TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.
And I thought this myth was dead already.

I..I really hope you are joking. In case you aren't http://30vs60.com/
The website keeps telling me that It can't work on mobile devices since they display 30fps max?
My I pad can most definitely display 60 FPS, as It worked before on other sources.
 
craveonline said:
Although the embargo lifts in a few days—and our review will be up at that time—, I’m going to take this opportunity to tell you that this is single-handedly the best looking console game I’ve ever played, with or without the 30 FPS lock enabled. You are in for a treat.
Taking a sit on a chair with a cup of red wine waiting for the game to release. Smiling.
 
Taking a sit on a chair with a cup of red wine waiting for the game to release. Smiling.

The game was fun to play and looked good on the ps3......I personally could not give a shit about framerate as I honestly don't notice the difference. ....it's only if you are looking for it that you will notice it and even still it has no bearing on how the game plays as its not a twitch shooter or a racing game

People get so hung up on this subject and are really missing an opportunity to play one of the best games on the ps3 again and finally crack the egg on the multiplayer which I missed out on the first time around
 
Now I'm torn between which mode to choose, but for me the visuals always overcome performance. When I used to play on PC, I rather played with high settings, more AA/AF, and lower framerate than vice versa. I'm going to try both modes though.
 
Cinematic story focused SP games are where I absolutely want devs to push graphics to their limits. When people show the UC teaser and say 'look at how amazing 60fps can look all hail naughty gods" the only thing I can think is how amazing it would look if they had twice as long to draw each frame.

Sure, if you stand still or move slow.
During faster gameplay parts though, you simply can't see all that extra detail with 30fps.

This why I don't understand the 30fps + better visuals argument, half the time you won't get to appreciate those extra visuals because you don't have enough frames to make out the details. And as many devs lather on the motion blur to help smooth it out, it makes it even worse some times.

At 60, you see every little particle effect quizzing by with clarity. Think Metal Gear Rising, when Raiden clashes with an enemy and sparks fly. At 60 you see all the detail, at lower frames you don't get that clarity.

People don't see to give enough credit to how much 60fps improves visuals as well as gameplay, imo.
 
The game was fun to play and looked good on the ps3......I personally could not give a shit about framerate as I honestly don't notice the difference. ....it's only if you are looking for it that you will notice it and even still it has no bearing on how the game plays as its not a twitch shooter or a racing game

People get so hung up on this subject and are really missing an opportunity to play one of the best games on the ps3 again and finally crack the egg on the multiplayer which I missed out on the first time around

You can say that you don't care about framerate, but to say you don't notice it is untrue. Even without looking for it, anyone can tell.
 
On most parts it looks fantastic and is for me worth the price. It's like buying my favorites movies again on bluray.

But I like that they are using the rest of the power in 30 fps for further optimisation.

14767314363_e021ca73db_b.jpg


The shadows are still not perfect and low res...

14745101444_ef68acbd70_b.jpg


https://www.youtube.com/watch?v=hNZesQXSyxo#t=1448

Also the aliasing is in some parts still quite rough and stands out in movement.
If they would also work on a better AA solution for the 30 fps mode, I would definitely go for this over 60 fps!
 
Well obviously they didn't optimize it for 30fps.

I like that they added 'options', but to me, it feels like including 30fps without any significant benefits just lends credence to the notion that 30fps isn't objectively inferior to 60fps and the whole 'cinematic gaming' bullshit. If it weren't for Uncharted 4, I'd argue that Naughty Dog were 'lending credence' on purpose so they can go back to doing 30fps games without complaint, but since that's not the case, this just seems weird to me.

So many people in the Destiny thread are complaining that Bungie isn't taking full advantage of the PS4 hardware and I could definitely argue that anybody who chooses 30fps in TLOU is going to play a game that isn't taking full advantage of the hardware, either.

I suppose its possible that the game is 60fps in the same way that Tomb Raider is 60fps - which is to say - more like 50fps on average. Which would make this more explainable.

Why does everything need to be a conspiracy? If ND wanted you to go back to 30fps, they wouldn't have made it 69 in the first place, and then tweets constantly about how amazing 60fps is. All they've done is use some of he spare capacity at 30fps to improve the shadows.

I don't know why this appears to be some kind of insult to pro-60fps gamers. Some of you aren't coming across well at all. If you like 60fps, great. But you shouldn't feel the need to convert everyone else to your cause. It sounds like you wanted both modes to be identical so you can more easily preach the benefits of 60fps, but now there is a small improvement at 30, all those heathens won't hear your sage words and will fall back into the purgatory of cinematic motion.

You like 60fps. They have a 60fps mode. Enjoy. Leave those that are interested in 30fps or better graphics to their own devices.

