yeah its even a better game, while being a tech demo lol.
kinda incredible how they wasted 7 years on this shit. will be the most predictable studio closure i guess.
ms didn't even bother to post one of those bullshit "dloaded millions of times" pr weets for it. and people still wonder about sales
Agreed, gameplay and sales have nothing to do with this topic.
It still isn't the single biggest leap in graphics in gaming. probably not even in the top 5 biggest leaps.
It is a great looking game though. However I would question how much of that is due to linearity of the design, restrictions of what you can do in those environments.
If you compare it to an open world game with a shit ton going on it sure will look impressive compared to that because they can focus on character models, structured environments and have full control on what will happen as the game isn't as dynamic.
This reminds me of some older arguments here on Gaf back when open vs linear games were being compared…. history certainly echoes.
yeah its even a better game, while being a tech demo lol.
kinda incredible how they wasted 7 years on this shit. will be the most predictable studio closure i guess.
ms didn't even bother to post one of those bullshit "dloaded by millions times" pr weets for it. and people still wonder about sales
First, the game has not been in development for 7 years, it is the fallacy and lie that some insist on repeating.... In 2020 it had almost not started yet.
Second, for your information, the Matrix demo was created by a larger team than those who created Hellblade 2. Important note when evaluating what it means today, in cost and time, to create games with that level of visual fidelity . Even more so in times when UE5 is just beginning to be an optimized graphics engine.
I would call it a tech demo instead of an actual game. It showcases what the current gen is capable of if you focus solely on visuals and nothing else and that's hellblade 2.
Hellblade 2, Alan Wake 2, Horizon 2 Burning Shores DLC, Microsoft Flight Simulator and The Matrix Awakens demo, are hands down the undisputed visual kings this gen.
Again, most of us might not like these games, but it doesn't change the fact that they are the best looking bar none.
It's cool that the game looks so great but I really wish developers would prioritize gameplay and complexity over how pretty their games look. This game was about as fun as the Matrix Unreal Engine tech demo.
Bar one or two shots. The images were as boring as watching the game. Way too much blur and processing in loads of them. We know it looks good, at times. But everything I've seen in general looks like pretty corridors. Nothing that takes my breath away in terms of scale, art direction and general awe at what's going on all at once.
I'll be far more impressed by say a next gen RDR 2, where the world not only looks amazing, but is very much alive too. And isn't just corridors.
It's hard to settle on one, but if just focusing on different sectors:
Arcade: 2D racers (Outrun, Hang-On etc.) to Daytona USA, Ridge Racer
Home Console: 4th gen (SNES, PC-Engine, MegaDrive) to 5th gen (PS1, N64, Saturn). I mean the leap from Super Mario World to Mario 64 is arguably the single largest gen-to-gen visual & immersion leap in gaming to this day. 5th gen to 6th gen is a good 2nd tho because 60 FPS was finally normal again in 6th gen for most games (and 3D game design matured).
PC: Pre-DOOM to DOOM. Although, Wolfenstein complicates that a bit. To me DOOM is mostly visual; if also talking game systems/complexity & visuals, I think System Shock was a big leap and way ahead of its time.
Haha yeah. It's crazy. People really get upset by this game. They come from everywhere to declare how they dont like the game in a thread that revolves about the look of the game. How sad does one have to be to do that?
I hate tearing this game since it boldly sticks to its niche and unique concept, but it further supports my opinion that visuals alone aren't enough to achieve convincing realism and immersion. It is technically impressive visually but its gameplay and systems are quite restrictive and shallow.
I hate tearing this game since it boldly sticks to its niche and unique concept, but it further supports my opinion that visuals alone aren't enough to achieve convincing realism and immersion. It is technically impressive visually but its gameplay and systems are quite restrictive and shallow.
Yes it looks great, but its essentially a visual tech demo. The Order 1886 is more of a "game" than Hellblade 2, but got raked over the coals for being too short and too cinematic. This is how you know the Xbox tax is not real.
I'd have to disagree - most games struggle for this level of fidelity because they have masses of additional mechanics and calculations going on that eat up processing power, they also tend to be about five or six times the size (at least). If you're willing to bin all that off and make a six-hour game of mostly walking forward, than yeah, you can win the graphics crown quite easily. Most developers aren't going to do that.
