IMO it's easier and quicker. Godspeed!I beat Seventh Seal tonight. I'll start Rulers of the Outer Bullshit tomorrow.
Hard disagree here. I know I might be in the minority, but I liked the fact that Remake and Rebirth were essentially a 90% retelling/remake with 10% new story stuff ("bullshitification", I guess). I like that Remake / Rebirth writers know that the majority of their players will have played the original game, and that these entries expand on the universe instead of just telling the exact same story we've played dozens of times.-It should've been a retelling/remake. Not this bullshitification again.
Zack parts were fantastic. Somber in tone and he is a cool character.Hard disagree here. I know I might be in the minority, but I liked the fact that Remake and Rebirth were essentially a 90% retelling/remake with 10% new story stuff ("bullshitification", I guess). I like that Remake / Rebirth writers know that the majority of their players will have played the original game, and that these entries expand on the universe instead of just telling the exact same story we've played dozens of times.
Yes, it made Aerith's death not as impactful as the original game - but we all knew it was coming anyway, it was never going to have the same impact as it did the first time we played the game on the PS1. Now, we maybe get to see more of her in the next game - which is great because we've all been wondering for 27 years how cool it would be if Aerith survives (or could be resurrected). It also kept me guessing right up to the very end what was actually happening, something that would be impossible with a 1:1 remake.
I also hope that Zack comes back as a playable character / party member in part 3, which would also be literally impossible without said "bullshitification". He's a great character, and it was fun to follow his brief adventures in Midgar in this game. Having some of his signature Crisis Core moves in the final battle was dope as hell. I really like this take on the Zack / Cloud dynamic duo, and it really showcased how different their personalities are. All big fun.
Vincent wasn't even a playable character in this game, and he already had more story and personality than he did in the original game. Can't wait for more of that as well. This is also something that wouldn't exist in a 1:1 remake of the original.
I used all his moves, limit, and synergy attacks just because it was such a short window of gameplay with him.Hard disagree here. I know I might be in the minority, but I liked the fact that Remake and Rebirth were essentially a 90% retelling/remake with 10% new story stuff ("bullshitification", I guess). I like that Remake / Rebirth writers know that the majority of their players will have played the original game, and that these entries expand on the universe instead of just telling the exact same story we've played dozens of times.
Yes, it made Aerith's death not as impactful as the original game - but we all knew it was coming anyway, it was never going to have the same impact as it did the first time we played the game on the PS1. Now, we maybe get to see more of her in the next game - which is great because we've all been wondering for 27 years how cool it would be if Aerith survives (or could be resurrected). It also kept me guessing right up to the very end what was actually happening, something that would be impossible with a 1:1 remake.
I also hope that Zack comes back as a playable character / party member in part 3, which would also be literally impossible without said "bullshitification". He's a great character, and it was fun to follow his brief adventures in Midgar in this game. Having some of his signature Crisis Core moves in the final battle was dope as hell. I really like this take on the Zack / Cloud dynamic duo, and it really showcased how different their personalities are. All big fun.
Vincent wasn't even a playable character in this game, and he already had more story and personality than he did in the original game. Can't wait for more of that as well. This is also something that wouldn't exist in a 1:1 remake of the original.
Pretty sure the materia is a reflection of Cloud's repressed emotions like pain, spite, resentment and rage. Pretty much inserted into the Sword. Sephiroth already has the Black Materia so now 2 actually exist. Wouldn't surprise me is Part 3 ends up using both to cancel each other out. Seph summons Meteor but Cloud also summons Meteor to collide with the other Meteor.When Cloud hit the Masamune, that sorta killed any emotions for that particular scene. They showed blood and it was more confusing than anything else. I do wonder if Cloud could have kissed Aerith if he could fight with her. lol I don’t get what happen to the black materia when Cloud threw it on his sword. It just absorbed into it.
Yes, it made Aerith's death not as impactful as the original game - but we all knew it was coming anyway, it was never going to have the same impact as it did the first time we played the game on the PS1. Now, we maybe get to see more of her in the next game - which is great because we've all been wondering for 27 years how cool it would be if Aerith survives (or could be resurrected). It also kept me guessing right up to the very end what was actually happening, something that would be impossible with a 1:1 remake.
There is pretty much no emotional impact whatsoever with her death in this iteration IMO. Even if you ignore the button prompts the scene in Rebirth still plays out the same. The illusion of choice.I always knew they were going to horribly botch her death scene. I just didn't know they were gonna do....that.
