Assassin's Creed Unity - PC Performance thread

Just started the game and I'm getting all kinds of audio issues. Ranges from missing audio bits to sounding like the characters are in the next room then back to being normal, all over the place. Good news is I can run the game at a constant 60 FPS with AA set to FXAA, Bloom off, shadows to High and everything else set to max settings.

Game looks really good most of the time but the constant pop in is bugging me lol. Also disabling Vsync locks up my PC after a couple of minutes.

My specs for refrence: everything stock no OC.
juaTCs1yBf6eO.PNG
 
Well I'll chime in, with my system I did not expect such good performance based on my CPU.

Windows 8.1
i7-920 stock
Asus 970 Strix stock
8GB Ram

I'm running it off my 1TB Samsung 840 EVO drive and the game is averaging about 45 FPS with everything ultra, HBAO+, soft shadows and FXAA. I tried turning on TXAA and it TANKED to 21 - 28, MSAA 2x 28 - 35 FPS and worse as I went up.

I'm not as critical as others probably and I'm really enjoying the game so far, I absolutely love the lighting in the game. Hopefully this helps someone else who's rocking a old processor like myself. I'll probably upgrade next year when Broadwell is finally released, but in the meantime if you're using an older i7 don't worry too much, but don't expect 8x MSAA also.
 

rBose

Banned
So they've opened a special "live updates page" dedicated to game issues :

http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-184353-16&ct=tcm:148-76770-32

And they say:

"We are currently working on our next update that will help address some of the specific issues some players are having, including:

Arno falling through the ground.
Game crashing when joining a co-op session.
Arno getting caught inside of hay carts.
Delay in reaching the main menu screen at game start."

Over 50% of the players are experiencing these issues, yet they are only looking into them now ? I swear to God If I bust open Jira or Hansoft or whatever bug submitting database they use the bugs are there but have been waived.
 
So apparently this game scales close to 100% with crossfire on my system.

I added my second, half-working, 7970 back into my system and now I rarely drop below 30 fps. It dropped into the high 20's once during a cutscene and again in the middle of a large crowd, but other than that it's locked to 30. The game does have a tendency to lock up for 1 or 2 seconds once in a while (apparently not VRAM related), which is quite annoying, but it's infrequent.

After 3 or so hours with two cards I'm feeling much better than I did yesterday.
 

RVinP

Unconfirmed Member
Over 50% of the players are experiencing these issues, yet they are only looking into them now ? I swear to God If I bust open Jira or Hansoft or whatever bug submitting database they use the bugs are there but have been waived.

It'll mostly be still in NEW or just lost in incorrect priority marker by someone in a OVERLORD role, but synchronizing so much data from many different SRC's would be a nightmare in the first place.
 

GHG

Gold Member
I should be ok to use ultra textures on 3gb vram if I stick to 1080p and FXAA or inject SMAA right?
 
force vsync in nvinspector or radeonpro if you're AMD
Followed this and I had vsync set to adaptive.

1080p w/ everything maxed out I'm getting 60fps with NO dip at all. I'm quite amazed by it right now but that guide seems to have done the trick. The only dips I'm getting are during cutscenes for whatever odd reasons.

It's locked at 60 and it's running as smooth as butter.

Setting it to 4k drops it down to 25-30. The game is simply gorgeous in 4k. Wish I had the set up to run that res at 60fps.

i7-4770K 3.5GHz
GTX 780ti OC 3GB
16GB DDR3 2400Mhz







 

Robert7lee

Neo Member
Followed this and I had vsync set to adaptive.

1080p w/ everything maxed out I'm getting 60fps with NO dip at all. I'm quite amazed by it right now but that guide seems to have done the trick. The only dips I'm getting are during cutscenes for whatever odd reasons.

It's locked at 60 and it's running as smooth as butter.

Setting it to 4k drops it down to 25-30. The game is simply gorgeous in 4k. Wish I had the set up to run that res at 60fps.

i7-4770K 3.5GHz
GTX 780ti OC 3GB
16GB DDR3 2400Mhz








Now I'm depressed, I tried using nvidia inspector last night, setting fps limiter to 60 and vsync to adaptive and turning vsync in game off still getting variable frame rate 45-60 and that's without AO or AA on, with settings on high, ultra textures.

Gtx titan stock
I7 4770k 4.2ghz
32gb ram ddr3
 

Evo X

Member
Do you get better FPS with it than with in game Vsync?

I don't know if it's necessarily better fps, but definitely a smoother gaming experience as the monitor is showing every single frame the GPU can render at any given moment without any screen tearing or stutter.
 

