MoonsaultSlayer
Member
Why do women design low cut tops, super mini skirts and/or transparent clothing for fashion shows?why are there still so many female swimmsuit models?
Why do women design low cut tops, super mini skirts and/or transparent clothing for fashion shows?why are there still so many female swimmsuit models?
rant
First of all MOST anime/manga characters look white to everybody, accept the people that like the anime and drank the koolaid on the characters not looking white years and years ago...yet another fabricated, but still inculcated notion about human characteristics.
This isn't anti-intellectualism. While it's not invalid to suggest learning the process of making games -- as obviously more diversity in the field of creating games will most likely lead to more diversity in character portrayals and settings -- it is also dismissive and sometimes insulting in the manner that it is presented. I'm not saying that some aren't abrasive, but I think many people talking about this topic are simply challenging creators to have more diverse characters. Despite how it might seem when you view it within the context of one or two contentious topics on a message board, nobody is stopping creators from doing whatever they want. They aren't being run out of town. GTA V caught a lot of flack last year about its focus on male leads to tell a story about masculinity, and it went on to sell a billion copies (OK, that number is slightly exaggerated). Dragon's Crown got a lot of attention about the female character designs, and it went on to be Vanillaware's best selling game ever.
But back to the point of "make a game yourself!" I certainly don't think it's bad to encourage women and minorities and whoever else to get into the field of making games at a broad level. But when used against an individual, it is a silencing technique. While one might be able to make more of an impact from within the field, there's nothing wrong with airing grievances from the outside. As consumers, this kind of dialogue is important. While voting with one's wallet may send the loudest message, there's nothing egregious about challenging designers to be more inclusive. If they proceed to stick with what they know, that's also OK. However, given the prevalence of the topic, it would be prudent for studios to employ PR people to explain the decisions made.
The reason why it's a silencing technique to suggest "make your own games" is because in the short term, it's completely impractical, and in the long-term, it's difficult at best. Someone who picks up a programming book today is years away from being able to so much as make a simple, marketable indie title that would probably feature abstract characters and simple gameplay. They're a lot further away than that from actually being able to be in a position to influence AAA development.
Making a game is hard. Depending on the scope, even my definition of "hard" can vary wildly. Let me just preemptively respond to a post someone might offer in reply.
No, the point isn't that it's not worth trying. The point is that the barrier to comment and advocate for things like diversity and inclusiveness does not need to be that high. Especially when it's not clear to me the damage these current conversations are having. AAA dev studios are huge and have (I hope) talented PR managers on hand to deal with concerns like these from fans. It's not apparent to me at all that -- even if you call these "attacks" unfair -- all this talk and advocacy for social progress is hurting these top tier, AAA franchises being targeted. As such, I don't understand why it's necessary to attempt to silence the concerns of the so-called social justice warriors.
Honestly, I don't think that this is a topic that has to hit home for everyone. If this isn't a pressing concern for you, my advice is to ignore these kinds of threads. I'm not saying that as a silencing technique either. I'm saying it because I have always been and continue to be baffled by the inability of those who are against these topics to understand that their need to undermine the opposition only fuels their resolve. If everyone who found Sarkeesian to be a lackluster commentator at best had learned long ago to just ignore her commentary, I question whether she would be as prominent as she is right now.
First of all MOST anime/manga characters look white to everybody, accept the people that like the anime and drank the koolaid on the characters not looking white years and years ago...yet another fabricated, but still inculcated notion about human characteristics. Second, dealing with hyper-sexualized white female characters in a thread covering the lack of diversity in games is not even remotely off-topic considering the 400 lb. in the room on this topic is and always will be, until it's fixed, whether inculcation of certain ideas about certain characteristics being exclusive to certain kinds of people is right or wrong. There's no grey area and there's no way to get around the fact that video game players are inundated, almost exclusively, with white male heroes and hyper-sexualised white female characters.
I believe most that do have a problem is when it is brought up for no reason. It starts to look like agenda pushing to some, and that can get really grating.
Now I am not saying you cannot ask these questions mind you, but when it becomes seen as agenda pushing, it is going to piss people off.
