My thoughts I made in the OT thread after finishing it yesterday:
It was a really good game that I had a lot of fun with, but I hated the way it ended from Chapter 13 on. I didn't like some of the stuff they were doing with it throughout the game, but I didn't let it bother me much until the end.
First of all Chapter 13 and 14 are absolute fucking slogs. They take forever. The Temple of the Ancients is way too long and tedious and the end of Chapter 13 is soooo slow. The cut scenes just go on and on and then mix in you walking followed by more cut scenes. And it's convoluted bullshit. Different worlds and dimensions and Sephiroth is warping in and out and taking different forms, and Cloud is seeing him and sometimes they are seeing him but they aren't, and there's those annoying ass whispers that ruin every god damn scene they're in that reek of Nomura's ego trying to add some mysterious and mystical element to a plot that didn't need it. The end of Chapter 13 Final chapter took me almost 3 fucking hours. Completely absurd. It just goes on and on and on and on and on. It's so fucking pretentious.
And I avoided all spoilers to this point, but of course they ruined one of the most iconic scenes in gaming history. Cloud deflects Sephiroth's attack? But she ends up "dying" anyway? But she isn't really truly dead "bc different dimensions," and neither is Zack bc dimensions, because for once a JRPG had the balls to kill off characters, which like 1/1,000 have the balls to do and they're doing their damndest to undo it because god forbid we have main characters die in a game and everything doesn't end happy in a nice tidy little bow.
So they ruined that scene completely. Took all the emotion out of it, I found myself the entire end of Chapter 13 and 14 saying stuff at the TV like "Can we get a move on, already?" and "You gotta be fucking kidding me." The entire end had absolutely no emotion, it was completely sterilized. Then the boss fights drag on for like over and hour and certain parts of them are of course about as tedious as possible. Gotta disable X body part to be able to harm the enemy... multiple times, so pad the game out even longer than it already is.
I'm all for tweaking things here and there. The Last of Us TV show did it. But it's like bro... learn when to rein it the fuck in. My god. And maybe someone can answer this for me, since the end was such a convoluted mess that I can't even remember all of it because I lost track of the amount of times Sephiroth warped and puffed in and out on a cloud of smoke... did they actually ever show him summon meteor? Because at the very end Aerith says she'll stop meteor, but I don't actually remember them showing him summon it, unless I missed it. If they didn't show it and they decided to skip over that scene, then good fucking grief.
If you're going to change that much, at least explain how Sephiroth went from the super soldier he was in the Nibelheim flashbacks to this dude who can warp around and invade minds and take the forms of other people. Don't just keep throwing mysterious and cryptic shit at us thinking you're deep, because it doesn't make for good story telling. And I don't even see the point of any of the Zack stuff. Like, what is the point of even bringing him back? He serves no purpose really, he's just like an alternate version of Cloud. They could have cut every Zack thing out of the game and not only wouldn't it have been missed, but it would have been better off. Again, reeks of JRPG writers afraid to kill off characters.
So yeah, as you can probably tell I'm not happy. I mean, at least it's a video game so you can still enjoy gameplay, but I can't think of a way they could have made that ending worse, and I feel like going into Part 3 the same way I felt like going into Game of Thrones season 8. At least story-wise, there's no way in hell I can see this ending well. And if they do bring Aerith back it better be side quest/optional. Don't butcher the story more than you already did. But I'm not gonna get my hopes up. I expect the game will be vast and graphically amazing, and have good combat and stuff, but the story is such a mess.
One thing I want to add to it because I was thinking about this today. There was something about the Aerith death scene that felt so hollow and I knew when I was playing it that it was more than just Cloud deflecting the attack, but I couldn't quite put my finger on it right away. That certainly played a part. Seeing her die would be far more impactful visually. But it was more than that. And I realized it was two things.
1) They really dialed back the Cloud/Aerith relationship in this game. It felt distant compared to Remake and Cloud and Aerith felt distant compared to Cloud and Tifa. And Zack lurking in the background in another universe really factored into this as well. I didn't like it, and it impacted my emotions when Aerith dies.
2) The way Aerith responded. You wouldn't even realize she took a fatal blow if they didn't show it. She acted like she was about to take a stroll to the store to buy a loaf of bread. Hardly any reaction at all. That really took a lot out of it for me. One of the reasons the death hit so hard in OG FF7 is because Aerith was this tragic character. She was a girl who had a rough life, she lacked self confidence, but she knew she had a purpose in this world, she just didn't know how she would be able to make an impact. Toward the end she kinda comes out of her shell and realizes what she's meant to do and realizes her purpose, and it's to save everyone. In Rebirth toward the end you see this when she promises she will stop Sephiroth. What's supposed to make her death so tragic and sad is she's unable to accomplish that. Sephiroth snatches that opportunity away from her. But in this it doesn't feel like Aerith thinks she lost anything or missed out on anything. It's like "Don't worry, everything's cool, we'll meet again." Possibly in part because of the whole multi-verse, she knows she's not actually dead or not actually going to die or will meet again or whatever. But regardless, it really hurt how impactful that moment was. And then everything afterward with her still being alive "in spirit" or whatever and hanging around made it feel far less sad. I felt absolutely no emotion in one of the most emotional moments in gaming history, and to me that sucks.