I do not have time to go through 17 pages of madness, but has anyone else mentioned the fact that perhaps the 60 FPS option includes shadows that are very similar if not the same to the original vision and intent and 30 FPS does in fact look even better than they normally would?
Or is everyone assuming the 30 FPS shadows were the original way the shadows were always meant to be seen and 60 FPS detracts from them?
Sure, it can very well be the latter, but it also could be the former.
Here you go.
Let the record note that I spent all week in Europe saying exactly "shadow maps are 2x better over PS3"
I don't think anybody mentioned that in their articles.
Alright all... rewind a little. (also why does this always happen when I'm not on a PC but on my phone?)
Improved shadows in 30 are added as part of the patch. As we were finishing up the day 1 patch we were looking at the game and released at 30 we had extra cycles we could do some further, unplanned, graphics enhancements - and that turned out to me shadows. Naughty Dog being Naughty Dog - we couldn't let idle rendering cycles stay that way!![]()
Shadows at 60 are absolutely improved over the PS3 version and the game just looks and runs best at 60. The improved shadows at 30 are a nice bonus - but seriously, not reason enough to play at 30 unless you already needed or planned to lock it... well, it does help a little when you are in Photo Mode, but you can enable that at last minute.
Stick to 60 unless you have to or really do prefer 30. that's why 60 is the default!