I believe most that do have a problem is when it is brought up for no reason. It starts to look like agenda pushing to some, and that can get really grating.
Now I am not saying you cannot ask these questions mind you, but when it becomes seen as agenda pushing, it is going to piss people off.
So why would Japanese people then only draw white people? Anime characters looked like this even long before they got popular in the west and even today it's rather niche
After sleeping on this topic, I also wonder if pieces like this are precisely the type of piece that pushes on just the right emotive buttons to push the right people into such action?The reason why it's a silencing technique to suggest "make your own games" is because in the short term, it's completely impractical, and in the long-term, it's difficult at best. Someone who picks up a programming book today is years away from being able to so much as make a simple, marketable indie title that would probably feature abstract characters and simple gameplay. They're a lot further away than that from actually being able to be in a position to influence AAA development.
Alright, what would you consider an appropriate reason to bring up the topic?
Yes, Sarkeesian has an agenda. Like Gaf had the #NoDRM agenda, she has the agenda of better representation of gamers. Both are pretty fine pro-consumer stances.
Yes dude, you are critizing/reviewing games. So does Sarkeesian and all the others. The only difference is, they are doing it with a female perspective. Because of that simple difference, they are under attack. If they critize a game, people instantly attack them and demand to make it better. To make a better game. Noone is demanding that from you. As a critic, just like them. Because you are a male.
What part? That it's rather niche? I'm not agreeing with him that they look white, I'm just trying to point out that it wouldn't be logical for Japanese to only draw white characters.this isnt true mate
Why do so many posters need to crash against the rocks of the eternal shore and be broken?
Edit: I wasn't aware at the time I made this thread that the thread title could make people offended, seems like I was wrong and I apologize for being insensitive. The right term would've been 'Caucasian' instead of 'white'.
What Anita does is not reviewing games, she's critiquing trends across the entire industry. And people tend to disagree with the idea, not her gender. You can see when males writing for RPS or whatever say the same things.
Granted, the aggressive manner in which people disagree with her is often related to her gender, and indefensible.
Still, when you are critiquing every game with no indication of balance or no hint of what you'd find acceptable, then "go make a game" seems like a perfectly good response. If you aren't pleased by anyone else's work, go do some of your own. Show us how it's done.
It is easier now, in 2014, to make a game than it has ever been in history. It doesn't have to be AAA. Simple flash games like Pandemic 2 are great. As developers we've all done the work to get into the industry so we could make games. We've spent years of our lives... you'd rather tear us down than spend a few weekends on one?
When there is clearly a racist, mysoginistic, or sexualized character in a game would be a good time. I never said I see it as agenda pushing, I am just giving a reason as to why people get pissed off.
One is stepping into social change, which is why it is seen as a problem by some. That is how the world is unfortunately.
Want me to step outside and snap a picture of the sky so I can prove it's blue while I'm at it?Receipts
Why do we need another racism/sexism thread in Gaming Discussion?
Yes, and those people who are willing to do something hard should be the ONLY ones to decide what the fruits of their labor should be.
Good developers follow their own vision, whatever that vision is. They don't design by committee or worry about storms in a teacup.
What part? That it's rather niche? I'm not agreeing with him that they look white, I'm just trying to point out that it wouldn't be logical for Japanese to only draw white characters.
What explains a similar level of homogeneous faces for games in the Japanese-dominated console past? What about all of the non-white lead creatives at various developers who face their game with a generic white protag or a team of them? It's clear that it's less about who is making them and more about what is considered the least offensive or generic while fitting into a metric-driven mean for what is attractive to the broadest number of potential buyers...a group that is much more diverse today than in the predominantly white male-driven past. It's all about the safest, best-calculated approach to getting that money, but in the process, it does reinforce stereotypes and prolong and strengthen the persistence of certain untrue, unfair notions. It's a pattern of media, in general, that favors one (as the ideal) more than the rest even if the population it's facing isn't nearly so monolithic. A generic fair-skinned male as hero is still the default image today even as there is a much greater national and ethnic diversity in the audience buying and playing games today than there ever has been in the past.