As for whether this means the 60fps mode is suddenly flakey as hell - well comments don't seem to back that up. They have been using 'targeting' because they don't want to say locked and get picked apart for a few drops here and there. Yes, some games like tomb raider may have people worried, but early impressions are promising.
 
This doesn't seem like a negative thing at all.

To be honest, it's the kind of thing I would do with a PC game. If I end up locking a PC game to 30 fps I crank up extra details that would otherwise prevent the game from maintaining 60 fps.

Crysis 3 at its highest settings can't maintain 60 fps on my system but locking to 30 fps allows me to use the highest detail settings at 1440p with increased AA quality. I've often gone back and forth between them depending on my mood.
 
Shame about the low res shadows on 60fps. I thought for sure that these were the kinds of things that would easily get ironed moving to ps4. Still propably going 60fps.
 
Cinematic story focused SP games are where I absolutely want devs to push graphics to their limits. When people show the UC teaser and say 'look at how amazing 60fps can look all hail naughty gods" the only thing I can think is how amazing it would look if they had twice as long to draw each frame.

Personally I agree. For something like uncharted 4, I'd like them to develop and push things for 30fps, but then if possible offer a 60fps mode by dialling down/removing some details and effects. To me that would be better serving the market. By targeting 60fps you start out from a lower baseline for graphics and then any effects you add back for 30 are just tweaks really.

Also for Multiplatform, PC gamers should prefer console games to target 30fps, as it means a higher graphical baseline which they can then exercise their GPU muscle on to improve framerate and resolution. If you have a bunch of 1080p/60 games ported from console to PC, you are going to be wasting a lot of the potential of new GPUs
 
Well, finally. I hope at this point more developers spend some time on this type of visual/performance optimisation option.

We don't need intricated multiple options like on pc, a simple 30/60fps toggle like ND put here, with the best possible picture quality at both the framerates is truly a great achievement.

TLOU Remaster deserves to be bought just for support this.
 
It just seems kind of odd - PS4s are all identical, so you would expect that every possible technical improvement to the game (be it better AA, resolution, shadows, FPS, or whatever) would be weighted against each other, taking into account the processing overheads, and a creative decision made as to what's the most important at delivering a pleasing end product. Leaving this decision to the gamer is pretty much unheard of in console gaming history. In theory, giving the choice to gamers sounds like the best option, but I would prefer the creative director to make the judgement and stand by it.

This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.

If project Morpheus takes off, Sony will want more games to be 60fps to support that. So we might have more games with dual FPS options - a 30fps game would need to reduce detail to support 60fps on Morpheus so why not let TV players access that mode too if they want 60fps?
 
Saw something like this coming as soon as the 30fps option was revealed.

There wouldn't be a 30fps option if it didn't have benefits.
 
This is the first time a console game has done this, and I'm just not convinced its the right direction for the industry - particularly if we really want to be considered in lofty-terms as an 'artform'.

PC games aren't art because graphical options. Okay.

I love the escalating crazy in threads like this.
 
What exactly is happening in the first pages here?
OMG! THIS GONNA BE GUD? HERE IT COMES! SAW IT COMING?

What?
If you lock it to 30fps, they use the "saved" extra power to "up" some effects.
Which is nice.

Saw something like this coming as soon as the 30fps option was revealed.
There wouldn't be a 30fps option if it didn't have benefits.
They gave you an 30fps option, so that you can play it with the same framerate as the PS3 version. And with the extra juice left, they have improved some effects.
What exactly is your issue here?

This doesn't seem like a negative thing at all.

To be honest, it's the kind of thing I would do with a PC game. If I end up locking a PC game to 30 fps I crank up extra details that would otherwise prevent the game from maintaining 60 fps.
Exactly
Yeah.... Sounds like there's a tiny bit of hyperbole going on.
Tiny bit? ;D
 
Some people are asking how come the PS4 can't do "better shadows at 60". Can't be sure if they are trolling or not.

How can it be a surprise that you can add more detail at 30fps compared to 60fps? If you don't lock it down, the PS4 could draw an entire new frame in that extra 16 ms that it would wait when 30fps locked.

Now, ND being the good guys they are, at least gave the console to do something inside of that extra 16ms. But an entire new frame (60fps) instead of a more detailed frame is nothing to scoff at.

Oh, and 60fps IS better graphics. It's a temporal increase in fidelity.
 
On most parts it looks fantastic and is for me worth the price. It's like buying my favorites movies again on bluray.

But I like that they are using the rest of the power in 30 fps for further optimisation.

14767314363_e021ca73db_b.jpg

I take back what I said about this beign a good thing

those are some xbox 360 levels of awful shadows
 
On most parts it looks fantastic and is for me worth the price. It's like buying my favorites movies again on bluray.

But I like that they are using the rest of the power in 30 fps for further optimisation.

