Anyone with a stock 3570k and GTX 760 4GB have impressions?
It seems like OCing CPU would be a good idea for this game?
We have the same computer haha. I'm buying it on PC today after I get home, I'll let you know how it goes.
Anyone with a stock 3570k and GTX 760 4GB have impressions?
It seems like OCing CPU would be a good idea for this game?
I was waiting for this chart in particular:
![]()
Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good
Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles![]()
What settings are you running if you don't mind me asking? I have the same card and with everything on high, vsync off (no tearing with borderless window for me), hbao+, 1080p, and I'm just barely getting low-mid 20s. I've tried turning some settings down but the performance gains are so minimal it didn't seem worth it. Only thing I haven't tried tweaking is bloom off, so I'm not if that would make much of a difference.
I refuse to lower hbao+ as well since it looks much nicer than ssao imo, and my framerate only went up by like 1-2 with ssao.
We have the same computer haha. I'm buying it on PC today after I get home, I'll let you know how it goes.
What settings are you running and what fps levels are you achieving?Yes definitely, i've noticed that too, on my r9 290 i there is not the TXAA option, should be Nvidia exclusive, but FXAA looks better than MSAA 4x, and also the increase of fps is huge, so FXAA all the way.
I was waiting for this chart in particular:
![]()
Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good
Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles![]()
Developers really need to include PS4 and XBone presets in the PC version of their games for reference. Anyone have the console versions and is up to the task of finding out exactly what settings the console versions use?
No they don't.
No they don't.
Game runs nice after some tweaking, everything on Ultra and SMAA injected via SweetFX. Average 60 FPS in game, drops a bit within cut scenes though
i5 4690K Stock
GTX 970 Stock
16GB DDR3 1866 Mhz
Developers really need to include PS4 and XBone presets in the PC version of their games for reference. Anyone have the console versions and is up to the task of finding out exactly what settings the console versions use?
Can you specify a coherent reason as to why they do not?
No?
Didn't think so.
Discussion may continue.
Oh I did notice there is no physx in Unity. Physx was used in Black Flag only for the smoke and it destroys the framerate. Nvidia were smart enough not to include it unity otherwise not even them could run it and it will create even funnier bugs (dunno like people smoking from their asses when they do mario kart ingame like the one shown here: https://www.youtube.com/watch?v=hhl5yjMY0Ws )
It is nice being on a rooftop and seeing smoke coming from half a dozen rooftops and it not murder the framerate. Nvidia needs to take PhysX and shove it up their ass.
It is nice being on a rooftop and seeing smoke coming from half a dozen rooftops and it not murder the framerate. Nvidia needs to take PhysX and shove it up their ass.
No harm, no foul. <3 The sooner I can get off these 670s, the better. (As I mentioned in passing in the Steam thread earlier, I have a job interviewtomorrowthis arvo, so fingers crossed.)
I would have thought it was obvious.
Why should they waste time on this? It may not even be possible to have settings equal to the console builds. Should they implement "specific ambient occlusion implementation X" in the PC build because it's employed on the PS4? It's a pointless endeavour that serves no purpose.
You've said a feature needs to exist and your only reason is "for reference"? I'd say you're the one who needs to qualify your statement.
PS4 Settings
Resolution: 1600x900
Environmental Quality: High
Texture Quality: Ultra-High Mix
SSAO: HDAO
AA: FXAA/MLAA
AF: x0!
I hope they don't do that. Physx is awesome and adds a ton to the game world when used well. You can disable Turbulence in AC4 by the way, it did have a suspicious impact on performance but visually I loved the effect.
Wait a few years and it you will be able to have that experience
![]()
Still only need 8GB system RAM I see.
Yep. Its the same SLi profile that i've with 344.65.
Yeah I saw, good luck! I've been getting a bit wriggly in my seat this year about VRAM becoming an issue. I keep on telling myself 'it's only a couple of games don't fret' but trend is going this way more and more.
Eh, I'm starting to think this India shit isn't going to work. It's the 13th now in India and I still can't download the game.
Eh, I'm starting to think this India shit isn't going to work. It's the 13th now in India and I still can't download the game.
Is it showing up in your Origin library? If so, have you tried right clicking it and selecting "View Game Details"? There might be a product key somewhere in there that you can plug into Uplay.
344.65 includes 0x0A0040F5. GeForce Experience update gives you 0x0A0010F5.
Is it showing up in your Origin library? If so, have you tried right clicking it and selecting "View Game Details"? There might be a product key somewhere in there that you can plug into Uplay.
I was waiting for this chart in particular:
![]()
Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good
Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles![]()
I was waiting for this chart in particular:
![]()
Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good
Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles![]()
Also, does this game uses PhysX on a dedicated card correctly?
The low end CPU performance beating the consoles on a game where the console CPUs are supposedly crippling the game, in an industry where a few weeks ago all of the games were releasing with shockingly demanding system requirements - on a Ubisoft game, has me scratching my head! *catch breath*
I'm very happy to see you and I were right about the 6 cores likely to be of benefit in games built around the new consoles.
The low end CPU performance beating the consoles on a game where the console CPUs are supposedly crippling the game, in an industry where a few weeks ago all of the games were releasing with shockingly demanding system requirements - on a Ubisoft game, has me scratching my head! *catch breath*
I'm very happy to see you and I were right about the 6 cores likely to be of benefit in games built around the new consoles.
Dam, I assumed it had, since Black Flag did. :SThis game has no Physx implementation.
What settings are you running and what fps levels are you achieving?
Have a 290 reference design with a 4770k at stock clock.
i5 2500k still rocking hard![]()
That has to do with Physx being the base physics middleware unlike AC4. I've read somewhere physics calculations had to be performed twice and that implementing Physx-based effects in a game with Havok is extremely counter productive performance wise.Don't get me wrong, I love the effects and it can really affect the overall nicety of a scene. But more often than not, the performance penalty is laughable to be an effect they use for press purposes. They really need to come up with a solution that has a better ratio of what you're seeing vs what penalty you get on performance. The Batman games seem to be immune to the typical garbage performance somehow.
That is strange, but I'd assume Physx only run on one of your GPU. It's taxing when there is a huge number of particles and fluids, I can't be surprised to see my framerate dropping a bit in those situations. Perhaps Physx particles could be more efficient in a DX11 renderer. Particles must ramp up the number of draw calls.I was running great looking particle effects in FEAR with a single core CPU and a 6800GT just fine, but something like Borderlands 2 shits the bed on SLI 980 setups? That can fuck right off.![]()
Make sure your laptop is not on battery and AC connector is plugged in. What CPU do you have? Did you tried 900p? Set it to fullscreen mode, not borderless.
For reference I have a 4810HQ CPU and my 860m is overclocked to 1.25Ghz, and +250 on the memory. I don't recommend this unless you can keep the GPU under 80c and I am using a modded BIOS (PremaMod) that has higher OC capability for the card.
Settings:
1080p | NVCP VSync (1/2 refresh rate via Inspector)
FXAA | SSAO | High Textures | Medium Environment Quality | Low Shadows | No Bloom
Tested in large crowds and rooftops in the first city with a lot of NPCs. I can maintain a locked 30fps/33.3ms frametime unless I have something loading in or when a quick turn causes a slight hitch.
Hoping Paris for the most part is roughly the same, I have seen some very large gatherings in the first city, and I don't drop below 30fps with maybe 5-10% GPU usage to spare, how much larger can the crowds be in Paris?
I get better SLI usage with the new profile, but I still get stuttering.