I wouldn't call Hellblade 2 "trash" but it's definitely lukewarm as a video game. The fact it's also a de-evolution of the original when it comes to the combat and puzzles is...well, remarkably bad.
Also outside of a few select things the game is at best visually on par with other stuff like HFW: Burning Shores or Cyberpunk on PC with RT enabled. But both of those games have far more going on, are far more complex, and far larger. So IMO them looking as good as they do with all that happening is more impressive than Hellblade II.
Like I'm almost tempted to say Hellblade II is the Dragon's Lair of this generation.
TBH it's not even that the game is short (talking about Hellblade II). If you know what you're doing, games like Resident Evil 1 are ridiculously short. But at least they have game systems you're meant to master, mechanics you can get skilled at, and some sense of exploration even if it's not open-world. Or things like item management, persistent gameplay strategies etc.
Hellblade II has NONE of that. It's like those 3D FMV 'experiences' that came out on PC back in the early '90s to push multimedia. Even games like Night Trap have more depth to them than Hellblade II. And at least in The Order, you had some actual combat mechanics; there just wasn't enough use of it because the game was so short. Hellblade II has no mechanics or systems to learn, no depth to its play.
The story doesn't even branch based on dialog choices, so there's no replay value there, either. You can watch a playthrough and get 99% of the same experience as the person who played the game. Again, could never say the same thing about even something like Night Trap. Can't say that about most visual novels either (since a lot of them have branching narratives based on your choices).
Game visuals are wild, in many ways it is indeed the best seen this Gen so far, and I don't even think you fully did the game justice with your images. At times it's pure high quality pre-rendered goodness in real-time.
It may have the very best facial animations ever seen in a game, and at times best lighting as well possibly.
Also don't really understand the posts bashing the actual game, as it has very little to do with the Thread if we exclude the concept of resources available.
I think you could have spared this nonsensical Thread title though, as it's actually insulting for anyone who hasn't started playing games this gen, as previously illustrated by others:
As those times and true generational leaps are long gone, we had much less linear titles the previous gen which for most people would look just as good as Hellblade II..
Hell, last gen we had free-roaming titles looking like this:
Or this, as far back as 7 years ago..
Or this also:
While leaving headroom for this:
But even if someone did start playing this Gen, the Thread title would remain just as insane as not only we were recently playing this on our consoles:
We also had this cross generation immense free-roam sporting this kind of motion captured NPCs:
While running at 60fps, having dynamic time of day and weather and needing to allow all kinds of immaginable insane shit between countless giant different enemies and crazy fights with infinite particles and mechanics, flying mounts, underwater etc. to even having to render stuff like this:
While at the same time somehow featuring better technical/visuals aspect than Hellblade II at times, as shown in this video:
Like the protagonist peach fuzz which is technically and visually superior in Horizon while remaining not just noticeable but actually perfect even far from close-up:
The game looks amazing as is, going against your argument with nonsensical claims like this makes no sense. Especially as it's UE5 basic offering, no new proprietary tech whatsoever.. Crysis in 2007 this is not.
Agreed. Game is beautiful but after one night trying it on my PC just to see how well my rig did with it (ran it full no issues), I just wasn't having fun with the actual game.
Spent all the dev time on visuals and not the actual gameplay. It was boring as hell to play, and that's coming from somebody that has 2 visual novels in his top 5 games of all time.
I wouldn't call it the biggest leap in history. But since Crysis? Yes, absolutely.
Its biggest issue is that the console versions are ruined by that horrible post-processing. Disabling those on PC makes it shine and I think many people are underestimating that. I also really like it as someone who loved the original.
You mean the game that took auto-platforming to a new level. The game that had you mashing out the same combos over and over against endless waves of same-y mechs. The game that tacked on a poorly implemented shooting mechanic because reasons over addressing the janky camera.
The gameplay in Enslaved was a half-step up from the monstrosity that was Heavenly Sword but I wouldn't consider it good. The bonus points Ninja Theory gets for graphics and world building typically hide the rest of their game's shortcomings. I'd argue that DmC was their strongest attempt at good gameplay but they had Capcom looking over their shoulders throughout the entire development cycle.