MGSV: Ground Zeroes - Spoilers Thread - #TeamBowie

dc89

Member
Allow me to reiterate what Paz utters as Snake is hauling her off to the landing zone:

Pain is an illusion... Pain is in the mind...

This is pure speculation, but I think this is foreshadowing either the hospital scene in The Phantom Pain or... perhaps -- just perhaps -- it's an indication that a huge part of the plot in TPP is nothing more than an illusion, or that the plot works in some sort of illusory way.

(The Phantom) Pain is an illusion... (The Phantom) Pain is in the mind...

Fire horses and fire whales spring to mind.
 
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.
 

Typomancer

Neo Member
start the main mission again, go prone, and roll back and forth on the ground for about a minute. Trust me, the crazy is still there, you just have to look for it.

Literally the first thing I did in the game since I went prone and Kaz told me how to roll. Freaked the shit out of me, and then I laughed for awhile.
 
Is there a place to listen to all the hidden tapes online? I tried searching but couldnt find anything. I just want to check out the ones I missed.

Thanks.
 

mf.luder

Member
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.

I like this idea a lot.
 

Not Spaceghost

Spaceghost
I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

I think this is very likely, it's totally possible that there will be a third character that is supposed to be US, it's likely that just like in PW we will be able to take that character on missions instead of Snake. This would also go along perfectly with what Kojima said a while ago that the third person in the trailer was supposed to be "you", that originally felt like a cop out but now it kind of makes sense.
 
After listening to most of the tapes, I'm starting to wonder about Huey. Big Boss and Miller were pretty adamant about refusing the inspection, and then Huey goes ahead and invites them in without explaining why to either of them first? Shady shady....
 

Dibbz

Member
I can't help but feel that the whole of Ground Zeroes is some sort of VR training thing. Scanning and marking targets, iDroid, the hud being slanted, the hud looks more like an evolved MGS4 UI than MGS3/PW, that AI type voice saying map is updated in side ops etc.
 

fbgamer

Banned
After listening to most of the tapes, I'm starting to wonder about Huey. Big Boss and Miller were pretty adamant about refusing the inspection, and then Huey goes ahead and invites them in without explaining why to either of them first? Shady shady....

He explains why he does so. He also explains that backing out of the inspection after already accepting will just make for even more suspicion. On top of that he did a good job at hiding ZEKE and the warhead.

Your theory is flawed.
 

fbgamer

Banned
I can't help but feel that the whole of Ground Zeroes is some sort of VR training thing. Scanning and marking targets, iDroid, the hud being slanted, the hud looks more like an evolved MGS4 UI than MGS3/PW, that AI type voice saying map is updated in side ops etc.

That voice is in your idroid, and yeah-- you're playing a video game.
 
He explains why he does so. He also explains that backing out of the inspection after already accepting will just make for even more suspicion. On top of that he did a good job at hiding ZEKE and the warhead.

Your theory is flawed.

Doesn't skullmageddon say 'The scientist was our way in' or words to that affect?
 

beastmode

Member
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down.
http://en.wikipedia.org/wiki/Ishmael_(Moby-Dick)
 
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.

they say at the beginning of ground zeros, and in the trailer for phantom pain when snake is in afganistan, that snake is going in alone.
 

beastmode

Member
Doesn't skullmageddon say 'The scientist was our way in' or words to that affect?
Huey would be their way in regardless if he was in on it or not. Given that crazy Diamond Dogs Kaz in the Phantom Pain E3 trailer is overseeing Ocelot torturing the guy I bet it will turn out to be a false lead.
 

BossLackey

Gold Member
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.

That's a sound theory, but it doesn't explain the cutscenes at the start of the game.
 
He explains why he does so. He also explains that backing out of the inspection after already accepting will just make for even more suspicion. On top of that he did a good job at hiding ZEKE and the warhead.

Your theory is flawed.

Didn't put forward a theory, just said it was kinda shady. Can't really imagine someone going so blatantly against what Big Boss (as well as Miller) wants without at least talking to them first, no matter how logical his explanation is. Listening to the tapes, neither BB nor Miller ever get around to accepting his reasoning, either--they just realize that he's set events in motion that they can't undo without huge blowback.

But now that you mention it, putting in all that work to hide Zeke and everything doesn't really mean much...it's not like he'd go around BB to do something he explicitly doesn't want to do and then just sit around twiddling his thumbs. That'd be a good way to arouse even more suspicion.

