Destiny - Review Thread

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I played through the Weekly Strike this evening with a couple of friends. When I finished (it took us over an hour) I didn't think "Wow, that was so fun" but "Oh god, so glad that's over" That's definetly not the kind of feeling I expect when playing a game, especially one developed by Bungie.

Anyway, after that I decided to play Halo 3 for a bit. I played through The Ark and The Covenant. Holy shit Bungie, you used to be so good at this. What the hell happened in the past seven years? Seriously, how do you go from that, to Dinklage Defender Simulator 2014? Unbelievable...

The level designers at Bungie should be locked in a room playing Halo 1-3 for a few weeks. Maybe that will make them remember what a well designed level plays like.
 
"Dinklage Defender Simulator 2014" lol, that's pretty good. I'd pick that for an OT title.
 
It plays much MUCH better than Borderlands at its core. Much better weapons, AI, and general gameplay feedback. It just feels incredible to play while Borderlands feels kind of flat in comparison. I still loved Borderlands but for very different reasons.

The only thing Destiny does better is shooting mechanics. Loot, story, characters, replayability, world size, co-op, side missions, personality/charm all are easily superior in Borderlands. Destiny isn't a bad game by any means. Its crime is that it's one of the most bland games I've ever played. Just straight up boring.

I'm not entirely sure why people keep saying Destiny's shooting mechanics are so much better. If you play borderlands on PC at 60 @ 1440p or 120 fps @ 1080p on ultra settings, the core gameplay is superior to Destiny's 30/1080. There is also a lot more weapon variety in Borderlands which, imo, help makes the gunplay better.

As far as the AI goes, they are both bound by ps3's 256mb cpu pool so both are going to be dumb as shit, limited in numbers, and bound by very specific areas.
 
I'm not entirely sure why people keep saying Destiny's shooting mechanics are so much better. If you play borderlands on PC at 60 @ 1440p or 120 fps @ 1080p on ultra settings, the core gameplay is superior to Destiny's 30/1080. There is also a lot more weapon variety in Borderlands which, imo, help makes the gunplay better.

As far as the AI goes, they are both bound by ps3's 256mb cpu pool so both are going to be dumb as shit, limited in numbers, and bound by very specific areas.

Most 1080p60 shooters with a mouse are better, hence why people are using other console shooters as a comparison instead.
 
I think the levels look nice artistically but there's jack shit to do in them. They're so empty and barren that there's simply nothing at all worth exploring in them. The five special golden chests in each area typically have laughable loot inside them (one had just glimmer, another had just ammo). And as others said you can go through all the caves (some of which are guarded by high-level enemies) and come out of it empty-handed.

Old Russia for example has all those downed planes and ships that you'd expect to find some nice loot in, but there's nothing there except small pockets of respawning enemies. So you quickly learn to ignore a large chunk of the level. And it's like that for all the other areas too.

Besides the lack of incentive or rewards to explore, there's no wildlife or NPC's to talk to, or anything else that would make these places feel more interesting to be in.

They try to make it seem like an organic place where you can go anywhere but there's often invisible walls and instant kill areas (like this https://www.youtube.com/watch?v=V9YoJjdEBv8). Papercuts wrote up an excellent post about this here: http://www.neogaf.com/forum/showpost.php?p=129843860&postcount=6909

A large portion of the outdoor environments exist solely for you to drive through with your speeder bike at top speed. It seems like the vast majority of missions and strikes take place indoors or in underground dungeons and the outdoors/open areas end up going mostly unused.

And somehow Bungie managed to make all of these planets end up feeling linear and small. After completing just the handful of story missions on each planet I ended up feeling pretty burnt out on the areas already.

They're not supposed to be interactive spaces, they're framework for the shooting mechanics. Just like Halo.

This isn't an mmo, it's a shooter with slight mmo aspects.

If they removed the crafting and rpg bits, people would lauds he environments as amazing examples of fps level design. But because hey think his game should be a more traditional mmo because that's what they want, they call it "barren".

Misses the point.

I'm not entirely sure why people keep saying Destiny's shooting mechanics are so much better. If you play borderlands on PC at 60 @ 1440p or 120 fps @ 1080p on ultra settings, the core gameplay is superior to Destiny's 30/1080. There is also a lot more weapon variety in Borderlands which, imo, help makes the gunplay better.

As far as the AI goes, they are both bound by ps3's 256mb cpu pool so both are going to be dumb as shit, limited in numbers, and bound by very specific areas.

