MGSV: Ground Zeroes - Spoilers Thread - #TeamBowie

Pretty awesome detail.

If you rescue the other prisoners before rescuing Chico the camera doesn't pan over to them when Chico starts screaming. Strangely someone is still screaming to be rescued, but the camera doesn't show them.
 
It's the entire gimmick of that side-mission.

p.s. there's only one MGS1, and it sure isn't the one that was developed by Dyack.

The TTS model was so bad looking.
Gray_Fox_in_Twin_Snakes.jpg

Yuck.
 
You guys are nerding out so hard about what is or isn't canon. It's hilarious to me because those events don't even matter anyways.
 

Apparently The Phantom Pain ends with Big Boss as the gym teacher of FOXHOUND High. Hilarity ensues.

I wonder how Skullface got to Huey.

Big Boss hears that Paz has been captured. Chico is the reason Paz was able to hijack ZEKE, and Big Boss knows that Chico is infatuated with her. He and Kaz decide to send him to Amanda, who is on an operation, so that the rumours regarding Paz still being alive don't reach him. The rumours reach Chico anyway, but Kaz send Chico and some cargo to Amanda unbeknownst of this. During a pit stop (in Cuba) Chico separates from the Cargo and heads towards Paz's rumoured location. He's well versed in rough terrain traversal, and reaches Camp Omega in 3 three days. Chico is captured shortly after, due to not being well versed in stealth. Big Boss receives word from Amanda that Chico did not arrive with the package, prompting Big Boss to assume that Chico tried to find Paz. Skull Face makes Chico send a distress call to Big Boss. Big Boss knows it's a trap, but assumes that he avoided it, so heads to rescue Chico and Paz.
 
theorising over the post-credits timeline

- mentions of vietnam's reunification might have greater meaning in context, two halves becoming whole

- the us-soviet cooperative space mission also leads into this, remember what the boss said about enemies of today being the friends of tomorrow?

- les enfants terribles being abandoned in 1976. can either be read as stopping cloning attempts, or abandoning whatever future plans were made for solid/liquid/solidus. i think it's more the later. it's probable zero realised that with big boss in a coma he was unlikely to come out of, that there would be no real need to keep his insurance plan against bb around. given what we already know about the series the children drifted into the military in one way or another, but only solid was the one 'controlled' by zero. maybe intentionally.

- the underground nuclear facility was already confirmed as the next motherbase by game informer if i remember right. what's interesting is that it's beneath the kalahari desert

- iranian revolution, friends becoming enemies. an emerging pattern.

- nicaraguan revolution. the sandinistas succeed. probably plays into what happens to amanda post-ground zeroes.

- soviet union invade afghanistan. we already know we'll be visiting here so it's probably just context for the phantom pain.

- "dr 'huey' emmerich's first child born". interesting language regarding 'first child'. we know emma was his step-daughter though... so unless that's a canon/translation mix up or a gross incest based retcon, there may be another emmerich sibling we don't know about.

and the rest just seems historical in regards to us interventionism and the establishment of guantanamo bay

not a tremendous amount of teasing but i think there's slightly more to the ending of ground zeroes than meets the eye.

Nice job! The Guantanamo Bay bit sent shivers down my spine..
 
I really wanted to write about this game :

My tryst with Metal Gear is as convoluted as the plot for the series itself, I never played the series in chronological order, little did I realize that once I was caught in the vortex of the neo-fantasy setting, I could never come back, this was almost 11 year ago...

Cut to 2014 I vowed myself that I would not buy this game till it got old and cheap, but then I saw it sitting on the shelf calling to me, I tried to resist but there were too many memories attached with the game, I had to buy it and experience the game demo or not I had been waiting for the next iteration of the series for a long time.

As the disc started to play my apprehensions came back to the fore, I remember how disappointed I was with MGS4, I felt a similar feeling creep down my spine...

The game boots up and I bear witness to this gleaming version of Naked Snake brooding over the events of Peace Walker, something in me stirred, there was a half smile/grin on my face, the screen fades to black as I start a new game on Normal...There appear these lines of text in my mind which explains the backstory of the game, there was no voiceover, the grin faded, slowly turning into a frown as I started to read these lines in David Hayter's rendition of Snake through the MGS series

As the first cutscene appeared I was taken aback, the degree of fidelity was stunning, it was as if the stormy night had invaded my room and my mind began to fill with pity thinking about the series of events that Skull face would have gone through to be filled with so much hatred and anguish ( I always root for the bad guys everywhere)

As another flash of lightening slashed through the screen, I saw the face that I had grown up with, the man that I had respected, the man with whom I had saluted Boss's grave...He was back looking better than ever.

