Assassin's Creed Unity - PC Performance thread

Durante

Member
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p
 
I saw that there was an updated SLI profile available. Do we know what kind of impact it had on SLI performance?

I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

That's great to see. It should also benefits everyone to some degree because last generation, everything was so damned tied to single thread performance. Seeing a 5960X at those default clocks perform above all is very interesting.
 

Damian.

Banned
What settings are you running if you don't mind me asking? I have the same card and with everything on high, vsync off (no tearing with borderless window for me), hbao+, 1080p, and I'm just barely getting low-mid 20s. I've tried turning some settings down but the performance gains are so minimal it didn't seem worth it. Only thing I haven't tried tweaking is bloom off, so I'm not if that would make much of a difference.

I refuse to lower hbao+ as well since it looks much nicer than ssao imo, and my framerate only went up by like 1-2 with ssao.

For reference I have a 4810HQ CPU and my 860m is overclocked to 1.25Ghz, and +250 on the memory. I don't recommend this unless you can keep the GPU under 80c and I am using a modded BIOS (PremaMod) that has higher OC capability for the card.

Settings:
1080p | NVCP VSync (1/2 refresh rate via Inspector)
FXAA | SSAO | High Textures | Medium Environment Quality | Low Shadows | No Bloom

Tested in large crowds and rooftops in the first city with a lot of NPCs. I can maintain a locked 30fps/33.3ms frametime unless I have something loading in or when a quick turn causes a slight hitch.

Hoping Paris for the most part is roughly the same, I have seen some very large gatherings in the first city, and I don't drop below 30fps with maybe 5-10% GPU usage to spare, how much larger can the crowds be in Paris?
 
What the hell... I was playing just fine yesterday. But after updating to latest nvidia drivers I'm getting almost immediate crash to desktops...

A common issue? Any help for this?
 

Randam

Member
Yes definitely, i've noticed that too, on my r9 290 i there is not the TXAA option, should be Nvidia exclusive, but FXAA looks better than MSAA 4x, and also the increase of fps is huge, so FXAA all the way.
What settings are you running and what fps levels are you achieving?
Have a 290 reference design with a 4770k at stock clock.
 

Kezen

Banned
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

It's going to be interesting to see which settings console use.
AA : Post-process AA, but I doubt it's FXAA. IQ is absolutely terrible on both consoles though.
AO : certainly not something of the caliber of HBAO+, but I don't know if it's the SSAO of the PC version.
Bloom : Obviously they use it.
Environment Quality : This one has a great impact on performance. I'd wager something close to the high settings. I would be impressed if they were running the "ultra high" setting.
Shadows : High most likely.
Textures : High or ultra high.
 

Mithos

Member
When testcharts no longer have your CPU or GPU tested, you know you're getting left behind =(

i7 930 @ 3.4GHz
12GB Ram
GTX 660TI 2GB vram
 

Damian.

Banned
Developers really need to include PS4 and XBone presets in the PC version of their games for reference. Anyone have the console versions and is up to the task of finding out exactly what settings the console versions use?
 

agentreza

Member
Game runs nice after some tweaking, everything on Ultra and SMAA injected via SweetFX. Average 60 FPS in game, drops a bit within cut scenes though

i5 4690K Stock
GTX 970 Stock
16GB DDR3 1866 Mhz

Does it look better with sweetfx than ingame FXAA? Would you mind posting a quick guide to set it up? never used it :/ Right now i have shadows - HIgh, FXAA and everything else maxed out on my overclocked gtx980. Getting a lot of tearing still :( :(
 

Foxyone

Member
Developers really need to include PS4 and XBone presets in the PC version of their games for reference. Anyone have the console versions and is up to the task of finding out exactly what settings the console versions use?

Maybe not presets, but perhaps in some of the graphic settings descriptions, it could say if a particular setting matches the one used on one of the consoles.

I'd just like it to at least be known what settings the consoles are running at so that more fair comparisons can be made to PC hardware. I feel like the lack of knowledge about console settings leads to the idea that the consoles are managing more than equivalent hardware normally would, and that upgrading is necessary to keep up.

