Self_Destructive
Member
Eh, I can't find these drivers on Nvidias site....
Guru3d usually always has them first.
http://www.guru3d.com/files_details/download_nvidia_geforce_337_81_beta_driver.html
ohh beaten

Eh, I can't find these drivers on Nvidias site....
Eh, I can't find these drivers on Nvidias site....
Except that PS4 and XB1 have a minimum of 5GB of unified memory available to developers. Multiplatform AAA games will routinely use more then 2GB of vram going forward.
If I do I'll let you know. My mobo is ITX BTW, just bought it back in Feb as I went from mATX to ITX. I kept the 2500K and reused for the ITX and I probably should of gone with a Haswell and the 4770K at that point. Oh well, LOL!
It seems like you are getting decent performance with your setup and probably better than what it would be on consoles.
Guru3d usually always has them first.
http://www.guru3d.com/files_details/download_nvidia_geforce_337_81_beta_driver.html
ohh beaten![]()
Not sure why but they are hosted at Guru3D
edit: beaten.
I'n getting about 60% SLI usage with 337.50 drivers with SLI 780s, although the game runs at 30fps. I don't think the SLI drivers are utilising the cards enough as it should be maxing them when I'm getting 30fps on something. I'm playing a 4K, maxed by the way
Flawed logic ahead.
5Gb of *unified* memory isn't very much. It means you divide memory between system and GPU. Comparably a PC has 8gb + minimum of 2Gb. I'd say on average 10 > 5. "Only" twice as much.
So if Watch Dog ran with 1Gb RAM requirement then great, I would understand it requiring more than 2Gb on the videocard. But it doesn't. It burns quite a bit of system memory.
All things being equal, if Watch Dogs eats a bare minimum of 2Gb of system ram, then on a PS4 only a max of 3Gb could be used for graphic.
Hence, going forward, you really shouldn't expect PS4 quality on PC requiring more than 2/3 Gb.
I'n getting about 60% SLI usage with 337.50 drivers with SLI 780s, although the game runs at 30fps. I don't think the SLI drivers are utilising the cards enough as it should be maxing them when I'm getting 30fps on something. I'm playing a 4K, maxed by the way
Setting vsync to 2 drops the fps down to 20, which is definitely not an option. I don't mind 30, so I'm okay with that, but if you're willing to deal with some screen tearing and your pc is similar to mine, you should be hitting 60 or close to.
I coulda sworn Toms and Anand did articles about PC hardware myths such as VRAM. It was concluded 2GB was enough for 1080p with good post-processing.
Okay, so been playing for about an hour.
Humble rig:
i5 4570 @ 3,2
HD 7870 GHz 2GB @ stock
16GB DDR3
installed on SSD
Everything on Medium, MHBAO, DoF on, Motion Blur on, FXAA, High textures @ 1080p. Getting about 45-60fps outside, steady 60 inside.
Only problem I have is tearing in the upper screen half, can't get it fixed without enabling vsync ingame which totally destroys the performance I'm getting.
The bottom line is: more than 2Gb is only needed if you aim at above 1080p, or on faster models. On a GTX 770 (or 670) level card performance hits you before the Vram limit does.
Once again, NEVER buy future-proof. Instead buy cheap, and upgrade often. By the time you need a new videocard new models will be out that wipe the floor with the current ones.
If somebody is good with Cheat Engine you can try to see if there is anything useful in game code that can improve graphic etc.
I coulda sworn Toms and Anand did articles about PC hardware myths such as VRAM. It was concluded 2GB was enough for 1080p with good post-processing.
There are already games that need more then 2GB or you get large performance issues at 1080p. BF4 and Watch_Dogs are two that I know of. Neither one of them is unplayable, but there is a large performance loss between the 2GB and 4GB versions of the same video card.
Is there any way to cap the FPS? I'd rather have it at 30 than fluctuating if I can't maintain 60.
Can I see some evidence to back your claim? Not arguing against you. I'd just like to see proof.
Oh man, with my GTX 670 @1254MHz and i5-3570k @4.1GHz I can hit 40-50 most of the time with shadows, reflection and level of detail high. But it stutters a lot in some scenes, especially while driving. It froze a couple of times on me too. Christ, this game is terribly optimized.