The first few moments of the game were a bit puzzling to me the buttons were mapped in a funny manner...There was no lengthy codec conversations, I was just told to figure the world of the sandbox as it was, this was my first hint that this game would play differently than other Metal Gear games...I started to roam around only to be caught by a spotlight, there were no cardboard boxes to hide off and scamper...I let myself die and started all over game

The second time around, I started to understand the game, what it wanted me to do...This was a pure stealth game, there was very little smokes and mirrors in the entire game, all the people who have played the demo at E3, TGS and other demos have gotten the game completely wrong, this was not your run of the mill action game either...This game was meant for patient people

Ground Zeroes cannot be enjoyed gun blazing, it would be a mark of disrespect if someone was to play through the game with arms, it needs patience. Given the world is completely open there are a number of possibilities one can use to choose his style of stealth.

I have always been a purist in terms of stealth games and I do love a challenging AI and Ground Zeroes has both of them...No two encounters are similar even during combat, Snake is not equipped to take on the entire base, he needs to use his wit, skill, deceit and CQC techniques to take the enemy down...Intel gathering is not limited to finding obscure pieces of documents but overhearing enemy patrol conversations on prisoners, their next area of patrol, ammunition caches.

Timing is key to everything, like a shadow Snake slithers without uttering a slightest noise...sometimes I think its a relief it has an alert arc on the screen which gives you a sense that there is an enemy near you that you have not marked, I quickly stand up and run till the arc fades away bring up my binoculars and mark my enemy

I stalk him like his shadow and like boa constrictor attack him in a flash...As the the rain drenches me, I force my captive to speak...He mutters something about a silenced automatic gun in the admin building...The speaker on my PS4 mutters telling me that my map has been updated...I put him to sleep and carry his body and dump it near a pile of concrete keeping in mind the other patrols in the vicinity

I reach my objective..turns out I did not hide the body, someone has found the body and the whole base goes into an alert mode...I run to an abandoned tower making no noise as I see all the guards that I had marked converging on my location.

I open up my Idroid which shows me an approximation of my last known position to the enemy...I gently get up and in the raging gale I see a team of four sweeping areas near the tower, I equip my gun but they never come up..The threat level has been lowered...I am safe to go...

I go up to my objective and think that there is going to be yet another lengthy cutsence and I am pleasantly surprised when the interaction between Snake and Chico is short and succient...

The noise of the chopper is drowned as I put Chico into its belly, I add people to my base like PW and PO, I understand they will be of some help when Phantom pain is ultimately released

I continue my mission to start to search for Paz, surprisingly it does not appear as a marked objective, instead I need to infer Paz's location from a tape Chico has handed me...

After a few moments I am headed to finding Paz, who is in an admin building, this is where the game starts to change and evolve...Suddenly from a completely open world the arena moves into a much more linear format reminiscent of other stealth games, there are cameras that need to be taken care of or avoided completely. I decide to blown one up using my new silenced automatic...to my surprise the base enters into an alert mode with a soldier coming to check the area around...

My faded half grin turns into a smile now...This was the stealth game that I had been waiting for ever since I finished Chaos theory, the tension of discovery, the thrill of the hunt, the ecstasy of completing an objective without any kills is all present here.

Though the game only has one chapter, there are a few side ops in the game that should add another 1-2 hours of additional gameplay time...I completed the main mission in 120 minutes, but those 120 minutes were better spent than mowing down a much of linearly spawning enemies

Ground Zeroes is worth every penny that I put in, I honestly fear what Phantom Pain holds...Till the next time we meet Snake...
 
Big Boss hears that Paz has been captured. Chico is the reason Paz was able to hijack ZEKE, and Big Boss knows that Chico is infatuated with her. He and Kaz decide to send him to Amanda, who is on an operation, so that the rumours regarding Paz still being alive don't reach him. The rumours reach Chico anyway, but Kaz send Chico and some cargo to Amanda unbeknownst of this. During a pit stop (in Cuba) Chico separates from the Cargo and heads towards Paz's rumoured location. He's well versed in rough terrain traversal, and reaches Camp Omega in 3 three days. Chico is captured shortly after, due to not being well versed in stealth. Big Boss receives word from Amanda that Chico did not arrive with the package, prompting Big Boss to assume that Chico tried to find Paz. Skull Face makes Chico send a distress call to Big Boss. Big Boss knows it's a trap, but assumes that he avoided it, so heads to rescue Chico and Paz.

This is known? If so, that's cool they actually explain the backstory behind how Chico ended up there. It really is interesting how much they are leaving to be discovered for yourself rather than told outright.