ISee

Member
PC:

I5 3570k @ 4 Ghz
8gb Ram
GTX 970 @ 1400mhz

Settings:
1080p
Vsync Off, but playing in borderless window.
Textures: Ultra
Environment Quality: Ultra
FXAA
Bloom: Yes
Shadows: High
HBAO+

Game is running between 70-44 fps. (Rooftops - groundlevel high NPC density)

Some 1080p convertet to 720p screens. Not to show IQ but to show CPU,MEM,GPU useageand FPS

bs9EUhP.jpg

M2kfiZa.jpg

HPNr30J.jpg


Also worth to mention (again). LOD and Pop-Ins are very bad in this game. Even on Ultra Environment Settings. Also reducing those even to 'high' doesn' boost FPS significantly for me.
 

phaze

Member
Yes, somewhat similar (r9 270 which is a renamed 7850 paired with a 4790k).

Anyways, here are my previous posts on my experience from it.

My biggest issue is the stuttering, I can't stand it. I think it has to do with the 2 GB of VRAM. I got really bad for me when in Paris, even at the low settings when running, and fighting guards. I hope the new AMD drivers improve performance.

Well this is disappointing. Guess I'll have to wait for a new rig before checking the game. Thanks for the impressions !
 

buenoblue

Member
I changed refresh rate to 50hz, didn't actually change refresh rate but now butter smooth in first town. Nvidia control panel triple buffer and ingame vsync. Also turn off fraps cause it interferes with fps.
 
I have a lenovo laptop ideapad y580 with core i7-3610QM CPU @ 2.30 GHZ with 8GB DDR3 and a GTX660M . My native maximum res is 1366x768. My laptop struggles to run last-gen games correctly There are some versions in the same series Y580 having the exact same specs but with a FULL HD screen so the native res is 1080p. My friend has the exact same pc as me but the FULL HD screen. He claims he could run the game at 1080p with minimum settings. I dont know about our GTX660M is it with league GTX460 desktop or sth? I don't have the game for now to test it even with my native res aka 1366x768 and I doubt it will even work even at that res even with minimum settings. I read that people even with GTX 980 get some troubles to run it and those with GTX 680 (the minimul card to run it at low) have some issues to run it at 1600x 1050 res. I want to know if he is trolling or not and I want him busted because I doubt he could even run the menu of this game in minimum at my native res 1366x768 let alone his native res aka 1080p since we have exactly same PC but with different screens.
 
So.... I just downloaded DS4Windows by J2K and was pleasantly surprised to find out that Unity actually uses the Playstation button overlay on PC when using a DualShock.

Damn, this should be a standard feature in all PC games going forward.

Are there any other games currently that do this?

Threadworthy? This is a pretty huge deal. I was also pleasantly surprised when "Press X to start" popped up, and all the in-game prompts including touchpad are shown like its running on PS4. Hopefully more and more games do this because using DS4 with Xbox overlay just feels ghetto.
 

red731

Member
Damn. I need to shift my Afterburner info to lower right corner! Thanks, ISee
KuGsj.gif

Why I haven't think about that. It is much better and it strikes less to eyes than upper left corner.
 
I went checking at a friend PC (I never played any AC, though I have the first 4 on my Steam waiting) and here's some observations:

Counting the location data only, the whole of Black Flag is 10Gb, versus the 22Gb of ONLY the Paris location in Unity.

If we count everything else it's Black Flag 10Gb versus 30Gb of Unity.

No graphic setting has any effect on the characters level of detail, or pop-in. So it's hardcoded across platforms (same on PC as on consoles, you can't change this no matter the hardware you have).

The only option you have is how far environment objects pop-in, on lowest setting you have huge chairs that suddenly appear from nothing while you walk down a corridor, just a few feet away.

Even on highest setting the proper lighting mode only applies to the room you're in. So for example you can notice huge light changes when you enter a room, that's because the game renders its proper detail just at very close range. The stuff they say gives proper light to materials works only when you're really close.
 

-Deimos

Member
I don't know what all the hate is about, the game is running great for me.

i7-2600K @ 4.2 GHz
GTX 670 4GB
8 GB RAM

1080p
Forced vsync through inspector
Forced FXAA
Shadows on high
Tessellation on (?)
Everything else maxed

Getting 45 fps average. The lighting is the best I've seen and the facial animations are amazing. The game looks beautiful.
 

buenoblue

Member
Yeah for me this is the best looking game I've ever seen, the lighting and detail is amazing. Also the colour is super realistic and not gamey.
 