MSI Afterburners RivaTuner utility works for me.
Who plays these games with KB/M? I could understand wanting to play FPS that way (I do) but for 3rd person action games, controllers are a must.
From this thread:
http://www.neogaf.com/forum/showthread.php?p=113227294#post113227294
And this happens to him with the textures at high. Ultra textures he says use another 200MB of vram.
Anecdotal, same for the BF4 stuff I read.
Can I see some evidence to back your claim? Not arguing against you. I'd just like to see proof.
Well isn't Watch Dogs proof enough? Run ultra textures on a 2GB card and the performance is complete garbage. It stutters like crazy. Turn it down to high and it's actually playable.
And that's at 1080p with SMAA.
2GB isn't enough anymore if you want to play with the best textures in these big new games. Sure 2GB might still work in plenty of games for quite some time, but no one who has plans on buying a high-end GPU today should get 2GB of VRAM.
There are already games that need more then 2GB or you get large performance issues at 1080p.
I was tinkering with all the available graphic options and discovered the Water quality setting has a substantial impact on my framerate, I lowered it from High to Medium and watched the fps jump from 25fps to 90fps and I was indoors at the time, maybe a bug? or perhaps my GTX 480 just isn't up to the task lol.
(PC) i7 920 @ 3.6ghz / 16gb / GTX 480 1.5gb / Win 7
With vsync turned off I get a steady 45-60fps, typically hovering around 50fps usually. However, I can't stand screen tearing, so I have vsync set to on (1 frame) and it's mostly locked at 30fps. I say mostly because Fraps is telling me it's jumping up to about 45fps again, but for the vast majority of the time, locked at 30.
Because it is one game, you always have plenty of exceptions, some games just run worse with certain configurations than others.
I didn't say there aren't. I said that on a 770 level card performance hits you before vram limits do.
I was tinkering with all the available graphic options and discovered the Water quality setting has a substantial impact on my framerate, I lowered it from High to Medium and watched the fps jump from 25fps to 90fps and I was indoors at the time, maybe a bug? or perhaps my GTX 480 just isn't up to the task lol.
Well isn't Watch Dogs proof enough? Run ultra textures on a 2GB card and the performance is complete garbage. It stutters like crazy. Turn it down to high and it's actually playable.
Because it is one game, you always have plenty of exceptions, some games just run worse with certain configurations than others.
Once again, if we are talking of a 770 level card, 4Gb may let you run the game at "ultra", compared to a 2Gb model. But I doubt that it's powerful enough to give you 60 FPS.
So I argue that a 770 2Gb, runs at smooth 60 FPS, on high, and this is better than a 770 4Gb running at ultra but 40-50 FPS in comparison.
I'm simply saying that smooth 60 FPS are far more important than the difference between "high" and "ultra" textures when performance goes lower than 60.
Hey guys, I was wondering if I could get the most ultra settings and get around 45 fps with my rig. 60 fps is no requirement, everything between 40-45 will be golden. Will I get that with a:
i5 2500k 3.3 ghz (NOT overclocked)
8 GB ram
GTX 770 2 gig
Playing at 1920 x 1080
Thanks!
Once again, if we are talking of a 770 level card, 4Gb may let you run the game at "ultra", compared to a 2Gb model. But I doubt that it's powerful enough to give you 60 FPS.
So I argue that a 770 2Gb, runs at smooth 60 FPS, on high, and this is better than a 770 4Gb running at ultra but 40-50 FPS in comparison.
I'm simply saying that smooth 60 FPS are far more important than the difference between "high" and "ultra" textures when performance goes lower than 60.
But why limit yourself to presets? Use ultra textures and turn down the other stuff to high if needed to maintain 60fps.
Because, as I explained, most models at 2Gb come with some overclocks by default, whereas similar branded 4Gb models have stock clocks.
So 2Gb models run actually faster, and in these games this performance is more important than having 4Gb when you have to turn details down.
Because, as I explained, most models at 2Gb come with some overclocks by default, whereas similar branded 4Gb models have stock clocks.
So 2Gb models run actually faster, and in these games this performance is more important than having 4Gb when you have to turn details down.