14767314363_e021ca73db_b.jpg


The shadows are still not perfect and low res...

14745101444_ef68acbd70_b.jpg


https://www.youtube.com/watch?v=hNZesQXSyxo#t=1448

Also the aliasing is in some parts still quite rough and stands out in movement.
If they would also work on a better AA solution for the 30 fps mode, I would definitely go for this over 60 fps!
This is video it's a fake however. There is the select button in the screen when Joel find some object.
 
This post makes no sense just because it's a last gen game that don't mean everything is going to be max out at 60fps .
30fps give you more power so they use it .

Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.
 
Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.
Why don't you just stick your TLOU PS3 disc into your PC and play it in 4K?
 
Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.

I can't tell if this this post is real or not
 
Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.

The game pushes more than 2.25 times the pixels at 2x the framerate (effectively, more than quadruple) plus, with improved textures and shadows. This was a game that was built on an entirely different architecture.

As for the new uncharted, I too have my doubts but they are going to use PS4 native tricks that time (GPGPU, unified mem)
 
Man, I can't ever imaging purposely NOT choosing 60 fps.

I would take 60 fps over 30 fps in every single game ever. Even turn based games just for the smoother animation. I've seen some turn based RPGs just chug on FPS when doing attacks and that totally takes me out of the experience. 30 fps is okay in those, but I greatly prefer how much smoother 60 fps looks.

And in a third person shooter, even a slow paced one? No contest at all. The difference in how the camera feels is huge to me.

Give me a crisp, clean, blur free native 1080p 1:1 pixel mapped resolution with a good AA solution for clean lines, 8-16x AF, and 60 fps and turn down *anything* else you have to to achieve that and I'll be at my happiest. That all trumps any kind of shadows or reflections and everything else. That should be the baseline for a game and they should add or turn up what they can while they optimize.
It's really ironic.

There has been the loud resolution doesn't matter, 30fps is fine, and graphics don't matter crowd the past year.

But when they learn 60fps naturally has to sacrifice things like shadows on certain hardware, they're pissed about... not having improved graphics through 30fps optimization?
Really?
 
Scoot McNairy said:
This is the first time a console game has done this
It's been 14 years since a console game has first done this (at least that I am aware of - there could have been others before) - and it was done in your worst-case scenario fashion (the choice was literally between 20-25fps vs 30fps for increase in some graphical-details). It remained isolated to small instances like that for all this time, so not something I'd get worked up about based on historical precedent.

That said, I don't think it's a good direction either - as the defining element of console games is NOT to shift responsibility for game-performance/quality onto consumer(as opposed to other "platforms"), and it's always an open question if this could suddenly catch-on.
 
yeah it looks like the ps3 version upscaled to 1080p....the rajman video i mean
I don't know. People tell me I was wrong because it's the touchpad what I see. But there are things not impress by much in this video. Or I'm expected too much from a remastered.
 
I don't know. People tell me I was wrong because it's the touchpad what I see. But there are things not impress by much in this video. Or I'm expected too much from a remastered.
There's very nice 1080p/60fps video of the game on Gamersyde, if you just want to see the game, watch that, YT is trash.
 
I don't know. People tell me I was wrong because it's the touchpad what I see. But there are things not impress by much in this video. Or I'm expected too much from a remastered.

You should't be making judgements from crappy YT videos. There is 1080p 60fps footage on Gamersyde.

30 fps for me. Especially since you cannot tell the difference unless your playing a fast moving racing game.

Lmao, this is like the framerate equivalent of saying "you can't see the difference between 720p and 1080p unless your TV is above 50 inches and you're sitting 3 feet away from it".
 
Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.

The game was built on a completely different architecture and it's not just a case of going in to your code and changing the PS3 buttons to PS4, setting it to run in 1080p at 60fps. The game was never designed to run on PS4, it was designed to run on PS3.
 
You should't be making judgements from crappy YT videos. There is 1080p 60fps footage on Gamersyde.



Lmao, this is like the framerate equivalent of saying "you can't see the difference between 720p and 1080p unless your TV is above 50 inches and you're sitting 3 feet away from it".

I can't find any video about this in GAmersyde.
 
Really? Tell me you're not serious. Just b/c it's a last gen game DOES mean it should be 60fps with the best graphics. The fact it doesn't means rush job. If ND is trying to get 1080p 60fps with THE NEW UNCHARTEFD how in the hell can they not get PS3 game not to run. Sorry but your response allows ND to get away with this nonsense.

Because UC4 is going to be made from the ground up for PS4 while TLOU is still a port from a different architecture .
This is a remaster not a remake , ND is not going to go back and use a whole bunch of tech that was not in the engine at the time or new assets .
The game was made with PS3 in mind , a port to a more powerful system can help certain things but not going to change all the underline tech in the game.
 
Top Bottom