Sega very happy with Valkyria Chronicles' Steam launch

Nah it sold over 1,000,000 WW. That was just the initial launch. Word of mouth and such and a price cut got it some really good sales.

Isnt a good portion of that 1m from Japan? I feel as far as the West is concerned I think the PC version will easily top PS3 soon enough.

I cant even remember the last time a Japanese Sega game topped charts like this. Sonic Gen? Binary Domain? Sonic Racing?
 
Now make next-gen Valkyria Chronicles 4.

The only response necessary. I don't particularly care about Valkyria Chronicles 2 and 3 making it to PC but if that's what needs to happen to get a new game in the series for current gen, I'm down.
 
Isnt a good portion of that 1m from Japan? I feel as far as the West is concerned I think the PC version will easily top PS3 soon enough.

I cant even remember the last time a Japanese Sega game topped charts like this. Sonic Gen? Binary Domain? Sonic Racing?

Well VC did come out in 2008 lol. So its been a very long time.

All we really know is it sold 1,000,000 WW and in 2008 140k of that was in Japan. Not sure of overall US numbers, but it sold well enough
 
I still can't wrap my head around the decision to make the series PSP exclusive with the sequels. It's like they didn't want it to succeed.
 
Glad to see that this is doing well on PC, hopefully this opens up the floodgates for other Japanese PC Ports. Hopefully this is the first of many, so heres to you Sega!

Still waiting on Vanquish, Bayonetta, and Anarchy Reigns.

And Dragon's Dogma, dammit Capcom :(
 
I still can't wrap my head around the decision to make the series PSP exclusive with the sequels. It's like they didn't want it to succeed.

The PSP was hot as fuck in japan at the time thanks to monster hunter. It's no surprise that with VC2 the game becomes much more of a grind as part of that shift to the PSP.
 
I still can't wrap my head around the decision to make the series PSP exclusive with the sequels. It's like they didn't want it to succeed.

PSP was hot in Japan and the games were easy to make, HD consoles were not in Japan, Japanese Companies mostly think shortsighted plans with 'anime' games.

Probably it helped a lot the past years of Sega foreay to the PC market with their western associates/owned developers. This seems to be a pet project of Sega Europe
 
Just thinking about it, M2 really should port their SEGA AGES, Vintage Collection, and 3D Classics titles to PC. Not the ports themselves, but a repackaging of all the games they've touched with interfaces built in mind for a PC audience. I know the audience for these ports is more concentrated in Japan, but there's more than enough potential sales on Steam and GOG, not counting the VC work they could bring to these platforms.

Now SEGA just has to finance a new Chao World game and the money will rain.
 
can sega pls retcon VC2 &3 to "IT WAS ALL A DREAAAAAAAAAAM" realm and continue the adventures of welkin and alicia

forget that, just give me more rosie
 
I hope this means they do a steam release of Valkyria Chronicles II & III. If Square-Enix can release mobile ports of Final Fantasy III and IV, I don't see why not. It would be awesome to have the trilogy in one place 😄
 
can sega pls retcon VC2 &3 to "IT WAS ALL A DREAAAAAAAAAAM" realm and continue the adventures of welkin and alicia
But their adventures are over. Why stick with the past when the future points to Fhirald?!

2 and 3 will be honored as gaiden games, which is basically what they've become anyway. A new VC must return to 1's length and scale.
 
But their adventures are over. Why stick with the past when the future points to Fhirald?!

2 and 3 will be honored as gaiden games, which is basically what they've become anyway. A new VC must return to 1's length and scale.
I know just the thing. Make a new game with the scale and engine of VC1 and in the same setting, but an entirely different part of the front. Call it Valkyria Chronicles II. (See what I did there? Genius!)
 
I still think they could do Valkyria Chronicles 4 and set it during the Darcsen Calamity. It's pretty interesting lore and I think it would work well, especially if they put you on the Darcsen side.
 
I know just the thing. Make a new game with the scale and engine of VC1 and in the same setting, but an entirely different part of the front. Call it Valkyria Chronicles II. (See what I did there? Genius!)

That probably was the original plan. After all...

c44ZzTV.jpg


... they have a shit-ton of space to cover if they want to.

Can the miracle happen twice? We'll see!
 
Glad to see it doing well. Amazing game. Wish the series wasn't dead.

Now that Sega owns Atlus, I admit I would be intrigued if Atlus were to make a VC game.
 
Would this game have sold as well if it was $40? I know it's not new but it is new to those who didn't play it on PS3, it's almost priced like a smaller "PSN" game. That will probably lead to warped perceptions to those who didn't know at first.
 
