I finally had some time to take my PSTV out of the box and hook it up. I bought it as a dedicated gaming platform to play PSOne classics, PSP games, and Vita games on the TV. It's hooked up to the same TV as my PS4, so it likely will never see any remote play.
My initial impressions were pretty blah, honestly. 1080i stutters while my TV tries to deinterlace things on its own, leading me to drop the resolution back down to 720p. It's ugly, but the stuttering is gone. This is actually really strange too, because the same set doesn't experience any issues with 1080i broadcasts. Maybe it's an input issue.
I can finally confirm that the InPin PS2 to PS3 controller adapter does not work. This is the only device that doesn't immediately recognize it as a PS3 controller. The PSTV won't assign a controller number. The adapter just flashes, waiting for assignment. The home button works though. This is really too bad. I was hoping I could use my HRAP 2 SA to play fighting games and arcade classics.
Edit: I was wrong. It does work.
I had even more time to play around with the PSTV yesterday and I would say it's growing on me more and more. Once you get around the quirks and short commings, it's a nifty stand-alone micro-console to have. Things get even better if you have a PSP or Vita lying around for ad-hoc sessions with specific games.
Visuals:
- PS1 games look good. Like really good. I would argue that they look better on the PSTV than they do on a PS3. The ratio feels a little off, like more of a 4:3.25 than a 4:3. But it beats a stretch fest. There aren't any filter options, but I wouldn't have used them anyway. The PSTV also appears to run the PS1 games emulator at a native 720p resolution, making upscaling less obvious.
- PSP games are pretty ugly. I guess this is expected, considering the source material. At this point things are upscaled what, x4 or x3?
- Vita games are a mixed bag. 2D games usually look pretty good. Dragon's Crown is almost indistinguishable from the PS3 version from the couch. Phantom Breaker Battleground looks great. Duke Nukem 3D actually looks pretty fantastic. 3D games are a bit more difficult to look at. Freedom Wars looks pretty jaggy from the floor. It looks a bit closer to PS360 gen from the couch. Need for Speed Most Wanted looks awful (though it never really looked great on the Vita). Like some sub-par PS2 game running through composite on an HD set.
Gameplay:
- PS1 games are pretty solid on the Dual Shock 4. R2 and L2 are mapped out appropriately by the PSTV, so there isn't any touch screen nonsense going on. I don't have access to a DS3, so I can't comment on it's usability. It's widely known that the PS3 PS1 emulator has noticeable input lag. That doesn't appear to be the case with PSOne classics when played on a Vita and that experience carries over to the PSTV, provided your TV isn't introducing buckets of input lag on its own.
- PSP games play well. Just as well as on the Vita, now with a larger and more capable controller in hand. In this respect, they play better than ever. And for games like WipEout Pulse, which was released later on PS2, this is now the best way to play on a TV. You now have Ad-Hoc included for local play that, unlike server reliant multiplayer, will never go away.
- Vita games are probably the reason anyone who actually knows about this thing is going to buy it. The gameplay experience translates well to the DS4. Some games recognize the touch pad and placing two fingers (or thumbs) on the pad at the same time will designate one input as front and another as the back. There are a few quirks with analog input, however. Most Vita games I tried suffer from a rather large dead zone. This is probably due to the initial expectation that the games would be played with much smaller analog sticks with a shorter range of motion. This varies wildly between games. Duke Nukem 3D plays fantastically with little to no dead-zone, while Freedom Wars has a rather large one. R2 and L2 also cannot be assigned to existing buttons or functions, which makes things kind of awkward if you are used to using them as triggers in third or first person shooters.
Playing Vita titles while tethered to a TV and a big, comfy couch has also brought me to another realization: A lot of them aren't very portable at all.
Being able to sit back and dedicate 20+ mins to a battle in Freedom Wars on a display where I can see the action much more clearly makes it feel like a full blown console title. I honestly don't think I will ever play this game on my Vita again. I could write dedicated post based on this experience alone. Similarly, games like Dragon's Crown, which is a dual console release, are infinitely more enjoyable.
Finally Verdict:
I didn't say anything about streaming apps such as Netflix or Crackle, because I didn't buy the PSTV for that. I bought it because the price finally dropped into my range and I wanted something I could carry my Vita experience over to. For that, I would say it mostly delivers. 720p is something I can overcome by moving back to the couch. There are the occasional WTF blacklisted titles, but caution and research can help prevent any letdowns or wasted purchases.
For me, it mostly meets my expectations. PSOne classics look and play great, Vita games that were borderline unplayable have new life, and PSP games are a bonus. Even then, I would recommend waiting for the price to slip a little lower. Sony has made it pretty clear that there is no interest in pursuing the media streaming capabilities of the device. Or maybe that blame falls on the third parties' failure to update app compatibility. Whatever the reason, it's a big chunk of the PSTV's initial design that just isn't there and probably never will be. With that in mind, this thing should be priced at $60 US with an 8 gig memory card and a DS3 packed in. At that price, it would be a solid purchase.
If you are considering picking one up, just do your research. Don't buy this thing blind or you'll end up with a library full of games you can't play.