Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Skullface

Member
Yeah, I just let go of the button to deploy it, this is before it takes its time to deploy automatically.

Huh, good to know. I got kind of burned out playing the same two maps over and over so I decided to jump back into the MCC. I'll try it out later. To be honest, this game doesn't feel like a Halo game after playing a round of Halo 2 :/
 

Sephzilla

Member
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

No. No no no. Join in progress is terrible for Halo and will always be unwelcomed. Who the shit wants to join midway into a game that's a lost cause?

The way you fix the quitting problem is by instituting actual penalties for quitting like matchmaking timeout times similar to what League of Legends does.
 

Hulud

Member
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

They already made Halo 4. They tried it your way. No one plays it anymore.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

wait times are long because this is an early beta.

drop in drop out can go to hell. so glad it appears that halo 5 has dropped that. what i do want to see is more punishment for quitting though.
 
I'm going to have to go over some of my clips because I fired several pistol shots into someone and only got 4 hit noises, like lag was eating or delaying the shots. This makes me think that half of my deaths could be avoided if the game actually registered my hits on time.
 

Welfare

Member
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.
Go play Halo 4.

Join in Progress should never come back for Arena.
 

Computer

Member
Welcome to the beta lol
OudDxaE.jpg

I just had a 23 and 0 game. Was intense trying not to die.
 

Hulud

Member
I assure you Halo 4 is not my way. My way would be SWAT and SWAT only. "Normal" Halo wouldn't exist if I had my way.

Why do you want that game to be called "Halo" then? Shields have been in since CE. It's like asking for a Street Fighter game without fireballs.
 
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

Whoah man, those are some harsh words. The dislike over drop-in matchmaking isn't from tradition.
Drop in matchmaking works pretty well for games based around personal skill and K/D ratio.

Halo multiplayer isn't about K/D, it is about winning with team work.
When you are thrown into a losing match or have team mates that feel no penalty from losing, the game isn't fun.

Matches are like 10 minutes long, there is no reason to quit.
They should make it so you lose rank points for quitting (if you don't already).
Create a penalty time for quitting, during which you can't play; throw in a surrender vote that voids the penalty time.
Walaa.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I'm going to have to go over some of my clips because I fired several pistol shots into someone and only got 4 hit noises, like lag was eating or delaying the shots. This makes me think that half of my deaths could be avoided if the game actually registered my hits on time.

i've had a few matches where i empty half an AR clip in a guy with no shields and still cant get the kill and others where the AR shreds. had similar issues early on in halo 4 where even the saw fucking sucked half my matches and was insane others. definitely some server side issues going on (or bad matches).

I assure you Halo 4 is not my way. My way would be SWAT and SWAT only. "Normal" Halo wouldn't exist if I had my way.

you have swat, whats the issue?
 
Is it too much to ask for server selection in this beta? please 343 the game needs it.

I start getting shot, try to dash out the way but die anyway because on their screen I was a sitting duck for a whole second longer.
 

Ramirez

Member
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

JIP destroys any kind of credibility a ranking system could have, get outta here.

How about gamers in general stop being babies and play the whole fucking game?
 
I wasn't aware you can deploy an undercharged ground pound. Do you just let go of the crouch button to deploy?

I wasn't either. I've already been doing it, though. I didn't know that the ground pounds I let loose early were weaker than if I let it deploy automatically. I thought a ground pound was a ground pound.

Is there any sort of feedback for this? Like the image on the ground changing at all to show greater strength? Maybe increasing rumble as it charges would work, too. Maybe it's already in, I can't remember. Ill have to check later.

I wish there were custom games just so I could play/look around by myself.

JIP destroys any kind of credibility a ranking system could have, get outta here.

How about gamers in general stop being babies and play the whole fucking game?

Would love it if people played the whole damn game but they just dont, the bastards.

How about JIP for social games and no JIP for ranked?
 

