Primethius
Banned
There we go! Wednesday for us in America.
Is it Wednesday or Thursday at 9 AM (EST)?
I suck at timezones.
There we go! Wednesday for us in America.
The ad campaign shows they are alot of confidence
This obsession with embargos I will never get.
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.
can someone translate this to freedom hours?19 February 2015 at 13:01 GMT / 14:01 CET / 20th February 2015 00:01 AEST
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.
It certainly errs more towards it though.Embargoes don't have to be like TLOU or Dragon Age to imply confidence. In fact, those are exceptions, because it's rare that publishers are SUPER confident to that extent.
most reviews come with some notes about stuff that shouldn´t be mentioned in the review. And reviewers always (almost) stick to those notes.
But I guess the PS4 and it´s ability to stream and record gameplay has changed the way it used to work.
I think I remember MGS4's embargo having somewhat unreasonable restrictions by Kojima. Was that the case?
hmmm.. I don´t know..
Can someone please make a countdown timer till the review embargo? Time zones confuse me. : (
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Edit: Beat like a dead fish.
Maybe I'm mistaken.
They weren't allowed to talk about cutscenes length if I remember correctly.I think I remember MGS4's embargo having somewhat unreasonable restrictions by Kojima. Was that the case?
no.. I just never reviewed that game.. lol
They weren't allowed to talk about cutscenes length if I remember correctly.
Somehow we still learned how long both some and all of the cutscenes were anyway before launch.
I'm getting a little concerned here.
I'm getting a little concerned here.
I'm getting a little concerned here.
More people than you think played the MP of The Last of Us, and it's actually really good. I don't know if everybody that bought the PS4 version did, but a lot of people did. Muchn more than I think you might believe.
I went to the MP section looked at the numbers for the leaderboards and called you out on the incorrect number. That number is just my lowest ranked friend in the MP because I couldn't bother scrolling all the way down to see all the players Not everybody plays it, that much is obvious but to make it seem like it has little value is foolish.
"What is the average number of people playing factions per day?" - Nick-A-30
We see anywhere between 5,000-10,000 players daily depending on day of the week, what content was released that period, and other factors.
Not an easy task. But I do think The Order will be more successful than Drake's Fortune was eight years ago and look at how big Uncharted is today.
Cloth moves better than in any other game though, and it's not due to artistic reasons but because they simulate the air compression within it. I think part of what people think when they say "this looks like CG" is because clothes move like there's actual air under and around them (not just gravity affecting them), something that's been absent in other games (or at least not done nearly as well), and present in precomputed CG movie physics.BTW, whilst artiscally awesome, secondary motion for clothe, hair, etc... is not at all new in games.
Lots of games simulate the "rolling billow" (temporary trapping of air and presure differential): https://www.youtube.com/watch?v=0d4GtwgEQUwCloth moves better than in any other game though, and it's not due to artistic reasons but because they simulate the air compression within it. I think part of what people think when they say "this looks like CG" is because clothes move like there's actual air under and around them (not just gravity affecting them), something that's been absent in other games (or at least not done nearly as well), and present in precomputed CG movie physics.
I think it is a missed opportunity to have it in IMO as it would typically only help. There is not a lot of ultra reflective materials in this game (I think on purpose to work better with the technology available), so SSRs problems would be even less pronounced as the contrast would be much lower and more glossy.The lack of SSR is... well I dunno. SSR adds to the scene sometimes, but also detracts from the scene sometimes as it's painfully obvious hack that disappars, reappears, warps into the edges of the screen etc. Even the one game that used it better than any other I've seen - KZ:SF, still suffered from this in some scenes. I think for the whole movie/cg look they were going in this game, SSRs could potentially make it look less like CG and less natural due to it's sometimes scene-breaking uber-hackish nature.
Any spoilers?
I'm getting a little concerned here.
Fair enough. I don't know how well Uncharted: Drake's Fortune sold initially, but I don't think The Order will eclipse that franchise or be successful enough for Galahad to replace Drake as the PS poster boy.
no it´s just a funny set of interviews..
I don't really care about them, but you can't deny the relation there usually is with games that have embargoes close to release and mixed/poor reviews.
For some reason, though, I believe RAD is being overly protective in this case. Despite the likely scenario in which this game gets mixed reviews.
you guys should watch this video
https://www.youtube.com/watch?v=RwzOSwuAk_Q
The Order: 1886 - Everything You Need To Know - VideoGamer
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.
About that review embargo. Hmmm......
I honestly don't care what it receives since I am already sold on it
There's no relation, it's just confirmation bias. If a game has an embargo and then it sucks, you'll remember it. If it's good, you won't. Embargoes are there to generate a concentrated amount of hype for a product and they're usually set in stone long before you can actually know if the product is good or not.