Uncharted 4 runs at 1080p and targeting 60fps

You're absolutely right, and it's started just now in this thread.

I think it'll look great, but as explained by the poster you quoted, not quite as clean as this first look. If PC games haven't achieved this level of realism in game play visuals, how the fuck can a PS4?

Console optimizations?
 
"Diminishing Returns"
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lol, drake in uncharted 3 looked so cartoonish

they skipped the cartoonish look of the previous titles because they are trying to make it seem more mature and darker, and they started this since the TLOU whose devs work on Unchrated 4 now and they didn't get along with old Uncharted devs who wanted to maintain same cartoony non serious feel of the game that is why they left Naughty Dog.
 
So you're telling me that in-engine footage represents in-game fidelity at 1080p 60fps.... Damn.... Is such a thing really possible seriously?

Then again iirc when a naughty dog giving a talk he said there was enough power for 1080p 60fps. It looks like what that former nivida dev said possible came to pass.

"If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU"

Am still in doubt it won't look completely like this in-game but I await to be proven wrong.
 
I think it's possible, all none cross gen game this year show a leap of quality. AC unity, Batman all look super good, those are open world games.
 
As much as i love Uncharted and ND with their impressive tech wizardry...

Didnt they also say the same about the UC3 reveal? I mean there was an actual in-engine cinematic in there, and the bits in the lettering at the end was even in-game.

But nothing in the game, be it gameplay or cinematic looked as good as this:

I really hope thats not the case here.
 
^ Sully looked that good in realtime if you zoom in

they skipped the cartoonish look of the previous titles because they are trying to make it seem more mature and darker, and they started this since the TLOU whose devs work on Unchrated 4 now and they didn't get along with old Uncharted devs who wanted to maintain same cartoony non serious feel of the game that is why they left Naughty Dog.

Well that's great! If there is one thing i hated about the uncharted series it was the horrible cartoon character models! Thank god they are gone forever. Drake looks like a human being now.
 
As much as i love Uncharted and ND with their impressive tech wizardry...

Didnt they also say the same about the UC3 reveal? I mean there was an actual in-engine cinematic in there, and the bits in the lettering at the end was even in-game.

But nothing in the game, be it gameplay or cinematic looked as good as this:

200981uc3sully.jpg


200500uc3drake.jpg


I really hope thats not the case here.

Uncharted 2 didin't do it and UC3 was done by another team, they changed lighting and lowered models (multiplayer models) for the sake of 3D effects (not 3D graphics I menat 3D with glasses -_-), Don't worry Unchrated 4 is made by Uncharted 2 team. And new skilled devs from other companies like this new Corrine Yu.
 
What console games have doen that? I'm sure there are some but they're few and far between.



I can't tell if you're being sarcastic or not. If you aren't well...Last Of Us ran like absolute crap in certain places (any place that involved spores and that terrible underwater subway section, I swore it was like 10 FPS there) and I wouldn't be surprised if the framerate barely sustained itself at 30. Sure, ND squeezed a lot of graphical juice out of the PS3 but they definitely sacrificed performance to do it. The graphics they showed in that UC4 trailer were impressive as hell. I probably wouldn't get 60 FPS out of my PC with those graphics and I guarantee it's better than whatever the PS4's got. All ND is doing is getting some early hype by "targeting" 1080P 60FPS. The game will either look worse than the trailer and run at 60FPS or it will look just as good and run at sub 60FPS. Or worse case scenario, it'll look worse and run like crap.


so much salt and denial.

"my pc has better specs so why haven't i played games like that?"

oh i dunno, optimisations perhaps? closed platform? tlou ran on a 512 split ram/vram and it looked that good. tell me a pc game that ran on a 256 mb sysmem and 256 mb vram that looks as good as tlou.
 
they skipped the cartoonish look of the previous titles because they are trying to make it seem more mature and darker, and they started this since the TLOU whose devs work on Unchrated 4 now and they didn't get along with old Uncharted devs who wanted to maintain same cartoony non serious feel of the game that is why they left Naughty Dog.

Joke post?

Well, I'm sure it is, but it's not even funny.
 
"A Playstation 4" (singular) is key, but I still haven't seen the word 'real-time'. Not doubting, though.
 
Nice to see the doubters silenced. Jesus Christ you would think a dev on the level of ND with the kind of talent they have over there would be given a little respect here.

