Corronchilejano
Member
You missed my point. Are we still talking about it so many years after the fact (outside of now, that is)?
What's your point?
You missed my point. Are we still talking about it so many years after the fact (outside of now, that is)?
You missed my point. Are we still talking about it so many years after the fact (outside of now, that is)?
Not that I'm aware of, but yeah, reasonably there should be since male prostitutes do represent a significant proportion AFAIK.
However I think that for people like Sarkeesian equality is not really the actual issue.
You missed my point. Are we still talking about it so many years after the fact (outside of now, that is)?
If we stick to the example of GTA, what about the common activity of mowing down pedestrians if it means getting to the mission objective more quickly? I'd imagine anyone that felt "fucking uncomfortable" about murdering sex workers would feel the same about murdering pedestrians. In which case it's hard to imagine them being about to enjoy GTA type games in any capacity.
You have very limited comprehension skills based on how you interpret my posts. You are now putting words in my mouth and haphazardly applying them to a broad range of experiences. Context is everything.
I'm confused. Why should we put energy towards removing something that's already been removed?
I guess I wasn't clear. I was responding to the notion that 20 years from now people will look back at that Hitman ad with disgust. I think that's overly dramatic since there's been far worse ads in the past that most people don't remember, and nobody cares about anymore.
Don't take the phrase so literally. Phrases "20 years in the future.." refer to assumptions of social progress. Things we tolerate now or things we consider the norm now will be socially unacceptable in the future in the same way we look back at history and are appalled at attitudes and events that would go unremarked upon by people living in those past periods.
Anita Sarkeesian is a feminist media critic and the creator of a Kickstarter-funded web series called Tropes vs. Women in Video Games that explores the role of commonly used storytelling conventions (tropes) in games. She's been subject to massive amounts of stalking and threats since starting the campaign, all because some incredibly shitty and immature people erroneously believe that evil feminists want to take away their video games.
I guess I wasn't clear. I was responding to the notion that 20 years from now people will look back at that Hitman ad with disgust. I think that's overly dramatic since there's been far worse ads in the past that most people don't remember, and nobody cares about anymore.
"Remember how offended a few people were at this ad 20 years ago?"
Don't think I've ever seen such a bad first post in my life.
Even if you take it figuratively, I don't think that's true either when you consider Jessica Rabbit, Marilyn Monroe, Raquel Welch, etc. and if you look even further there's a lot of artwork hundreds to thousands of years old that is NSFW that is reminiscent of that ad. Sex has been and always will be used to titillate for a variety of purposes as long as we're still biological beings. I just find it really hard believe that this specific ad is in the same vein as blaxsploitation films or Mickey Rooney doing racist Asian impressions. Is it sexist? I honestly don't think so. What's so exploitative or discriminatory about it? I think some people have a hard time differentiating between sexy and sexist TBH.
It's the specific intersection of violence against women and look at this sexy corpse. Also, you always need to keep in mind these things aren't problematic on an individual basis. They are problematic because they are part of an epidemic of negative representation/narrative running rampant through our cultures (and concentrated within all forms of popular media). Also, as per your examples. Yes, those things do also get criticized within film studies or other circles that focus on them (as do old fashioned advertisements). They don't get criticized by the regular consumer so much simply because they aren't current and thus, not as commonly viewed by the regular public. Video games are a current media phenomenon and so are a current discussion topic. Who knows in 20 years.
I'm not sure what you're trying to say here.
I think the ad is clever and I don't find it offensive.
I get where you're coming from, but I don't agree with you on this. That's like saying any depiction of a woman being harmed in some fashion is inherently sexist.
I still don't see what's so discriminatory about it. Would it have helped if she was unattractive? I'll concede that there's a fine line between "clever" and sexy and just plain sexist. For example:
The sexism in that is pretty apparent. An ad, however, feature a dead, attractive woman with the headline "Beautifully executed", however, I don't think fits that bill.
That woman to the right is being sexually abused and you do not find it offensive?I think the ad is clever and I don't find it offensive.
The funny things is there were full on porn ads in a lot of gaming mags not even 20 years ago and nobody gives a shit.
That woman to the right is being sexually abused and you do not find it offensive?
I was referring to the Hitman advertisement.
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The sexism in that is pretty apparent. An ad, however, feature a dead, attractive woman with the headline "Beautifully executed", however, I don't think fits that bill.
