Assassin's Creed Unity - PC Performance thread

VodevilX

Banned
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

Damn, serious symptoms of CPU hunger :O
 

Damian.

Banned
No idea why you take F.E.A.R as comparison, it had amazing particle effects for its time but I'd argue Physx enabled games push the enveloppe much further than FEAR did back in 2005.
I also had a 6800GT at the time, I still remember the terribly crippling "soft shadows". Couldn't maintain 30fps with that on.

I never could use soft shadows in FEAR or Riddick back when they came out. They looked great, but FPS was way too low. I brought FEAR into the equation because I would like some sort of middle ground here. With Nvidia/PhysX it always seems you either get everything or nothing.

Looking at the Borderlands implementation you can either have High/Medium PhysX effects, which look great, but each setting cripples performance. You can get around that by having almost literally no particle effects, so why can't we have something that is maybe several times more demanding than FEAR which would still be something to look at while blasting through enemies, but your framerate/frametime would still be smooth and playability wouldn't take a hit. Same goes for ACIV, you either have a barely there puff of smoke when firing a gun or a huge puff of great looking smoke that cripples performance to the point where it isn't practical except for screenshots. Even looking at the official Nvidia promo for ACIV PhysX, it's running worse than the PS4 version of Unity at times.

Looking to the future, Witcher 3. You either have a wolf that looks straight out of a PS2 game or you have an immaculate looking wolf that will probably tank performance. Something definitely needs to be done here.
 

Kevyt

Member
It's going to be interesting to see which settings console use.
AA : Post-process AA, but I doubt it's FXAA. IQ is absolutely terrible on both consoles though.
AO : certainly not something of the caliber of HBAO+, but I don't know if it's the SSAO of the PC version.
Bloom : Obviously they use it.
Environment Quality : This one has a great impact on performance. I'd wager something close to the high settings. I would be impressed if they were running the "ultra high" setting.
Shadows : High most likely.
Textures : High or ultra high.

There's no way consoles are running high shadows, and ultra textures. I have an r9 270, which is similar to PS4's gpu paired with a 4790k, and playing with everything at low settings, and beta drivers at 720p I was not able to keep a consistent 30 fps. Frame rate would drop so wildly while running in Paris and fighting guards. But IQ looked comparatively similar to consoles. I would say consoles are running a mix of medium, high and low settings.
 

rashbeep

Banned
Fuck the reviewers and whiners.

I just played the game for the past 2 hours and had a blast. It is technically astonishing. Not only the quality of the assets, but the insane scale of the whole thing. I honestly think the game might be too ambitious for the current consoles. I visited Paris for the first time earlier this year, and it's so amazing roaming the virtual streets and checking out the landmarks.

I feel like a lot of people just hopped on the Ubisoft shitwagon because of some of the higher up management decisions without commending the core team on on all of the effort they put in and things they did right.

I'm in the same boat as you. I think this game is really a case of Ubisoft biting off more than they can chew. The game really is ahead of pretty much everything in terms of scale and looks impressive to boot. Performance is disappointing, but I can at least understand why.
 
I mean I obviously wasn't expecting much, i7-3770K, GTX 660, 16gb ram, but fuck does this game run like dog shit on my rig. Gonna have to get that new card that fits into the X51--anyone know which one it is?
 
I`m surprised, the game runs pretty well on my rig (Win7, FX 6350, EVGA 970 SC, 8GB RAM)

..and it looks beautiful....


1080p@1440p/Ultra High Settings/FXAA


 
Well, redownloading all 41gb again. For some reason when I booted up the game today, it would instantly minimize to the taskbar and stop responding. Tried the few fixes I found, didn't work so I caved and uninstalled it. Absolutely infuriating.

I actually got it to load my last checkpoint if I forced it to run in a window through Geforce experience, but as soon as the first cutscene tried to load it crashed.
 

Toreal

Member
Interesting....

Is this a legit website? Not some malware/virus link? (i notice it links to a patch to download)

I've never heard of that site before....

Seems shady actually , sorry for posting.
I was surfing the gamespot forums and a few people linking to it
 

JudgeN

Member
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

Great to see my upgrade from i7 920 -> i7 5820k isn't going to be a waste. Use all 6 of my cores baby!
 
Just started this - runs pretty nice - I get around 40-45fps running around on rooftops.

1440p with HBAO+, ultra environment, everything else at high and AA turned off.

i7 3770 @ 3.4GHz
R9 290X
16GB RAM

Is it worth me raising the textures from high to ultra - does it make a tangible difference?
 

Yibby

Member
I'm fine with the performance. I locked the framerate to 30 in the Driver and can set everything on high. Shadows PCSS, FXAA and 1080p.
The only problem are the cutscenes where the framerate drops below 30.
System :
i5-2500 non-oc
770 2gb
8gb ram
 
Losing out on 30 frames w/ i5 2500k, compared to that $1000+ 8-core intel, with sli 980s (and ddr3 ram). It is not time to upgrade, but maaaaan it feels like time to upgrade.
 

