If by "brilliant" you mean "sometimes 60fps", then yeah, it's totally brilliant.From what I've heard the MCC campaigns are fine.
So you get 4 brilliant remastered games compared to one with TLOU.
85 score is understandable.
If by "brilliant" you mean "sometimes 60fps", then yeah, it's totally brilliant.From what I've heard the MCC campaigns are fine.
So you get 4 brilliant remastered games compared to one with TLOU.
85 score is understandable.
If by "brilliant" you mean "sometimes 60fps", then yeah, it's totally brilliant.
It's been four months since Halo: The Master Chief Collection came out for Xbox One, and unbelievably, the game is still broken—the matchmaking and lobby systems somehow still don't work.
For a complete, startling look at just how bad things have been, check out this full timeline of problems, patches, and game-breaking bugs over the 100+ days since the Master Chief Collection launched. It's the type of shaming that will hopefully make publishers think twice before selling a game this busted again.
Fun fact: the folks at developer 343 Industries created an achievement called "Stick With It" for players who stuck with the game... an achievement that's bugged and currently won't unlock.
Aren't people having problems with Co-Op? Singleplayer seems to be okay for people, but co-op is riddled with crashes and such.
watShort but to the point. I'd like to think ActiBungie gives a damn about actually fixing this trainwreck of a release to a playable state. As someone in the comments points out, they're probably hoping to weather the storm till Halo 5 releases to shut everybody up. I really don't understand management that thinks it's okay to practice this kind of anti-consumer garbage against such a loyal install base.
I think its co-op on a local box that dips below 60fps. I played coop with two other friends though 3 and 4 and had no problems. Also played halo 1 with one other played over xbox live and it did crash once.
Might need to fact check, friend.... I'd like to think ActiBungie gives a damn about actually fixing this trainwreck of a release to a playable state...
Might need to fact check, friend.
Did Kotaku make an article about this thread?
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Lol
Whats with online co-op lag in Halo CE? It was horrible on the 360 version of Halo Anniversary. I remember people saying it was still bad in the XB1 version?
I don't wanna be "that guy", but I haven't had many problems of late. Single player is just fine, I'm running through levels to beat par times, which is way funnier than it sounds. And multiplayer can take alittle but to get into a match, but nothing to crazy 1-2 minutes tops. But full disclosure I'm gunning it solo campaign and multi, so there's that. It seems parties are what's killing this game
I saw that with the release of the MCC, it would get us 360 holdouts to finally purchase an xbone. I was going to lose what Halo players were left on multiple titles to a whole other system. Well, it worked. I bought the next gen console, and after consideration, purchased a digital download. 2 days before the midnight launch, my brother helped me get my room re-organized and we set up the new 39 inch HDTV and the xbox one in my room (had been in the living room prior to this). I then rewarded him with my monitor, speakers and xbox 360, now at his apartment 15 miles away.
I GAVE UP access to Halo 3, Reach and 4, on a perfectly working system...
PAID PREMIUM PRICES AGAIN thinking I was purchasing the games on a system that worked even better!
So I have less for more! I can sorta play multiplayer but can't hear other players or can't see who is talking...the game just dumps you out after the game, no talking in the after game lobby. Can't say "good game" anymore.
Oh, can't see if we are in a game with our friends, it lags like a 1985 fly wheel typewriter to show people in your session, if friends are online playing the game, if they have joined your game or what team they are on. The game will play a few times with everyone connected if you are lucky, but INEVITABLY, 100% EVERY FUCKING TIME, it will either break everyone apart from the game session host, lock some into matchmaking and drag them into some other game, drop the ability to hear each other or flat out force someone to reboot their game or xbox.
Oh, and if you are trying to get people together for a custom game, and need 4-6 players, you will be sitting there with your thumb up your ass in the lobby waiting for everyone to get to your session before starting the game. Or, sit again with your thumb up your ass because you joined their xbox party, but they already started the game while you had to wait for an invite - because the fucking game LAGS AT SHOWING FRIENDS WHO ARE PLAYING so you can't just join them! WHY?
BECAUSE! You can't join a custom game that already started! I could do this on the original xbox from Halo 2 forward-either this is broken, or it's missing, seems 343 was too rushed to include this important standard feature in the collection on the >snerk< next gen console!
Oh, why not just go play matchmaking if customs aren't working out for you? Why not go play customs with friends if matchmaking is too slow, or games are just ending abruptly? Why can't you just make new friends to play customs with if all your friends have moved on to Destiny, Netflix or back to their 360?
I guess I'll work on some Halo 3 forge alone, and set up a fun CTF game or that Grifball court I was thinking about-oh, wait! Not only did they leave out the ability to set custom game objectives in the Halo 3 forge, who gives a fuck because you have no browser for your file share! You have to be on a friend list who is CURRENTLY playing or in the main screen, hit x and choose them to finally view their fileshare-it's like the 80's and I came to your house with a mixtape for your Walkman...