Sorry, but higher resolutions and frame rate have nothing to do with the core mechanics. I have a high end PC, and Destiny plays better than any current shooter on my high end PC at high end resolutions and 60fps+ because it simply has better shooting mechanics.

Saying the AI is "dumb as shit" is just absurd. The AI is very good, and has moments of excellence.

As for Boarderlands, the vast majority of weaponry is trash, many of the guns feel lacklustre to fire like water cannons than weighty damage dealers. I actually found BL fun, but he shooting isn't anywhere close to Destiny. The AI too.
 
It's one week and delayed for good reason. If you can't even get into the raid (lvl 25 limit) then you haven't played all of destiny. Reviewers wouldn't be able to even get in or do well if they had it open at launch.
Bollocks. You ship out game, it's open season for reviews, period. You don't get to say "b-but wait the better stuff is yet to come!" as a defense of your weak product. Either delay your game to include the "better stuff", or accept that people will review the product you shipped. People paid $60 for the product, not for half a product with maybe some more content later.

I'm going to make a guess and say you haven't played destiny. The criticisms of those that have vs those that haven't are very different.
Do tell. Are you seriously suggesting that the reviewers haven't played the game? Which common criticisms, specifically, are not valid?
 
Bollocks. You ship out game, it's open season for reviews, period. You don't get to say "b-but wait the better stuff is yet to come!" as a defense of your weak product. Either delay your game to include the "better stuff", or accept that people will review the product you shipped. People paid $60 for the product, not for half a product with maybe some more content later.
Agreed. Holding any and all reviews just for the raid stuff would be a little crazy.

Destiny has really bummed me out. Not just because I don't find the game that fun, but also because I was all ready to pick up the PS4 bundle this weekend. Guess I'll have to wait a little while longer to join the current gen.
 
I played through the Weekly Strike this evening with a couple of friends. When I finished (it took us over an hour) I didn't think "Wow, that was so fun" but "Oh god, so glad that's over" That's definetly not the kind of feeling I expect when playing a game, especially one developed by Bungie.

That's the part that baffles me. Halo had some gorgeous battles that weren't "Sink bullets until adds come out, kill adds, go back to sinking bullets'. Again, the Scarab battle from halo 3 comes to mind.

It baffles me how (Spoilers? I'll put it in a spoiler, BOSS SPOILERS)
all the Strike Bosses in Destiny are just bullet sponges. Every single one. And the PS4 exclusive strike has 3 bullet sponges at the end! It's like, did they even play any game with dungeons and bosses? It gives me little hope for the Raid. It'll be more of the same, I feel. Sure they can say whatever they want, 'Oh it'll be challenging! The door took us 45 minutes to open! But when you make the first 5 bosses someone sees in strikes all bullet sponges, it leaves little hope for the grand raid they have planned.
 
On here at least, people were down on Watch Dogs like a year before it even came out

To be fair, that was partially because a lot of people suspected exactly what kind of game it would be due to Ubisoft's status as a one-trick pony with open world games.

People were a lot more hazy on Destiny for a while, so the hype and negativity both hit harder.
 
On here at least, people were down on Watch Dogs like a year before it even came out
With Watch Dogs, the funeral had started way before the release. The release was just the culmination of months of disappointment and downgradation backlash.

With DESTINY, I genuinely think most people expected it to debut to 8s and 9s.
 
That's the part that baffles me. Halo had some gorgeous battles that weren't "Sink bullets until adds come out, kill adds, go back to sinking bullets'. Again, the Scarab battle from halo 3 comes to mind.

It baffles me how (Spoilers? I'll put it in a spoiler, BOSS SPOILERS)
all the Strike Bosses in Destiny are just bullet sponges. Every single one. And the PS4 exclusive strike has 3 bullet sponges at the end! It's like, did they even play any game with dungeons and bosses? It gives me little hope for the Raid. It'll be more of the same, I feel. Sure they can say whatever they want, 'Oh it'll be challenging! The door took us 45 minutes to open! But when you make the first 5 bosses someone sees in strikes all bullet sponges, it leaves little hope for the grand raid they have planned.

That fact that they mentioned that nobody was able to clear the raid in 16 hours of play, and that they said it with some strange form of pride, tells me enough about what we should expect from the raid.

It'll be an unbalanced mess.
 
