TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

All console games should have this choice. Even as a member of the PC Master Race, I sometimes choose higher settings in my games and aim for 30fps. Other times I dial it back to get a smooth 60. Depends on the game. I like to make the choice, not the developer.

Usually, I lower shadows a lot to boost frames. So if I ever get this game, I imagine I'll go 60fps. But maybe not...

Choice is good.

I may be totally off base here, but I would honestly prefer the developer spend time optimizing for one target rather than two.
 
Shadow of the Colossus was heavily criticized for its frame drops when it released on the PS2, even by mainstream reviewers.

It's a prime example of pushing a system "too far", as is The Last of Us or GTA V or Far Cry 3 or Crysis 3, or plenty others.

The problem with pushing the boundaries is that they usually can't even meet their target. Gears of War wasn't a steady 30, either. Cliff got shit for that, too. Ryse, too.

These are all fine examples of games that would have been better served with even a steady 30fps framerate. They should be the exception, not the standard.

Yeah the problem with SOTC on Ps2 wasn't that "it didn't meet the target of 30fps" or that it wasn't steady 30fps.

The problem was that during battles the game just didn't go higher than 20fps, and even then it had frequent drops to 15-16

I don't see what that has to do with the 30 vs 60 fps argument
 
All console games should have this choice. Even as a member of the PC Master Race, I sometimes choose higher settings in my games and aim for 30fps. Other times I dial it back to get a smooth 60. Depends on the game. I like to make the choice, not the developer.

Usually, I lower shadows a lot to boost frames. So if I ever get this game, I imagine I'll go 60fps. But maybe not...

Choice is good.

Sorry dude, but I laughed at this.

Pstt... see you on Steam. /salute

Yeah the problem with SOTC on Ps2 wasn't that "it didn't meet the target of 30fps" or that it wasn't steady 30fps.

The problem was that during battles the game just didn't go higher than 20fps, and even then it had frequent drops to 15-16

I don't see what that has to do with the 30 vs 60 fps argument

The framerate in SOTC was downright awful. Thank god for the PS3 version.

I wonder if we will get options also with Uncharted 4. This for me would be a great new trend!

After this drama?

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Well I guess at least theres a reason to lock at 30 now. Not one great enough to entice me to do it, 60fps>all, but at least its not a "make my game shittier" button anymore.
 

Nice, shit looks amazing as expected!

Alright all... rewind a little. (also why does this always happen when I'm not on a PC but on my phone?)

Improved shadows in 30 are added as part of the patch. As we were finishing up the day 1 patch we were looking at the game and released at 30 we had extra cycles we could do some further, unplanned, graphics enhancements - and that turned out to me shadows. Naughty Dog being Naughty Dog - we couldn't let idle rendering cycles stay that way! :)

Shadows at 60 are absolutely improved over the PS3 version and the game just looks and runs best at 60. The improved shadows at 30 are a nice bonus - but seriously, not reason enough to play at 30 unless you already needed or planned to lock it... well, it does help a little when you are in Photo Mode, but you can enable that at last minute.

Stick to 60 unless you have to or really do prefer 30. that's why 60 is the default!

That makes way too much sense for this thread. Thanks for clearing things up though.
 
Can't believe we're even still making this compromise FOR A GAME FROM LAST GEN. Let me repeat - this is NOT a current gen game that can't get 60fps AND have top end graphics. Now we can't even get a 60fps version of a LAST GEN game WITH all the trimmings? WTF. Sorry but we deserve better. Game just scream cash in and I expect better from ND. I also expect that they don't dance around this like the have been. Apparently 30 fps was JUST in there for the ones who were crazy and wanted 30fps. All of a sudden, right before release this hits. Great.

I'm just quoting this because I have a feeling it is going to become legend around here.

Just wow.
 
So 60fps has better everything over the original games including shadows. Dropping it down to 30fps gives even better shadows because they can.

Sounds good to me.

Reading some of the comments though, yeesh.
 
I'll never understand the "slow game=don't need 60fps" argument. Just panning the camera around at 60fps looks a zillion times better. Every single game benefits. Everything looks better at 60fps. Its certainly more immersive to me. Looks more lifelike.

lot of people, me included, adapt to framerates very quickly. Different people have different sensitivity levels to different things.