Well most of it, I still never understood how Jill comes back at the end of that game when they made it seem like she diedThere is still ff16 for the likes of me. Complete, rather simple story but very impactful.
It was not that bad but they made it look like Cloud saved her, but didn't, but did, but didn't but fuck it I guessI always knew they were going to horribly botch her death scene. I just didn't know they were gonna do....that.
Lol.. the chicken side quest is god awful but I love the ending of it.Man finally finished it last night, fantastic game what a ride. Im sad it's over.
Im not sure what to think about the ending. I hated it while it was happening because it was so fucking confusing.
Its like Cloud clearly parries Sephiroth's dive bomb. We see Masamune get deflected into the ground... then all of a sudden she's covered in blood and dead? But then theres no blood and Cloud is talking to her? But then there is blood again and shes dead. Then she's appearing helping with the final fight.
Just a whole lot of wtf. I felt like I should have been emotionally reacting to the story either way but had no idea how to react cause I had no clue what was going on.
Now that I've had time to digest it.... I hate it less. I probably need to watch a youtube video on it but my conclusion is that:
- In that whole final sequence Cloud is getting images/memories from all these different timelines that are occurring because they challenged fate or whatever. Which is why moment to moment it almost seems nonsensical.
- Cloud does parry Sephiroth and save Aerith in a certain timeline... but he's also seeing images from another timeline where Sephiroth kills her
- Aerith seems to be aware of the situation in all timelines, and gives Cloud the white materia from the doomed timeline to take back in the timeline we've been playing. (Still a little lost on why her materia lost its whiteness in the main timeline) (btw I did love that scene/shot in the church of her having a moment with Cloud then pushing him through the portal as Sephiroth enters the Church in the background).
- The Aerith from a timeline where she lives comes in to help Cloud in the final stand against Sephiroth (cause she says something like "I saw what you did back there, thank you." Referring to the fact Cloud saved her and allowed her to live in other realities.
- After the dust settles, we carry on the main game in a timeline where Sephiroth killed her... but because Cloud saved her in another timeline he's able to somehow communicate with her force ghost from that other timeline. But its only him and Aerith that can see each other. Although Red does seem to sense her also.
I mean... thats a lot of wtf. Not even sure if its correct that was just my take away 12 hours later.
Im trying to remember this is part 2 of 3 and theres still lots of story to tell. Maybe they can wrap it up and bring it home in a satisfactory way... but seems like they created kind of a narrative mess. I dont want to be confused and playing in multiple different timelines all throughout game 3 lol.
So I dunno. Ill give it 9/10. Phenomal game, loved it, loved the characters, loved the combat, loved the bikinis, loved story until the end.
-1 point for making me feel like I need to Youtube the ending and the Chicken coop rescue side mission. Worst side mission ever.
Lol.. the chicken side quest is god awful but I love the ending of it.
I looked at this and started to become physically nauseous.It's kinda complicated.
It is certainly nauseating.I looked at this and started to become physically nauseous.
Frustrating isn't it. GILGAMESH subquest tells a better story then the actual story.I looked at this and started to become physically nauseous.
I think 16 is overall a better package. Still a bit bloated but overall better paced, better combat and better graphics.I didn't mind the Ubisoft towers at first just because I was enjoying the gameplay a lot... but they definitely started to grate on me about the time I hit the Corel region. If I wasnt OCD about side content I would have started skipping it.
Would for sure love a little more variety/efficiency with the side content on the next one.
And I forgot to mention the Moogle houses or whatever. My god they turned those into weird teddy bear abominations with the most obnoxious side quests lol.
But still overall as just the sum of all its parts, this was highly enjoyable for me. I think my pros and cons for this would be very similar to FF16.
Great characters, fun combat, awesome world, great main story (up till the ending weirdness and multiverse confusion), all of which is strong enough to carry the came to greatness despite some pretty obnoxious side content at times.
I think 16 is overall a better package. Still a bit bloated but overall better paced, better combat and better graphics.
Story is no contest since ff16 establishes the world, characters, the main plot and resolves everything. All in 50 hours.
Rebirth ruins good plot with multiverse crap and overbloats the game.
I mean, I sound too negative because I am disappointed. I honestly think XV and XVI got too much hate and rebirth is getting too much love. It's a good game but it bothers me what it did to story.