They're not supposed to be interactive spaces, they're framework for the shooting mechanics. Just like Halo.

This isn't an mmo, it's a shooter with slight mmo aspects.

If they removed the crafting and rpg bits, people would lauds he environments as amazing examples of fps level design. But because hey think his game should be a more traditional mmo because that's what they want, they call it "barren".

Misses the point.



Sorry, but higher resolutions and frame rate have nothing to do with the core mechanics. I have a high end PC, and Destiny plays better than any current shooter on my high end PC at high end resolutions and 60fps+ because it simply has better shooting mechanics.

Saying the AI is "dumb as shit" is just absurd. The AI is very good, and has moments of excellence.

As for Boarderlands, the vast majority of weaponry is trash, many of the guns feel lacklustre to fire like water cannons than weighty damage dealers. I actually found BL fun, but he shooting isn't anywhere close to Destiny. The AI too.

Being pretty has NOTHING to do with good FPS level design. All that means is the art is good. Something like Halo is a masterpiece because of its linearity, it might not look as nice but there's not a mishmash of randomly spawning dudes around 90% of the terrain that don't provide interesting firefights, the more scripted instanced parts of Destiny are a lot better than the rest for that reason - Just like in Halo at those points they can craft an actual combat progression and say generally "You're approaching from here and want to get there" and make an arena tailored to that experience. It doesn't even mean there's only one way to go about it, but it takes a basic understanding of where the player is coming and going in order to do something like that. Some of Halo's best levels are VERY open battlefields, but the progression through the levels themselves is still completely linear and the design is much tighter because of it. Destiny has the level design structure dictated by its MMO trappings.

You can say 'It's not an MMO" but the game cribbed all of the absolute worst parts of MMOs, stuck a shooter onto them, and didn't take any of the positives. It's not an MMO, but it has awful dailies, weeklies, grindy samey missions (Seriously, vanilla wow had like 10 times the mission variety of destiny, and that was a decade ago), stupid currencies to collect, and bosses that take forever to kill so that you can feel 'progress' when you do 10 more damage per shot. You can't just say "this is a really good shooter" with all of that thrown on, because it's no longer a shooter, it's a shooter conforming to a lot of bad gameplay decisions. It makes almost no difference how good the basic shooting is if the game itself is boring.

Someone said it before about Mario and they were spot on: You can have the best platforming mechanics in the world, and if all you've got is one screen to jump around on and nothing else to do with it, it falls completely flat.

Raids will save Destiny.

Would be awesome. I'm really interested to see these things. There's nothing that says they CAN'T make interesting fights in Destiny, it's more a matter of if they do it or not. The anti-social structure of the rest of the game hurts it still though if they end up being amazing and most people can't find others who they want to play and socialize with while levelling, whcih is kind of the point of these kinds of things. It could end up being completely amazing content that only a small percentage of the player base gets hooked by due to inability to participate, which would be a real shame.
 
Sorry, but higher resolutions and frame rate have nothing to do with the core mechanics. I have a high end PC, and Destiny plays better than any current shooter on my high end PC at high end resolutions and 60fps+ because it simply has better shooting mechanics.

depends how you define mechanics. Part of mechanics for me includes things like lag, framerate, resolution, etc. because they all affect how the gunplay feels.

Saying the AI is "dumb as shit" is just absurd. The AI is very good, and has moments of excellence.

I don't agree. 'mobs with predictable behaviour and limited areas' = dumb as shit to me because it takes no skill and very little thought to out maneuver them.

As for Boarderlands, the vast majority of weaponry is trash, many of the guns feel lacklustre to fire like water cannons than weighty damage dealers. I actually found BL fun, but he shooting isn't anywhere close to Destiny. The AI too.

I'm no expert videogame gunplay, and I like things like coke zero and McDonald's hamburgers, so I'm no conouseur. All I know is that shooting pixels in Destiny was no more or less satisfying to me than shooting pixels in Borderlands, except for the fact that it was 30fps and 1080.
 
That's the part that baffles me. Halo had some gorgeous battles that weren't "Sink bullets until adds come out, kill adds, go back to sinking bullets'. Again, the Scarab battle from halo 3 comes to mind.