I can tell when a game is sub30, 30, 40+ or 60. And without a doubt, the higher the framerate, the better, but after playing for 5 minutes or so, I don't really notice the framerate unless it changes dramatically.

Even at 24fps, framerate wasn't really a problem for me in TLOU, the lack of AA was far more distracting to me. Generally, I'd take solid 30fps + great IQ over 60 and no AA/lower res.

I was thinking this over with Tekken Tag 2, which is 60fps, but has really horrible IQ with jaggies everywhere. The option to lock to 30 in exchage for some fucking AA would've been greatly appreciated by me.
 
I may be totally off base here, but I would honestly prefer the developer spend time optimizing for one target rather than two.

They didn't really optimize for two targets here. They just boosted one effect because they could brute force it easily with a 30fps lock without having to worry about it ever dropping below that. Arne said they just decided to do this in the past week. All of the work before going gold and even some after was to hit the 60fps target with improvements.
 
So 60fps has better everything over the original games including shadows. Dropping it down to 30fps gives even better shadows because they can.

Sounds good to me.

Reading some of the comments though, yeesh.
No, shut up! Join the baseless anger like this guy, who clearly didn't read anything on the matter!
Can't believe we're even still making this compromise FOR A GAME FROM LAST GEN. Let me repeat - this is NOT a current gen game that can't get 60fps AND have top end graphics. Now we can't even get a 60fps version of a LAST GEN game WITH all the trimmings? WTF. Sorry but we deserve better. Game just scream cash in and I expect better from ND. I also expect that they don't dance around this like the have been. Apparently 30 fps was JUST in there for the ones who were crazy and wanted 30fps. All of a sudden, right before release this hits. Great.
The reaching some people are doing with their "logic" is impressive.
 
Why would someone give up 60fps for shadows of all things? If you were already planning to play in 30fps because you prefer 30fps that's cool, but playing in 30fps just to have better shadows is the silliest thing I've heard all day.

60fps all the way! I love that Naughty Dog is embracing 60fps. Hopefully Uncharted Trilogy is next. :p
 
I don't really understand this comment. I'm a big fan of 60 FPS. What should I be feeling sorry about?

Just kidding. Nothing to be sorry about, it's just great that ND acknowledged the fact that not everyone prefer to have 60fps vs locked 30 fps + enhanced graphical effects and would ultimately give us the choice.
And now that the choice is given, choosing one option or the other might not be that easy. Maybe some die hard 60 fps fans will be "converted" to the visual candy side and vice versa.

At the end, all gamers win so props to ND for giving us options.
 
The only thing I'm concerned about is the 60fps being very stable. If it drops like Tomb Raider, I'll be very disappointed.
 
I honestly don't understand. Why would the PS4 need to sacrifice half the framerate to have the option of noticeably better shadows? This should be locked into the 60 FPS mode :l

I'm sure its already been responded to but ... if they do everything they can do with it at 60fps ... then they cut it to 30fps they can do more. If they cut it to 15fps they could do even more.

It's not this magical why can't they do this at 60fps ... whenever you cut frame rate there is ALWAYS more you can do since you cut frame rate.

It's like asking for a $1.00 in change. I can tell you I want 2 quarters and then as many dimes as you can give me. The most dimes I can get are 5 ... but if I remove the 2 quarters requirement you can give me 10 ... what a concept.
 
Man, I can't ever imaging purposely NOT choosing 60 fps.

I would take 60 fps over 30 fps in every single game ever. Even turn based games just for the smoother animation. I've seen some turn based RPGs just chug on FPS when doing attacks and that totally takes me out of the experience. 30 fps is okay in those, but I greatly prefer how much smoother 60 fps looks.

And in a third person shooter, even a slow paced one? No contest at all. The difference in how the camera feels is huge to me.

Give me a crisp, clean, blur free native 1080p 1:1 pixel mapped resolution with a good AA solution for clean lines, 8-16x AF, and 60 fps and turn down *anything* else you have to to achieve that and I'll be at my happiest. That all trumps any kind of shadows or reflections and everything else. That should be the baseline for a game and they should add or turn up what they can while they optimize.
 