(EDIT: Although now I can't help but think that waterproofing ZEKE and stashing it on the seafloor somewhere away from Mother Base is a good way to protect it from the ensuing catastrophe while also making it available for stealthy pickup afterwards by an interested party...some of Paz's tapes hint at the possibility of another Cipher agent within Mother Base. I don't REALLY think it's Huey, but it's easy to see how others might.)

Anyway, I don't expect him to be a spy or a sellout or anything like that--rather, it does make it pretty obvious why he's seen being tortured in TPP. Even if he is totally innocent, it looks suspect.

Doesn't skullmageddon say 'The scientist was our way in' or words to that affect?

Is that really what he says? I want to know when so I can go back and listen.

I don't recall this, but even if it's said, it doesn't necessarily mean Huey's in cahoots with the bad guys--just that his actions opened the door for them.

DOUBLE EDIT: What about Strangelove? She'd certainly know when ZEKE was ready to be stolen (referring to Paz's tapes), she was close with the Boss and worked with the US government, and she left Mother Base shortly before the attack...
 

Dibbz

Member
That voice is in your idroid, and yeah-- you're playing a video game.

Playing a video game in the MGS2 sense? Nothing in an MGS game is there by chance. There is a reason everything is the way it is. Having an interface like Ground Zeroes does stands out so much for that specific era. Especially since technology of each MGS games place in time has usually been accurately represented with the odd exception here and there.
 

foxtrot3d

Banned
I don't recall this, but even if it's said, it doesn't necessarily mean Huey's in cahoots with the bad guys--just that his actions opened the door for them.

DOUBLE EDIT: What about Strangelove? She'd certainly know when ZEKE was ready to be stolen (referring to Paz's tapes), she was close with the Boss and worked with the US government, and she left Mother Base shortly before the attack...

I doubt Huey is some double agent although that doesn't mean BB and Miller don't think so as in TPP trailer we see him get tortured. As far as Strangelove goes I have a feeling she won't make an appearance in TPP. I just don't think Kojima wants to bring her over from PW and hence will just write her off. What I find interesting about Huey is the fact that he's Otacon's dad so at some point he's gotta go back home, get married (again?), have his son sleep with his stepmother, and the kill himself all the while never mentioning that he's the one who actually built the very first Metal Gear and personally knowing Big Boss whose "son" will later become Otacon's best friend.

*sigh* I really hated Huey's inclusion in PW why couldn't Kojima just create a new scientist? I mean he made Strangelove why not just have her fulfill Huey's role? I hate how every single person we meet has to all tie back to Solid Snake, just stop.

Playing a video game in the MGS2 sense? Nothing in an MGS game is there by chance. There is a reason everything is the way it is. Having an interface like Ground Zeroes does stands out so much for that specific era. Especially since technology of each MGS games place in time has usually been accurately represented with the odd exception here and there.

Nah man, nothing in GZ as far as technology is concerned is out of the place. MGS has always had a certain amount of futuristic technology, MGS1 had Soliton Radar, Metal Gear, Stealth Missiles, Stealth Camouflage, Nanomachines, etc. MGS3 had Jetpacks, Mobile Jetpack platforms, Stealth Camo, Shagohad, Portable Motion Detectors, Perfect Face Masks, etc. And then we have goddamn PW which just takes it a whole other level concerning futuristic technology, goddamn hovercraft AI controlled bots in the 1970's. So having an iDroid which essentially looks like a precursor to Soliton Radar is fine.
 
Playing a video game in the MGS2 sense? Nothing in an MGS game is there by chance. There is a reason everything is the way it is. Having an interface like Ground Zeroes does stands out so much for that specific era. Especially since technology of each MGS games place in time has usually been accurately represented with the odd exception here and there.

yeah, Peace Walker blew all that out of the water.
 

SJRB

Gold Member
*sigh* I really hated Huey's inclusion in PW why couldn't Kojima just create a new scientist? I mean he made Strangelove why not just have her fulfill Huey's role? I hate how every single person we meet has to all tie back to Solid Snake, just stop.

In the IGN thing from earlier today where Kojima talks about his favourite characters he talks about how he feels Otacon is more relatable to the player, and he insists on using him as a "buffer" of sorts between the player and Snake to add an extra layer of depth and emotion. To me this seems the reason why he included Huey in Peace Walker.

Another reason could be that Huey is the moral compas of the group. While Big Boss and Miller tend to get lost in their pursuit for a bigger army, Metal Gear and eventually nuclear strike capabilities, Huey is the only one who thinks about world opinion, about peace instead of war. As a non-combatant he's a counterbalance to Big Boss and Miller.