It baffles me how (Spoilers? I'll put it in a spoiler, BOSS SPOILERS)
all the Strike Bosses in Destiny are just bullet sponges. Every single one. And the PS4 exclusive strike has 3 bullet sponges at the end! It's like, did they even play any game with dungeons and bosses? It gives me little hope for the Raid. It'll be more of the same, I feel. Sure they can say whatever they want, 'Oh it'll be challenging! The door took us 45 minutes to open! But when you make the first 5 bosses someone sees in strikes all bullet sponges, it leaves little hope for the grand raid they have planned.

There's a really irksome concept that permeates the boss encounter designs, and it is that difficulty and challenge are one in the same thing. It takes a lot of bullet to kill this particular foe, so it is more challenging. Often times that isn't the case, it is just more monotonous. If your boss encounter design consists of rotating around a room, firing at some enemy in the center, it isn't good boss encounter design. If your best bet for success is trying to exploit some flaw in the AI, that isn't good boss encounter design. The spider tank features a debilitating weakness like all of the bosses should have. Shooting bullets at an enemy until their lifebar is depleted isn't challenging. It can be difficult, but it's not a challenge of your accuracy, or skill, or anything. Patience, perhaps, now that I think about it.
 
No, it's better to properly understand something for what it is before trying to criticise it.

Then shouldn't you also be waiting until everything is released before basically calling it one of the best games ever then? Why are only glowing reviews allowed before all the content has been released? What if the raid comes out and it's terrible, will it change your entire opinion of the game?
 
That fact that they mentioned that nobody was able to clear the raid in 16 hours of play, and that they said it with some strange form of pride, tells me enough about what we should expect from the raid.

It'll be an unbalanced mess.

Yup. There's difficulty, and then there's 'Oh we'll just flood the place with Adds from various points'. Which is what all the boss fights had. Adds that came out at certain % of the bosses health, and in some fights they came at a steady pace. For example with the Priest fight in Venus, I'm pretty sure 4-5 Gold Health Servitors spawn throughout the fight. That'd be fine and all, but the Servitors turn out to be as much of a bullet sponge as the main boss himself. And the Shanks...good god all the shanks that spawn.

That isn't a good mechanic. That isn't good gameplay, period. That is Bungie mistaking mechanics for a boss fight, with a hammer to bludgeon your skull. It's just....amatuerish.
 
Yup. There's difficulty, and then there's 'Oh we'll just flood the place with Adds from various points'. Which is what all the boss fights had. Adds that came out at certain % of the bosses health, and in some fights they came at a steady pace. For example with the Priest fight in Venus, I'm pretty sure 4-5 Gold Health Servitors spawn throughout the fight. That'd be fine and all, but the Servitors turn out to be as much of a bullet sponge as the main boss himself. And the Shanks...good god all the shanks that spawn.

That isn't a good mechanic. That isn't good gameplay, period. That is Bungie mistaking mechanics for a boss fight, with a hammer to bludgeon your skull. It's just....amatuerish.

I was just doing the summoning pits on the moon with the giant chained up Ogre at the end, I truly loathe that fight, it's just endless amounts of Hive spawning while the giant boss in the middle rips you to shreds if you ever move out of cover for more than a second. Ofcourse the boss is a gigantic bulletsponge as well, so it's pretty much guaranteed that any wipes on the 15-20 minute boss fight with random players results in the group disbanding.
 
That fact that they mentioned that nobody was able to clear the raid in 16 hours of play, and that they said it with some strange form of pride, tells me enough about what we should expect from the raid.

It'll be an unbalanced mess.

Seems reminiscent of the d3 dev teams early comments about inferno mode.
 
The more I play this game the more I disagree with the review score and the "low" meta.

It's really fun,addicting and this is enough right now.

Anyway, me (and a lot of other people like me) just have the "feeling" that the reviewers are much harsher with this new gen and its games.

I'm having the opposite experience. the more I play it the more I agree witht he review scores and the "low" meta. I'm just level 14, just finished the moon, and have been playing a lot of competitive multiplayer. The game just feels shallow and half-baked, which is fine, but I don't see that I'm going to want to go back for more after I'm done with the campaign. I very rarely sell games back but I'm considering trading this one in for something else after the campaign. Maybe I'll come back for Destiny 2.
 
Finally getting into way more PvP. I actually think that 7.5 is currently the perfect score with this. It missed a lot of what it could have done to make a really great game. I thought it was an 8 before but I think thats definitely too strong of a score with so many things lacking and so many poor decisions for the game. I could definitely understand why some outlets are giving it 60%
 
Not really a review, but Adam Sessler summed up his feelings on Destiny over at NPR

LYNN NEARY, HOST:

This is WEEKEND EDITION from NPR News. I'm Lynn Neary. Imagine a world 700 years into the future. Aliens are taking over the galaxy. You are on a mission to save the last city on earth. But...