Blonde hair ,blue eyes ,White skin and Caucasian facial features created by a Japanese artist is of course a Japanese person anyone saying otherwise is obviously racist.
No one cares that you don't care. The rational response to not giving a shit about a subject is to not click on the thread about the subject, rather than to click on the thread and write a post telling people that you don't give a shit about the subject. Most of us follow this principle implicitly, but for some reason these topics make a lot of people forget it and gets them demonstrably upset that the discussion is happening at all and they want to express their apathy or, even funnier, makes them think they have a right to dictate what should and shouldn't be fodder for discussion.
I don't really know why this happens so much with these topics but it's funny to watch.
No problem. I worded it a bit wrongThe Japanese drawing white people thing. I seem to have misunderstood and thought you believed that.
Which then leads to this question - does the issue boil down to the lack of quality writers who can step outside their 'comfort zone' (one example being brooding white males who are tasked with protecting innocent young women)? Or are the writers operating largely on the directives of marketing executives to primarily target certain demographics (e.g. 18-35 white males)? Likely a mix of both, plus other factors.
edit - El_Gato's post above echoes what I'm trying to say.
When there is clearly a racist, mysoginistic, or sexualized character in a game would be a good time. I never said I see it as agenda pushing, I am just giving a reason as to why people get pissed off.
It's not really just an issue of white writers doing more or thinking differently, most of them fundamentally can't do a good job with that and it's not really the mark of a bad writer. Writers of color generally will be able to write white characters, because they've been inundated with white culture from birth and they can write characters from their own community best because of real world experiences and then depending on their exposure to other communities they'll be able to write one or more types of other minority characters in a deep and authentic way. However, because cultures are so isolated in real life beyond superficial interaction white people generally can't be relied upon to be able to consistently tell deep authentic stories about other cultures, because their life experiences with these cultures tend to be pretty superficial. This is another byproduct of how characters are and have been represented in games/tv etc.
That it's been scientifically proven that most white people can't tell one black person from another due to a lack of familiarity is a cultural bellwether for this FACT. This is probably true with other types of non-whites as well. With this in mind a big part of the problem is that 98% or the paid writers in games and other creative fields are white.
As far as the independent games scene is concerned it's definitely coming along, but part of the problem is that the audience is so brainwashed at this point that it's not really going to matter much in the short term. I would put money on the idea that if Starhawk had a white protagonist and nothing else about the game changed it would have sold 10x the volume it did...and that's just pathetic. Another part of the problem is adequate access to the resources necessary and another problem is how far down in Maslow's hierarchy game development fits in for many disadvantaged communities, for most it's going to be at the peak of the hierarchy while they're constantly caught in the in the bottom of the pyramid.
Why does it matter so much? I wouldn't put too much emphasis on their ethnicity
The idea that AAA games aren't already designed by committee seems both optimistic and incredibly naive.
And if it is all about their pure creative vision, why do so many of the visions look so similar?
Why does it matter so much? I wouldn't put too much emphasis on their ethnicity
Want me to step outside and snap a picture of the sky so I can prove it's blue while I'm at it?
Tear us down? Seriously? Dude, we are discussing a Tweet by her. She doesn't have to say what she likes. But she does, on Twitter. And yes, she is mainly critizing. That is what critics do. That is what I said.
If you see the demand of representation of gamers as a problem, you are the problem. Unfortunately.
Because some people like diversity in their entertainment?
People have a right to want things. Just like everyone else can ask for better gameplay, graphics, writing, etc.
Why the line get's drawn at being inclusive is beyond me.
Oh that's completely fair. I was speaking more in regards to the writing. The battle system is ace but I can totally see how other aspects might not be appealing,
There is plenty of diversity in games, I tend to want different character persona types, whether they are black asian or white doesn't bother me, what does bother me is the typical association there usually is in these racial types, that is a much bigger issue over what their skin colour is.
Of course, you're free not to buy it.
Nice job knocking down that straw man. Got any other non sequiturs you want to try out while you have my attention for the last time in this thread? Or do you want to try again with something thoughtful and possibly relevant?If it is easier for you, to relate to a egg-throwing Yoshi, a bloodthirsty greek god or a Lego Batman than to a living, breathing human, you might have a problem.
