Yes. I can see it already. Colin enters the stage, standing ovation. He starts saying how GW2 is a game built for players, by players, and that they wish to please the fanbase and their wishes. So he readies up the powerpoint and goes:
"All classes have been revamped to fit the trinity based gameplay everybody loves. Each class has a designed role and removed any room for customization. That way, you will know a Warrior is just a tank blob, a Elementalist is a DPS madhouse and a Ranger is a Ranger."
"In order to adapt to this new metastyle, all encounters in the game have been adjusted so that you need at least 2 players with different roles to succeed. You will find that doing map completion with 3 people is so much fun!"
"We also decided, based on player feedback, to remove weapon swapping. It is a too confusing system, and we hope that by making players stick to one weapon, they will be able to fully understand their role and not deviate from it during encounters"
"Furthermore, we have decided to improve dungeon content that players clamor for so much. Now, doing a dungeon remove 1g from your wallet, and for every 3 seconds you stand still you will be charged for another 1g. Completing a dungeon will earn you dungeon tokens as usual, which can be exchanged for..."
"Yes, we decided to step up our equipment. From here on, GW2 will have no level limit, so players can expand their levels and equipment as they wish. The dungeon tokens will now be exchanged for boxes of luck, and throwing 4 of them at the mystic forge will give you the chance of earning equipment at the same level as you, with a small chance of they being "Epic", our new tier that outclasses all others in the game."
"Speaking of tiers, we decided to abolish legendary weapons and refund players with 1 "legendary" ticket for each legendary weapon they have. These tickets can be exchanged for new titles, which we named "Tryhard". The more legendaries, the more suffixes will be added to it, to the point a player with all legendaries will have a title so big that they won't be able to find pants big enough to suit their new status"
"And of course, how could we forget the content? We are adding two new regions of the size of the current map each, Cantha and Elona. There, you will find that we incremented even more hearts to give a sense of progression, and completing all hearts in a map is necessary in order to progress to the next one."
"Speaking of regions, we took a look at WvW and realized the way it is currently set up is too chaotic to players. So from now on, WvW will only have 2 sides, "Horde of Iron", "Alliance of the North". The class you pick will decide your side, and you will find that this infinite, ever going battle will be able to satiate all players."
"And of course, we have PvP! Given the new classes, we realized PvP was meaningless to the game, so we removed it altogether. Players will be rewarded with a mini in the form of their PvP rank for their dedication to this mode!"
"And finally, in order to accomodate all these changes, we had to turn GW2 into a subscription model game. From here on, we will charge a small amount, $19.99 per month, in order to assure players will have the best content possible. Gem currency will be even more focused here on, to satiate those who like to dress up their characters, and in fact, we are looking into removing all fights in the game so that players can play the game as a real simulator of dress up with no combat"
"I know what you all are thinking: When will we be able to enjoy all this? The answer is: Now. The patch is being downloaded as we speak, so I hope you enjoy Guild Wars 2: A World Awakening".