Spasm

Member
No. No no no. Join in progress is terrible for Halo and will always be unwelcomed. Who the shit wants to join midway into a game that's a lost cause?
Call me a masochist, but I get a kick out of it. I really enjoy the challenge of turning it around. Had quite a few successes in H4 and Titanfall. Seen the enemy team turn it around on me as well. Love it when it works.

I will be the first to admit I'm weird, and it's definitely not for everybody. With that being the case, I would still like to see join-in-progress in H5, but make it optional (defaulted off). Give a small bonus to those who choose to be part of the clean-up crew. Hero squad.

You will never get rid of the quitters, so why not try a solution from a different angle?
 

CoCo_CoCo

Banned
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.


I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.


Yeah cause every time they move forward like with Reach the competitive community dies, H3 killed the BTB community, Reach/H4 both killed the custom games community.

You're really smart to realize that Halo needs to move so forward that it isn't even Halo anymore with H5, it's time to kill off the old Hardcore Halo fans as well.
 

Naked Lunch

Member
No. No no no. Join in progress is terrible for Halo and will always be unwelcomed. Who the shit wants to join midway into a game that's a lost cause?

The way you fix the quitting problem is by instituting actual penalties for quitting like matchmaking timeout times similar to what League of Legends does.
People like you just dont understand that this only happens the very first time you join the game and never again. No one cares about penalties of any sort. A rage quit is a rage quit. Not filling the holes is stupid and dated as fuck. Half the time in Halo 4, COD, or any game that has it, Join in Progress simply balanced the games again. The diehards can have it their way and leave it out of 4v4 matches - but Join in Progress better be in H5's Big team Battle or it will be a major flaw.
 

Brolic Gaoler

formerly Alienshogun
No. No no no. Join in progress is terrible for Halo and will always be unwelcomed. Who the shit wants to join midway into a game that's a lost cause?

The way you fix the quitting problem is by instituting actual penalties for quitting like matchmaking timeout times similar to what League of Legends does.


It would be good for BTB, SWAT or any other social play list. Keep it out of ranked though.
 
fuck this beta, my grenades do nothing while enemies seem to have twice the blast radius, my shots lag, the twitchy aiming is annoying (for me) and it's hard to spot blue team spartans in some areas of both maps.

Fast deaths are also annoying, why does every game out there feel the need to have fast kill times.

This game isn't for me and I love games like quake 3, halo 5 is rubbing me the wrong way.

And another thing, the matchmaking is not doing a very good job in making fair teams, I see lot's of landslide matches.
 

Takashi

Member
Damn. First match went 14-4 with 8 assists. Not bad tho it was probably cause it's placement matches with easy opponents. Feels really good so far.

I was having issues with the Prophet's Bane though. A couple of lunges weren't connecting or something. Maybe it was just lag. Also, I keep forgetting I have thrusters lol.
 

Overdoziz

Banned
JIP destroys any kind of credibility a ranking system could have, get outta here.

How about gamers in general stop being babies and play the whole fucking game?
Just give increasingly harsher penalties to quitters. CSGO has this and rarely has quitters. You can get locked out of the competitive playlist for up to a week if you keep teamkilling and quitting. If you accidentally disconnect you can get just join back into the game. If you're fast enough (2-3 minutes) you won't get a penalty.
 

Shpeshal Nick

aka Collingwood
Why do you want that game to be called "Halo" then? Shields have been in since CE. It's like asking for a Street Fighter game without fireballs.

Because Halo still feels great to play. Which is why Halo 4 SWAT is so perfect. You get the feel of Halo and the skill requirement of headshots, with the speed and super quick TTK of a CoD match and without the stupid fucking radar.

It's pure, simple, clean and fun.

It also greatly reduces the impact of lag. What's not to like about it?
 

Sephzilla

Member
People like you just dont understand that this only happens the very first time you join the game and never again. No one cares about penalties of any sort. A rage quit is a rage quit. Not filling the holes is stupid and dated as fuck. Half the time in Halo 4, COD, or any game that has it, Join in Progress simply balanced the games again. The diehards can have it their way and leave it out of 4v4 matches - but Join in Progress better be in H5's Big team Battle or it will be a major flaw.