Anyone want to bet that adult Chico is important to the story of The Phantom Pain? I'd really love if eventually Big Boss reunites with him, and Chico over the course of the game becomes more and more violent in his methods as he carries out missions. I mean, he's "a real soldier now" and it would be pretty interesting to see him as a disturbed adult seeking revenge possibly more furvishly than even Big Boss or Kaz. I originally thought that Ground Zeroes would use Chico as an emotional pull for the players, blow him up and make Big Boss react to it as if losing a son. It would have made him more reluctant to accept the "sons of Big Boss" (Solid, Liquid, Solidus). However, since it didn't end with the coma, and we are still left with the GDC trailer and "what about him?" I think Chico may play a bigger role in The Phantom Pain than I thought, with his thirst for revenge perhaps being the greatest.
 
I originally thought that Ground Zeroes would use Chico as an emotional pull for the players, blow him up and make Big Boss react to it as if losing a son. It would have made him more reluctant to accept the "sons of Big Boss" (Solid, Liquid, Solidus). However, since it didn't end with the coma, and we are still left with the GDC trailer and "what about him?" I think Chico may play a bigger role in The Phantom Pain than I thought, with his thirst for revenge perhaps being the greatest.
I was thinking this too. That would have been a great explanation for his problem of not being able to be a "father" figure to anyone, ah well. It will be interesting to see what they do with Chico in Phantom Pain.
 
I really wanted to write about this game :


Ground Zeroes is worth every penny that I put in, I honestly fear what Phantom Pain holds...Till the next time we meet Snake...


Great post. Made me "get" more of what Ground Zeroes is trying to do. I fear Phantom Pain too, I am very much nervously excited for its story.
 
I was thinking this too. That would have been a great explanation for his problem of not being able to be a "father" figure to anyone, ah well. It will be interesting to see what they do with Chico in Phantom Pain.

Just because Chico doesn't get killed in Ground Zeroes (and probably not before the coma) doesn't mean the game can't still have that angle. I think it actually has the potential to even play that theme even better than just killing him off for the emotions. Imagine a Phantom Pain, where Chico joins up with Big Boss as a Diamond Dogs operative as I said before. Big Boss welcomes him in anD decides to try to teach him how to be a soldier personally (Big Boss wants to do this out of guilt for letting Chico "play war games"), a similar relationship as Jack had with The Boss, and reminiscent of a later relationship with David.

However over the course of the games events, he finds that he is failing to teach Chico restraint and patience etc. as Big Boss himself realizes he is starting to go too far ("Kaz, I'm already a demon."). Eventually Chico may even become a villain who believes Big Boss is not determined enough to send Skullface to hell, perhaps too focused on the big picture (Cipher).

There could also be interesting interactions between a potential Liquid (Eli) and Chico. Chico could be very adamant against bringing "more children into this war" perhaps going to so far as to try to coerce him into leaving Diamond Dogs. This is all in order for Chico to feel he is preventing another "demon" like himself, but ultimately this just drives Liquid to be more determined to be a soldier and impress Big Boss, just like Chico once did. "Everyone just treats me like some kid".

It could be an interesting brother (Liquid voice) relationship. Ultimately with my proposal that Chico eventually break off from Diamond Dogs for not chasing after Skullface himself, Liquid/Eli could sympathize and grow his eventual resentment of Big Boss, especcially if Chico (an older brother figure) gets killed for it, by Big Boss himself or not.

This is all really interesting stuff to consider, especially is Ishamel is Chico, I'm assuming though that he's probably more tied to "those that don't exist" though.
 
So did I misread this, or did the timeline at the credits seriously say

1976 The Les Enfants Terrible Project is scrapped

or something like that?

Didn't they consider it a success given that Solid, Liquid and Solidus were born from it?

That lingering thought aside, I quite liked Kiefer Snake's performance, for what little we get out of Ground Zeroes. Was also pleasantly surprised to see that not just him, but all the main voiced roles had facial motion capture from the English language actors.
 
Please tell me there is video out in the wild of the Grey Fox deja vu mission... please please please ... basically exactly what I asked for earlier in the week when I saw the XO got a raiden mission where he could run all fast and stuff...

GZ bought now. Worth it for that alone. Gonna play the hell out of this demo.
 
So did I misread this, or did the timeline at the credits seriously say

1976 The Les Enfants Terrible Project is scrapped

or something like that?

Didn't they consider it a success given that Solid, Liquid and Solidus were born from it?

That lingering thought aside, I quite liked Kiefer Snake's performance, for what little we get out of Ground Zeroes. Was also pleasantly surprised to see that not just him, but all the main voiced roles had facial motion capture from the English language actors.