I finished it, it was not that bad... but I wished it finished hours earlier when it was still enjoyable.
Remake also botched the ending but for the most part it was more impactful than rebirth
Dude that active pause lore in 16 is a GENIOUS idea.Yeah I thought 16 was awesome. I think it gets way too much hate. And plus it get bonus points for not requiring a wiki or a diagram to figure out whats happening lol.
Honestly 16 and Rebirth were probably my favorite 2 pieces of FF content since.... god I dont even know. A long time. I didnt hate 15 but for some reason it didnt really do much for me, it was just kinda there.
I think Rebirth is getting bonus points with me, just because its FF7. Which isnt fair, but that game just carries so much positive real estate in my gaming brain lol. It was just so much fun to get to run through that world again with those characters and a modern gaming facelift.
If I had never played the original and came in as a complete blank slate, I might be less forgiving on all the time warp alternate reality insanity.
I can overlook a lot of it for rebirth since it didnt really kick into overdrive until the very end... most of the game was pretty straightforward. But fuck me if we end up bouncing between multiple timelines a whole bunch in game 3 its gonna suck ass.
All facts.Just finished the game, and I have the same feelings as I did when I first finished Remake: loved the game when it stuck to the script, but when it deviates it mostly makes me want to throw up. The last two chapters of this game are absolutely atrocious. If you thought Temple of the Ancients overstayed its welcome in the original, hoo boy... and why exactly do we need a 12-stage final boss fight? The actual final boss of OG FF7 had just two stages (arguably three) ffs. These devs have no idea what the word brevity means.
Or subtlety for that matter. In OG FF7, when the game wanted to show us Sephiroth's fearsome might, all we needed was this image and one box of text:
Nope, turns out in Rebirth he has an anime battle underwater with Midgarsormr.
Ugh.
I still loved most of the game but like I said, the last few hours really left a bad taste in my mouth.
Holy shit for real, every time they flashed back to zack I'd get hype for some gameplay but I'd take 2 steps then get a lame ass cutscene and back to cloud.Too many forced sections, especially the Loveless nonsense and the Zack/Biggs parts.
The ending was definitely the worst part of the game by far.
Isn't the re-release of Crisis Core already called Reunion? They won't repeat the same title.Yay another multiverse to explore.
While I loved Rebirth as a whole, the ending is really stupid. Even for Square Enix standards. A shoehorned multiverse to bring everyone back just for them make every character "alive" again. And I bet by the end of part 3, which let's be honest, will absolutely be called "REUNION", they'll all survive and will live.
Guys. It got worse.
I don't understand.
Is Aerith a ghost or is Cloud mentally ill? The rest of the party is clearly grieving. I never played the original but I just don't know what to think!
I wish it need not have happened in my time.Guys. It got worse.
Mindflayers were in the original NES / Famicom game in 1990. This was before Wizards of the Coast had the copyright on Dungeons and Dragons, and before they started suing everyone for doing anything they didn't like. Back then, TSR ran Dungeons and Dragons, and they were generally pretty chill with stuff like this.How they get a Mindflayer from BG3 into this game?
Ugh, such garbage.Guys. It got worse.
Mind Flayers were even in Demon's Souls.Mindflayers were in the original NES / Famicom game in 1990. This was before Wizards of the Coast had the copyright on Dungeons and Dragons, and before they started suing everyone for doing anything they didn't like. Back then, TSR ran Dungeons and Dragons, and they were generally pretty chill with stuff like this.
Interestingly enough, beholders were in the original as well - but for the western release they had to change them to "Evil Eye" and even change the image so it looked less like a beholder.
Just finished the game and it was a truly fantastic ride.
The multiverse stuff is basically adding a layer of depth to the original story.
One thing is not clear to me though.
If Zack arrives in Midgar with ill Cloud after the events of the original remake and other people like Biggs already knew Cloud it means that in that timeline there are two Clouds and one went missing.
It is stated clearly that multiple dimensions can overlap and characters could end up in different dimensions, this happens to Zack during the final fight and maybe Biggs is the one from the original timeline transported to the timeline where Zack and ill Cloud were transported as well, so he could be the only one knowing Cloud and the rest of Avalanche did their stuff without Cloud in that timeline but at the beginning of the game I recall that it ie stated than an ex soldier was among the terrorists so something doesn't add up, there's a missing Cloud in the Zack timeline.
What do you think?