And I willnever be the best player, I'm not crying over ranks. But they promise and promise and promise soon...and peiple get a high rank, lose it for some glitch...and now they get in wildly uneven matchmade games which is not a lot of fun for thse getting stomped and ratherboring for those doing the stomping.
When it works, it shines, but if I only wanted to play alone or just the campaigns, I could have kept my xbox 360, got my original xbox and copy of CE back from my cousin's daughter (she outgrew it), dug out my special edition Halo 2 disc, and went to town. I could even have dusted off my laptop and ethernet cables and played via Xboxconnect.com for a ton cheaper.
Hopping into matchmaking quickly by yourself is very nice, but a select, unfulfilling way to play when I were expecting so many other features that I used on a regular basis on the original versions.
That's funny.Fun fact: the folks at developer 343 Industries created an achievement called "Stick With It" for players who stuck with the game... an achievement that's bugged and currently won't unlock.
Did Kotaku make an article about this thread?
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Lol
Yeah, I wish there were more press around this mess. Kudos to Moa for the write up.At least these game journos are bringing some attention to this. Too bad it took Moa article at Beyond for Kotaku to remember.
Giving a game with major broken components an 85 is absurd.To be fair though, the game is probably worth an 85 metacritic even if it was just all single player.
Giving a game with major broken components an 85 is absurd.
Whats with online co-op lag in Halo CE? It was horrible on the 360 version of Halo Anniversary. I remember people saying it was still bad in the XB1 version?
The 360 version was pure player-input lockstep; everything, even looking around with an analog stick, was delayed according to network latency.I haven't done online co-op, but I can't imagine it being any better than the 360 versions. It's lock-step networking.
That's awful. Glad I haven't tried it again with TMCC.The 360 version was pure player-input lockstep; everything, even looking around with an analog stick, was delayed according to network latency.
The XB1 version tried to make looking a little more "client side"-ish, but all that's really happening is that you can rotate the camera instantaneously; your actual gameplay-logic rotation is still delayed, just like the 360 version. In some ways it feels more responsive, but it's extremely awkward to gauge when/where to shoot, because your shots are firing from a gun that's pointing from your current location but in your half-a-second-ago reticle angle.
I criticiced the decision to give 343 the benefit of the doubt at the time and I feel vindicated now. Why write a review that you know is pure fiction? And I never understood what the problem was with updating reviews. At least now it seems that reviewers are finally coming around to the novel idea of reviewing what they played and not reviewing what they hoped to play.Most reviewer gave them the benefit of the doubt that it would work soon after the review.... I've been against changing review scores but maybe there is a point to it.
The post by AnonomissX is 100% accurate, and also why this game will never be "fixed."
I truly believe that legal action against 343i/Microsoft is warranted for the debacle that is this game.
Hasn't been broken for months IMO. It's just not good and no one playing it. They already lost the players. Face it no one is playing it.
Hasn't been broken for months IMO. It's just not good and no one playing it. They already lost the players. Face it no one is playing it.
If you release something it is your fault, period, full stop. 343 made the game, hyped the game, made promises, and failed to deliver. So yes, it is completely their fault.
Actually if you're talking about MCC they didn't do much.
Their logo sure shows up pretty fucking big when you launch the game.
Not to mention that's a pretty damn bad excuse. If I hire a contractor to build a house for me and the electrical and plumbing don't work when I move-in, is it a good excuse for the contractor to just say well not my fault, the sub contractors messed up? No, of course not.
As bad as halo is, pretty much all the remakes out right now kind of suck.
I think the only remake I've played that I had no problems with was wind waker hd.
I'm not giving them a way out. I'm just saying from all the studios that were involved and what each one did. I'm left wondering what 343 actually did.
You realize that the development director of the Halo franchise at 343i came into this thread and acknowledged that it's got serious issues, right?Hasn't been broken for months IMO.
People have every right to be annoyed. Part of the problem with the underlying issue is its inconsistency. You're having a good experience. We have players who don't encounter any issues at all (outside of long matchmaking times) but plenty of players encounter real issues. That underlying weirdness is what we're fixing and what's at the root of the vast majority of the problems. Untangling it and re-engineering it was vastly more complicated than we expected.
Again one day I hope we can do a tech post-mortem - but the big fix is making rapid progress. In the meantime, people who're having engative experiences have every right to bitch. I support them in this.
Not death threats though.
As someone in the comments points out, they're probably hoping to weather the storm till Halo 5 releases to shut everybody up. I really don't understand management that thinks it's okay to practice this kind of anti-consumer garbage against such a loyal install base.
What is unacceptable, is the fact that Stinkles and others at Microsoft/343i are using the testimonials made by the "glass half full" types, to discredit users who have consistently documented all bugs/issues since launch.
Hasn't been broken for months IMO.
Whipped Spartan
Member
(Today, 06:07 PM)
Your name says it all.
When have I ever done this?
Are the campaigns being patched also? There have been countless bugs and frame rate issues that many have complained about
Yes, Campaign bugs are being addressed in tandem. As are certain perf and controller issues and more.