Dragon Age: Inquisition Review Thread

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Do any of the reviews detail how the Keep integration actually affects the game state? Will any of those choices, for instance, affect quests?
 
Telegraph gave it a 60 and it seems the reviewer is deleting comments from the article. lol

If the majority of the comments were "go die fucker, you don't know anything" I can understand.

Anyway, I read the review and his biggest disapointement was the role play part where he didn't felt that the main story was important and instead he was more busy to resolve disputes that don't concern the main threat. That was the same in DA origin. So to cover the weak main plot, Bioware made a lot of quests that aren't that focusing on the main threat of the story. Also to add to this, the main character have amnesia and is considered to be the choosen one.

I think IGN said the same thing about having a weak plot.
 
If the majority of the comments were "go die fucker, you don't know anything" I can understand.

Anyway, I read the review and his biggest disapointement was the role play part where he didn't felt that the main story was important and instead he was more busy to resolve disputes that don't concern the main threat. That was the same in DA origin. So to cover the weak main plot, Bioware made a lot of quests that aren't that focusing on the main threat of the story.

I think IGN said the same thing about having a weak plot.

Don't understand this comment:

Dragon Age: Inquisition, on the other hand, offers an embarrassment of things to do but sometimes forgets to provide the motivation to do them.

You do them for XP? Plus it was already said the game had lots of fetch quests, but also had a bunch of story and character quests. I'd rather have lots to do then not, specially in an open world RPG.
 
The Eurogamer review is strange. It's appears on the surface to be fairly critical, yet gives the game a very generous score.

Having read the review in full, I'm a little more wary about getting this. It seems like the reviewer disliked a lot of the things that also turned me off when I watched previews.

This in particular makes me think I won't enjoy it;

According to this Kotaku impression, this seems to not be the case. The Eurogamer review also complained about the combat being too easy, and though it was only stated indirectly, the reviewer only played on normal.
 
Even if the game is getting good reviews, i'm still finding it hard to believe that the game is actually good.

This right here. Reviews for big games are such a clusterfuck that it's sometimes best to wait for the dust to settle.

I generally find Eurogamer's reviews to be solid and accurately scored, although I expected a 7 from them.
 
Do any of the reviews detail how the Keep integration actually affects the game state? Will any of those choices, for instance, affect quests?

I'm guessing it won't be something incredibly important but, for example the developers say that there is a quest concerning the whereabouts of your DA:O main character, this will obviously change depending of whether s/he is alive or not. Also Hawke, the main character of DA2
appears in the game so his/her sex and class will change depending of what you did, you can even customize his/her face apparently (not 100% sure)
.

Another things affected can be cameos from characters in previous games and important decisions might have consequences, this will obviously be specially important to long time fans rather than newcomers. Still, you can mess up things in the Keep and look out for results in different playthroughs if you're willing.
 
I was already looking forward to this game, but the review scores and especially the Kotaku write-up have sent my hype through the roof. I'm now considering pre-ordering the Deluxe Edition even though I don't normally care about those extra in-game goodies since they're generally useless. Any opinions on that?
 
According to this Kotaku impression, this seems to not be the case. The Eurogamer review also complained about the combat being too easy, and though it was only stated indirectly, the reviewer only played on normal.

Rather than just assuming he doesn't know what he's talking about, why don't we take his word when he says he thinks it's too easy. Even if he played the majority (or at least a sizable portion) of the game on the default setting, why would we immediately conclude he didn't try a harder difficulty at some point?

Richard Cobbett been doing this a long time. He knows his shit.

Edit: Re-reading his review, didn't he just say the combat was tactically uninteresting and the bosses were sponges, nothing about it being "easy"? Ramping up the difficulty won't change that, it'll just make those fights even more drawn out.
 
Just the right spot for me to be excited about the game, if reviewers liked it to much there would probably be something stinky about it, given that Skyrim has 96 metacritic and is pure shit. Its reception is on the same ballpark as the original Dragon Age and that game was great.
 
Even if the game is getting good reviews, i'm still finding it hard to believe that the game is actually good.

I'm still skeptical myself.

So far there doesn't seem to be anything fundamentally broken with it.. The story does sound weak, and playing on normal seems like it's going to be extremely easy.

I'm fine with a mediocre to good story. I'll bump up the difficulty level if need be (no Nightmare, screw that shit).

I just hope the side stuff doesn't get too bore fast. I tend to play side quests more than the main story the first 5 hours or so into an open world game.
 
Can't say I'm shocked really.

I think the game looks really mediocre, even bad, but my opinions very rarely line up with the mainstream reviewers these days.
I think in the last 4 years I've probably agreed with the positive metacritic scores for like half a dozen games or so.

For the sake of those that are hyped for this one, I really hope the critics are actually right and it isn't another DA2 situation. Enjoy the game folks!
 
When I first went to the page it gave me a run down of the two games and allowed me to make basic choices, then it unlocked the tapestry thing where you can go in and make a lot more choices.

Once at the tapestry there is a play button on the top right of the screen, that will play both games as a story and it lasts about 20 minutes, it gives you the chance to make choices too.

Ah nice. Didn't come up for me first, but play button did it. Thank you!!
 
