Trails in the Sky: FC on Steam/GOG July 29th

It's usually a wash. If they sell directly through site, that might be the best way, but I don't know if they do that.

Then I'll just buy it from the site that saves me more money. Aka GoG

The font looks really bad to me. I actually find it pretty hard to read the dialogue boxes in the other screens without being bothered. It's way too thin for my liking. I think the font could be acceptable for info display if they really need the space for more text, but definitely not for dialogue! :(

Yeah the font is really bad. They definitely don't need the space though going by

I understand the complaints but I wanted to mention that Xseed actually improved the font from the JP PC version to the one we're getting.

BtB0oDXIUAAP_kO.jpg:large

Which shows the dialogue boxes have shrunk.
 
I'm excited to see what kind of music this has. I'm assuming that it's not the godlike rock stuff from Ys, but hopefully it's of equal quality.
 
I'm excited to see what kind of music this has. I'm assuming that it's not the godlike rock stuff from Ys, but hopefully it's of equal quality.

I didn't really care much for the soundtrack. That's not to say it's bad, it just didn't really leave a mark on me.

Notable exception being that final dungeon song, that was good stuff.
 
and the story ? I just saw on wiki that it's a trilogy, im guessing we wait and see if the PC version sell well to bring the other parts over

The 2nd game is coming late this year or early 2015 and it apparently finishes the main plotline of the first two games.
I'm excited to see what kind of music this has. I'm assuming that it's not the godlike rock stuff from Ys, but hopefully it's of equal quality.
The music is good, though not as good as later Kiseki games or the best of Ys.
 
I still can't beleive it's only 6 days away... Such short announcements are the best :D Also, I wonder how well it'll play with mouse+kb.
 
What is that game ? look like a tactical rpg, looking good but how is the story ?

The story is excellent as long as you like slow burn, world-building and character development. Don't expect loads of fireworks (not until the end). It really sets the scene meticulously.
 
I still can't beleive it's only 6 days away... Such short announcements are the best :D Also, I wonder how well it'll play with mouse+kb.

For whatever reason, that's how all their Steam releases have been. Very consistent.

Oath in Felghana was announced a week before release. Origin was announced at the same time, but got a release date about a week before release. Chronicles+ was announced a couple weeks before release, and got its release date a week before release.

Now Trails gets a release date a week before release.

The story is excellent as long as you like slow burn, world-building and character development. Don't expect loads of fireworks (not until the end). It really sets the scene meticulously.

Yeah, it's not really a "flashy" epic sort of game for the most part. And that did seem to turn some people off of it when it came out on PSP.
 
Yeah the font is really bad. They definitely don't need the space though going by
Which shows the dialogue boxes have shrunk.
Actually, the amount of text overflows and text looping back onto itself in the initial builds before the font was changed was crazy. Practically every other monster description had at least one line that was too long, the recipe book was even worse, loads of the item descriptions looped back on themselves, the prologue's name was about one and a half times longer than the space it was being crammed into... So basically it was pick a thinner font or start rewriting lines everywhere to be shorter.

Really don't think it's hard to read though. Couple of screenshots at 1680x1050 (because my monitor can't do any higher):
http://i1.minus.com/ibd3q1ownwRWFU.png
http://i7.minus.com/izsfS0HE8CqgH.png
 
Got a number of hours into this on PSP, but a lot of the dialog was very... anime-ish. Usually that wouldn't turn me off completely, but the story was picking up extremely slowly as well, so there wasn't really anything to motivate me to suffer through that inane dialog any longer.

Is it worth another shot? Or do those "cutesy" anime quips come thick and fast the whole way through?
 
Got a number of hours into this on PSP, but a lot of the dialog was very... anime-ish. Usually that wouldn't turn me off completely, but the story was picking up extremely slowly as well, so there wasn't really anything to motivate me to suffer through that inane dialog any longer.

Is it worth another shot? Or do those "cutesy" anime quips come thick and fast the whole way through?

I'm having a very hard time parsing how dialogue can have the attributes of an animation style.
 