(SOUNDBITE OF VIDEOGAME, "DESTINY")

UNIDENTIFIED MAN #1: If you fail, everything you know, everything humans have ever known, will be gone forever.

NEARY: That's a clip from "Destiny," one of the most hyped video games of the year - some say of the decade. It sold more than $500 million worth of copies on the first day of release. Joining us now from KQED in San Francisco is Adam Sessler. He's a gaming expert and president of Theory-Head Inc., a media and entertainment consulting company. Welcome to the program.

ADAM SESSLER: Oh, it's my pleasure.

NEARY: So first of all, describe this game for us.

SESSLER: That should be an easy thing to do, but what they've attempted with "Destiny" is to kind of take different types of genres - the shooter genre that probably people are very familiar with from the science-fiction game "Halo" and from the "Call Of Duty" franchise. And another type of game is called an MMO - that means a massively multiplayer online game. And that's when thousands of people are playing on a server in real-time with one another. They brought the two together as a hybrid. So it's a shooter that you're playing with many people at the same time.

NEARY: So is this something completely new?

SESSLER: I wouldn't say it's completely new. Most people who are playing the game are already recognizing elements from other games. It's kind of the awkward hybridization that is trying to make it sort of fresh and innovative.

NEARY: I know you've been playing the game for a few days now. Has it lived up to your expectations?

SESSLER: To be honest, I would have to say it doesn't. And at the same time, those expectations - not just for myself, but I think for many people that follow the videogame industry - were very, very high. It's quite entertaining. It's very fun to shoot aliens. But at the same time, there's not much there. You see all these elements, but it doesn't have much of a story.

The inclusion of Peter Dinklage, that I think most people know from "Game Of Thrones" - he's kind of your guide through the game. And he seems about as baffled by the dialogue he's reading as most people are when they're playing it.

NEARY: Well, we have a clip from the game that includes Peter Dinklage's voice. Let's hear some of that.

(SOUNDBITE OF VIDEOGAME, "DESTINY")

PETER DINKLAGE: Congratulations. Humans haven't been on the moon in hundreds of years.

UNIDENTIFIED MAN #2: Nice place to visit, but I wouldn't want to live here.

DINKLAGE: Dying here is much more likely.

NEARY: So he's only one of some very high profile people who were involved with this game. Paul McCartney helped with the score. Are big-name celebrities like that becoming increasingly involved in the creation of these games?

SESSLER: You are seeing sort of more celebrities move into video games. In fact later this year, the new "Call Of Duty" game features Kevin Spacey. And in this case, the character really looks like Kevin Spacey.

The inclusion of Paul McCartney is a curious one. He helped out with the music which is actually quite exceptional throughout the game. And he has a song that runs over the final credits which really explicates this kind of strange unease the game seems to have with itself.

I love Paul McCartney's music, but in this kind of machismo and science-fiction universe, the song that plays at the end seems more appropriate for something that has a dramatic flourish where maybe the two lovers find themselves, you know, and they go on for a happy existence, not in this world that's quite dire with the end of humanity at stake.

(SOUNDBITE OF SONG, "HOPE FOR THE FUTURE")

PAUL MCCARTNEY: (Singing) And we will build bridges up to the sky.

NEARY: Adam Sessler is a gamer and president of Theory-Head Inc., a media and entertainment company. Thanks so much.

SESSLER: My pleasure.

(SOUNDBITE OF SONG, "HOPE FOR THE FUTURE")

MCCARTNEY: (Singing) What shines brightest in the dark where nothing's ever seen? Lighting up discovery...
 
The more I play this game the more I disagree with the review score and the "low" meta.

It's really fun,addicting and this is enough right now.

Anyway, me (and a lot of other people like me) just have the "feeling" that the reviewers are much harsher with this new gen and its games.

That's the way it should be. I have a similar approach. The only reason why I may agree with reviews in this case is because I had my own strong doubts even before all the reviews started coming in, and when I combine that with what my friends have been saying, it all just paints a picture where my already documented concerns are now sent into overdrive.
 
That fact that they mentioned that nobody was able to clear the raid in 16 hours of play, and that they said it with some strange form of pride, tells me enough about what we should expect from the raid.

It'll be an unbalanced mess.