I do wish the developer of this game who also made Skies of Arcadia would go back to that series as well. If not then collaborate with Atlus and have the artists, musicians, directors work with them on either a full on remake or sequel in that amazing world.
 
I know just the thing. Make a new game with the scale and engine of VC1 and in the same setting, but an entirely different part of the front. Call it Valkyria Chronicles II. (See what I did there? Genius!)
They never should have numbered the games. Now all you people want to do is joke about it!

But that could work, it'd just confuse some people. On the plus side, skipping directly to IV gets people's attention and makes them seek out the middle two games.

I still think they could do Valkyria Chronicles 4 and set it during the Darcsen Calamity. It's pretty interesting lore and I think it would work well, especially if they put you on the Darcsen side.
Not to mention a drastic shift in tech and strategy. How might chariots or horses play compared to tanks? What kinds of missions could be designed around bow, sword, halberd, and javelin? Can your team members hear orders effectively through semaphore (a production concept for VC) and other archaic methods of communication? I think playing from the Darcsen side would also force the developers to come up with very interesting characters, both physically and mentally; everyone looking the same wouldn't bode well artistically.
 
Would this game have sold as well if it was $40? I know it's not new but it is new to those who didn't play it on PS3, it's almost priced like a smaller "PSN" game. That will probably lead to warped perceptions to those who didn't know at first.

What a ridiculous notion.
 
Glad to see it doing well. Amazing game. Wish the series wasn't dead.

Now that Sega owns Atlus, I admit I would be intrigued if Atlus were to make a VC game.

That would be a stellar combination.

Keep the same gameplay, but add some social link aspects to really bring the soldiers together. Would make for an amazing set up for a story.

Would this game have sold as well if it was $40? I know it's not new but it is new to those who didn't play it on PS3, it's almost priced like a smaller "PSN" game. That will probably lead to warped perceptions to those who didn't know at first.

YOU DO realize that the Steam Top Sellers list is based on revenue, right?
 
Would this game have sold as well if it was $40? I know it's not new but it is new to those who didn't play it on PS3, it's almost priced like a smaller "PSN" game. That will probably lead to warped perceptions to those who didn't know at first.

It sold pretty well the second printing on the PS3, which was $40 IIRC. The initial run did poorly.

YOU DO realize that the Steam Top Sellers list is based on revenue, right?

That doesn't really refute his point, however. One of the benefits valve preaches to indies of aggressive pricing is volume sales, which is what Wonko is talking about.

I.E. selling 10 copies at $40 is not the same as selling 100 copies at $20.
 
$20 w/all DLC + great preorder deals from key sellers like GMG + great early word for the port + COD/Football Manager fatigue and Unity controversy = more than moderate interest in an older acclaimed game.
 
It sold pretty well the second printing on the PS3, which was $40 IIRC. The initial run did poorly.



That doesn't really refute his point, however. One of the benefits valve preaches to indies of aggressive pricing is volume sales, which is what Wonko is talking about.

I.E. selling 10 copies at $40 is not the same as selling 100 copies at $20.

My whole thing is that the warped perception doesn't really mean much since it was printing more money than any game on Steam at one point.
 
Its safe to say VC1 sold the best of its franchise by far right? I loved it back in 2008 I cant believe the sequels were not only PSP only but VC3 never got out of Japan. Talk about a lack of ambition....
 
Its safe to say VC1 sold the best of its franchise by far right? I loved it back in 2008 I cant believe the sequels were not only PSP only but VC3 never got out of Japan. Talk about a lack of ambition....

Few things make me as angry as SEGA's willingness to run Valkyria Chronicles to the ground. Ugh.
 
I know just the thing. Make a new game with the scale and engine of VC1 and in the same setting, but an entirely different part of the front. Call it Valkyria Chronicles II. (See what I did there? Genius!)

Pff

So essentially Valkyria Chronicles 2 and 3 are actually Valkyria Chronicles I-2 and I-3?

I'd buy into that.

Square Enix would totally try to do a Valkyria Chronnicles I-2.5+3.5 HD Remaster
 
My whole thing is that the warped perception doesn't really mean much since it was printing more money than any game on Steam at one point.

That stifles discussion, however. "Who cares, it's not $40" sort of misses the entire reason the question was asked in the first place. Variable pricing is important to understand, and playing devil's advocate in this situation is good for small and big developer's alike, as it helps those with experience explain what factors have gone into making VCPC a success. I'd say the smart pricing is absolutely a factor, and one which should be recognized by other publishers/small developers.
 
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