This is exactly the archaic thinking I'm talking about?

It's for ONE match. At worst. How is it any less or more annoying than a match full of quitters like we get now anyway?

Okay, so after your game is done and you go back to the "searching" screen with your lobby - a few people quit out of the lobby because they are done for the night or whatever, what's to stop you from getting thrown midway into another losing effort immediately there after to plug the hole of another losing team? The whole "it only happens the first time you join" is only under the most ideal scenarios where people play with you the entire time and never leave your lobby.

I'm pretty sure quitting penalties actually made a difference in League.

The only thing that's "dated as fuck" is giving people a casual slap on the wrist every time they screw over someone else's game with a rage quit.
 

Welfare

Member
This is exactly the archaic thinking I'm talking about

It's for ONE match. At worst. How is it any less or more annoying than a match full of quitters like we get now anyway?
I'm not joining a match to be placed on the losing team. In a game that has ranks, I'm not risking a level.

Enforce harsher quit penalties. Don't punish the players that want a fresh game.
 

Shpeshal Nick

aka Collingwood
I'm not joining a match to be placed on the losing team. In a game that has ranks, I'm not risking a level.

Enforce harsher quit penalties. Don't punish the players that want a fresh game.

Well have drop in drop out for everything outside ranks. Assuming it has the Halo 2 style ranking system. The CoD style ranking doesn't matter with dido.

fuck having to use USA servers :'(

I'm starting to think 343 are racist. Both MCC and Halo 5 basically tell you to get fucked if you're not American. This despite having servers all over the world.
 

Sephzilla

Member
I'm not joining a match to be placed on the losing team. In a game that has ranks, I'm not risking a level.

Enforce harsher quit penalties. Don't punish the players that want a fresh game.

Ranked or unranked I honestly don't want to get thrown into a Halo match halfway in because you're almost always going to be thrown onto the losing team since people don't rage quit from winning teams very often. On top of that I'm thrown into a game where I have no knowledge of what's going on in the game like I would have at the start (who got what power weapon, does anyone have power ups, vehicles, etc). Stuff like this is going to lead to an un-fun time regardless of rank or social play.

Losing a player in ranked is devastating and should be punished. Losing a player in unranked kills the fun. Harsh quitting penalties should be unilateral between ranked and unranked.
 

Madness

Member
I'm starting to realise Halo's biggest problems are the "traditional" Halo fans keeping the game in the past.

Halo needs drop in/drop out. Between matchmaking and the game trying to fill a lobby before starting a match it's causing the wait times to just be ridiculous. With drop in/drop out they should be able to reduce the wait times considerably and obviously solve the quitter problem.

I'm glad they released the MCC so all the traditionals can stop fucking crying and play their archaic version of Halo. 343 needs to completely release the shackles and really move Halo forward.

Haha, still keeping up with this huh? You do know you can just as easily say, go play Halo 4 if you need your archaic drop in/drop out game play.

It works in call of duty where you can just be put into a large field and start off with any weapons and Perks you want. What's going on in the game has little basis with you, as opposed to Halo. Additionally, join in progress, also promoted quitting as well. People would think "I'll quit and quickly join another game, and someone could take my spot in this".

Halo's biggest problems aren't the fans wanting to keep it traditional. It's the non-Halo fans who want the game to play like the myriad of other shooters out there. Who want to homogenize every game. "WAAHHHHH, WHY CAN'T I LOOK DOWN SIGHTS!", "WHY CAN'T I CHOOSE MY WEAPON", "WHY CAN'T I SPRINT?" "I CAN'T GET THE POWER WEAPONS, CAN SOMEONE PLEASE DROP THEM AT MY FEET WITH ORDNANCE".

This is not you Collingwood, but if you people love Titanfall, Call of Duty and Battlefield so much, keep fucking playing those games. Why does Halo need to turn into them for you to enjoy? Do you guys play Smash Bros. and wish you could do fatalities like in MK?
 
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