Just kidding. Nothing to be sorry about, it's just great that ND acknowledged the fact that not everyone prefer to have 60fps vs locked 30 fps + enhanced graphical effects and would ultimately give us the choice.
And now that the choice is given, choosing one option or the other might not be that easy. Maybe some die hard 60 fps fans will be "converted" to the visual candy side and vice versa.

At the end, all gamers win so props to ND for giving us options.

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I really don't see myself switching because shadows are better. Maybe if I want to work with photo mode a bit. Rather have to game be more smooth like that gamersyde video, but everyone is entitled to their opinion!
 
I understand it now. That's why screenshots released by publishers usually look so good, because they run at 1 fps.

In fact they are. Take any AAA @1080p 60FPS, play the game on 4K with the same system, you are @2FPS, take a screenshot, downsample it and voilà.

That's exactly what happen with editors screenshot so yes, basically, you are right, editors screenshot looking good cause bad FPS.
 
That's actually pretty cool, since they have the extra resources when capped at 30fps. Reminds me of how child of light was rendered at a higher res than 1080p for the current gen version instead of just rendering it at 1080p and calling it a day.
 
The only thing I'm concerned about is the 60fps being very stable. If it drops like Tomb Raider, I'll be very disappointed.

Tomb Raider was a 30fps game, though. The framerate just happened to be unlocked and averaged way closer to 60.

The Last of Us: Remastered is a 60fps game.

http://www.videogamer.com/ps4/tomb_...rate-gate_anything_beyond_30fps_is_gravy.html
"Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."

HOW COULD YOU FORGET THE GRAVY ALREADY?!
 
I think it's fair to say that Naughty Dog are learning about what happens when you try to please all the people, all the time.

Neil Druckmann needs to understand that he can't let Neogaf influence his creative vision in such a substantial manner. Neogaf is the reason for this 30fps mode and Neogaf is the one that's turned it into a fiasco. This is a forum where some people spend 4 years discussing games which they ultimately never end up playing. Some men just can't be reasoned with, because some men aren't looking for anything logical, like 'choice'. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn without any framedrops.
 
I think it's fair to say that Naughty Dog are learning about what happens when you try to please all the people, all the time.

Neil Druckmann needs to understand that he can't let Neogaf influence his creative vision in such a substantial manner. Neogaf is the reason for this 30fps mode and Neogaf is the one that's turned it into a fiasco. This is a forum where some people spend 4 years discussing games which they ultimately never end up playing. Some men just can't be reasoned with, because some men aren't looking for anything logical, like 'choice'. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.

I don't think they just want to please us but surely they read. I think they're smarter about things than all of us here combined though so ND will always get the benefit of the doubt.
 
This should be an option for all console games. I wouldn't have such an aversion to playing them if I could drop the graphics and get 60fps.
 
That's actually pretty cool, since they have the extra resources when capped at 30fps.

Indeed. I like Naughty Dog's approach of not wasting any resource as soon as it becomes available (when they enabled a 30fps option). True wizards at heart.
 
I think it's fair to say that Naughty Dog are learning about what happens when you try to please all the people, all the time.

Neil Druckmann needs to understand that he can't let Neogaf influence his creative vision in such a substantial manner. Neogaf is the reason for this 30fps mode and Neogaf is the one that's turned it into a fiasco. This is a forum where some people spend 4 years discussing games which they ultimately never end up playing. Some men just can't be reasoned with, because some men aren't looking for anything logical, like 'choice'. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.
What does this have to do with any of this? Most of the people here are happy that ND is offering the choice and ND seems pretty eager to offer that choice as well. It's a win/win for everyone, no one is really upset here.
Even if this decision was really influenced by NeoGAF, that's okay. I'm sorry, but this doesn't hurt anyone's creative vision in any way. A good idea is a good idea, rather it came from inside ND, NeoGAF, or from a more casual player.

The gaming media wasn't calling out for a 30fps mode. Other developers weren't. Sony weren't. And the general public doesn't give a shit.

We did this. And now we're the ones who are faced with the gaming equivalent of Sophie's Choice.