Bullet sponge enemies and bosses were super annoying in the beta. If a raid is nothing more than a strike with enemies at even higher HP levels, then Bungie's flat-out lost it.
 
The more I see of the game, the more I can see why they decided to not release it on PC.

A online only game with almost zero social features amd 'mmo style' instances consisting of bullet sponge bosses would not fly in the current age of PC online games.

Swtor for MMO story, WoW for instances and Raids, planetside 2 for open world MMOfps. Diablo 3 and PoE for loot arpg style games. CS:GO for pure competative fps.
 
Bullet sponge enemies and bosses were super annoying in the beta. If a raid is nothing more than a strike with enemies at even higher HP levels, then Bungie's flat out lost it.

I've been grinding out strikes and the crucible in anticipation for the raid, the gorgeous graphics and great gunplay have me hopeful this game could be turned into something. But the strike bosses are a massive bummer that get incredibly tedious on the 10th or so go-around, and I'm not sure how much more I can take.

If the raid bosses are actually all just giant bullet sponges, I am straight-up done with the game. At that point, I would have seen all the content, and the one thing left for me to aspire towards would be a complete snoozefest.
 
I'm having the opposite experience. the more I play it the more I agree witht he review scores and the "low" meta. I'm just level 14, just finished the moon, and have been playing a lot of competitive multiplayer. The game just feels shallow and half-baked, which is fine, but I don't see that I'm going to want to go back for more after I'm done with the campaign. I very rarely sell games back but I'm considering trading this one in for something else after the campaign. Maybe I'll come back for Destiny 2.

I felt the same until I finished the story, got to 20 and started the endgame, which I think is actually quite good.
 
I felt the same until I finished the story, got to 20 and started the endgame, which I think is actually quite good.

It rises and falls with me. I was in love with it when I first hit the endgame, but I'm starting to get more and more jaded as I'm repeating these 20-minute boss fights over and over again. The only one I can say I really enjoy is Sepkis Prime or whatever his name is, at least his teleporting gives the encounter a mechanic or two.
 
Hey all, sorta asked this in a another thread but didnt get any feedback. I'm on the fence in regards to picking up Destiny. I'm thinking of picking it up for the 360, but have some questions...

-how does the 360 version look/play?

-so I've read the reviews and I still have the vibe that I'll enjoy the game as I have never been big on the campaign modes of games. Multi player all the way for me. I was really hoping for stronger emphasis on the multiplayer then what I'm hearing. My hope is they will be patching things in, but the way people are talking you think the player base is going to be thin?

-if I buy the digital guardian version via gamestop for the 360 do I still get the free x1 upgrade? Also is the added cost compared to the base game worth it if I'm more into the pvp/team side?

-can you get alot out of the game playing only an hour or 2 a day if your focus is on PVP and teamplay? I see quite a few people putting in serious hours farming, which im not feeling but I think will be fixed to a degree.

-regarding multiplayer, I dont have any friends online as I been mia for a few years from live. Any thoughts on re-establishing some peeps?

Any and all feedback is much appreciated.
 
Yes, let us all have a moment of silence in remembrance of Derrick01.

I realize why he was banned, but GAF without Derrick01's negativity doesnt feel right.

Speaking of, is Dennis currently banned? Havent seen him post in a while.

Hey all, sorta asked this in a another thread but didnt get any feedback. I'm on the fence in regards to picking up Destiny. I'm thinking of picking it up for the 360, but have some questions...

-how does the 360 version look/play?

-so I've read the reviews and I still have the vibe that I'll enjoy the game as I have never been big on the campaign modes of games. Multi player all the way for me. I was really hoping for stronger emphasis on the multiplayer then what I'm hearing. My hope is they will be patching things in, but the way people are talking you think the player base is going to be thin?

-if I buy the digital guardian version via gamestop for the 360 do I still get the free x1 upgrade? Also is the added cost compared to the base game worth it if I'm more into the pvp/team side?

-can you get alot out of the game playing only an hour or 2 a day if your focus is on PVP and teamplay? I see quite a few people putting in serious hours farming, which im not feeling but I think will be fixed to a degree.

-regarding multiplayer, I dont have any friends online as I been mia for a few years from live. Any thoughts on re-establishing some peeps?

Any and all feedback is much appreciated.

-360 version loks just fine, one of the best looking games of last gen. Colors pop and the art is still mostly intact. Ive watched PS4 gameplay a lot of the difference isnt as big as some think.

