Destiny - Review Thread

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It's Bungie's own fault that people are disappointed with what's on offer. They definitely oversold the game. The things I'm hearing about the story are especially baffling, considering the things Bungie said it would be. To the people saying ''well, what did you expect?". I dunno, maybe something approaching the things Bungie's COO promised?

"We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars; we've already seen they do that with Halo. We were extremely proud of what we achieved with Halo... I'm pretty convinced we are going to do it again with Destiny in a way that maybe even Halo never achieved before" - Pete Parsons (link to article)

He must have known the story and the characters weren't all that. I mean, there are very few characters to begin with. How can he say this crazy ambitious things then? I don't think he's that delusional, just incredibly dishonest. I guess they still have a decade to develop the universe, but from what I'm reading it's too poor to even be called a false start.

I guess I'll have to judge for myself when I get the game tomorrow.
 
Game feels like a solid 8.5 for me. I'm glad that I went in not expecting Halo, but Warframe. That adjusted my expectations quite a bit, and I now treat Destiny as a very competent grinding game.
 
So with 6 or 7 you failed your exam? Because that is his whole point.

Suddenly a 6-7-8 has become the new "this game is terrible" hype and the only true games worth buying are the one's who start at 85 until 100.

That is where gaming is going towards for a lot of people.

Wut, going toward that is pretty much game reviews the last 5 years or so.
Because of all the press and industry relationships going on and marketing funding.
 
Wut, going toward that is pretty much game reviews the last 5 years or so.
Because of all the press and industry relationships going on and marketing funding.

I am glad I do not follow this path. I have played games who were averagely rated at 70-80% and enjoyed them more than a lot of other 90-100% rated games.

I have to agree. The sound design is fantastic.

Absolutely. It enhances the atmosphere even more.
 
I truly hate this meme. If you were choosing a doctor based on his grades in school you'd rate the exact same way. The american grading system is the exact same way and nobody bats an eye. Yet somehow this becomes hell on earth when it applies to game reviews.

What?

A 6/10 is considered ‘’passed’’ here in schools, I can get a grade in any study with only 6/10s on my diploma.

In gaming, even an 8/10 is considered ‘’mediocre’’ nowadays…
 
I am glad I do not follow this path. I have played games who were averagely rated at 70-80% and enjoyed them more than a lot of other 90-100% rated games.

Me too, i like to snoop around community section of the forum and see which games keep up getting bumped.

Kinda how i discovered Dragon dogmas.
 
I like the game so far, only let down really would be that the first few missions I already played to death in the beta.

IMO DLC could help me to care about the character and the story a bit more.

Probably the biggest gripe would be the city, it isn't set up very efficiently. In some ways it reminds of the couple times I visited Playstation Home, its been years but it has that same vibe for me.

The actual gameplay is very good, enemies have decent AI and lots of replay due to the way they react. If the DLC is primarily maps I'm not very interested but if we get some episodic content that helps flush the player and story out I'm in.
 
As in one of the worst games ever? Very flawed, maybe. But one of the worst games ever? Nah.

I may have exagaerated. It plays well and fighting the kabal is kind of awesome, but damn its still such a let down.

The bungie gunplay that made halo so good is the only reason i am still playing it.
 
So with 6 or 7 you failed your exam? Because that is his whole point.

Suddenly a 6-7-8 has become the new "this game is terrible" hype and the only true games worth buying are the one's who start at 85 until 100.

That is where gaming is going towards for a lot of people.




I think the problem isn't the score itself, but more of a hype/budget/score relation.
We're talking here about a 500 millions dollars franchise.

With 6 or 7, you didn't failed your exam. But if you studied everyday 8 hours for the whole year then only get a 6 or 7... you can see the difference here.

The bigger the budget is, the more you could expect from quality, since there's a lot more time for polishing, adding content and such.
Of course, it doesn't mean that big budget will make quality games and small budgets will have smaller budgets. But it's normal for people to expect for the biggest budget use in the video game industry for a franchise to be used to blow us away.

At least, that's what it meant years ago. When Shenmue was using a high budget, it was to add elements that would change our view on some aspects of games.
When Final Fantasy VII was using a high budget, it was to allow for some epic soundtracks or cinematics.
Big budget games meant a milestone in the industry, something that people would remember for years because of what they brought.