OT: Nice to see the game makes use of more CPU cores, and interesting that a Haswell i3 is still a match for an 8 core AMD CPU.
 

riflen

Member
Can you specify a coherent reason as to why they do not?

No?

Didn't think so.

Discussion may continue.

I would have thought it was obvious.
Why should they waste time on this? It may not even be possible to have settings equal to the console builds. Should they implement "specific ambient occlusion implementation X" in the PC build because it's employed on the PS4? It's a pointless endeavour that serves no purpose.

You've said a feature needs to exist and your only reason is "for reference"? I'd say you're the one who needs to qualify your statement.
 
Oh I did notice there is no physx in Unity. Physx was used in Black Flag only for the smoke of your guns and it destroys the framerate. Nvidia were smart enough not to include it in Unity otherwise not even them would run it and it will create even funnier bugs (dunno like people smoking from their asses when they do mario kart ingame like the one shown here: https://www.youtube.com/watch?v=hhl5yjMY0Ws )
 

nynt9

Member
The game keeps crashing for me in the prologue. I catch up to the assassin but it crashes either when I'm fighting him or just when I kill him. Is there any way out of this hell?
 

Damian.

Banned
Oh I did notice there is no physx in Unity. Physx was used in Black Flag only for the smoke and it destroys the framerate. Nvidia were smart enough not to include it unity otherwise not even them could run it and it will create even funnier bugs (dunno like people smoking from their asses when they do mario kart ingame like the one shown here: https://www.youtube.com/watch?v=hhl5yjMY0Ws )

It is nice being on a rooftop and seeing smoke coming from half a dozen rooftops and it not murder the framerate. Nvidia needs to take PhysX and shove it up their ass.
 

Kezen

Banned
It is nice being on a rooftop and seeing smoke coming from half a dozen rooftops and it not murder the framerate. Nvidia needs to take PhysX and shove it up their ass.

I hope they don't do that. Physx is awesome and adds a ton to the game world when used well. You can disable Turbulence in AC4 by the way, it did have a suspicious impact on performance but visually I loved the effect.
 

Dr Dogg

Member
No harm, no foul. <3 The sooner I can get off these 670s, the better. (As I mentioned in passing in the Steam thread earlier, I have a job interview tomorrow this arvo, so fingers crossed.)

Yeah I saw, good luck! I've been getting a bit wriggly in my seat this year about VRAM becoming an issue. I keep on telling myself 'it's only a couple of games don't fret' but trend is going this way more and more.

I would have thought it was obvious.
Why should they waste time on this? It may not even be possible to have settings equal to the console builds. Should they implement "specific ambient occlusion implementation X" in the PC build because it's employed on the PS4? It's a pointless endeavour that serves no purpose.

You've said a feature needs to exist and your only reason is "for reference"? I'd say you're the one who needs to qualify your statement.

If that crazy idea ever happened we'd get something like this for AC:U
PS4 Settings
Resolution: 1600x900
Environmental Quality: High
Texture Quality: Ultra-High Mix
SSAO: HDAO
AA: FXAA/MLAA
AF: x0!
 

Damian.

Banned
I hope they don't do that. Physx is awesome and adds a ton to the game world when used well. You can disable Turbulence in AC4 by the way, it did have a suspicious impact on performance but visually I loved the effect.

Don't get me wrong, I love the effects and it can really affect the overall nicety of a scene. But more often than not, the performance penalty is laughable to be an effect they use for press purposes. They really need to come up with a solution that has a better ratio of what you're seeing vs what penalty you get on performance. The Batman games seem to be immune to the typical garbage performance somehow.

I was running great looking particle effects in FEAR with a single core CPU and a 6800GT just fine, but something like Borderlands 2 shits the bed on SLI 980 setups? That can fuck right off. :D


Wait a few years and it you will be able to have that experience

Tried that with Borderlands 2....Upgraded from 680 to 970. Nope. Still pathetically bad. ACIV? Frametimes and framerate fluctuations out the ass with PhysX enabled.
 

elelunicy

Member
15587576389_3c7c0e7cb9_o.jpg


Still only need 8GB system RAM I see.