I forgot about how NeoGAF invented 60 FPS, but no one from Naughty Dog could even fathom the idea until GAF infiltrated the intelligence banks of ND itself, where Evilore and co. brainwashed Druckmann to destroy his original creative vision to enable this 60 FPS of yore.
C'mon dude. Give Naughty Dog some credit.
 
I don't think they just want to please us but surely they read. I think they're smarter about things than all of us here combined though so ND will always get the benefit of the doubt.

The gaming media wasn't calling out for a 30fps mode. Other developers weren't. Sony weren't. And the general public doesn't give a shit.

We did this. And now we're the ones who are faced with the gaming equivalent of Sophie's Choice.
 
What I don't like is that the 60fps setting is apparently not stable. Because of that, it feels as if this is a fake choice. 60fps is just there for marketing, but the true, optimized experienced is found at 30fps.

I just feel games on sealed boxes should take advantage of the fact that they're on fixed hardware. It seems that "targeting 60fps" is going to become a buzz phrase on consoles to make a game sound impressive with a bigger number. But a lot of games will end up like Tomb Raider or Killzone Shadow Fall multiplayer - poorly optimized, effectively looking worse than if they'd either been capped at 30fps or locked at 60fps with some of the fancy effects toned down.
Tomb Raider Definitive Edition is on the right side of the spectra though and rarely drops below 50fps, I'm perfectly fine with an unlocked framerate in this case, TLOUR sounds like it's close to 60 fps too with the way ND is pushing for 60 fps. An unlocked framerate is really only a problem when it's hovering closer to 30 fps imo, as with pre-patch Killzone and Second Son, on PC you could often have games hovering around 100 fps and it still looks like something sent from heaven.
 
I knew they would fuck us some way. Never Trust Next Gen.

Can't believe we're even still making this compromise FOR A GAME FROM LAST GEN. Let me repeat - this is NOT a current gen game that can't get 60fps AND have top end graphics. Now we can't even get a 60fps version of a LAST GEN game WITH all the trimmings? WTF. Sorry but we deserve better. Game just scream cash in and I expect better from ND. I also expect that they don't dance around this like the have been. Apparently 30 fps was JUST in there for the ones who were crazy and wanted 30fps. All of a sudden, right before release this hits. Great.

This is what makes these threads legendary.

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I may be totally off base here, but I would honestly prefer the developer spend time optimizing for one target rather than two.

They probably didn't optimize much at all, they probably just noticed they could crank up shadows without affecting 30FPS and decided to leave it in. That's probably why it's the ONE thing different.
 
Can't believe we're even still making this compromise FOR A GAME FROM LAST GEN. Let me repeat - this is NOT a current gen game that can't get 60fps AND have top end graphics. Now we can't even get a 60fps version of a LAST GEN game WITH all the trimmings? WTF. Sorry but we deserve better. Game just scream cash in and I expect better from ND. I also expect that they don't dance around this like the have been. Apparently 30 fps was JUST in there for the ones who were crazy and wanted 30fps. All of a sudden, right before release this hits. Great.

This is the stupidest shit I've read all day. Just don't even post for a while
 
I think it's fair to say that Naughty Dog are learning about what happens when you try to please all the people, all the time.

Neil Druckmann needs to understand that he can't let Neogaf influence his creative vision in such a substantial manner. Neogaf is the reason for this 30fps mode and Neogaf is the one that's turned it into a fiasco. This is a forum where some people spend 4 years discussing games which they ultimately never end up playing. Some men just can't be reasoned with, because some men aren't looking for anything logical, like 'choice'. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.

Neogaf influenced them for the better then. And how is the 30 fps thing a fiasco? Is this a bad joke?
 
Skimmed through the first few pages of this thread. Surprised to see most understand that this is just common sense and nothing to complain about.
 
I prefer playing the game at 60 fps at the cost of pity graphical details. You can keep your shadows thank you very much.
 
It's a win/win for everyone, no one is really upset here.

In addition to the quotes already posted, also note:

I actually don't like the choice when its a tradeoff like this. 30fps being exactly like the 60fps makes sense as a preference, but 30fps w/ better visuals and 60fps with less is problematic because one of the things I love best about console gaming is that what you see is what you get. Outside of magazine bullshots, gameplay footage is gameplay footage and it'll be the same on your TV at home.