I will choose a male wizard and name him Gargamel and he will be mean and angry most of the time.

Gargamel_Comic_Book.jpg
 
Even if the game is getting good reviews, i'm still finding it hard to believe that the game is actually good.

To me, a lot of it comes down to replay ability regarding choice/consequence and Kotaku says they aren't sure if any of the major choices even did anything. Still, lots of dialogue wheels means lots of replayability too, at least to me.
 
The impressions on the last Crate and Crowbar podcast were glowing so these high scores do not surprise me.

I need to complete my replay of DA:O before I jump into this, however.
 
You know a game is something special when even the more critical reviews are making you super hyped beyond belief.... in fact, some of those ones are the best, such as the VideogamerTV video review - after a pretty negative preview, it's won them over in the space of a week.

This is the stuff Thedas dreams are made of guys and girls.
 
If the majority of the comments were "go die fucker, you don't know anything" I can understand.

Anyway, I read the review and his biggest disapointement was the role play part where he didn't felt that the main story was important and instead he was more busy to resolve disputes that don't concern the main threat. That was the same in DA origin. So to cover the weak main plot, Bioware made a lot of quests that aren't that focusing on the main threat of the story. Also to add to this, the main character have amnesia and is considered to be the choosen one.

I think IGN said the same thing about having a weak plot.

What? Fucking this again?
OqH0eyj.gif
 
What? Is this true? That is the one thing I didn't like about ME 3.

Isn't that just because they haven't played it again to see just how it affected their game?
That's what I got from skimming their article, at least. But I purposely didn't read it too close to avoid spoilers.
 
Since I like DA2 I find myself in a position where it doesn't really matter if these reviews are all hype or not.

Very relaxing.
 
If the majority of the comments were "go die fucker, you don't know anything" I can understand.

Anyway, I read the review and his biggest disapointement was the role play part where he didn't felt that the main story was important and instead he was more busy to resolve disputes that don't concern the main threat. That was the same in DA origin. So to cover the weak main plot, Bioware made a lot of quests that aren't that focusing on the main threat of the story. Also to add to this, the main character have amnesia and is considered to be the choosen one.

I think IGN said the same thing about having a weak plot.

In retrospect, Origin's main story was pretty average.. but the characters/world/side missions was what made it special.

The writing was all brilliant, but the main campaign "storytelling" never felt like the focus.

Also, IGN didn't say it had a weak plot, they said it never congealed for them... and with this type of game, I can see how that can easily happen.

I still haven't finished Skyrim's main campaign after 400 hours in the world, that 'main' story never quite congealed for me either, but that was because I was so happily distracted by the world/side stories involved.

Bioware has better character writing IMO, so that would further lend to straying from the main stories path.... I'm going to get lost in this sucker, big time.
 
What? Fucking this again?
OqH0eyj.gif

Well in defense to Dragon Age Origins, your character wasn't the "chosen one" per say. In fact,
it was more of him/her being apart of the other chosen Gray Wardens who also just happened to be one of the only Gray Wardens left alive after the first Blight attack. Which even in-game characters like Alistair mentioned.

Which is actually a pretty big step up with all things considered. XD
 
Since I like DA2 I find myself in a position where it doesn't really matter if these reviews are all hype or not.

Very relaxing.

The only thing I didn't like about DA2 was sticking around one city so much, the repeating zones with different paths blocked and opened ridge racer style, and the graphics. I played it tactically, it has pause and command like DA:O, and I have to check but I could see a lot of the battlefield great due to the camera being able to be moved around. Press A for awesome seem to escape me when I try to remember where it came from other than maybe better more over the top animations when you use a skill.

I really like the synergy in DA2, shock, stagger, brittle, stuff, it allowed for so much damage if you have the damage dealers playing off of each other.
 
Kotaku article says this game is not kind to newcomers....

Anyone else jumping in fresh??

/anyone know any synopses out there which might help me out?
 
What? Fucking this again?
OqH0eyj.gif
Yar, the combination of amnesia and chosen one really makes me apprehensive. It's weird seeing it again because BioWare hadn't used it in a long time (well, besides the Shepard-obsession everyone seems to be having, which is not that different than the chosen one trope, really).

Watch the main character revealed to be an amnesiac demon taking mortal form or something.
 
In retrospect, Origin's main story was pretty average.. but the characters/world/side missions was what made it special.

The writing was all brilliant, but the main campaign "storytelling" never felt like the focus.

Also, IGN didn't say it had a weak plot, they said it never congealed for them... and with this type of game, I can see how that can easily happen.

I still haven't finished Skyrim's main campaign after 400 hours in the world, that 'main' story never quite congealed for me either, but that was because I was so happily distracted by the world/side stories involved.

Bioware has better character writing IMO, so that would further lend to straying from the main stories path.... I'm going to get lost in this sucker, big time.

This is also VERY true. No matter what we say about Bioware's story telling, they know how to write characters that I actually give a shit about.
 
Can anyone recommend a good vpn for Mexico.

Opted to get this for PC over PS4 and never done the vpn afore. Though I've read up and learnt how.

A PM would be fine if you don't wanna make it public
 
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