The game actually use much, much more system RAM when you bump up the resolution.

My system ram usage is around 6.5GB at 3440x1440, 7.2GB at 5160x2160 and over 9.5GB at 6880x2880.

4GB VRAM is also clearly not enough when you want to play it at 1440p or above with some real AA.
 

JaseC

gave away the keys to the kingdom.
Yeah I saw, good luck! I've been getting a bit wriggly in my seat this year about VRAM becoming an issue. I keep on telling myself 'it's only a couple of games don't fret' but trend is going this way more and more.

Che-ears. Yeah, in hindsight I regret not buying a 970 in time for Unity and with the Autumn/Winter Sales just around the corner I'm apprehensive about spending ~$400 on something that isn't a game, haha. My grand plan is still on the agenda, though: from two 670s to two 970s in time for The Witcher 3. I may even pay the premium for 8GB cards just for the peace of mind, depending on what the difference is exactly (+$100 or so [per card] is my limit).
 

Zafir

Member
Eh, I'm starting to think this India shit isn't going to work. It's the 13th now in India and I still can't download the game.

Ditto. As I mentioned before when I signed in origin client from a Indian IP it said 23:00 12th. Either that was lying, or it was using my computer clock to calculate what time. I have no idea.
 

Deepo

Member
Eh, I'm starting to think this India shit isn't going to work. It's the 13th now in India and I still can't download the game.

Is it showing up in your Origin library? If so, have you tried right clicking it and selecting "View Game Details"? There might be a product key somewhere in there that you can plug into Uplay.
 

Zafir

Member
Is it showing up in your Origin library? If so, have you tried right clicking it and selecting "View Game Details"? There might be a product key somewhere in there that you can plug into Uplay.

There's not. It just says "The Game is Unreleased" despite being past the release date.
 

burgerdog

Member
Is it showing up in your Origin library? If so, have you tried right clicking it and selecting "View Game Details"? There might be a product key somewhere in there that you can plug into Uplay.

It shows up in my library. It also says that the game is unreleased and there isn't a key anywhere to be seen.
 

KKRT00

Member
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

i5 2500k still rocking hard :)
 

Lonely1

Unconfirmed Member
So, I should expect decent performance with a 2600K and a 770 4GB, right? Also, does this game uses PhysX on a dedicated card correctly?
 

Koobion

Member
I was waiting for this chart in particular:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


Seems like the game scales really well up to 6 cores. As I expected from a "next-gen" engine in such a CPU-heavy game. 5820k looking good :p

Also, the results on low-end CPUs are much better than I thought they would be. i3 comfortably beating the consoles :p

The low end CPU performance beating the consoles on a game where the console CPUs are supposedly crippling the game, in an industry where a few weeks ago all of the games were releasing with shockingly demanding system requirements - on a Ubisoft game, has me scratching my head! *catch breath*

I'm very happy to see you and I were right about the 6 cores likely to be of benefit in games built around the new consoles.
 
Got the game last night...the framerate is rather unplayable at 4K but feels extremely smooth at 1440p with the high preset with Gsync.

I've also learned that I can't have "ultra" textures in any Ubisoft game now. It turns into absolute stutterathon.

My rig:

i7 2600k @ 4.4 GHz
8GB Mushkin RAM
GTX 780 TI GAMING SLI
 
The low end CPU performance beating the consoles on a game where the console CPUs are supposedly crippling the game, in an industry where a few weeks ago all of the games were releasing with shockingly demanding system requirements - on a Ubisoft game, has me scratching my head! *catch breath*

I'm very happy to see you and I were right about the 6 cores likely to be of benefit in games built around the new consoles.

even the average i3 has more cpu performance than consoles. its only when you get into mobile i5s and mobile i3s that you are down to console cpu level.
 