I don't want a lot of graphics options in consoles.

I'll play it half and half because I'll never be satisfied with either and I can never decide on shit like this. This is one of the reasons why I don't do PC gaming, I can't stop tweaking if you let me. at this point I'd just prefer they locked the damn thing to 60fps and be done with it.

Maybe it's just me, but I was expecting the default mode to deliver a proper, unflinching 60fps experience.

Well, shit.

Shadows are now more important than 60FPS I guess

Didn't ND devs in an interview recently say that playing the game at 30 now "feels broken" after working on the remaster? Wuh.

Why would ND never have mentioned something like this before?

Terrible idea, same with the 30 fps option. The thing l like about console games is that l don't have to mess around with settings like this.

Kind of disappointing , I'm not buying from a developer that's lied through their teeth. "We only included it for 30fps purists and added it because it was easy" I'm paraphrasing but that's the jist, no mention of shadow differences.
 
The gaming media wasn't calling out for a 30fps mode. Other developers weren't. Sony weren't. And the general public doesn't give a shit.

We did this. And now we're the ones who are faced with the gaming equivalent of Sophie's Choice.

I don't share your extravagant interpretation of the events. We'll be fine.
 
I prefer playing the game at 60 fps at the cost of pity graphical details. You can keep your shadows thank you very much.

I just want to know if I'd even be able to tell the difference while actively playing the game. Not that it would matter, since I would play at 60fps even if the graphics dropped to the ps3 version's level. Just curious is all.
 
I've just skimmed through the whole thread and omg I can't believe some of the things said in here. This is really the ultimate solution.
When games run at 30 fps people complain that they would rather have it running at 60fps even if that means graphical sacrifices.
When games run at 60 fps people complain that they would rather have it running at 30 fps with better graphics.
Now everybody should be happy.
 
In addition to the quotes already posted, also note:

I actually don't like the choice when its a tradeoff like this. 30fps being exactly like the 60fps makes sense as a preference, but 30fps w/ better visuals and 60fps with less is problematic because one of the things I love best about console gaming is that what you see is what you get. Outside of magazine bullshots, gameplay footage is gameplay footage and it'll be the same on your TV at home.
He can get the exact same quality of the supposed in-magazine screenshots by enabling the 30 FPS option, which is a guarantee (unless the game is downgraded by release). It's not exactly the same as a PC company releasing a bullshot of their game on ultra when the average consumer won't be able to run the game at those settings. ND is using the exact same hardware as we'll be playing on. They're not lying to you by displaying these theoretical higher fidelity 30 FPS screenshots as you can play it the same way. For those that don't care though, they just play the game at 60 FPS. Everyone wins.

I don't want a lot of graphics options in consoles.
It's not even a lot of options. You literally only have two options, and it's for the greater good (I know how cheesy that sounds but I don't really care). If you don't want to have to choose, then just leave it on default. The game will work just fine either way, it's not like tinkering with graphic settings on a PC.

I'll play it half and half because I'll never be satisfied with either and I can never decide on shit like this. This is one of the reasons why I don't do PC gaming, I can't stop tweaking if you let me. at this point I'd just prefer they locked the damn thing to 60fps and be done with it.
He can lock the damn thing at 60 FPS and be done with it.

Maybe it's just me, but I was expecting the default mode to deliver a proper, unflinching 60fps experience.
As stated, you really don't have to mess with any options if you don't want to. It works straight out of the box either way. No tinkering required.

Kind of disappointing , I'm not buying from a developer that's lied through their teeth. "We only included it for 30fps purists and added it because it was easy" I'm paraphrasing but that's the jist, no mention of shadow differences.
This is kind of a different issue, as the fundamental issue this guy seems to have has nothing to do with the actual solution, rather with how ND handled this if this whole thing is even true. While I'm not a big fan of how ND handled this either, I really don't care. If you really decided not to buy the game because of this, then that's your deal.

"I don't like options so everyone else shouldn't have options either". I just can't understand this mindset. Both options are stable and tinkering isn't required. It's better than shipping with a locked 30 with shadows on and giving us no choice.
 
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