Driveclub director - 1080p/30FPS is absolutely the best for our game

H-Huh



Driveclub is an arcade racer.

Evolution's last racer, Motorstorm, aimed for a much broader audience than Driveclub and yet that game still had 60fps. So this idea of 60fps not attracting a broader audience is silly.

There have also been dozens of 60fps arcade racers that have been successful in the history of gaming. I'm not understanding your point at all.
I've not played all of them, which Motorstorm ran at 60fps?
 
Is sacrificing smoother gameplay for prettier visuals going to be the trend in this generation of consoles?

This is disappointing.

It could be argued that GI and real time, time of day changes have a huge impact on the gameplay. Which may have not have been possible at 60 fps. That may not be important to you but a game like this I find that exciting.

I promise you there will 60fps racers on this gen. Driveclub is not going to force every other developer to do the same as them.
 
It did, though. The environment views in DriveClub looked way better, but the racing footage looked downgraded from the gifs we were clamouring over last year. It may be a bit better than Forza, but it wasn't as impressive as footage from last year IMO.

Yeahhh, I didn't see a downgrade at all.
 
This is a matter or priorities of course. And for a racer, I feel the priority really should have been on framerate and fluidity. I understand they want to wow us with a lot of pixels and next-gen and stuff, but still.. :/
 
Smooth gameplay vs better looking crowd? common now.

No, crowd is less important. What is more important is that almost every F5 track is activley trying to blind gamers:
ku-xlarge.jpg


Dynamic weather and time of day plays a big role in sim racing. Its nice that arcade DriveClub will have TOD support [no rain/fog], but static weather in Forza5 made that game unappealing to me.
 
People had expectations and preferences, how unusual is that, huh? After all, if the game would be 30 fps from the start, why the delay? But you're just trolling, since your first post here. Nevermind then.

Nope, not hardly.

I'm really excited for this game and I've actually made multiple posts in this thread, so try again to find a reason to discount my opinion on Driveclub. I've been all about this game since it was announced and have loved Evolution's racing games for years.

I find people banking all their excitement on something like 60 FPS or bust to be downright silly. Sue me.
 
It's always been this way. without sounding too trolly, If you want both you buy a decent PC.

I already have a good PC, but the fact that Sony have been talking up the power of their console and hardly give us titles that utilize 60 fps is a disappointment.
 
That's why I don't like the first year of hardware. All exclusives strive to show how good new system is and how powerful it is. Gameplay doesn't matter.
 
DRIVECLUB is at its best when you’re connected, as you’ll always have fresh and exciting new challenges around every corner. It’s up to you how you play, when you play and who you play with. You can play solo if you want: online or offline. There’s a full single-player campaign for you along with the ability to set up your own events, which will all help you earn access to new cars and rewards. Everything is better when you’re online though, connected to friends and playing in a club, sharing every moment and competing in engaging challenges.
http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/
 
I'm surprised that people are saying that 30 FPS is fine. I can't imagine playing a racer of fighter under 60 FPS. Though I guess if someone never played a racer at 60 FPS they wouldn't know what they're missing, it's very possible during last gen after all.

Evo's past motorstorm games were 30fps and they were all insanely fun and enjoyable. I can't wait to see the handling of cars in Driveclub
 
Welp no sale from me. Last gen set this expectation for 30fps with more shiny over solid controls and crisp response... very sad it seems to be following into this gen as well .
 
Embarrassing. I feel like developers give in to outside pressure to have better IQ more than they do to have higher fps. I can't help but feel like youtube is to blame for capping out at 30fps. That must affect marketing.
 
Throwing out so and so game on old hardware made in whatever year was 1080p/60fps is completely irrelevant and it ignores the basic fact that game development is about decisions and compromises with limited resources.

Evolution definitely could make the game run at 1080p/60fps, but the compromises to get there apparently don't fit their vision for their game.
 
doesn't bother me at all, as long as its a stable 30fps i'm fine with that.

wait a couple of years we'll get games with the same quality of graphics but at 60fps.
 
Not a big deal for me...for people complaining there will be a PSN+ version so just try that and see if you like how the gameplay feels.
 
I already have a good PC, but the fact that Sony have been talking up the power of their console and hardly give us titles that utilize 60 fps is a disappointment.

It's disappointing that both of the next-gen consoles don't look like they're built to last but it's early. Hopefully 60fps is still a target a few years from now when sequels are getting made.
 
