I'm just saying that if people are going to pass on a great gaming experience (or maybe just just refuse to support a studio who had given us some amazing games) because the PS4 version isn't significantly better then they probably have their priorities as a gamer out of whack. If graphics are someone's top priority they should probably be on PC anyway, which is sure to be the best version in terms of IQ.
When will people ever stop with this strawmaning? What you're essentially ignoring, is the fact that PS4 owners who willingly and knowingly bought their console based on the advantages it has over the other system.
By moving the issue into but-the-game-matters reasoning is to create consumer's remorse simply because their console of choice is unable to meet the same requirements. It's an incredibly selfish mindset that hurts competition because it's the equivalent of saying companies shouldn't use their resources to the best of their capabilities as long as the lowest common denominator exists.
And if history tells you about last generation is that the PS3's multiplat issue paved the way for Xbox to reach the competitive state you know today. And now the PS4 is trying all attempts to not only rectify the issue but also included an extra incentive so that the current consumers would never have to face such blunder again. It is goodwill to regain the trust to those players who feel burnt out on having to deal with ports like Skyrim; and people bought on such promise this gem to see it doesn't happen again. Clearly, the rate the console sells correlates to such changes.
Now you have companies like these to sabotage on the console's value. And for what? To create an unfair competitive advantage to a console they have no intrinsic benefit from? What's really peculiar is that this never was a problem during the PS3 era where developers and games alike constantly berate the complexity of the system, thus losing any sort of optimization advantage despite having neck-to-neck user-base in that generation.
But now it's the exact opposite: The Ps4 is leading on both hardware AND sales. And what do the developers do under such scenario, why the redoubled their efforts into making the weaker system to catch up to the PS4. Wow! Where were these guys in the last generation? Why do developers prioritize a single system when they're supposed to be neutral as a development standpoint?
It's anti-consumer practices like this that makes this whole parity thing unacceptable. This isn't a budgeted indie title they're developing - it's AAA game that's meant to use all of the console's available resources (or at least that's what we expect it to be). This imposes a bad precedent to the gaming ecosystem in general. It spits at the face consumers for making a well informed decision when buying platforms. It always doesn't matter to apologists because they enjoy disrupting gamer's enjoyment because they knowingly bought a system that is not capable.
Now you want to use the PC excuse to take the moral high ground? You don't know the irony of that statement. If these developers can scale their engine to a variety of PC components then I'm sure as fucking hell they can work whatever GPU advantage on a SINGULAR system for less effort. That's just it, we're not asking for the world, only a development standard that works across systems. If these devs can't take the advantage on a superior system on SIMILAR hardware than why the hell should I trust these guys on PC ports
Oh, and for the record, Batman:AC on PC was an absolute travesty. Worst implementation of GFWL I've ever had the displeasure of troubleshooting with. If there's one reason I would appreciate "parity"; it would be making a non-obtrusive experience across all platforms.