TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.
 
What's with all there "here we go" comments? Lower frame rate frees up resources for graphics. No shit.

Plus this moves towards giving people these options people have always talked about. 30fps with better graphics or 60fps. Options are good guys!
 
This is probably the type of shadows that will have higher resolution:
tUQwohj.jpg

Taken from the official photo mode tutorial. The resolution of the leaf shadows are quite bad, especially for a last-gen game.
That looks terrible. Oh well, good thing the game is only $25.
 
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.

Don't take it to that place. We all know there are small (but vocal) subsets of people on GAF who seem to thrive on shitting on anything related to their less preferred system of choice. It's not something exclusive to Playstation or Xbox or Nintendo or PC, and comments like yours only serve to engender further console war shitposting.
 
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.

I can tell the difference immediately, even when almost nothing is happening on screen lol. The moment anything moves, it's pretty clear. I'm glad the option is in though. Not sure why anyone would complain about that, especially since it seems they worked to push it up to 60fps in the first place.
 
#2- It's not even a lot of options. You literally only have two options, and it's for the greater good (I know how cheesy that sounds but I don't really care). If you don't want to have to choose, then just leave it on default. The game will work just fine either way, it's not like tinkering with graphic settings on a PC.

Whilst scrolling through the thread, one thing that I noted was that lots of people wished that the extra processing power had been utilized for improved AA rather than 'wasted' on better shadows - particularly when the shadows look perfectly fine in the 60fps mode.

So it's not too unlikely that Uncharted 4 could have an option to play the game either at locked 60fps in 'barebones mode', or at locked 30fps with a choice of either better shadows, or better AA, or v-sync, or increased particle effects (or any of those other multitude of options which PC gamers have). Maybe even have an option to play at an 'unlocked 30fps' (ie running at 20-25fps in scenes involving lots of characters or draw distances) with everything turned on - which, lets not forget, lots of PC games are more than happy to do.

It just seems kind of odd - PS4s are all identical, so you would expect that every possible technical improvement to the game (be it better AA, resolution, shadows, FPS, or whatever) would be weighted against each other, taking into account the processing overheads, and a creative decision made as to what's the most important at delivering a pleasing end product. Leaving this decision to the gamer is pretty much unheard of in console gaming history. In theory, giving the choice to gamers sounds like the best option, but I would prefer the creative director to make the judgement and stand by it.

This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.
 
The remaster for TLoU is a great opportunity for people to see both fps standards in practice, side by side. It was a very smart decision on their part and overly beneficial for public perception and discussion.
 
It is always great to have choice. Problem is ND really should have made it clear there would be a trade off.

Definitely 60 fps for me, no amount of higher quality shadows can compete.
 
I find the way this was phrased a little worrying.
Both articles state "at 30fps, the game never dips below that".
Means 60fps mode is not locked ?
 
Uhm, I'm more than OK with this. I would love to have more games giving us the option of playing at 60fps with less graphical effects and 30fps with more bells and whistles. Of course I know this would be hard to optmize, but the option in TLOU is there and it's more than fine by me.
 
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.

Probably joking but on the other hand plenty of people would feel like this. I was one of them.

Then I played Dark Souls at 60fps and it felt like a new, much better game.

In this case? I'm not sure which way I would go. It would depend on how 60 the 60 fps is and how much better the shadows are.

But having the option is awesome.
 
This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.

This actually isn't the case. In GT5 if you selected 1080p the game would have 2xMSAA while 720p had 4xMSAA.
 
Let me pick this apart one by one for you.
This is the first time a console game has done this
Final Fantasy XIV, InFAMOUS and KZ:SF are all PS4 games that include graphics options in some way. Other games like Bioshock gave you the option to either lock or unlock the framerate. It's been done before.

I'm just not convinced its the right direction for the industry if we really want to be considered in lofty-terms as an 'artform'.
Jesus dude. TLoU on PS3 ran at 30 FPS with none of these damn effects and is considered as art because of its story. Locking framerates or slightly changing shadows aren't artistic decisions. Those that consider TLoU art would consider it art on any platform that runs it competently. No one in their right mind wouldn't consider the original TLoU art and then consider a souped up version of the same game as art. It doesn't matter.

It just seems kind of odd - PS4s are all identical, so you would expect that every possible technical improvement to the game (be it better AA, resolution, shadows, FPS, or whatever) would be weighted against each other, taking into account the processing overheads, and a creative decision made as to what's the most important at delivering a pleasing end product. Leaving this decision to the gamer is...an odd direction for the industry. In theory, leaving the choice to gamers sounds good, but I would prefer the creative director to make that judgement and stand by it.
Maybe this would be relevant if there was a PC like graphics menu to sort through and choose from, but that's not the case. TLoU:R isn't letting the players choose individual options for AA, resolution, shadows, FPS, or whatever. TLoU:R contains two options, both of which are tested to work as advertised by Naughty Dog, hence why you get the option for either 60 FPS, or 30 FPS+improved shadows, and not 60 FPS+shadows. Both of these are tested presets, just as how the game was tested at 30 FPS in the original TLoU. Both work as advertised straight out of the box. It utilizes the standard PS4 hardware either way. The very reason why others aren't getting choices for other effects such as AA is because both of these options are still very "console" options.

