I really wanted to write about this game :
My tryst with Metal Gear is as convoluted as the plot for the series itself, I never played the series in chronological order, little did I realize that once I was caught in the vortex of the neo-fantasy setting, I could never come back, this was almost 11 year ago...
Cut to 2014 I vowed myself that I would not buy this game till it got old and cheap, but then I saw it sitting on the shelf calling to me, I tried to resist but there were too many memories attached with the game, I had to buy it and experience the game demo or not I had been waiting for the next iteration of the series for a long time.
As the disc started to play my apprehensions came back to the fore, I remember how disappointed I was with MGS4, I felt a similar feeling creep down my spine...
The game boots up and I bear witness to this gleaming version of Naked Snake brooding over the events of Peace Walker, something in me stirred, there was a half smile/grin on my face, the screen fades to black as I start a new game on Normal...There appear these lines of text in my mind which explains the backstory of the game, there was no voiceover, the grin faded, slowly turning into a frown as I started to read these lines in David Hayter's rendition of Snake through the MGS series
As the first cutscene appeared I was taken aback, the degree of fidelity was stunning, it was as if the stormy night had invaded my room and my mind began to fill with pity thinking about the series of events that Skull face would have gone through to be filled with so much hatred and anguish ( I always root for the bad guys everywhere)
As another flash of lightening slashed through the screen, I saw the face that I had grown up with, the man that I had respected, the man with whom I had saluted Boss's grave...He was back looking better than ever.
The first few moments of the game were a bit puzzling to me the buttons were mapped in a funny manner...There was no lengthy codec conversations, I was just told to figure the world of the sandbox as it was, this was my first hint that this game would play differently than other Metal Gear games...I started to roam around only to be caught by a spotlight, there were no cardboard boxes to hide off and scamper...I let myself die and started all over game
The second time around, I started to understand the game, what it wanted me to do...This was a pure stealth game, there was very little smokes and mirrors in the entire game, all the people who have played the demo at E3, TGS and other demos have gotten the game completely wrong, this was not your run of the mill action game either...This game was meant for patient people
Ground Zeroes cannot be enjoyed gun blazing, it would be a mark of disrespect if someone was to play through the game with arms, it needs patience. Given the world is completely open there are a number of possibilities one can use to choose his style of stealth.
I have always been a purist in terms of stealth games and I do love a challenging AI and Ground Zeroes has both of them...No two encounters are similar even during combat, Snake is not equipped to take on the entire base, he needs to use his wit, skill, deceit and CQC techniques to take the enemy down...Intel gathering is not limited to finding obscure pieces of documents but overhearing enemy patrol conversations on prisoners, their next area of patrol, ammunition caches.
Timing is key to everything, like a shadow Snake slithers without uttering a slightest noise...sometimes I think its a relief it has an alert arc on the screen which gives you a sense that there is an enemy near you that you have not marked, I quickly stand up and run till the arc fades away bring up my binoculars and mark my enemy
I stalk him like his shadow and like boa constrictor attack him in a flash...As the the rain drenches me, I force my captive to speak...He mutters something about a silenced automatic gun in the admin building...The speaker on my PS4 mutters telling me that my map has been updated...I put him to sleep and carry his body and dump it near a pile of concrete keeping in mind the other patrols in the vicinity
I reach my objective..turns out I did not hide the body, someone has found the body and the whole base goes into an alert mode...I run to an abandoned tower making no noise as I see all the guards that I had marked converging on my location.
I open up my Idroid which shows me an approximation of my last known position to the enemy...I gently get up and in the raging gale I see a team of four sweeping areas near the tower, I equip my gun but they never come up..The threat level has been lowered...I am safe to go...
I go up to my objective and think that there is going to be yet another lengthy cutsence and I am pleasantly surprised when the interaction between Snake and Chico is short and succient...
The noise of the chopper is drowned as I put Chico into its belly, I add people to my base like PW and PO, I understand they will be of some help when Phantom pain is ultimately released
I continue my mission to start to search for Paz, surprisingly it does not appear as a marked objective, instead I need to infer Paz's location from a tape Chico has handed me...
After a few moments I am headed to finding Paz, who is in an admin building, this is where the game starts to change and evolve...Suddenly from a completely open world the arena moves into a much more linear format reminiscent of other stealth games, there are cameras that need to be taken care of or avoided completely. I decide to blown one up using my new silenced automatic...to my surprise the base enters into an alert mode with a soldier coming to check the area around...
My faded half grin turns into a smile now...This was the stealth game that I had been waiting for ever since I finished Chaos theory, the tension of discovery, the thrill of the hunt, the ecstasy of completing an objective without any kills is all present here.
Though the game only has one chapter, there are a few side ops in the game that should add another 1-2 hours of additional gameplay time...I completed the main mission in 120 minutes, but those 120 minutes were better spent than mowing down a much of linearly spawning enemies
Ground Zeroes is worth every penny that I put in, I honestly fear what Phantom Pain holds...Till the next time we meet Snake...