shysaursoft
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Fuck it. Not worth it.
Horror
Trolly shitposts
Too bad Guild Wars 2 sucks so hard, or we could have moderator who plays it hanging around in the thread, regularly handing out some bans.
So yeah that's my wish list most of it is small QoL improvements.
Fractals are overdone for endgame. The agony thing was an overall bad idea from start.Just want them to build on existing foundation, like Fractals, Guild Missions, even something as simple as the Wallet.
I love the aggro lines from FFXII.
What is your biggest problem with rewards in GW2?
I want a Fractal set in Arah before it was sunk.
I wouldn't mind if thieves - and possibly every class - had quicker weapon swap times. A third weapon set would be nice as well. Ideally getting everyone to the engineer & elementalist level.
Unrealistically, I'd love to see WvW be overhauled from a passive-siege dependent thing, to being much more active. Everything from upgrades requiring player crafting and installation -- opposed to an npc emoting while a bar fills -- to having ways to get inside of towers and keeps beyond breaking down the door or wall.
More realistically, less combat, less goal oriented stuff. Housing, fishing, and all that. Content like that generally can't be blown through in a week like with new world bosses, dungeons, and so on. Things that aren't all about fighting or chasing the next carrot.
One vain thing - I'd love to be able to upgrade Eternity more. Not with better stats--never better stats--but some form of evolution. I'd like to keep advancing it in some manner as I keep playing.
Wish list time? There is one thing I've been longing for...the ability to customize the backpack when equipping a kit as an engineer. Considering I'm in kit 80% of the time, it's depressing to think that I'm stuck with looking at a basic backpack when I have much more interesting skins.
Wish list time? There is one thing I've been longing for...the ability to customize the backpack when equipping a kit as an engineer. Considering I'm in kit 80% of the time, it's depressing to think that I'm stuck with looking at a basic backpack when I have much more interesting skins.
Wish list time? There is one thing I've been longing for...the ability to customize the backpack when equipping a kit as an engineer. Considering I'm in kit 80% of the time, it's depressing to think that I'm stuck with looking at a basic backpack when I have much more interesting skins.
How was that wrong doing though
After a number of reactions posts already, so actually no target has been designated for this. It's a candle in the wind. But!Ye gods, the fuck.
It looks like there's a bit baiting! Even though Coriolanus' post didn't pick anyone out in particular, it looks like his post is being picked at!Can we get a side-order of context with that drive-by?
Yeah that's the top thing on my wishlist. Saved armor sets, weapon sets and trait builds.I'd like to be able to swap easily between different weapons and trait configurations.
1) Tone down the spell effects - GW2 is usually a very pretty game but looks really messy when combat starts. It's difficult being a melee character especially a melee guardian, everything is covered in blue fire and i can't see my character half the time. I have the particle effects turned off in my settings but this is still a problem.
Not so good: The infinite number of Halloween ToT bags, Giant WintersDay Gifts and Champ Bags (Silverwastes) which just give you other bags. How many gathering tools that give snowflakes do I need? Not this many.
Slightly more clear designs on the buffs/debuffs icons, perhaps collapsing a few together if there are too many. Also, the ability to set 'show only my own debuffs', so you can cut through the icon noise on boss encounters a bit.
I wouldn't mind if thieves - and possibly every class - had quicker weapon swap times. A third weapon set would be nice as well. Ideally getting everyone to the engineer & elementalist level.
Lupi's concept art is too good.
I hate how adding finishers turns the hero menu to the finisher tab rather than simply adding them in there.
Oh random question, Fear doesn't "count" on Defiance much like how Immobilize doesn't count right?
I hate how adding finishers turns the hero menu to the finisher tab rather than simply adding them in there.
Oh random question, Fear doesn't "count" on Defiance much like how Immobilize doesn't count right?
I thought Fear did lower Defiance - and the only two that ignore it was Float and Sink. The wiki says all Control effects other than those two, will lower it. I don't play a Necro much, so I don't have much insight beyond that.
It does and I dislike the recent tendency for bosses to be completely immune to CC effects as a decent chunk of my damage comes from fear and various traits benefit from the number of conditions on an enemy. Defiant enemies take damage while the fear condition is on them but the newer enemies can't even have it applied to them.
Huh weird, I thought I saw enemies with defiance getting fear indicators on their heads... but I guess that's just an indicator without the effect.
Heh, I made her the cutest I could on purpose since I love the idea of something really adorable being a fierce warrior-like thing with a big hammer.Man I don't like femsuras, they removed the impish/gnome look on them to make them look "adorable".
Do you guys think they are still working on applying Season 1 content in Fractals and/or The Living Story Journal?
Do you guys think they are still working on applying Season 1 content in Fractals and/or The Living Story Journal?
I'd go bonkers if they also added a class changing system like in FFXIV.After playing FFXIV for a week, I did come to realize I'd be playing GW2 more if it had the armory system from FFXIV. Especially because of trait configuration in GW2; they're pretty important for different weapon sets. I'd like to be able to swap easily between different weapon / gear sets and trait configurations.
The FFXIV story missions also have you run some dungeons, which is a great way IMO for people to learn their class in a party.I also think they should add a pure Beginner's Dungeon - Ascalon Story Mode isn't bad, but I think GW2 fell into the trap at launch of expecting most people to be quicker on the uptake than they were. One thing I've learned from FFXIV is that having total rudimentary tutorials for everything, from understanding what 'aggro' is, to reminding people that 'those guys on your team in a dungeon are *real people* so treat them well*, really goes a long way in the end. The New Player Experience was a start along this line. along with the dodge tutorials in the newbie areas - but I think they could do more, and might need to.
eeeeh..I realized last night I'd still like all the existing dungeons in GW2 to get a Hard Mode - let them have modifiers like limited professions, adding Mistlock Instabilities, or just plain upping the difficulty with adds that do more CC or mobs that nuke you if they detect the players are stacked. The existing dungeons have a lot of great flow to them, most of them anyway.
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I'd like to be able to swap easily between different weapon / gear sets and trait configurations.
I couldn't stop myself from poking around in a makeover kit. Iddia suddenly became a color bomb.
Do you guys think they are still working on applying Season 1 content in Fractals and/or The Living Story Journal?
I ran across Fort Cadence again recently due to the "Events in Sparkfly Fen" daily. I ran in to help out an event I saw, and realized that I never actually took the time to explore the place. Sure, I ran down there at some point in the past to get the skillpoint, but I remember nothing of the place.