Octodad: Dadliest Catch Review Thread

I just don't get the appeal of this at all. Played it at the EG Expo last year. But I feel alone.

I played the demo at Gamestop the other day and it seems like it's more of a game that's fun to watch someone struggle with rather than play. I get that the horribly awkward controls are the point, but I tend to value the complete opposite (extremely precise and responsive controls) when I game.
 
I bought it after watching the Giant Bomb Quicklook. Yikes. This game is not fun to play. And I can't even enjoy the humor because I'm too busy being frustrated.
 
£7.53 at GOG.

I'm enjoying it so far but I'm getting REALLY bad screen tearing, anyone know how to fix it? v-sync is already enabled.
 
Games great, I find it very funny and fun to play. Octodad controls just like I would imagine an octupus in a 3 piece suit would control. I feel I got my $12 worth and I was more than happy to take a $12 risk and support a dev that makes a crazy game like this.
 
Was late to pick this up, but finally got it yesterday and had an absolute blast playing it. The gameplay was amazing and the story had a great sense of humor. After I completed the game, my girlfriend and I had some drinks and did coop mode with me on KB/M controlling legs, and her on the couch viewing on the tv with the 360 pad controlling the arm. It was some of the most fun I've had doing coop. So unique.

Can't wait for DLC!!!

Edit: My playtime was just under 4 hours for my first run. I'm not sure how people are beating it in 2 hours.
 
This is a PS4 title I really want to get. At two hours though I don't think I could bite at $15. Hopefully there's a plus discount.

I wonder what the move controls are like. Haven't used those controllers in years.
 
This should be updated once reviews for the PS4 version come in. Young Horses apparently took the feedback from its initial release to heart and tried to work out some of the kinks on the back end of it.
 

Then it all falls apart. An aquarium visit involves a tortuous series of minigames in an old-fashioned amusement arcade. Octodad’s controls are meant to be imprecise, so a demand that we throw six basketballs through a small hoop sparks ten minutes of wearying frustration. Then comes stealth, of all things, and by the end you’re tiptoeing across rafters that break under heavy footsteps and dodging projectiles thrown by the antagonist, a chef of unidentifiably foreign origin who accosts you at the end of missions for a scripted chase where a single mistake means a restart.

yeesh, pass.
 
Looks like the game has been improved since the original release and the PS4 is up to date. Will most probably check it out
 
EGM - 9/10
Game Informer 5.75/10

Say WAT lol.

Havent seen a game with that much of a different opinion from sites / magazines in awhile.
 
Just got the game and played about 30 minutes so far. My biggest concern was that it would be frustrating to control and I'm happy to say that isn't the case.
It seems fine (I just suck so far) and its way too funny to get annoyed at. ;)
 
Just got the game and played about 30 minutes so far. My biggest concern was that it would be frustrating to control and I'm happy to say that isn't the case.
It seems fine (I just suck so far) and its way too funny to get annoyed at. ;)

Already got a glitch though. Spent ages sneaking into the cafe without using a disguise and no trophy. Very frustrating.
 
This stuff probably belongs in a different thread but I don't see an OT yet. So here we go...

Question for anyone with the PS Camera:

How the heck do I enable the move controls? I'm using the Dualshock 4 and went to the menu > Controls and there's an option to calibrate the Move, but I click on it and nothing seems to happen, just takes me back to the controls screen. When I'm playing the game it tells me to use the left thumbstick.

Or do I just need to advance a bit for them to become available?

EDIT:

Ok, so pretty disappointed. Big feature of this game for me was the move support but it sounds like there's a difference between the Dualshock 4 move functionality and the old Move controllers. Octodad does not support the DS4 move:

yzdxF27.jpg



Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.
 
This stuff probably belongs in a different thread but I don't see an OT yet. So here we go...


Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.

I've never taken Move support to mean DS4. DS4 controller has a light bar, which isn't the same thing as the Move controller.
 
Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.

I don't think Sony have ever referred to the motion controls in the controllers as "Move" or "Move Support".

Will be picking this up, likely tomorrow. Looks great!
 
Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.

"Move" doesn't have different meanings. Sony has never called the PS4 controller's Light Bar "Move." It is called the "Light Bar."

EDIT: Beaten.
 
Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.

????

Why would you think DS4 = Move if Move controllers exist?
 
If you could swing the DS4 like a Move controller they would need a strap on it. Has basic motion tracking options, but it's no Move.
 