Well'p, decided to go ultra, TXAA, 1440p locked to 30fps. Not smooth, but it's consistent. Tried 1620p and, although it stayed at 30fps for the short time I tested it, I started getting strange graphical glitches almost immediately, like seams in between textures and lighting effects that moved with me as I walked around.

i5-3570k @ 4.4ghz
16gb ddr3 @ 2133mhz
Gigabyte G1 gtx 970 sli
250gb ssd - games
100gb ssd - OS
Win7 64

Thats odd, as i too noticed issues like that once i was downsampling (large polygonal seams in the environment etc). And overall, once i went back to native res, i thought the image looked 'cleaner', than with downsampling. Maybe this game just doesnt work well with DS?
 

ISee

Member
I went checking at a friend PC (I never played any AC, though I have the first 4 on my Steam waiting) and here's some observations:

Counting the location data only, the whole of Black Flag is 10Gb, versus the 22Gb of ONLY the Paris location in Unity.

If we count everything else it's Black Flag 10Gb versus 30Gb of Unity.

No graphic setting has any effect on the characters level of detail, or pop-in. So it's hardcoded across platforms (same on PC as on consoles, you can't change this no matter the hardware you have).

The only option you have is how far environment objects pop-in, on lowest setting you have huge chairs that suddenly appear from nothing while you walk down a corridor, just a few feet away.

Even on highest setting the proper lighting mode only applies to the room you're in. So for example you can notice huge light changes when you enter a room, that's because the game renders its proper detail just at very close range. The stuff they say gives proper light to materials works only when you're really close.

Just curious, as I have no idea. 30 gb of Unity is with baked global illumination lighting? I remember a dev saying:" ... filling the bluray to the edge, and nearly half of that is lighting data."
 

deeptech

Member
PC:

I5 3570k @ 4 Ghz
8gb Ram
GTX 970 @ 1400mhz

Settings:
1080p
Vsync Off, but playing in borderless window.
Textures: Ultra
Environment Quality: Ultra
FXAA
Bloom: Yes
Shadows: High
HBAO+

Game is running between 70-44 fps. (Rooftops - groundlevel high NPC density)

Some 1080p convertet to 720p screens. Not to show IQ but to show CPU,MEM,GPU useageand FPS

-

Also worth to mention (again). LOD and Pop-Ins are very bad in this game. Even on Ultra Environment Settings. Also reducing those even to 'high' doesn' boost FPS significantly for me.

I run exact same settings and same fps although i run adaptive vsync as borderless stutters a lot on my end, LOD pop is worst by far i ever saw in a video game.
NPC detail changes multiple times as you get closer to them. I'm definitely waiting for this to get sorted , they may even increase performance a little hopefully.. I also get some infrequent half-second freezes , wonder if SSD helps
 

UrbanRats

Member
I'm thinking also to target 30fps.
Consistent 60 seems very difficult to obtain no matter the settings, so at least i'll be getting nice bells and whistles.
 

Genio88

Member
What about the 1.2 patch when is it scheduled to be released? and the tesselletion one? i'd like to wait for them before to really start the game
 

knerl

Member
Vsync is double buffered I suppose. So if you can't sustain 60fps it will drop to 30.
I have the same GPU as you.

Make sure you downloaded the new drivers optimized for the game.
Not how it works. Just because you can't sustain 60fps doesn't mean that the framerate will be cut in half. Take a Source based game like L4D2 for example. If you use double buffered v-sync in that and the framerate drops below 60fps with 5 frames while using a 60Hz monitor you will still get 55fps.
 

ISee

Member
I run exact same settings and same fps although i run adaptive vsync as borderless stutters a lot on my end, LOD pop is worst by far i ever saw in a video game.
NPC detail changes multiple times as you get closer to them. I'm definitely waiting for this to get sorted , they may even increase performance a little hopefully.. I also get some infrequent half-second freezes , wonder if SSD helps

Thank you, adaptive vsync helped for 60fps settings. Good tip!

I also experimented a bit with oversampling (via costum resolution not the new DSR Nvidia tool). +25 % 2400x1350 --> 1920x1080 and ultra settings.

Settings:
Resolution: 2400x1350 downsampled to 1920x1080
Shadows: PCSS
Textures:Ultra
Enviroment:Ultra
HBAO+
FXAA
Bloom: yes
Vsync: Ingame off, forced to adaptive with Nvidia settings.

I am getting 33 minimum fps in large crowds / and inside Notre dame. So in consens, I think the game isn't that bad optimized on PCs at all. Compared to consoles I can get forced locked 30fps (without dips below), a much higer resolution (about +125%) and much higer Settings. That's okisch in my book for a good, but not high end pc [I5 3570k @4ghz and a gtx 970@1400mhz]. But I am still going back to lower settigns with 60fps, just my personal preference.