I believe most that do have a problem is when it is brought up for no reason. It starts to look like agenda pushing to some, and that can get really grating.
Now I am not saying you cannot ask these questions mind you, but when it becomes seen as agenda pushing, it is going to piss people off.
They're also free to voice opinions or concerns in addition to deciding whether or not to purchase the title.
Anything worth doing is hard. Anything one is passionate about will take effort to make work. The difficulty about it is an excuse, nothing more. If one really wants to do something they're passionate about, they will have to bite the bullet and put in some effort.
I do video reviews on the side. I'm all self taught in how to use Final Cut Pro and Adobe Premiere. And you know what? It was fucking HARD to learn how to use those programs at even a basic level (and I am still far from being a great video editor). It was also expensive buying the various programs and the 4 game recording hardware items I have bought over the years. Between everything, I've spent probably around $3K, PLUS I'm buying a new computer that is going to cost about that much that is designed around video editing.
I work 60 hours a week. I do the video reviews for no money and on weekends. Recording hours of footage takes, well, hours. Going through that footage to look for clips to be used in the review takes easily 3-4 times as long as it took to record the footage. Then I have to write up and record my voice over. Then I have to edit it all together. When I first started, it could take me 8+ hours, straight, to try and edit everything together. Now I've cut that in half on the actual editing side (I still have to pick and choose the right clips and sequence them together, which still takes time).
But it's not like I just sat down and suddenly was *trumpets playing, cue echo voice* MEGA AWESOME VIDEO EDITOR *trumpets stop*. It took time and effort and was fucking difficult. It was long nights editing until 6, 7 or 8 AM. It was looking through my clips and finding out I didn't have something I was talking about and wanted to show, so I had to record new footage. It was deciding my voice over didn't sound as good as I hoped and rerecording that. It was waiting hours for my older computer to render the damn final product so I could then watch it to make sure everything came out good. Then the long process of uploading them. It was forcing myself to do all this when I wasn't in the mood.
I do this, even though I get hardly any views on my reviews. Because I'm passionate about it and, goddammit, even if no one watches them, I can't sit back and say it was too difficult to learn.
I stream to Twitch, even though very few, if anyone ever watches. It's disheartening, but I still do it. I even upgraded my internet to make sure I was streaming at the highest possible quality.
And I do all of this out of my own pocket and in what is otherwise my own free time.
These people can bitch and moan on Tumblr and such all day and night, but they can't be arsed to try to learn something. They can't be bothered to actually DO anything about what they feel is wrong, besides like, blog and reblog. And that's why I despise SJWs. If they'd leave the security of their computer chair once in a while to stop their bitching and actually do something I might actually have some respect for them.
But, please, don't try to rationalize and defend anyone who decides something is too difficult or impractical to be done if they're passionate about it. I turn 40 in literally just under a month (July 13), and I'm still learning and doing the difficult things I am passionate about. What's the excuse for all these late teens and twenty-something SJWs and gender feminists? It's too difficult? Boo fucking hoo.
What an utterly bullshit statistic.That it's been scientifically proven that most white people can't tell one black person from another due to a lack of familiarity is a cultural bellwether for this FACT. This is probably true with other types of non-whites as well.
The problem is that the people most vocal about these things seem to not understand the basic economics/market forces at work, and that this isn't a hivemind- it's a bunch of micro-decisions by separate parties based on the same market outlook. Each one looks at the market research, and they all keep making the same profit-maximizing decision. How many times a year do we hear about studios being shut down, layoffs occurring, buyouts happening? When one underperforming game can lead to a 100+ job losses, why bother taking the risk? In the male-dominated direct comics market, new female-led superhero titles struggle on the market repeatedly in ways the male ones don't. I can't imagine that the dudebro action-shooter market is all that different, given the demographic overlap. You can't blame them for making the choices that they think will make the most money and let their team survive to live another day..
It's funny seeing people excuse lack of diversity with "it's their vision!" and yet those same people are also saying lack of diversity is because these developers have to appeal to a target demographic.
Male characters seem a reasonable choice for those games.