KKRT00

Member
The low end CPU performance beating the consoles on a game where the console CPUs are supposedly crippling the game, in an industry where a few weeks ago all of the games were releasing with shockingly demanding system requirements - on a Ubisoft game, has me scratching my head! *catch breath*

I'm very happy to see you and I were right about the 6 cores likely to be of benefit in games built around the new consoles.

And thats without DX12.
 

Genio88

Member
What settings are you running and what fps levels are you achieving?
Have a 290 reference design with a 4770k at stock clock.

Everything maxed out and 1080p with FXAA, my r9 290 is overclocked in core 1100mhz and in memory 1450mhz, my 4770k runs at 4,2ghz, i'm getting frames between 35 and 60, but most of the time it runs at about 45fps, it drops to 35s when there are a lot of npc and in a few cutscenes, i'm actually fine with these results, what is pissing me is the pop-in of the texture on the npc which appear getting close to them, i hope they'll fix that with the new patch
 

Kezen

Banned
Don't get me wrong, I love the effects and it can really affect the overall nicety of a scene. But more often than not, the performance penalty is laughable to be an effect they use for press purposes. They really need to come up with a solution that has a better ratio of what you're seeing vs what penalty you get on performance. The Batman games seem to be immune to the typical garbage performance somehow.
That has to do with Physx being the base physics middleware unlike AC4. I've read somewhere physics calculations had to be performed twice and that implementing Physx-based effects in a game with Havok is extremely counter productive performance wise.
AC4 lends credence to that. It's beautiful (in that sense it's well implemented) but performance suffers too much.

I was running great looking particle effects in FEAR with a single core CPU and a 6800GT just fine, but something like Borderlands 2 shits the bed on SLI 980 setups? That can fuck right off. :D
That is strange, but I'd assume Physx only run on one of your GPU. It's taxing when there is a huge number of particles and fluids, I can't be surprised to see my framerate dropping a bit in those situations. Perhaps Physx particles could be more efficient in a DX11 renderer. Particles must ramp up the number of draw calls.
No idea why you take F.E.A.R as comparison, it had amazing particle effects for its time but I'd argue Physx enabled games push the enveloppe much further than FEAR did back in 2005.
I also had a 6800GT at the time, I still remember the terribly crippling "soft shadows". Couldn't maintain 30fps with that on.
 

SlickVic

Member
Make sure your laptop is not on battery and AC connector is plugged in. What CPU do you have? Did you tried 900p? Set it to fullscreen mode, not borderless.

I have the i7 4810mq. Verified that the settings of the GPU are in high performance mode with the AC Adapter plugged in. I have tried full screen though it did not seem to impact performance, and only introduced more tearing with the V Sync left off. 900p also only provided a rather minor framerate bump (maybe 3-4 more frames).

For reference I have a 4810HQ CPU and my 860m is overclocked to 1.25Ghz, and +250 on the memory. I don't recommend this unless you can keep the GPU under 80c and I am using a modded BIOS (PremaMod) that has higher OC capability for the card.

Settings:
1080p | NVCP VSync (1/2 refresh rate via Inspector)
FXAA | SSAO | High Textures | Medium Environment Quality | Low Shadows | No Bloom

Tested in large crowds and rooftops in the first city with a lot of NPCs. I can maintain a locked 30fps/33.3ms frametime unless I have something loading in or when a quick turn causes a slight hitch.

Hoping Paris for the most part is roughly the same, I have seen some very large gatherings in the first city, and I don't drop below 30fps with maybe 5-10% GPU usage to spare, how much larger can the crowds be in Paris?

Thanks for the detailed breakdown. I think out of curiousity, I'll try to match those settings without OC'ing and see how close I get to your numbers.

I initially thought the CPU was hurting my performance, though my brief checks in the process manager seemed to show it never went about 30-40% utilization. Very much a noob at this so I'm not sure if that means the CPU is doing fine with the game, so perhaps it's mainly a GPU issue with the 860M for me.
 
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