It's not about saying "Meh, only 8, this game sucks !" because that would be wrong. It's more of "Damn... they used that much of money to be lost in the sea of good games". It's not bad of course, but there's so much good games already... which used a lot lower budget.
 
I think the problem isn't the score itself, but more of a hype/budget/score relation.
We're talking here about a 500 millions dollars franchise.

With 6 or 7, you didn't failed your exam. But if you studied everyday 8 hours for the whole year then only get a 6 or 7... you can see the difference here.

The bigger the budget is, the more you could expect from quality, since there's a lot more time for polishing, adding content and such.
Of course, it doesn't mean that big budget will make quality games and small budgets will have smaller budgets. But it's normal for people to expect for the biggest budget use in the video game industry for a franchise to be used to blow us away.

At least, that's what it meant years ago. When Shenmue was using a high budget, it was to add elements that would change our view on some aspects of games.
When Final Fantasy VII was using a high budget, it was to allow for some epic soundtracks or cinematics.
Big budget games meant a milestone in the industry, something that people would remember for years because of what they brought.

It's not about saying "Meh, only 8, this game sucks !" because that would be wrong. It's more of "Damn... they used that much of money to be lost in the sea of good games". It's not bad of course, but there's so much good games already... which used a lot lower budget.

Exactly what I think.
 
Have no idea why people said that AI is repetitive.

In Bioshock infinite we have only

- Soldier
- Robot with machine gun
- Fire guy
- Crow guy
- Handyman
- Turret

and 2-3 bosses.

Destiny has a lot more type of enemy.
 
Reviews don't mean so much anymore to me and there are so many average games out there.

The problem is that we now have a huge number of games that are just average and hardly any of them are polished.

Just play what you think you will enjoy, there's not enough time to play them all!
 
Have no idea why people said that AI is repetitive.

In Bioshock infinite we have only

- Soldier
- Robot with machine gun
- Fire guy
- Crow guy
- Handyman
- Turret

and 2-3 bosses.

Destiny has a lot more type of enemy.

Enemy types and models doesn't equal enemy AI. AI is how everything but the player behaves.
 
I have to admit, after playing more even more of Destiny I can safely say that this is my least favorite Bungie game. I've played them all since Halo CE.
 
Reviews are fair. I'm having a blast with it, but I think a lot of it is to do with a perfect release time. I don't think I would have bothered if we were into the October silly release season as there will be so many good games out by then. Early September was perfect for Destiny.
 
I wonder if the game being cross-gen impacted the design in any way and hold back some of the idea's and potential for this game. Maps could certainly be bigger with more memory available, but it seems like cross-gen did no favors to the quality of the gameplay.
 
I have to admit, after playing more even more of Destiny I can safely say that this is my least favorite Bungie game. I've played them all since Halo CE.

Guess I'm gonna have to stick with my favorite Bungie game being Myth II: Soulblighter.
 
I have to admit, after playing more even more of Destiny I can safely say that this is my least favorite Bungie game. I've played them all since Halo CE.

That is the fun thing for me.

I absolutely loathed the Halo games with the exception of CE but absolutely love Destiny.

There is something in this game that just clicks for me. I can not quite get my hands on what it is.
 
It's not about saying "Meh, only 8, this game sucks !" because that would be wrong. It's more of "Damn... they used that much of money to be lost in the sea of good games". It's not bad of course, but there's so much good games already... which used a lot lower budget.

Are you, as a gamer, really thinking of a game's budget when you are playing it?
 
I wonder if the game being cross-gen impacted the design in any way and hold back some of the idea's and potential for this game. Maps could certainly be bigger with more memory available, but it seems like cross-gen did no favors to the quality of the gameplay.

Halo 3 came out in 2007, tons of variety when it comes to combat confrontations and design, vehicular combat, huge battle areas, a lot of enemies to fight at once. You fight two scarabs at once twice, while banshees and wraiths are slinging plasma at you.

Based on what you actually do in Destiny, last gen consoles affected very little. Some of the best and most unique games were developed last gen, overly simple design can't be pinned on the game being cross gen.
 
Have no idea why people said that AI is repetitive.

In Bioshock infinite we have only

- Soldier
- Robot with machine gun
- Fire guy
- Crow guy
- Handyman
- Turret

and 2-3 bosses.

Destiny has a lot more type of enemy.

Why do you use one of the worst excuses for a good modern shooter as your comparison?
 
