Positive female roles in the video game industry

jgwhiteus

Member
I know there are mixed opinions on their stories, but the Xeno-series starting from Xenogears have always made me geek out with their plots and the... ambition of their worlds and scenarios, so there should be a mention of Soraya Saga as well (I also didn't know she designed Sabin and Edgar from FFVI when she was at Squaresoft). I think she may have some involvement in X for the Wii U, though that's not really clear.
 
I notice Zoe Quinn isn't on that list. Is there any particular reason, or am I missing something?

Why do you feel that she deserves to be on a list highlighting "women who have directly contributed towards some core aspect of video game development, be it technically or artistically"?
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Kiki Wolfkill is already cooler than 90% of males due to her name alone.

Yoko Shimomura and Michiru Yamane are two of my favorite people in the industry.

Jade Raymond post on the first page is the antithesis to this thread.
 

ArtHands

Thinks buying more servers can fix a bad patch
Out of curiosity, what does she actually do?

'Producer' is not very descriptive.

The producer is in charge of the overall non-technical aspect game project. A producer is responsible for the budget, hiring of staffs, manpower morale, deadline, participate in meeting and other miscellaneous stuffs.

A director is responsible for the overall technical aspect of the project, who communicate with all the team lead to make sure the works of everyone fits together etc.

Their roles may overlap in some ways too. Its common in this industry for people to hold more than one role in the team.
 

stupei

Member
The producer is in charge of the overall non-technical aspect game project. A producer is responsible for the budget, hiring of staffs, manpower morale, deadline, participate in meeting and other miscellaneous stuffs.

A director is responsible for the overall technical aspect of the project, who communicate with all the team lead to make sure the works of everyone fits together etc.

Their roles may overlap in some ways too. Its common in this industry for people to hold more than one role in the team.

Producers in game development are responsible for the overall vision of the game. "But isn't that the lead game designer's job?" No, it's not--or at least, with a lot of rockstar personalities, lead designer and executive producer roles go hand-in-hand. Depending on whether there's a production/development management split, they may also be responsible for team health as well. Producers are the yes or the no, the gatekeepers of development. They are the ones who end up saying "no, we can't afford female player models in ACU given our budget", but they're also the ones who say "give me a small team and I'll deliver multiplayer in ME3." They're one of the most important leadership roles in development.

Thanks for the answers! Helpful and interesting.
 

lexi

Banned
Fantastic game, KQ6. And yet, I don't think it was ahead of its time. It was right about where it should have been. Had it been released a few years later, it might have been lost in the shuffle with the more cartoony sprite adventures and - God help us - FMV and early 3D. Still, I'd argue it was one of the best adventure games of all time.

It was released in 1992, had full voice acting, multiple paths and multiple endings, in my book it was definitely super ambitious and pulled most of it off really well. (The FMV and 3D obviously hasn't aged well)
 
Kiki Wolfkill has the best name imaginable.
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Producers in game development are responsible for the overall vision of the game. "But isn't that the lead game designer's job?" No, it's not--or at least, with a lot of rockstar personalities, lead designer and executive producer roles go hand-in-hand. Depending on whether there's a production/development management split, they may also be responsible for team health as well. Producers are the yes or the no, the gatekeepers of development. They are the ones who end up saying "no, we can't afford female player models in ACU given our budget", but they're also the ones who say "give me a small team and I'll deliver multiplayer in ME3." They're one of the most important leadership roles in development.

So, what do the directors do if the producers are responsible for the overall vision? Splinter Cell: Blacklist had 3.
 

mooksoup

Member
I'd add some indie developers making really cool, interesting things like

Porpentine making CRY$TAL WARRIOR KE$HA and trippy graphical games. I like her brain.

Merrit Kopas making Consensual Torture Simulator and her writing / talks.

also

Rhianna Pratchett have enjoyed her wrinting in a heap of games. (Tomb Raider, Mirror's Edge, Heavenly Sword)
 

Dugna

Member
I'd add some indie developers making really cool, interesting things like

Porpentine making CRY$TAL WARRIOR KE$HA and trippy graphical games. I like her brain.

Merrit Kopas making Consensual Torture Simulator and her wrinting / talks

also

Rhianna Pratchett have enjoyed her wrinting in a heap of games. (Tomb Raider, Mirror's Edge, Heavenly Sword)

that porptine site is definitely trippy lol. I'm in a dark room and that link blinded me 0.0
 

Nome

Member
So, what do the directors do if the producers are responsible for the overall vision? Splinter Cell: Blacklist had 3.
Depends on the specifics of company structure. I don't know how they split work between production and direction; but if someone is listed just as "director", it could be that their structure has directors hold vision and producers manage teams. Within production, there's generally several splits--I work at Riot games, which has "producers" that fulfill a product ownership role (vision holders), development managers (process stewards), and project managers (I believe they own projects that don't directly involve game development). Different developers have different versions of these splits--one senior engineer that spent years at Ubisoft told me French dev structure is very different than American structure. Agnes Roche, who works at Riot and is listed as a Production Manager in the Blacklist credits, serves as a Development Manager here. So yeah, it can get confusing :)
 

Some Nobody

Junior Member
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Kotori Yoshimura

Formerly Katsunori Yoshimura prior to a sex change in the mid-oughties. Kotori's in a homosexual relationship with another female programmer. She's currently doing a wide range of programming work for PC and mobile. But her legacy is prodigious and commendable:

•Largely led Tecno Soft when it was still referred to as the Sasebo Microcomputing Center, hammering out multiple small games for Japanese computers back when the market was emerging
•Programmed and designed the original Thunder Force, as well as early space games like Star Fleet and Plazma Line; she even did unlicensed 2001: A Space Odyssey games!
•Formed Arsys Software with several co-workers, leaving Tecno Soft to push the limits of Japanese PC gaming—everyone should witness Star Cruiser (big gif), which, alone in Japan, achieved flat-shaded polygonal environments at a decent framerate with FPS combat and classic dungeon-crawling; other games like WiBARM, Reviver, and Knight Arms shared that high standard of quality
•Helped port Prince of Persia and Spindizzy Worlds to J-PCs, setting a high standard for future ports of the games
•Co-designed Omega Boost at Polyphony Digital

After operating Arsys' successor firm Cyberhead, hoping to finish Galactic Knights, Kotori started freelancing and soon became one of the few transgendered professionals in her industry.

....Wow. This is actually really neat. Bit of cool gaming history I was completely unaware of.
 

_machine

Member
Producers in game development are responsible for the overall vision of the game. "But isn't that the lead game designer's job?" No, it's not--or at least, with a lot of rockstar personalities, lead designer and executive producer roles go hand-in-hand. Depending on whether there's a production/development management split, they may also be responsible for team health as well. Producers are the yes or the no, the gatekeepers of development. They are the ones who end up saying "no, we can't afford female player models in ACU given our budget", but they're also the ones who say "give me a small team and I'll deliver multiplayer in ME3." They're one of the most important leadership roles in development.
Actually it's normally the Creative Director's job to be responsible for the high concept vision which the lead designers then refine into playable mechanics and features etc. The producer's job is to make sure the vision lines with the resources available, that the game vision stays realizable and that the product is done and is a strong product. Producer's is usually the person responsible for the end product (and well getting it greenlit), but not the core vision of it.
 
<3 Soraya Saga. I need to get off my ass and play Soma Bringer already.

Don't know any names, but I know the Animal Crossing New Leaf team was primarily female.
 
Hmm.. I just thought of something.

Video Games "started," essentially in the late 1970's.

From the late 1970's to about 1984 or so, game developers weren't even credited in many cases.
From 1984 to the early 1990's, not only were they credited, we had strong female leads, complex stories, games about social issues, minority programmers starting gaining prominence, and so forth.
From the early 1990's to the early 2000's, we had a huge debate over violent and sexual content in games that led to self regulated boards and ratings systems.
From the 2000's to the 2010's, we've had more and more recognition of developers of all types (gender/race/et cetra), we got more and more countries into it the mix too.
In the 2010's, the means of funding video games and developing the skills to use them became democratized and the definition of what can be considered a game became much more broad. Now, anyone with time and drive can make a video game and put it out there on some sort of market.

Video Games are quickly coming up to the point where they have been around for half a century. We progressed much faster than movies, books, music, and other cultural developments and that is outstanding.

The fact that we can name so many influential females in our industry is superb. I bet that, if we also throw in the mobile market and people who do QC, that list is hundreds, if not thousands of names long.

Lots of interesting people have been named in this list. I think video games are doing just fine. I look forward to the next part of this growth process: Normalization.

It's really nice to recognize people for their contributions, but we need to -eventually- get to a point where we applaud excellent work from people by their name and not their gender or outward appearances. We need to get to a point where someone says: "Quick! Point out extremely talented females in the game industry!" and people answer "Naw. There's too many and that is a boring topic. Why are you singling out women?"

We're not there yet.

Since we aren't there yet.. has anyone mentioned Yoko Kanno, yet?

Her music is amazing.
 
....Wow. This is actually really neat. Bit of cool gaming history I was completely unaware of.

Yeah gave me some new info also, great to see stuff like this.
Forgot to mention she has a decent following and professional bio on Google+. She knows a ton of assembly languages for different chips!

Kotori unfortunately suffers from narcolepsy, which she was diagnosed with a short time before her re-orientation.
 

Slavik81

Member
Deirdra Kiai, creator of Dominique Pamplemousse in "It's All Over Once The Fat Lady Sings!” (IGF nominee).

They arguably don't belong on the list, due to identifying as a third gender, but I think for the purpose of inspiring young women, they're worth including.
 
They arguably don't belong on the list, due to identifying as a third gender, but I think for the purpose of inspiring young women, they're worth including.

Third gender? Is that Asexual?

Looked that one up and I think calling ey an ey is pretty nifty. But I shall call ey an Oi.

Mainly because Oi is fun to say and Ey looks like an abbreviation of Hey. So, Oi makes sense.

All of Oi games look like a lot of fun. I fully support Oi.

Also, saying Oi makes me think of this and I find that sketch to be hilarious for some reason.

I can't wait to get some time to check out these games. :3
 

Dugna

Member
Third gender? Is that Asexual?

Looked that one up and I think calling ey an ey is pretty nifty. But I shall call ey an Oi.

Mainly because Oi is fun to say and Ey looks like an abbreviation of Hey. So, Oi makes sense.

All of Oi games look like a lot of fun. I fully support Oi.

Also, saying Oi makes me think of this and I find that sketch to be hilarious for some reason.

I can't wait to get some time to check out these games. :3

lol...don't know that show but that was funny so much sophistication in words.
 
What tracks did she do on Kingdom hearts? according to the wiki it even says she's working on FFXV and KH3 guess I missed that part when it was announced. I'm usually the guy who plays a game and never really looks into the people making it past the main names presented.

She did the whole thing for all the games if I remember correctly.
 

Keyu

Neo Member
What tracks did she do on Kingdom hearts? according to the wiki it even says she's working on FFXV and KH3 guess I missed that part when it was announced. I'm usually the guy who plays a game and never really looks into the people making it past the main names presented.
She composed and arranged for the entire series.

(KH3 was announced E3 2013 during Sony's conference btw.)

She also worked on Super Mario RPG and Legend of Mana. Plus tons more great games.
 

Dugna

Member
She composed and arranged for the entire series.

(KH3 was announced E3 2013 during Sony's conference btw.)

She also worked on Super Mario RPG and Legend of Mana. Plus tons more great games.

Damn then I owe her one of my favorite OSTs in gaming then :D
 

BPoole

Member
I think it's funny that for Ayami Kojima it says "not related to Kojima". I guess we are just on a last name basis only with him?
 

Dugna

Member
I think it's funny that for Ayami Kojima it says "not related to Kojima". I guess we are just on a last name basis only with him?

I guess it's more like Kojima name itself is more associated to him to most of the gaming community.
 
Do we know enough about Jade Raymond's involvement in AC to just throw her under the bus due the 'producer' role? Some producers are actively involved in their projects and some just involve themselves within writing checks.
 

Mithos

Member
Roberta Williams, the only name I would have know if it weren't for threads on GAF.

Amy Hennig, Corrine Yu, Mari Shimazaki, are those I know because of these threads previously stated.
 

Curufinwe

Member
I'm not sure I'd include Jade Raymond in that list. Looking at her past work it looks like all she's really done is Producer/Executive Producer for a fair number of projects. A few programming creds here and there (jeopardy, trivial pursuit), but that's about it.

Why are you acting like producing games isn't something worthwhile?
 
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