Doesn't make it any better, but yeah, not surprising. May I ask, since when became such sexual objectification clever and not backwards? Atleast to you, mind you.
I've evolved to a point where I could look at the picture without sexually objectifying the woman. I got the double entendre, I got the intent, I thought the picture and the caption "beautifully executed" was clever in the context of the advertisement and I don't see the problem.
Shock horreur, I'm an adult, and I can discern between a creative attempt at trying to market a game about a man who gets hired to murder other men for money, and the actual exploitation and objectification of women.
If you want to be outraged at something game-related from 2006, might I suggest Dead or Alive Xtreme 2.
People still getting mad at Anita Sarkeesian almost three years later because she got money over Kickstarter, should be probably be super rewarding to the people who donated. 95% of those people probably donated just to spite those people in the first place. Seems like the return on investments they got is a lot greater than your average Kickstarter could ever give.
Anytime anyone criticizes something that people are passionate about, that person is going to get flak for it no matter what their gender is. It's called free speech.
No, it's about sexual imagery and arousal coupled with violence that is the problem. It isn't the violence in itself, but also the sexualized nature of the victims in question.
I'm sure you have examples to share?
A sexualised portrayal of a female corpse. Perhaps it might help you to see the problem if you consider how many sexually charged depictions of male corpses you've ever seen in ads.
I can probably count on one hand the number of women I've seen portrayed sexually as a female corpse.
I can probably count on one hand the number of women I've seen portrayed sexually as a female corpse.
http://tvtropes.org/pmwiki/pmwiki.php/Main/DropDeadGorgeous
There are in fact entire subreddits dedicated to the sexualization of female corpses (and likely more than a few *chan boards as well).
In advertisements? I guess I haven't paid as much attention as I should have.
In advertisements? I guess I haven't paid as much attention as I should have.
Thanks for all the new info everyone. I'm starting to reconsider my earlier position in light of the prevalence of this type of imagery I wasn't aware of.
That does nothing at all to explain the sexist accusations. Saying woman + violence = inherently sexist is not good enough. Let me ask you again, would it have been better if she was unattractive? Also, you're ignoring the play on words that the ad hinges on.
We got solutions from Jonathan McIntosh, who is a producer and co-write for Anita's Tropes series: make games that aren't fun - fun is a word used for "power and violence over things" to paraphrase his own words - and we need to get rid of the childish "saturday morning cartoon" themes about games. I guess he wants games to always be this super stern serious critical analysis of the cosmos. Games are not philosophy, folks: they're mostly consumeristic jazz.
If those are the solutions, then the series really is nothing more than fluff. I think McIntosh is caught in his own egoic bubble, and I worry any sincere attempt at raising awareness to whatever issue some may find sincere about all this to be clouded by this man's pseudo crusade. I do hope Anita has a different view.
We got solutions from Jonathan McIntosh, who is a producer and co-write for Anita's Tropes series: make games that aren't fun - fun is a word used for "power and violence over things" to paraphrase his own words - and we need to get rid of the childish "saturday morning cartoon" themes about games. I guess he wants games to always be this super stern serious critical analysis of the cosmos. Games are not philosophy, folks: they're mostly consumeristic jazz.
If those are the solutions, then the series really is nothing more than fluff. I think McIntosh is caught in his own egoic bubble, and I worry any sincere attempt at raising awareness to whatever issue some may find sincere about all this to be clouded by this man's pseudo crusade. I do hope Anita has a different view.
Can you provide a link where I can read his words? I'm curious. Thanks.
Is that so? I'd like to read that context, because it sounds a bit like censorship.
this is/was a fucking travesty
Well yeah, it's kind of frustrating that there's this notion that games have to be fun. It would be like insisting all movies have to be positive and happy. Gameplay can be well designed and engaging without being "fun", but used to instill other emotions. The Lizard Trial in Heavy Rain is a good example, the monotonous paperwork of Papers Please or the bleak nature of This War of Minehttps://twitter.com/radicalbytes/status/537908024371732480
Read all the tweets. The idea wasn't McIntoshs', he was retweeting an idea from someone else.
They released that!?
Well yeah, it's kind of frustrating that there's this notion that games have to be fun. It would be like insisting all movies have to be positive and happy. Gameplay can be well designed and engaging without being "fun", but used to instill other emotions. The Lizard Trial in Heavy Rain is a good example, the monotonous paperwork of Papers Please or the bleak nature of This War of Mine