Destiny has a lot more type of enemy.

Can confirm that, each enemy has their own weapon intervalls and movement.
Some cloak, some snipe and some melee you.

The enemies are pretty much the best thing about Destiny so far for me, really feels like a nice accomplishment to finally kill a Lv9 Captain.
 
That is the fun thing for me.

I absolutely loathed the Halo games with the exception of CE but absolutely love Destiny.

There is something in this game that just clicks for me. I can not quite get my hands on what it is.

Strange, considering the enemy types and combat reflect Halo almost to a T. So far every enemy I've come across I've been able to note what Halo enemy it plays like.


Halo 3 came out in 2007, tons of variety when it comes to combat confrontations and design, vehicular combat, huge battle areas, a lot of enemies to fight at once. You fight two scarabs at once twice, while banshees and wraiths are slinging plasma at you.

Based on what you actually do in Destiny, last gen consoles affected very little. Some of the best and most unique games were developed last gen, overly simple design can't be pinned on the game being cross gen.

Didnt realize before this post, but Halo 3 and Reach both have had bigger battles and more interesting encounters than Destiny thus far. Granted, I'm still on Earth/Moon.


One thing I am loving is Marty's score, wonder what Destiny 2's soundtrack will be like. :(


The AI is much better than you would expect out of a shooter-MMO hybrid, that's for sure.

I almost want to say some were directly copied pasted from Halo though.
 
Review scores have always been fucked when on a 10-point scale.
This is not a recent phenomenon.

Pick up some ancient copies of ZX Spectrum or C64 magazines and you'll see the same thing.
The Scores start at 6 or 60%, which means awful (it used to generally be used for movie tie-ins and budget games in the 8-bit era).

Also, I don't know where you people study, but at UK universities 70% is first class honours (i.e. the top grade). 40% is a pass with 3rd class honours. A 2:2 and 2:1 are 50% and 60%, respectively.
Getting 90% in an exam makes you a genius or (more likely) means that the tutor fucked up his exam questions by making them too easy. In humanities subjects, a 90% is practically impossible.
 
So with 6 or 7 you failed your exam? Because that is his whole point.

Suddenly a 6-7-8 has become the new "this game is terrible" hype and the only true games worth buying are the one's who start at 85 until 100.

That is where gaming is going towards for a lot of people.

while i agree with you to a certain degree (mostly, that the whole scale of scoring is being underused), you should also consider that while <8 doesn't mean "bad game" it can already mean "not worth my time" for people who have very limited time allocated for gaming due to work or family duties.

if you only have 10hours a week for gaming, only going for 8.5+ games is a perfectly reasonable thing to do, in most cases.

Destiny is one of those games that i wouldn't recommend to anyone who doesn't want to at least invest 30-40 hours into it (the campaign just doesn't really deliver, most fun comes from "farming" / progress and the crucible. I have no issues whatsoever if this is reflected in < 8 review scores.
 
...Hold on, where has this comparing review scores to academic grading thing come from? This isn't the first thread I've seen it in.

They're two entirely different scales for measuring two entirely different things.
 
Are you, as a gamer, really thinking of a game's budget when you are playing it?



I'm not, I'm just explaining you the reasonning behind. But as a gamer, I'm really thinking of what this game brings that I never seen elsewhere.

Think about it, what if you were told "Wow ! This game is the biggest game ever made ! It's so impressive !".
Publishers don't throw numbers for fun. It's to build hype, to send a message. As a gamer, you're going to react to that message. When you'll be playing, you'll sure have a good time, but you also expect that promised to be fulfilled.

Also, taking this sentence alone just ruin the context. I also said a lot of things before that.
 
I'm seeing one trend with the love fest. "I'm playing with my bud" or "I'm playing with my buds". This seems to be mostly a "friends required" game. And I think a lot of the negatively stems from the fact that there's very few methods to be able to play with randoms in story or exploration modes. It's easier to join in with randoms in a game of BL2 than it is in this game. So if you don't have your previously set group of friends to play through Destiny with, then the game is "meh".
I can't think of any game that isn't vastly improved by playing with friends.
It's easy to ignore all Destiny's flaws with a friend or two.. but the flaws are still there
 
Game reviews basically go like this: if the score is above 65, it's good enough to investigate myself. Above that it's too subjective. BioShock infinite was shit and that had a great metascore.
 
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