Lion Heart
Banned
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.
That looks terrible. Oh well, good thing the game is only $25.This is probably the type of shadows that will have higher resolution:
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Taken from the official photo mode tutorial. The resolution of the leaf shadows are quite bad, especially for a last-gen game.
Please tell me you're joking...30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
#2- It's not even a lot of options. You literally only have two options, and it's for the greater good (I know how cheesy that sounds but I don't really care). If you don't want to have to choose, then just leave it on default. The game will work just fine either way, it's not like tinkering with graphic settings on a PC.
That looks terrible. Oh well, good thing the game is only $25.
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
Please tell me you're joking...
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
Grimløck;122710507 said:shame
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.
Final Fantasy XIV, InFAMOUS and KZ:SF are all PS4 games that include graphics options in some way. Other games like Bioshock gave you the option to either lock or unlock the framerate. It's been done before.This is the first time a console game has done this
Jesus dude. TLoU on PS3 ran at 30 FPS with none of these damn effects and is considered as art because of its story. Locking framerates or slightly changing shadows aren't artistic decisions. Those that consider TLoU art would consider it art on any platform that runs it competently. No one in their right mind wouldn't consider the original TLoU art and then consider a souped up version of the same game as art. It doesn't matter.I'm just not convinced its the right direction for the industry if we really want to be considered in lofty-terms as an 'artform'.
Maybe this would be relevant if there was a PC like graphics menu to sort through and choose from, but that's not the case. TLoU:R isn't letting the players choose individual options for AA, resolution, shadows, FPS, or whatever. TLoU:R contains two options, both of which are tested to work as advertised by Naughty Dog, hence why you get the option for either 60 FPS, or 30 FPS+improved shadows, and not 60 FPS+shadows. Both of these are tested presets, just as how the game was tested at 30 FPS in the original TLoU. Both work as advertised straight out of the box. It utilizes the standard PS4 hardware either way. The very reason why others aren't getting choices for other effects such as AA is because both of these options are still very "console" options.It just seems kind of odd - PS4s are all identical, so you would expect that every possible technical improvement to the game (be it better AA, resolution, shadows, FPS, or whatever) would be weighted against each other, taking into account the processing overheads, and a creative decision made as to what's the most important at delivering a pleasing end product. Leaving this decision to the gamer is...an odd direction for the industry. In theory, leaving the choice to gamers sounds good, but I would prefer the creative director to make that judgement and stand by it.
While assuming that ND is going to put a multitude of graphical options in their next game while only putting in two set and pretested options in their last game is a huge gap in logic, I'll play your little game and assume you're right. It's logical to think that, as ND is doing now, they're not going to let the player put on any combination of options that would crash the game/tank its framerate. ND is still assuring quality no matter what options are selected, as they are with TLoU:R, so there's really nothing wrong. Giving the player more options is perfectly fine. It's not changing the game's story, and the game is fine for everyone. For those that enjoy the game being as much of a looker as possible, they can play that game with a 30ish FPS, which, a lot of people thought was okay during the PS3 generation. However, for those that prefer a solid, smooth gameplay experience, they can notch down the graphics a bit and play at 60 FPS. No one loses here.So it's not too unlikely that Uncharted 4 could have an option to play the game either at locked 60fps in 'barebones mode', or at locked 30fps with a choice of either better shadows, or better AA, or v-sync, or increased particle effects (or any of those other multitude of options which PC gamers have). Maybe even have an option to play at an 'unlocked 30fps' (ie running at 20-25fps in scenes involving lots of characters or draw distances) with everything turned on - which, lets not forget, lots of PC games are more than happy to do.
This is what I've always wanted — the option for either 30fps or 60fps in console games.
30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.
Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.
Perfect.
This is what I've always wanted — the option for either 30fps or 60fps in console games.
30fps obviously has increased visual fidelity, while 60fps is still optimized with (hopefully) no dips.
Everybody wins, and we don't have to struggle with a bunch of PC settings and .INI tweaks to get the performance we want. One toggle, 30fps or 60fps. The devs already did all the work for us.
Perfect.
I like this option, will definitely be checking both methods. I might be alone when I say it, but I personally didn't have any problems with the way the game performed on PS3. So I have absolutely no qualms about keeping the game locked at 30, it will be nice to have it at 60 too though.
DICE did this on Motorhead on PS1, a 30/60 switch in the options menu, and it was glorious and very very appreciated at least from my point of view. I applaud ND to do the same thing, hopefully it catches on and more games use this in the future.This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.
Gran Turismo is 60fps is it not? NFS is 30fpsas opposed to slow moving racing games?
This needs quoting every page.
Except for the 2004 argument of "struggling" and "tweaking" just to get a game to run at a good framerate.
Well he's right, PC options are overwhelming (and they're still ini. tweaks even if you make them with a controller and icons) for me, and where possible I let Geforce Experience do the work, or I just set to mid/high/whatever and drop shadow quality.
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.
Gran Turismo is 60fps is it not? NFS is 30fps
I think NFS is faster paced,no?
Don't take it to that place. We all know there are small (but vocal) subsets of people on GAF who seem to thrive on shitting on anything related to their less preferred system of choice. It's not something exclusive to Playstation or Xbox or Nintendo or PC, and comments like yours only serve to engender further console war shitposting.
So people seriously would rather play this game with improved shadows than with double the frame-rate...
I.. just... wow....
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He's not wrong though. This is a great decision by the devs to allow choice. It should be standardized going forward.
I knew they would fuck us some way. Never Trust Next Gen.
Well, everyone in the OT already canceled their preorders so I don't see the big deal.
Never Trust People Who Capitalize Every Word In A Sentence
30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
Presumably 60 fps mode shadows from the photo mode video:
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I expect exactly the same in the master chief collection thread in a few months. I don't think it's any different for any other crowd.
There's absolutely nothing negative about this, some people are such try hards. Oh no a PS exclusive! Lets go to town boys!! I swear thats the mentality of many of you.
Presumably 60 fps mode shadows from the photo mode video: