Destiny - Review Thread

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Destiny is the Diet Pepsi of video games.

Your metaphor isn't helping.

I call "watered down" when a game spoonfeeds itself to a wide audience. On Hard, the gameplay is an actual challenge, and not something people can just mouthbreathe their way through. On a story level... it's almost the opposite of "wide audience". No one except the most hardcore Bungie fans who played all the ARGs and shit even know much less give a shit who The Traveler and The Speaker and The Darkness are. It's over-esoteric to the point of absurdity. I still like the tone of it though.

On the most surface of surface levels... like the lingo, it's accessible. "Raid" "Loot" "Wizard". Other than that, your argument contradicts itself. It's a barebones coop shooter that uses the thinnest pretense of missions to facilitate people making their own stories with their friends via the game mechanics.
 
I'm kind of shocked at the amount of backlash against Destiny on this site. I think many of you buy in to hype way too much. For those of you on here who played the alpha/beta I sort of just have to scratch my head and give you a blank stare as I wonder what you were really expecting..
 
That has absolutely nothing to do with what I said. If you have an agenda just come out with it.
Actually it does have everything to do with what you said. You said that it was more polished than Borderlands. Do the social features seem more polished than Borderlands? Sure doesn't seem like it when it doesn't even have matchmaking for the story.
 
The anti-COD

It really is... it's like the Half-Life of FPSMMMOs... no set pieces, all just atmosphere and visual clues.

People are hating due to unrealistic expectations, if you didn't expect the second coming - just a solid, fun shooter with MMORPG mechanics, you will find yourself less salty and more smiley.
 
No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.

If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.

Sorry, what? Having those modes deliberately locked until next week is not Bungie's or Activision's fault? If anything, it's incredibly cynical and shady of them to not have them available for timely reviewing.
 
No one except the most hardcore Bungie fans who played all the ARGs and shit even know much less give a shit who The Traveler and The Speaker and The Darkness are. It's over-esoteric to the point of absurdity. I still like the tone of it though.

But the absurd over use of proper nouns and other such genericness makes it easier for the wider audience to digest all that nonsense.
 
Glad that some reviewers aren't swayed by the hype and calling it what it is well usually these small gaming website are the honest ones since they aren't getting any love from the pubs (exclusives interviews and first hands-on) that might affect their judgment like you know who >.>
 
I'm kind of shocked at the amount of backlash against Destiny on this site. I think many of you buy in to hype way too much. For those of you on here who played the alpha/beta I sort of just have to scratch my head and give you a blank stare as I wonder what you were really expecting..

Gameplay is exactly what I expected. I just really didn't think the beta would be 50% of the locations in the final game. Especially when Bungie was saying the entire Solar System would be there. I'm not a big fan of dishonesty.
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.
 
But the absurd over use of proper nouns and other such genericness makes it easier for the wider audience to digest all that nonsense.

I don't think they're digesting anything... unless the digestion system is the easy path going in one ear and out the other. It's all just babble. My point is that it's all just window dressing... and that's the point. Bungie's point.
 
I don't think they're digesting anything... unless the digestion system is the easy path going in one ear and out the other. My point is that it's all just window dressing... and that's the point. Bungie's point.

Trust me, I understand, I was one of the first to make the comparison to PSO.

Maybe I wouldn't hold their feet to the fire on that so much if they let me skip the cutscenes. The long, pointless cutscenes.
 
It really is... it's like the Half-Life of FPSMMMOs... no set pieces, all just atmosphere and visual clues.

People are hating due to unrealistic expectations, if you didn't expect the second coming - just a solid, fun shooter with MMORPG mechanics, you will find yourself less salty and more smiley.

I haven't had that specific kind of expectation since the Alpha, and I'm still in this level of disappointed acceptance of the product. Not reach the end game yet, so I could be completely wrong. But so far the character progression has been so so vague and minor that it doesn't come anywhere close to that progression quest high of borderlands, and while the basic mechanics have the solid feel of Bungie's Halo series, the combat scenarios don't have the variety or tactical quality of said franchise.
 
I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

I was expecting a game that was touted for its social features and living nature to allow me to, in some way, communicate with people I see. Also after how the game was presented in the past, they really made it seem like a place where you could hang out and explore, which it isn't. There's no legitimate exploration/discovery aspect to this game. It's just not even that kind of game.

It's a "team up with your pre-established friends (because you can't meet anyone within the game) and blast some badguys" game. The whole social/MMO aspect of the game feels entirely like a lie.
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

I 100% agree with you on this. I question who here is actually playing the game or jumping on the bandwagon of hate.
 
Gameplay is exactly what I expected. I just really didn't think the beta would be 50% of the locations in the final game. Especially when Bungie was saying the entire Solar System would be there. I'm not a big fan of dishonesty.

What....? The Earth Beta was 50% of the locations? ....the moon has 6 levels...the next planet has 7 (Including a raid) and I assume the 4th has 8 including a raid....that not even close to 50% of the locations. This is excluding the stuff you find while exploring each map on free roam.
 
- Underdeveloped, slow-paced narrative
- Lack of multiplayer modes
- Repetitive story mission structure
- Predictable AI and boss encounters

9.

These flaws can't make a game a 9 IMO.
 
It really is... it's like the Half-Life of FPSMMMOs... no set pieces, all just atmosphere and visual clues.

People are hating due to unrealistic expectations, if you didn't expect the second coming - just a solid, fun shooter with MMORPG mechanics, you will find yourself less salty and more smiley.

That's the problem, it isn't a solid shooter with MMORPG mechanics. It barely has what I would call MMO mechanics (no trading, clan is useless, no matchmaking, no communication, social hub is literally a linear path for yourself only) and the shooter part is very, very repetitive after the nineteenth hour of shooting enemies that have some really bad (but sometimes really good) AI. Your loot doesn't really make you feel like a badass, there is no real affixes to items besides elemental damage and maybe a stat boost/mechanical increase (reload, energy recharge) and having the grenade on such a massive cooldown when its the only real way of AOEing enemies is just...ugh.

In saying that, Destiny is fun. It isn't bad, but it isn't solid. It has flaws, but it also has strength in certain aspects. PvP is a lot of fun, free roam is interesting in concept (but fails due to the world being barren if you go off the beaten path) and the jetbike riding is hella awesome.

Destiny is like Titanfall to me. Good game in concept, doesn't quite live up to hype (nothing can) and will keep the dedicated around.
 
I can't "argue someone into" enjoying something because that doesn't make any sense. My point is that it isn't a part of a game they aren't enjoying... it's the whole damn thing. Trade it in to Gamestop.

Which was my entire point that you felt compelled to criticize. I made the point that Destiny would not be easy to fix because what people have problems with is essentially the entire game. No expansion can fix that. Btw I say part because even the people who have problems with the game generally like the combat so it would be inaccurate to say the whole game is foobar'd.

Btw #2 (not directed to you), I find it funny when people defend Destiny by saying that the criticism comes from people who haven't experienced the full game. Like somehow the game will get better later...somehow. As both you and I have pointed out, the part that people have issues with is essential to the game. It is the game. You don't have to get to level 20 to notice that.

As far as "can't make Horde Mode the game for $60"... people approach games as a value proposition. Variety holds more value to you than some people. There are people who have put hundreds of hours into wave based game modes... is that worth $60 to them?

If I want some variation I can put in one of the other 10 games in my backlog, not shit on Destiny on GAF for not being something it never billed itself as.

Well just because you can be entertained by doing the same little thing over and over again ad infinitum, and apparently have no problem paying $60 to do it, doesn't invalidate the criticism that that is the very definition of tedium.
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

For the most part, I'm riding this bandwagon, singing the same song.

200.gif


It's not - not fun!
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

This is exactly how I feel about Destiny.

And after this I'm done with reading opinions on Destiny, all they do is make me doubt my own judgment.
 
Did someone truly pan the game for having poor sound design? I think this game has the best sound design in a long while.

Amazing.

didnt read the reviews, but whoever said poor sound design either has a point that completely missed me, or, most probably, he is trolling or hearing problems.
do you have a link?
I think sound detail and music, and music pacing was really great.


I always wanted to see a Bungie game reviewed without $1000 loot bags.
you, my friend, you sound bitter. why?
 
Which was my entire point that you felt compelled to criticize. I made the point that Destiny would not be easy to fix because what people have problems with is essentially the entire game. No expansion can fix that. Btw I say part because even the people who have problems with the game generally like the combat so it would be inaccurate to say the whole game is foobar'd.

Btw #2 (not directed to you), I find it funny when people defend Destiny by saying that the criticism comes from people who haven't experienced the full game. Like somehow the game will get better later...somehow. As both you and I have pointed out, the part that people have issues with is essential to the game. It is the game. You don't have to get to level 20 to notice that.



Well just because you can be entertained by doing the same little thing over and over again ad infinitum, and apparently have no problem paying $60 to do it, doesn't invalidate the criticism that that is the very definition of tedium.

We seen the same thing with ff13, "it gets good after 30 hours guys!"

I also hate seeing the hypocrisy of many defenders, during the beta it was "you can't judge it yet it's a beta" now it's "well you played the beta, of course it would be more of the same"
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

I share your viewpoints, hurray! :)
 
after playing the hell out of it i don't think it'll be the game of the year something better is going to come along this year and probably not sell better but overall be the better game
 
after playing the hell out of it i don't think it'll be the game of the year something better is going to come along this year and probably not sell better but overall be the better game

For me, it's probably going to come down to between Wolfenstein and The Evil Within. It's a great year for Bethesda, if it wasn't for The Elder Scrolls Online.
 
I haven't got my copy of Destiny (arrives today, thank you Amazon Germany!) but it feels like they are going for a mix of WOW in terms of the epic quests, with Halo dynamics ai and shooting, with CODesque gather some buddies and build your own adventure dude we are in college time.

It seems like a winning mix but just reading the disparate reviews on here and and in the OT where any dissent seems to be shouted down pretty quick, I wonder if they either haven't gone far enough with some of the mix or too far with some of it.

The end result is people whether they like the moment to moment gameplay (which they should, as that is the Halo bit and everyone here loves Halo right?) people seem to feel slightly dissapointed in the game, GTA was one of the games to offer these large scale activities in multiplayer and while Rockstar still haven't done it people at least had GTA to play and I don't think the single player of GTA is at that level yet.

I could be wrong and it is amazing but as a dad with limited gaming time it might not have enough to engage me straight away, I'll find out later today!
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

There is absolutely no denying anything you said.

I absolutely love this game and I feel that the majority who complain are also the one's who played dozens of hours in the beta and 'fatigue' already hit them.

Plus the added fact that you will always have the few who completely fall into the pre-development hype where promises are made that barely ever make the final product.
 
I only read the NZ Gamer review, and honestly? I don't think they even made it to level 20. The way the review is written makes me think they didn't like the game from the get go. Some of their points are written in a manner that absolutly ignores all activities that are unlocked as you play.

Sure, it's hard to see how revolutionary this game, and I understand all the generic feels people are getting, but those points need to be looked at as a whole, and not on their own. If you don't play the game until you've unlocked eveything and tried most of the things, I won't take your review seriously. This game, while no an mmo, has many features that come from that genre, and that makes it more mmo to me than not. If you review an mmo a couple of days after it's release, you are not fit to give a review. That's just my 2 glimmer.

It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.

Agreed whole heartedly.
 
It's crazy to me how much I disagree with much of what I'm reading in this thread.

So far my Destiny experience has been fantastic. I'm loving the art direction and the epic feel of the maps we get to tool around in. I'm loving the steady trickle of new weapons and new abilities to play around with (just unlocked the first subclass for my titan and was shocked and excited to see that it's a whole new skill tree for me to build up). I love the fact that higher end weapons get their own small skill trees to unlock. I love the (very Halo-like) feel of the combat. I love the fact that you can just drive around the various planets, occasionally getting in fights, occasionally coming across other players (I'm glad you don't come across too many other random players, I don't want them killing all the enemies). I'm loving the interesting set-pieces the various missions give you (I, probably more than anything else, am baffled by all the people saying this game doesn't have set pieces, it absolutely does). I'm loving the crucible multiplayer for how it evokes memories of old-school halo matches but with all the extra character skills and abilities.

Most of all I'm loving the fact that I have tomorrow off so I can play Destiny for most of the day.

I have no idea what you were all expecting. I have no idea why you're all reveling in such negativity. But I'm very, very happy that I don't share your viewpoints.
This is the only post I'm going to make on this subject as I'm as baffled as you are. I totally agree with you. I think this game is fantastic.

I just think that there is a lot of people who don't like the sort of game that Destiny is and like what it isn't (Halo). Doesn't make Destiny a bad game. Everyone had a chance to play it before it came out. It had one of the most extensive demos (Beta) we've seen in a long time. You either wanted more or you didn't. If bought into the marketing hype then more fool you. They'll keep on getting you too - maybe it's time to wise up.
 
I'm enjoying it more than I thought I would, to be honest. I was sent our review copy, so I'm handling our impressions piece. It's being held for a bit, so that I can put a good amount of time into it instead of rushing.

Hoping to publish by Tuesday, at the latest.

I played for several hours so far, and am level 7 or so. It's fun, but it also feels a bit lacking. So, right now, I'd say it's pretty good overall, and give it a 7.5 or a rounded 8.
 
Well just because you can be entertained by doing the same little thing over and over again ad infinitum, and apparently have no problem paying $60 to do it, doesn't invalidate the criticism that that is the very definition of tedium.

You and I have very different definitions of "the same thing".
 
I truly hate this meme. If you were choosing a doctor based on his grades in school you'd rate the exact same way. The american grading system is the exact same way and nobody bats an eye. Yet somehow this becomes hell on earth when it applies to game reviews.

So with 6 or 7 you failed your exam? Because that is his whole point.

Suddenly a 6-7-8 has become the new "this game is terrible" hype and the only true games worth buying are the one's who start at 85 until 100.

That is where gaming is going towards for a lot of people.
 
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