The Red Viper Prince Oberyn Martell
This is exactly what I thought lol

And I'm ok with this. :)
 
Read my previous post, Naughty Dog did this on the first Unhcarted only, adding extra effects and AA on the cutscnes but they kept the same models ingame, since the second they stopped that and made the game and custscnes use all same efefcts with no upscaling or extra effects in the cutscenes.

They did not add AA to cutscenes in any game. But they did use higher quality shading in pre rendered cutscenes and ensured they ran without framedrops, and this continued throughout the whole series.
 
they skipped the cartoonish look of the previous titles because they are trying to make it seem more mature and darker, and they started this since the TLOU whose devs work on Unchrated 4 now and they didn't get along with old Uncharted devs who wanted to maintain same cartoony non serious feel of the game that is why they left Naughty Dog.
And you know this how...?
 
if it's prerendered then that would mean the ps4 that they captured the direct feed from was playing a video...so...

Whaaaat?
I meant real-time as opposed to half real-time or three-quarters real-time, etc.
As in running at roughly 30fps at half speed with a 60fps playback target, or running at 45fps with a 60fps playback target.
They've already specifically said that it was rendered in 3D on PS4 in the game engine.
You're way out in left field.
 
You're trying too hard with this one.

If you'd seen the PS3 farm they used for cutscenes in previous games you wouldn't be saying that.
 
I mean I know they said real-time, but that is just outrageous and hard to believe. Truly amazing, and I can't wait to see more. Can't even imagine what we'll see at the end of this gen.
 
There's a difference between a farm of PS3s, and a PS4 (singular)

That was my point. So what were you trying to say before?

They are using 1 PS4 for the cutscenes this time...

Again, that was most of the point of post #472. I feel like I'm taking crazy pills here.
 

As I posted in the other thread:

"In game" does not mean "gameplay".

As with all of ND's PS3 games, it looks like this is a cutscene rendered in-engine with higher quality assets. It may or may not be prerendered. But the actual gameplay models have never matched the ones seen in cutscenes.

I'd like to be proven wrong, but there's no reason to believe that this is any different than their standard operating procedure.
 
I think they said the same about one of the Uncharted games, right?


"In-Engine" on a "PS3" system.

I think it was a cluster system with a ton of PS3 units that they rendered the cutscenes on? Obviously it is a true statement but it is misleading.
 
As I posted in the other thread:

"In game" does not mean "gameplay".

As with all of ND's PS3 games, it looks like this is a cutscene rendered in-engine with higher quality assets. It may or may not be prerendered. But the actual gameplay models have never matched the ones seen in cutscenes.

I'd like to be proven wrong, but there's no reason to believe that this is any different than their standard operating procedure.

With TLOU, they used multiple PS3s to render them. I doubt it will be the case for U4 (using several PS4, that is). This is real-time, crunched by the console, undoubtedly. But it being a cutscene means they can add effects...
 
I think they said the same about one of the Uncharted games, right?


"In-Engine" on a "PS3" system.

I think it was a cluster system with a ton of PS3 units that they rendered the cutscenes on? Obviously it is a true statement but it is misleading.

If they worded like that then it was an outright lie. I thought they said just said it was rendered on PS3, which could have meant the platform if they were trying to be deceptive.
 
That was my point. So what were you trying to say before?

The way I understood your comment is that the footage was captured using a [special, modified, more powerful] PS4, but it looks like that's not what you meant. Sorry, it was my bad.
 
Here it is, I found the tweet talking about the cutscene render farm they used for Uncharted but the link to the image seems to be deleted.

I got the thumbnail though.

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With TLOU, they used multiple PS3s to render them. I doubt it will be the case for U4 (using several PS4, that is). This is real-time, crunched by the console, undoubtedly. But it being a cutscene means they can add effects...

yeah i doubt ND going to be hooking up 7 or 8 PS4s to any rendering .
 
Uh, guys. I don't want to be that guy, but Inengine and ingame is a hell of a difference. You won't see this graphics in gameplay.

Photo mode can be a huge difference if the renders are done at far less than real-time, like that bullshit factory that was the Halo 3 theater.
Real-time cutscenes with cutscene-specific assets and/or effects can get a decent boost, noticeable but nothing major.
But a lot of real-time cutscenes straight-up use gameplay models, lighting and effects.
 
they skipped the cartoonish look of the previous titles because they are trying to make it seem more mature and darker, and they started this since the TLOU whose devs work on Unchrated 4 now and they didn't get along with old Uncharted devs who wanted to maintain same cartoony non serious feel of the game that is why they left Naughty Dog.

Naughty Dog sadi that rumour was false.
 
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