Red Comet

Member
I'm running a much higher resolution (1440p - 77% more) with two 970s in SLI (right around your 780 Tis in performance) and a 3770K still at stock clocks (as opposed to your 4770K's 4.5 GHz) and I'm getting 60 FPS almost all of the time with a mix of high and ultra settings and FXAA. You're underestimating your hardware mate, it's top-notch stuff. Of course, you should give it a try for yourself to decide, but two top-tier GPUs and an overclocked high-end CPU for 30 FPS and 1920x1080 is a bit overkill. :p

I'm a bit late replying, but I put AA at 2xMSAA and I can maintain a locked 60 at 1080p. Thanks for the advice. I'd like to achieve 4x or 8x MSAA, but I don't think 3 GB is going to cut it for that.
 
D

Deleted member 17706

Unconfirmed Member
Just started this - runs pretty nice - I get around 40-45fps running around on rooftops.

1440p with HBAO+, ultra environment, everything else at high and AA turned off.

i7 3770 @ 3.4GHz
R9 290X
16GB RAM

Is it worth me raising the textures from high to ultra - does it make a tangible difference?

Take a look at some comparison shots here. Depends on the scene, but I don't think it's hugely noticeable.
 

Mithos

Member
Seems shady actually , sorry for posting.
I was surfing the gamespot forums and a few people linking to it

Shady big time, over at the RedThread forums a user posted fix links for Dreamfall Chapters issues also..

Tina (moderator) @ RedThread forums said:
User who posted it wrote 4 posts in completely different "error/bug/help"-threads, over the course of 3-4 minutes. They registered 5 min before that and haven't been seen since. I flagged them as a spammer, so they can't post any more.

Thread I found it in: http://redthreadgames.com/forum/topic/756-cannot-click-anything-mac/
 
I'm fine with the performance. I locked the framerate to 30 in the Driver and can set everything on high. Shadows PCSS, FXAA and 1080p.
The only problem are the cutscenes where the framerate drops below 30.
System :
i5-2500 non-oc
770 2gb
8gb ram
Thank you for posting this, that's basically my system. While 30fps isn't so bad I don't think I'd be happy with that kind of performance. Maybe after an upgrade, I suppose.
 
My experience thus far playing w/ max settings @ 1080p and FXAA:

- Lots of hitches when the fps briefly drops below 60 every few seconds while running around in Versailles
- Terrble pop-in, NPC clothes changing, NPC's hopping up and down
- White flashes on screen during transitions in cutscenes, like textures aren't loading fast enough
- Bad aliasing everywhere

My system:

i5-3570k @ 4.4ghz
16gb ddr3 @ 2133mhz
Gigabyte G1 gtx 970 sli
250gb ssd - games
100gb ssd - OS
Win7 64

Card utilization bounces around - sometimes up to 70%, but usually 40-60%. Vram is at 3.4-3.8gb used.

I have the latest drivers and sli profile for the game. Everything in windows and nv control panel is tuned for performance, with no background programs running besides geforce experience and MSI afterburner.

Can't even load the game with Precision X open, overlay64.dll crashes

Disabling the uplay overlay worked for me.
 

Shoe786

Member
Doesn't that cap it at 30 fps?

Technically no, it would lock the FPS to 30 if the natural frame rate your rig is outputting is anything less that 60. So if you're in places where your rig is outputting 60fps+, you'll still get 60.

It's not a great solution but its the only way I got the stuttering to stop with SLI turned on with last night's SLI profile. I'd say I was playing at 60fps 50% of the time at 1440p. I had Ultra everything except Shadows were at high and FXAA.

5930k 4.3Ghz
780ti SLI
16GB DDR4 2133
 

domlolz

Banned
Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

it shouldn't be expected at all though, 6 cores on a console cpu aren't equivalent to 6 cores on a pc cpu. just bad optimisation or none at all.
 

Yibby

Member
Thank you for posting this, that's basically my system. While 30fps isn't so bad I don't think I'd be happy with that kind of performance. Maybe after an upgrade, I suppose.

Even with unlocked framerate i don't get more than 35-40 in the city. Sometimes 50 on rooftops. Most of the time it's close to 30, so i chose a locked framerate. It's still better than consoles.
 

elelunicy

Member
At stock speeds? Overclocked I doubt it's that drastic.

The 5960x is at stock speeds too - a measly 3.0 ghz boosted to 3.5 ghz.

Also keep in mind CPU usage varies drastically during the game (much more so than GPU usage). Just because the mininum fps is 60 in one benchmark doesn't mean it will hold 60 fps in more CPU demanding scenarios.
 
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