2016. But I don't know if I want Hugo Martin to direct it.

Edit: Hugo Martin was TDA's director, not Marty Stratton (mea culpa).
 
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Not really surprising i suppose but its a shame Avowed isnt getting more love. The exploration in that game is literally the most fun i have had in a long time with a game.
 
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