Got a number of hours into this on PSP, but a lot of the dialog was very... anime-ish. Usually that wouldn't turn me off completely, but the story was picking up extremely slowly as well, so there wasn't really anything to motivate me to suffer through that inane dialog any longer.

Is it worth another shot? Or do those "cutesy" anime quips come thick and fast the whole way through?

It's a slow game. It's the first part of a trilogy, so the first episode is mostly about exploring and discovering the world before shit goes down later in the game. I can't answer your question, though, since you're incredibly vague. I don't know what "Anime-ish" and "cutesy anime quips" are supposed to mean.
 
It's a slow game. It's the first part of a trilogy, so the first episode is mostly about exploring and discovering the world before shit goes down later in the game. I can't answer your question, though, since you're incredibly vague. I don't know what "Anime-ish" and "cutesy anime quips" are supposed to mean.

Based on previous discussion in this thread it's more like a duology; SC resolves the main storyline and TC largely acts as a expansion on what happened previously and as a bridge to the games that follow.
 
I don't know what "Anime-ish" and "cutesy anime quips" are supposed to mean.
Well I don't know how else to explain it... it was a bit too heavy on the "silly meaningless chatter" I guess? I'm not trying to be abrasive or anything.
 
Well I don't know how else to explain it... it was a bit too heavy on the "silly meaningless chatter" I guess? I'm not trying to be abrasive or anything.

Well, it certainly is verbose and inefficient with its use of words. Playing the first game on PSP I thought it badly needed an editor. All the talk of how long the script is isn't really something to boast about.
 
Well I don't know how else to explain it... it was a bit too heavy on the "silly meaningless chatter" I guess? I'm not trying to be abrasive or anything.

You'd be surprised how much of that chatter is actually meaningless. There is a lot of foreshadowing, and I haven't even played the second game. But yeah, finishing it and then doing a second playthrough really opens your eyes.

Anyway, you could chalk it all up to character development. I found the dialogue charming and it made me care about the characters more when things really started moving.
 
The "cover" thing is also going to get really funny for SC, because XSEED has... three? four? different ones to choose from for that game, despite the fact that it won't even get a physical release.
emot-v.gif
You've got the original PC cover/key art, the PSP key art, the HACCAN key art which was used for the FC/SC combo pack (and I know Tom, at least, is a huge fan of that one)... and any one of them would make a good choice since they largely avoid the trap that the FC PSP cover falls into.

(My personal vote is also for the HACCAN art because gatdam)

That Haccan art's so good it's been my unlock screen wallpaper for almost half a year now. I'm not one for colorful stuff, but this one's just too good to ignore.

 
I don't mind the font really, but "Attack" not being centered looks really odd. Not a big deal, of course, but would be cool to see it patched.
 
Myself, Dragon1893, and Aveyn Knight are making a thread. No definite timetable, but will be sure to have it up prior to release.
 
I don't mind the font really, but "Attack" not being centered looks really odd. Not a big deal, of course, but would be cool to see it patched.
Sadly it isn't just attack either, you can see it for other abilities in the trailer. I hope it can be fixed somehow.
 
Sadly it isn't just attack either, you can see it for other abilities in the trailer. I hope it can be fixed somehow.

It'll be centered eventually, just that this game has had a long history of complicated problems and that one is by far the least of it. It'll probably get centered after it comes out, but we don't want to delay the launch any longer than we have to for something really minor that doesn't keep the game from being enjoyable or playable like a few lines of uncentered text.
 
You could share that art with the rest of us to use it on our phones as well.
I'm more wondering if there's some pre-formated work. Searching Haccan with either Trails in the Sky or Sora no Kiseki will get you art, just you might need to crop it first.

EDIT: Well, there's that specific piece, but I'll probably need to dig deeper for anything else. Thanks for that by the way JB2448!
 
Well, it certainly is verbose and inefficient with its use of words. Playing the first game on PSP I thought it badly needed an editor. All the talk of how long the script is isn't really something to boast about.