Bought this the second it went up in the store, just need to download it. I was looking to play this since they showed it at the reveal.
 
I guess I'm just stupid. I was under the impression they had intended it to function as a built-in move controller with the eye and the Playroom stuff kind of reinforced that for me. But now that I look it up I see they never said anything like that, I think I must have read/heard it as speculation somewhere and just never really looked into it further.

FYI IGN's Dualshock 4 article mentions the term "move"

http://ca.ign.com/wikis/playstation-4/DualShock_4

".....The light bar is also the source of the DualShock 4's move functionality, which helps the PS4 with functions such as determining where the player is located within the room...."

Now that I've fully embarassed myself, I'm really enjoying Octodad with the DUALSHOCK 4 controls :) I can't stop laughing.
 
I guess I'm just stupid. I was under the impression they had intended it to function as a built-in move controller with the eye and the Playroom stuff kind of reinforced that for me. But now that I look it up I see they never said anything like that, I think I must have read/heard it as speculation somewhere and just never really looked into it further.

FYI IGN's Dualshock 4 article mentions the term "move"

http://ca.ign.com/wikis/playstation-4/DualShock_4

".....The light bar is also the source of the DualShock 4's move functionality, which helps the PS4 with functions such as determining where the player is located within the room...."

Now that I've fully embarassed myself, I'm really enjoying Octodad with the DUALSHOCK 4 controls :) I can't stop laughing.
For future reference, don't go to IGN for facts. They're not good at them. I feel like their entire staff makes up stats and info on the spot.
 
For future reference, don't go to IGN for facts. They're not good at them. I feel like their entire staff makes up stats and info on the spot.

Yeah, I usually don't, especially after the whole COD: Ghosts resolution fiasco. Though, to be fair, I believe that wiki pages is editable by the community, so anyone could have written it.
 
This stuff probably belongs in a different thread but I don't see an OT yet. So here we go...

Question for anyone with the PS Camera:

How the heck do I enable the move controls? I'm using the Dualshock 4 and went to the menu > Controls and there's an option to calibrate the Move, but I click on it and nothing seems to happen, just takes me back to the controls screen. When I'm playing the game it tells me to use the left thumbstick.

Or do I just need to advance a bit for them to become available?

EDIT:

Ok, so pretty disappointed. Big feature of this game for me was the move support but it sounds like there's a difference between the Dualshock 4 move functionality and the old Move controllers. Octodad does not support the DS4 move:

yzdxF27.jpg



Sony really needs to address how they market this moving forward. When I see a game supports Move I was under the impression I can use my controller, but if "Move" has different meanings depending on the game this is going to get confusing very fast.

The Move is a specific controller, the DS4 is the gamepad. Where is the confusion? The lightbar on the DS4 is not the Move.
 
The Move is a specific controller, the DS4 is the gamepad. Where is the confusion? The lightbar on the DS4 is not the Move.

Read the follow up posts, I was mistaken. My bad.

Almost done!

Played about 30 minutes of it so far, controls are surprisingly smooth! I'm sure there'll be some more difficult tasks later in the game, so far I'm just having a blast knocking everything over and looking ridiculous
 
This game features some of the worst use of trophies ever. You could beat the game and get two of them. They're almost all shit that no one ever do unless they were trophy-hunting.
There's also a shoutout to PewDiePie. The moment I saw that I wanted my money back but I sorta got over it. There's a My Little Pony reference in the same area, but that's fine. I expected it from a developer called Young Horses anyway.

yeesh, pass.

You don't even have to throw the basketballs. I just leaned over and kept putting the same ball through the hoop without even letting go of it once.
 
This game features some of the worst use of trophies ever. You could beat the game and get two of them. They're almost all shit that no one ever do unless they were trophy-hunting.



You don't even have to throw the basketballs. I just leaned over and kept putting the same ball through the hoop without even letting go of it once.


You mean some of the best use of trophies?

Brownie points for just playing through the game are pointless!
 
You mean some of the best use of trophies?

Brownie points for just playing through the game are pointless!

I was just in a section where they straight-up tell you to do something that will make you miss a trophy.
 
I've only played the game for like an hour and a half so far, and it's crashed three times already. This is pretty ridiculous.
 
I've only played the game for like an hour and a half so far, and it's crashed three times already. This is pretty ridiculous.

I finished the story. It crashed once, but that one happened while the game was suspended and I was in the PS4 OS.
You want to see buggy, play LEGO Hobbit. Even the install finishing in the background made it crash. Incredible.
 
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