Wasn't its intention to replace Big Boss?

Maybe Big Boss is assumed dead until 1976, at which point the project is scrapped because it's no longer necessary?
 
Is the iDroid app coming out on Tuesday? Seems like it'll make doing the mission challenges (or whatever they're called) much easier.
 
Wasn't its intention to replace Big Boss?

Maybe Big Boss is assumed dead until 1976, at which point the project is scrapped because it's no longer necessary?

Well the project had two goals right? Insurance against Big Boss and the need for an icon in his image.

They didn't need any insurance against BB since he was in a coma but they still needed an icon which was Solidus's role so that doesn't entirely explain why the project was scrapped.
 
So did I misread this, or did the timeline at the credits seriously say

1976 The Les Enfants Terrible Project is scrapped

or something like that?

Didn't they consider it a success given that Solid, Liquid and Solidus were born from it?

It did. We don't know when Solidus was born or if there were any other cloning attempts. In addition the "project" might not have just involved creating the clones but doing research on them beyond that point, which may have been abandoned. Jim Houseman calls Liquid and Solid "am embarassment from the 1970s" and "our country's dirty little secret." They lost interest in the clones at some point.
 
I still like the theory that Punished Snake is
another clone of Big Boss before Solid/Liquid/Solidus
or even that he's
Decoy Octopus trying to emulate Snake.

Either of those would be really cool.
 
@Neuro

I have one question about Ground Zeroes. Does it have infinite respawning enemies? I hate it in MGS4 and will be greatly disappointed if the same thing is done in this game.
 
@Neuro

I have one question about Ground Zeroes. Does it have infinite respawning enemies? I hate it in MGS4 and will be greatly disappointed if the same thing is done in this game.

I'm not sure about that. Doesn't each guard have a unique face? I've heard that the telepathic base alert is apparently back instead of them using radios like MGS2/3. I guess that's why they added reflex mode to balance that out...
 
I just watched an S rank of the deja vu mission, I'd actually advise against watching it as it looks like there's a few little puzzles to solve. Interestingly it's possible to get an S rank with kills as long as you score enough points in other areas, I'm not sure if Peace Walker was like that.

I'll say this: The run was done with normal looking guards and normal looking BB, maybe there is an option to change that to ps1 skin.

@Neuro

I have one question about Ground Zeroes. Does it have infinite respawning enemies? I hate it in MGS4 and will be greatly disappointed if the same thing is done in this game.

Apparently not, there are 39 on the main mission. Some of those might only appear once you reach the chico and paz cutscenes but I'm not sure.
 
I don't seem to have "Deja Vu" unlocked. Will that unlock when I finish all the other Side Ops, or is there something specific I need to do to unlock it?
 
What did you think of the revamped controls?
I had to fight using the D-pad for a little while but got used to it, and found the new controls to be fantastic. While it is not a long game, the gameplay is very solid(he has jokes!). Using stealth and still being able to move at a decent clip is a great thing.
 
I had to fight using the D-pad for a little while but got used to it, and found the new controls to be fantastic. While it is not a long game, the gameplay is very solid(he has jokes!). Using stealth and still being able to move at a decent clip is a great thing.
Nice, thanks.
 
I'm all for Kiefer and am very much looking forward to him in Phantom Pain. What I've heard in Ground Zeroes is great. Guy is hugely talented.

But christ his MGS1 Snake bits were awful. It's just wrong.
 
I'm all for Kiefer and am very much looking forward to him in Phantom Pain. What I've heard in Ground Zeroes is great. Guy is hugely talented.

But christ his MGS1 Snake bits were awful. It's just wrong.

Reeeeally? I liked his "A surveillance camera..." in the trailer, I'll have to judge after I unlock and play that mission! Collect the XOF patches, right?

Oh my God, speaking of XOF Patches, I just wanted to find out if I could roll for as long as I wanted along the floor of the prison camp base, then SUDDENLY

The screen slows down, I was like SHIT REFLEX MODE

And then suddenly I saw the XOF patches flying around in the sky! That one flew onto my back! AND SO DRAMATIC IT FLIES BACK OUT-

and then Doink it's an item to grab. I freakin' lost it.
 
Overall like the game but I'm extremelly dissapointed of the Mother Base scene. That could have been an entire new mission that evoke (or build for those who didn't play much PW) the relationship of Big Boss, Kaz with the MSF soldiers. Being just and extended cutscene is a waste.
 
So does Grey Fox feel like Grey Fox form MGSVR Missions? Or Raiden from Revengenve? Or is it just a skin with no moves or abilities?

I hope it's not the latter
 
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