The series is extremely big on verisimilitude and making the world feel like a "bigger" place than just your party or even your main character; part of the way they try to achieve that is by giving a lot of the incidentals plenty to say and by trying to make the dialogue flow like actual conversation and in SC in particular, giving your party members something to say and do in places where such characters in other RPGs would simply be mute cardboard standees.

How much it works will heavily be in the eye of the beholder, but it's definitely not mindless chatter and it was done for a reason.
 
Actually, the amount of text overflows and text looping back onto itself in the initial builds before the font was changed was crazy. Practically every other monster description had at least one line that was too long, the recipe book was even worse, loads of the item descriptions looped back on themselves, the prologue's name was about one and a half times longer than the space it was being crammed into... So basically it was pick a thinner font or start rewriting lines everywhere to be shorter.

Really don't think it's hard to read though. Couple of screenshots at 1680x1050 (because my monitor can't do any higher):
http://i1.minus.com/ibd3q1ownwRWFU.png
http://i7.minus.com/izsfS0HE8CqgH.png

Huh, it actually does look better in your hi-res shots. I think my main issue might actually have been how off center the text is (vertically) in dialogue boxes with portraits, since there's so much unused space, but that can't be helped.
 
Well I don't know how else to explain it... it was a bit too heavy on the "silly meaningless chatter" I guess? I'm not trying to be abrasive or anything.

The series is extremely big on verisimilitude and making the world feel like a "bigger" place than just your party or even your main character; part of the way they try to achieve that is by giving a lot of the incidentals plenty to say and by trying to make the dialogue flow like actual conversation and in SC in particular, giving your party members something to say and do in places where such characters in other RPGs would simply be mute cardboard standees.

How much it works will heavily be in the eye of the beholder, but it's definitely not mindless chatter and it was done for a reason.

Exactly. This is NOT Golden Sun: Dark Dawn. Words mean things. Personalities are defined, events foreshadowed, characters interact like people would.

It's a high-water mark for this sort of thing that more devs should look into.
 
my only concern with that font is that how readable that font is on a TV, it looks too thin. those down sized shots are not any good to test that out right now.
 
It'll be centered eventually, just that this game has had a long history of complicated problems and that one is by far the least of it. It'll probably get centered after it comes out, but we don't want to delay the launch any longer than we have to for something really minor that doesn't keep the game from being enjoyable or playable like a few lines of uncentered text.

Well, I'm glad it'll be fixed eventually. I'd certainly like to hear about the difficulties encountered while working on the game. IIRC there was talk of a blog post with details about that, is that still in the works?
 
The series is extremely big on verisimilitude and making the world feel like a "bigger" place than just your party or even your main character; part of the way they try to achieve that is by giving a lot of the incidentals plenty to say and by trying to make the dialogue flow like actual conversation and in SC in particular, giving your party members something to say and do in places where such characters in other RPGs would simply be mute cardboard standees.

How much it works will heavily be in the eye of the beholder, but it's definitely not mindless chatter and it was done for a reason.

Yeah and in my opinion they achieved that goal.
 
I'd like to get this, but since I've already bought and beaten the PSP version, I don't know if I want to repurchase it for $20, especially since it's a digital game. This wouldn't have been a concern if it were my first version I'd be buying. I'm torn between buying it the first day it comes out and waiting for a later sale on GOG. (that's where I'd most likely buy it from) Although I definitely do want to buy it, at any rate, to support XSEED in localizing the next Trails game.
 
I'd like to get this, but since I've already bought and beaten the PSP version, I don't know if I want to repurchase it for $20, especially since it's a digital game. This wouldn't have been a concern if it were my first version I'd be buying. I'm torn between buying it the first day it comes out and waiting for a later sale on GOG. (that's where I'd most likely buy it from)

Where do you intend to play SC when it's released? You can import your save into SC, so having a completed FC game on whatever platform you'll be playing SC on is a good idea. That said, waiting for a sale isn't such a bad idea if you don't intend to play it right away.
 
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