Now of course as we know this pursuit lead to the destruction of MSF, so you know the Miller/Ocelot torture/interrogation of Huey is going to be crazy.

Can't wait man. RETRIBUTION
 

Danny 117

Member
Skullface says:

"Thanks to your report, a nuclear inspection team is being sent to their base. The scientist was our way in. It all ends soon, exactly as I've planned."

Don't think that's saying Huey is doing anything wrong. Just that he approved the 'UN' inspection which he probably didn't know was a set up by Skullface.
 

JayEH

Junior Member
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.

Kojima already said the third person in the trailer was himself. He was getting meta with the "What about him?" line lol.
 

TwoDurans

"Never said I wasn't a hypocrite."
DOUBLE EDIT: What about Strangelove? She'd certainly know when ZEKE was ready to be stolen (referring to Paz's tapes), she was close with the Boss and worked with the US government, and she left Mother Base shortly before the attack...

Strangelove was too busy lotioning up Paz to pay attention to Zeke.
 

Danny 117

Member
Listening to a tape and they said this:

"The C4 has been planted on the legs. Strike team and Decoy team are in position."

Wait, there were already XOF forces at mother base planting C4 before Big Boss even left the base?
 

foxtrot3d

Banned
Chico's tape 7 around the 2:05 mark

"We have confirmation that Big Boss' chopper has lifted off."

Yeah, someone inside mother base was feeding Skullface's men information.

Could be sleeper agents or they could have simply snuck under the base using boats and planted C-4, afterall Mother Base had a reduced staff due to the inspection.
 

Danny 117

Member
Could be sleeper agents or they could have simply snuck under the base using boats and planted C-4, afterall Mother Base had a reduced staff due to the inspection.

Perhaps. That's a good point about the reduced staff.

So there was a "Decoy team" which arrived in the helicopters, and engaged MSF forces up top, drawing all of the staff to the surface.

Then there was the "Strike team", what did they do? Could have been going after something in MSF that they wanted before they blew it up. Gene's funds? Zeke?

Love all the theories :D
 
On the subject of this whole Huey/scientist talk, I'd like to point out that Ocelot is torturing Huey in the Red Band trailer. Presumably for Diamond Dogs given the other character's (who is that again?) beret.

https://www.youtube.com/watch?v=UMyoCr2MnpM

Look at 2:28, then at 6:55. Same clothes. Don't know how much that really means in the end though.
 
D

Deleted member 80556

Unconfirmed Member
He explains why he does so. He also explains that backing out of the inspection after already accepting will just make for even more suspicion. On top of that he did a good job at hiding ZEKE and the warhead.

Your theory is flawed.

Not really. The bomb that was taken out of Paz's abdomen had the peace sign. And Huey is really not there for making war, he's there to act as a deterrent and so pave the way for peace. Maybe he realized that such thing was never going to work and it could lead to something worse. After all I doubt he wanted to follow his father's legacy from the Manhattan Project.

Or Skullface's got to Strangelove or his son, Hal. After all, he did say he had other things to get occupied on, which both Snake and Miller thought was because Strangelove had left.

He might have done a good job hiding ZEKE... from the explosion and collapse of Mother Base to the ocean's floor.

Heck, this might just explain why he's being tortured in The Phantom Pain red band trailer. He's a link to Skullface and therefore to Cipher.
 

Griss

Member
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain. The guy Miller asks about. I'll admit that some of this may be wishful thinking on my part, because I think it would be interesting, but I have a reason to think it may be true.

So I was thinking about the new style that Kojima is going for in the cutscenes with the camera following the action in a continuous, fluid motion without cuts. I don't think this is coincidental, nor do I think it exists simply to create more consistency between cutscenes and gameplay. It really hit me during this scene before Miller and Snake get on the helicopter and the Strut collapses. The camera doesn't just shift with the ground that's suddenly slanted, it falls violently, as if we were looking through the eyes of someone who lost their balance in the shock of the collapsing strut. We even see the shake of the camera as he struggles to regain his ground. I believe the camera represents the player, and I think in Phantom Pain it will be revealed that the third man is an MSF survivor that was on the helicopter with Snake and the others when it went down. The Phantom Pain will allow us to create our own character that will fight alongside Snake and the others as the last survivor of the MSF soldiers.