So it's not too unlikely that Uncharted 4 could have an option to play the game either at locked 60fps in 'barebones mode', or at locked 30fps with a choice of either better shadows, or better AA, or v-sync, or increased particle effects (or any of those other multitude of options which PC gamers have). Maybe even have an option to play at an 'unlocked 30fps' (ie running at 20-25fps in scenes involving lots of characters or draw distances) with everything turned on - which, lets not forget, lots of PC games are more than happy to do.
While assuming that ND is going to put a multitude of graphical options in their next game while only putting in two set and pretested options in their last game is a huge gap in logic, I'll play your little game and assume you're right. It's logical to think that, as ND is doing now, they're not going to let the player put on any combination of options that would crash the game/tank its framerate. ND is still assuring quality no matter what options are selected, as they are with TLoU:R, so there's really nothing wrong. Giving the player more options is perfectly fine. It's not changing the game's story, and the game is fine for everyone. For those that enjoy the game being as much of a looker as possible, they can play that game with a 30ish FPS, which, a lot of people thought was okay during the PS3 generation. However, for those that prefer a solid, smooth gameplay experience, they can notch down the graphics a bit and play at 60 FPS. No one loses here.

Look man. I understand that you're trying to be a contrarian, but the fact is, when both options are optimized for the current console it's on then there's nothing wrong with getting options. Everyone wins.

This is what I've always wanted — the option for either 30fps or 60fps in console games.

30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.

Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.

Perfect.

The highlighted text/ this post in general showcased how this is still very "console" in nature, and is therefore very different from PC options. There's no tinkering required. If flipping a switch in a menu is really too much of a hassle for you, then leave it be, ignore it, and be on your merry way, because the game will work just fine for you out of the box. So don't complain about those that would prefer having options when it's not in your way. I bet the majority of TLoU:R players won't even mess with the default settings and some might not even know that it's there and they would be fine.
 
This is what I've always wanted — the option for either 30fps or 60fps in console games.

30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.

Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.

Perfect.

This needs quoting every page.

I'm going to stick with 60 for gameplay, if shadows are noticeably better at 30 I'll use that for photos. On PC, the one thing I always drop first to scrounge frames is shadows, so I'm very happy with these options.

I like this option, will definitely be checking both methods. I might be alone when I say it, but I personally didn't have any problems with the way the game performed on PS3. So I have absolutely no qualms about keeping the game locked at 30, it will be nice to have it at 60 too though.

I was 12/13 at the beginning of the ZX Spectrum era, so I'm very frame-drop tolerant having lived through that and the N64 years. I also have a soft-spot for drops when shit goes off Bangai-o/Treasure style and you get 1fps because the board processor is dying a little inside to bring you the glory.
 
This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.
DICE did this on Motorhead on PS1, a 30/60 switch in the options menu, and it was glorious and very very appreciated at least from my point of view. I applaud ND to do the same thing, hopefully it catches on and more games use this in the future.
 
Except for the 2004 argument of "struggling" and "tweaking" just to get a game to run at a good framerate.

Well he's right, PC options are overwhelming (and they're still ini. tweaks even if you make them with a controller and icons) for me, and where possible I let Geforce Experience do the work, or I just set to mid/high/whatever and drop shadow quality.
 
Well he's right, PC options are overwhelming (and they're still ini. tweaks even if you make them with a controller and icons) for me, and where possible I let Geforce Experience do the work, or I just set to mid/high/whatever and drop shadow quality.

Maybe you find dealing with them individually overwhelming, but there's no "struggle" when, like you said, you can let a program do it for you or you can pick between 4-5 presets.

There's no need to exaggerate about it.
 
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.


I expect exactly the same in the master chief collection thread in a few months. I don't think it's any different for any other crowd.
 
Don't take it to that place. We all know there are small (but vocal) subsets of people on GAF who seem to thrive on shitting on anything related to their less preferred system of choice. It's not something exclusive to Playstation or Xbox or Nintendo or PC, and comments like yours only serve to engender further console war shitposting.

He's not wrong though. This is a great decision by the devs to allow choice. It should be standardized going forward.
 
Pretty much a taste of what you can do on PC. You want more framerate? You can go with less effects. More effects? Less framerate.
 
He's not wrong though. This is a great decision by the devs to allow choice. It should be standardized going forward.

I didn't disagree with the first part of his post, I think this is a great choice by ND too. I was just saying how trying to attribute the negative posts in this thread to some anti-Sony subset of GAF only moves the topic as a whole towards yet another console war thread.
 
Well, everyone in the OT already canceled their preorders so I don't see the big deal.



Never Trust People Who Capitalize Every Word In A Sentence

Hahaha, this is so petty.


Ot: Have they mentioned anywhere about how much of the game needs to be downloaded to start playing?
 
I'm completely OK with this.. The game is going to be amazing, and I'm sure it'll be a great learning experience for ND.
 
So I pre-ordered this on PSN the other day. Apparently only owning a 360 has played to my benefit. My first playthrough of TLoU is on a PS4, and judging from all the bad impressions the 30 fps PS3 version received, I think I'll be able to stomach it at the 30 fps cap with some pretty shadows.

Edit:
I'm pumped, not funny
 
I find it sort of funny that console gamers are arguing for adding graphics options to games, while as a PC gamer I think the one major benefit of consoles is that as a player you don't have to do any tweaks. The worst part of PC gaming for me is the internal struggle between optimizing performance and quality when you can't max something out. I like that on consoles you don't have to make those choices.
 
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