-MP is alright, its fairly unbalanced and barebones though. Nothing close to the amount of MP options in Halo. It does take a while to find games, but I always eventually find full ones

-Not sure

-MP games are pretty long, maybe 3 or 4 matches you could get in an hour. SP story missions range from 20-40 min.

-Good luck
 
I agree with everything he says.

Yup, there's not really a lot to disagree with in there. Guy pretty much nails it. He kinda missed the point of Titanfall a bit (nobody is supposed to really fucking care about the Campaign Multiplayer and it's ultimately inconsequential in the overall quality of the game) but whatever, the game was still slightly disappointing in the end, so his point stands.
 
Exactly the 10s and 0s balance each other out.

I mentioned this before in the Titanfall review thread, but this simply isn't true. A baseless 0 score does far more damage to a game than a 10 score for multiple reasons. The first being that someone scoring the game a 10 may very well honestly believe it's a 10 (I'd score Phantasy Star Online a 10), whilst someone scoring it a 0 almost certainly doesn't actually believe that's the correct score for it. Secondly the metascore is done as an average of all user scores... so if 1000 people score it a 0, and another 1000 score it a 10, the it's equivalent to 2000 people scoring it a 5. This fucks up the average for all those that'll then be rating the game what they actually believe it deserves.

It's a shame, because user scores really should be more helpful than those from publications, but people simply can't help themselves but fuck them up every time a big game releases.

Seriously how does TF blow anything out of the water. I say this as someone who loves TF. There isn't enough variety at all. The guns are dry and don't allow for different tactics like Destiny. The mp variety is weak and the map variety is incredibly limited.

The titans while cool at first also suffer from the same lack of variety and customizeability. Teamwork and meshing of abilities in Destiny puts it above TF for me. The fact that Destiny also has entire world's to explore while TF has nothing else. TF is half of an amazing game.

If you're about to eliminate Titanfall's gunplay based on variety, and the tactics they allow, then Destiny isn't getting considered due to the existence of Halo anyway. Not only do many of Halo's guns complement each other in ways Destiny can only dream of (especially the plasma rifle), but because you can take the enemies weapons you can tactically choose to eliminate certain enemies first in order to use their weps against the rest of the group.

Either Titanfall's gunplay can be put on par with Destiny (which it easily is imo), or Destiny's can't be placed on par with Halo's. Your choice.

It's not just my opinion. Tons of people in the OT said a resounding "this is it?" When titanfall released. The large consensus was wait for tf2 so they can actually release a full game.

TF has amazing mechanics and fun gameplay but the game IS half a game regardless of how fun you feel a mode is. It's rinse repeat of the same limited maps, limited weapons, and incredibly limited titans. If you can't see that then I don't know what to say besides we will have to agree to disagree.

edit: and I played TF all the way to the end of gen 2 at launch. I'm not parroting reviews and I spent a large amount of time with the game.

Love the use of forum reception to quantify your Titanfall opinion, whilst basically trying to tell everyone that Destiny is the shit, and all the masses of complaints it's getting is simply people not understanding it, or not having grinded away at it for long enough for it to be fun yet.

Only Gen 2 on Titanfall? I think you need to get back in there and Gen 10 before you try having an opinion on here tbh
lol
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Wait a second, did anybody these reviews ever get to 20 or beyond before writing these reviews or did they just try to be the first to get a review out?
 
The more I see of the game, the more I can see why they decided to not release it on PC.

A online only game with almost zero social features amd 'mmo style' instances consisting of bullet sponge bosses would not fly in the current age of PC online games.

Swtor for MMO story, WoW for instances and Raids, planetside 2 for open world MMOfps. Diablo 3 and PoE for loot arpg style games. CS:GO for pure competative fps.

not to mention the slow as molasses combat which while well suited for playing with thumbsticks from a couch 8 feet away with a 60 degree FoV, would be coma inducing to anyone with a setup more suited for FPS.

at the very least, it would take a total rebalancing of the game.
 
The gameplay for me has been absolutely superb (probably my favorite shooter in terms of mechanics). Like other though I expected the story to evolve like how mass effect did, but it's shaping up to be like how guild wars 2 ended for me; a gorgeous, empty world with a confusing story, lazy missions, and instances without much variety to them.

I think Bungie will it fix it. As others have said, the foundation is there. They just need to add more content. That's it really.
 
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