Not surprised one bit. Looking as good as it does, and with the promise of further improvements I think come October there will be a lot of back tracking going on.
 
I'll believe it when I see it. Really, I'll believe it. Until then I'll just take his word for it. Evolution has made my favorite racing games ever and I'm really looking forward to playing it. I really need a new racer.
 
I thought that when they announced the PS+ version they said you could play through the full game but just not have all the cars or tracks, sucks that now it is only part of the sp game.

Well, it would strike me as odd to have the entire SP game only take place on a subset of the tracks.
 
Welp! Final nail on the 60 fps coffin. Some of us were in denial, some of us had reached acceptance. At least now we can all move on with trying to understand what the rest of the game is about.
 
People that think arcade racers don't need 60fps are probably children that never actually played an arcade racer.
That's some serious bullshit.

I played the shit out of Forza 3 last gen but still had a blast while playing Horizon and never felt that the game should've been at 60.
 
I promise you there will 60fps racers on this gen. Driveclub is not going to force every other developer to do the same as them.
Like the last gen?

There'll always be sacrifices to be made, even on the "most powerful console ever released", and the very first thing on the chopping block will always be framerate because 30 is "fine".

It's frustrating as hell, but it is what it is.
 
No, crowd is less important. What is more important is that almost every F5 track is activley trying to blind gamers:
ku-xlarge.jpg


Dynamic weather and time of day plays a big role in sim racing. Its nice that arcade DriveClub will have TOD support [no rain/fog], but static weather in Forza5 made that game unappealing to me.

I am playing that game since launch, and gotta disagree with this. On some tracks the sun light is more than needed, but that's not the case for all the track. The game looks freaking gorgeous even after downgrade, and gameplay is solid. In terms of weather effect and day/night cycle. Yes its disappointing, but you are comparing with the game that will be a year old by the time Driveclub is released.
 
Because unfortunately people only want 30fps to be an issue when it suits them.

Not really but we've known it'd be 30 FPS pretty much since it's announcement. I think they may have mentioned looking into 60 but that wasn't going to happen (at least I Never Thought sk). That's probably why some people are a bit confused by the disappointment expressed by some.

It's like people who were disappointed that the Order was a linear story based TUS even though they said that since announcement
 
Huge bummer about the frame rate. The only racing series I have ever truly loved was PGR and Burnout and in both I feel that high FPS was key.
 
For fucks sake


I really do hate this attraction to graphics over framerate and gameplay. All I want are PS3 visuals, rendered in 1080p and 60fps, that would be fine for me
 
One thing I've always wondered, many are quick to jump on DriveClub for being 30fps but aren't Forza Horizon and PGR also held in high regard and are 30fps?
 
Thank god for confirmation, now hopefully the 60FPS or die crowd can go somewhere else and complain.

Seriously guys, all of the Motorstorm games last gen were 30 FPS, if you didn't play those, and you're bitching about 60 now, then you set yourself up for disappointment.

Can't wait for this :)

For fucks sake


I really do hate this attraction to graphics over framerate and gameplay. All I want are PS3 visuals, rendered in 1080p and 60fps, that would be fine for me

Definitely not okay with that lol.
 
... so try again to find a reason to discount my opinion on Driveclub.

I wasn't trying to discount your opinion about the game, rather your opinion about people who didn't like the news. People have different opinions, I understand that. But saying things like "Meltdowns over 30fps" and "60fps tears" don't seem to me directed at the game, instead to the people.
 
Oh well, hopefully Project CARS will rescue the PS4 from 30fps racing hell, I don't care how detailed the cars and lighting are, quite honestly at 150mph I'm focusing on the road and positioning.
 
For fucks sake


I really do hate this attraction to graphics over framerate and gameplay. All I want are PS3 visuals, rendered in 1080p and 60fps, that would be fine for me

I disagree completely on that. I like a stable 60 when I'm on PC but on consoles I'd rather they focus on making the games as pretty as possible, I'm used to 30 and prefer the good looks.

That's not to say 60 isn't great, it is, but still.
 
Google image search gives you eye-candy. Game graphics are worthless when they aren't represented at a decent framerate.

To me, 30 fps is decent. And in an arcade racer, 60 fps is a waste of resources.
Driveclub needs to be the game the average Joe sees and instantly wants to buy a PS4 just for the visuals (I'm not stating it's going to lack in gameplay though).
 
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