Now, I'm not saying that we're not going to be playing as Snake in The Phantom Pain. I definitely think we will. But I think maybe we'll have a choice on certain missions, much like Peace Walker. Snake will be necessary for the story missions, but we'll be able to choose another soldier for others. And if they include online coop like in Peace Walker, we can't all be Snake. What if we were able to create our on avatar that would represent ourselves rather than a faceless, balaclava clad soldier like before? And what if we could carry that same character over to Metal Gear Online? I realize this is maybe a little far-fetched, but this game has me more anticipated for its follow up than any game has in a long time. It feels like Kojima is more inspired to make this game than he has been for any other in a long time and I can't help but wonder what he has in store.

This would be mindblowing and quite possibly brilliant. And more importantly it would at least justify Kojima's new directorial style, which I think is terrible and robs scenes of their emotion. Yes, it's clever and impressive (though not as impressive as a single shot panning scene in the movies) but it's just not the best way to shoot action.
 
D

Deleted member 80556

Unconfirmed Member
I like the new camerawork so far, but we'll have to see if it doesn't interfere with more emotional moments. Although a close up of Snake's face after preventing that shot soldier to fall to the floor could have used a bit more time.
 
Ok, so I have a theory relating to the third guy in the hospital in the opening of The Phantom Pain...

Hmm...

Maybe Ishmael's face is bandaged not because of injuries, but because after Big Boss escapes the hospital, Ishmael's bandages are removed and you can create his face! And you now play as him (maybe even her) while Big Boss gets healthy. Yes... I like that.

It would be kind of jarring to have a big time-skip from the hospital escape to Afghanistan; it would take months, maybe a year or more for Big Boss to get back into fighting shape.
 

Rojo

Member
Kojima's tone shifts often are awkward, but I doubt even he'd do something like that during an important cutscene.

He might be right i mean you can recruit him in GZ, but then again i don't buy it i think its just another character that we havent seen yet. Chico may have died in the crash or taken to another room. I mean what about the pilot or the guy with the mask in the chopper we dont see them either so what happened to them,they can just be dead. I think the third person is the medic who works on paz i think we even see him in the phantom pain trailer when boss is helping kaz off the chopper he is standing there with no mask on in the row of soilders.
 

foxtrot3d

Banned
You know what I just realized, this scene from the MGSV trailer isn't present in GZ, I guess he cut it or chose to show Snake looking out at a different angle.

PYw2cZ.gif
 

Yes! I'd forgotten about this! What's really strange is that it's Keifer Sutherland (a.k.a. Snake) who calls himself Ishmeal in the hospital while helping Snake escape. Snake isn't leading himself out of the hospital so there's obviously some misdirection going on here.

The Jackdog said:
they say at the beginning of ground zeros, and in the trailer for phantom pain when snake is in afganistan, that snake is going in alone.

BossLackey said:
That's a sound theory, but it doesn't explain the cutscenes at the start of the game.

Yes, I'm not saying that the camera represents the player at all times. Not unless the player is an XOF badge that the soldier drops out of the window and floats down beside Snake as he's scaling the cliffside. At first I was thinking that maybe it only applies during cutscenes, but then there's the fact that the camera follows Skullface and the XOF men during the intro. But that wouldn't make sense at all...unless our role is a double agent working for both sides. But that's just crazy, right? Not like Kojima at all...

JayEH said:
Kojima already said the third person in the trailer was himself. He was getting meta with the "What about him?" line lol.

Again, I'm chalking this up to misdirection on Kojima's part. Or maybe he meant it literally, and they were using the Hideo model that's in Ground Zeroes as a placeholder. ;)

RyanardoDaVinci said:
Hmm...

Maybe Ishmael's face is bandaged not because of injuries, but because after Big Boss escapes the hospital, Ishmael's bandages are removed and you can create his face! And you now play as him (maybe even her) while Big Boss gets healthy. Yes... I like that.

It would be kind of jarring to have a big time-skip from the hospital escape to Afghanistan; it would take months, maybe a year or more for Big Boss to get back into fighting shape.

Or...and this is really gonna blow your minds...what if Big Boss really losses it, becomes the big bad he was made out to be in the classic games, and in our final mission we're put to the task of rescuing a young Solid Snake from Outer Heaven? I'm going too far with this, aren't I?
 

Fatal Error

Neo Member
You know what I just realized, this scene from the MGSV trailer isn't present in GZ, I guess he cut it or chose to show Snake looking out at a different angle.

PYw2cZ.gif

there is also the water torture of the prisoner in the red band trailer, I don't know if thats in phantom pain but it was in camp omega.
 
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