 

UrbanRats

Member
Thank you, adaptive vsync helped for 60fps settings. Good tip!

I also experimented a bit with oversampling (via costum resolution not the new DSR Nvidia tool). +25 % 2400x1350 --> 1920x1080 and ultra settings.

Hey, just out of curiosity, is there any drawback in using DSR? Like performance hit, compared to regular downsampling.
 

Durante

Member
When I first played the game and went into the options they had 24hz set as default. Was that suppose to be a joke?
Actually, if you have console-like performance and a display capable of natively handling 24Hz content, it probably looks better than 60Hz :p
 
Followed this and I had vsync set to adaptive.

1080p w/ everything maxed out I'm getting 60fps with NO dip at all. I'm quite amazed by it right now but that guide seems to have done the trick. The only dips I'm getting are during cutscenes for whatever odd reasons.

It's locked at 60 and it's running as smooth as butter.

Setting it to 4k drops it down to 25-30. The game is simply gorgeous in 4k. Wish I had the set up to run that res at 60fps.

i7-4770K 3.5GHz
GTX 780ti OC 3GB
16GB DDR3 2400Mhz








Something has gone extremely wrong with your brightness/contrast balance.
 

SpotAnime

Member
Well I'll chime in, with my system I did not expect such good performance based on my CPU.

Windows 8.1
i7-920 stock
Asus 970 Strix stock
8GB Ram

I'm running it off my 1TB Samsung 840 EVO drive and the game is averaging about 45 FPS with everything ultra, HBAO+, soft shadows and FXAA. I tried turning on TXAA and it TANKED to 21 - 28, MSAA 2x 28 - 35 FPS and worse as I went up.

I'm not as critical as others probably and I'm really enjoying the game so far, I absolutely love the lighting in the game. Hopefully this helps someone else who's rocking a old processor like myself. I'll probably upgrade next year when Broadwell is finally released, but in the meantime if you're using an older i7 don't worry too much, but don't expect 8x MSAA also.

Fantastic news. I have pretty much the same setup: i7 950, 12GB DDR3 1600 RAM, Gigabyte GTX 970 G1. Slightly better specs but should expect the same performance at those settings.

Did the GeForce Experience update with recommended settings for Unity?
 

UrbanRats

Member
Well I'll chime in, with my system I did not expect such good performance based on my CPU.

Windows 8.1
i7-920 stock
Asus 970 Strix stock
8GB Ram

I'm running it off my 1TB Samsung 840 EVO drive and the game is averaging about 45 FPS with everything ultra, HBAO+, soft shadows and FXAA. I tried turning on TXAA and it TANKED to 21 - 28, MSAA 2x 28 - 35 FPS and worse as I went up.

I'm not as critical as others probably and I'm really enjoying the game so far, I absolutely love the lighting in the game. Hopefully this helps someone else who's rocking a old processor like myself. I'll probably upgrade next year when Broadwell is finally released, but in the meantime if you're using an older i7 don't worry too much, but don't expect 8x MSAA also.

Thanks.
I got a stock 2500k, so it must not be much better.

Anyway, with "softshadows" you mean PCSS or what?
 

Salty Hippo

Member
Game is running great for me so far (i5 3.30 and 970), but I can't get rid of the damn tearing. V-sync on doesn't seem to make a difference. Anything I can do? Sorry if it has been asked before.

I'm playing fullscreen, so v-sync should work.
 

Durante

Member
Well I'll chime in, with my system I did not expect such good performance based on my CPU.

Windows 8.1
i7-920 stock
Asus 970 Strix stock
8GB Ram

I'm running it off my 1TB Samsung 840 EVO drive and the game is averaging about 45 FPS with everything ultra, HBAO+, soft shadows and FXAA. I tried turning on TXAA and it TANKED to 21 - 28, MSAA 2x 28 - 35 FPS and worse as I went up.

I'm not as critical as others probably and I'm really enjoying the game so far, I absolutely love the lighting in the game. Hopefully this helps someone else who's rocking a old processor like myself. I'll probably upgrade next year when Broadwell is finally released, but in the meantime if you're using an older i7 don't worry too much, but don't expect 8x MSAA also.
It's pretty amazing how that 6 year old CPU holds up, even at stock.
 

dark10x

Digital Foundry pixel pusher
Actually, if you have console-like performance and a display capable of natively handling 24Hz content, it probably looks better than 60Hz :p
Ha ha, yeah, I can do 24Hz content with my TV (3:3 pulldown - TV switches to 72Hz mode) and it actually isn't TOO bad. 1080p24 looks a hell of a lot better than 24 fps in 60Hz mode.

Not that I want to play games at 24 fps...
 
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