It could just be a placebo but the game seemed to be running super well after launching it using this batch file:
Code:start steam://rungameid/271590 timeout 60 wmic process where name="GTA5.exe" CALL setpriority "high priority" wmic process where name="gtavlauncher.exe" CALL setpriority "idle" wmic process where name="subprocess.exe" CALL setpriority "idle"
... Until I had a GPU driver crash after less than an hour of playGTA please, I just want to enjoy you.
A good tip for those who don't know, the 'quick save' in your characters' phones is literally a quick save. I had assumed it would be weird and warp you back to the nearest bed once you reloaded but it actually works properly. It'll save your exact position and vehicle when you're free roaming so you can use it to set up stunts or to stop playing at any time.
Of course in my case it didn't help since my crash was during a mission, but it's still good to know. I'm not sure if other GTA games have had a quicksave before.
GPU driver crash can be because of unstable OC. If you do OC, try lowering it. Even if it's factory OC.
Use MSI afterburner to monitor your CPU and VRAM usage.I use around 1990-2010 MBs out of 2048 my card has, according to what the in-game slider says, if that's what you are asking. I don't have a benchmark tool to test while gaming.
Do you get stutter (skipped frame/frames) or pauses (frame freezing but not skipping)?
My card is factory overclocked, but I've never had this issue with any other game before. How do you go about lowering a factory OC?
My card is factory overclocked, but I've never had this issue with any other game before. How do you go about lowering a factory OC?
Just got a 200MB patch.
Just got a 200MB patch.
This should be the fix for the Windows User Accounts Containing Certain Characters issue detailed here: https://support.rockstargames.com/hc/en-us/articles/204772198.Same, any patch notes?
This should be the fix for the Windows User Accounts Containing Certain Characters issue detailed here: https://support.rockstargames.com/hc/en-us/articles/204772198.
It is stated to be fixed today.
New update went out on steam, anybody know what it was for?
For me, CTD'd during first heist, CTD'd during Trevor going to LS, and CTD'd immediately after switching from Trevor to Michael. These are CTDs that I can replicate.
A good tip for those who don't know, the 'quick save' in your characters' phones is literally a quick save. I had assumed it would be weird and warp you back to the nearest bed once you reloaded but it actually works properly. It'll save your exact position and vehicle when you're free roaming so you can use it to set up stunts or to stop playing at any time.
Of course in my case it didn't help since my crash was during a mission, but it's still good to know. I'm not sure if other GTA games have had a quicksave before.
If your factory OC is unstable, that is a defective card.
I don't have pauses or stuttering whatsoever.
http://www.guru3d.com/files-details/msi-afterburner-beta-download.html
The use is quite easy, but if you need help just say so.
But before doing downclock. Try do a clean uninstall by DDU, clean again by CCleaner, and install clean latest driver to see if it helps.
Anyone have a batch file for killing GTALauncher through RSC?
A good tip for those who don't know, the 'quick save' in your characters' phones is literally a quick save. I had assumed it would be weird and warp you back to the nearest bed once you reloaded but it actually works properly. It'll save your exact position and vehicle when you're free roaming so you can use it to set up stunts or to stop playing at any time.
Of course in my case it didn't help since my crash was during a mission, but it's still good to know. I'm not sure if other GTA games have had a quicksave before.
Not worth it the game crashes more consistently for me after 15 minutes of usage when I do that. Some of you should use process lasso and restrict steamwebhelper and the launcher they hog cpu cycles at times.
guys nvidia pcss is useless never turn it on it kills framerate for no resaon
I posted some comparisons earlier in the thread showing the difference between PCSS and the other shadow options:
Sounds like you're just annoyed because your hardware isn't capable of using it, the more realistic shadows are clear to see in the above shot.
yay they fixed the nvidia multi gpu launcher crash with todays patch![]()
I've noticed in some instances that it makes certain shadows jaggier and less soft.
People with a intel card and a dedicated nvidia card couldn't launch the game without disabling the nvidia card and re-enabling it once the game started. At least on my end thats now fixedHmm can you elaborate a bit on this? People with an SLI setup were having issues with the launcher?
I'm running 2x 980's and never really noticed...
No, that's not what I am saying whatsoever, I am saying that I don't mind developers future proofing as long as the settings they are future proofing are not ones that have a huge effect on the fidelity of the game.
It seems for some settings (grass for example) the fidelity gap is huge between very high and Ultra, so much so that I feel that very high could have been a bit better in terms of looks with more optimisation.
I think that under settings they should put warnings on particular ones (not suitable for 60fps on current generarion gpu's etc) and give more details about what these particular options do. (Any game that does that I consider a good port and some do)
Because when you are purchasing a card like the Titan X at the very least you expect 60fps with a game maxed out at x2 MSAA in all games surely? I mean, how do the developers even manage to get 60fps?
I mean we are talking about a $1000 £899 gpu her it's not unreasonable to expect that.
People with a intel card and a dedicated nvidia card couldn't launch the game without disabling the nvidia card and re-enabling it once the game started. At least on my end thats now fixed
I've noticed in some instances that it makes certain shadows jaggier and less soft.
Examples please.
I just did a few GPU stress tests and it performed beautifully without faltering once. I will probably just go ahead and do a clean driver install anyway because I haven't done that in a while.
Thanks for the info guys.
I just did a few GPU stress tests and it performed beautifully without faltering once. I will probably just go ahead and do a clean driver install anyway because I haven't done that in a while.
Thanks for the info guys.
Can't be surely just for that? 200mb? I doubt that highly.
If a patch is replacing a file instead of replacing small portions of data inside a file then it can be any size. This actually happens a lot. And it's not necessarily adding to the game size if a file is being replaced.Can't be surely just for that? 200mb? I doubt that highly.
Browsing around different forums I've seen some people mention getting worse performance after this update, more stuttering.... hmmmm
If you use triple buffered vsync it won't happen. Also if you OC your 6300 to 4.2 Ghz (AKA, just lock it at the Turbo boost clock) you should be able to hit 50-60 without issue on a mix of high/max settings
Referring to This post.
Legit impressed with what the 6300 can do given the price. I imagine with better cooling and an OC to 4.5 you might get the extra frames needed for a locked 60.
Granted, seeing as GTAV seems to be utilizing threads/cores rather well I suppose going 8-core won't hurt at all. Ain't like the 8350 is that expensive either.
I find it more accurate and less jaggy than "softest". But it definitely hits on the performance brake.guys nvidia pcss is useless never turn it on it kills framerate for no resaon
So I got to the dreaded countryside, and the performance drop honestly wasnt that bad for me. Running an i5-2500k @ 4.0ghz and GTX 970 SSC, and it does dip down to maybe high 40's at the lowest in areas with dense vegetation, but otherwise its not that bad. Desert at night time also didn't do me in too badly, dropped into low 50s but not any further.
This is with all settings maxed except grass Very High, shadows Softest and no MSAA, and all advanced options on except the two sliders at 50%.
Overall between the city and country/desert I'm getting anywhere from like 48- 80 fps. With vsync on thats 48-60 which is a pretty acceptable range of fps, its not too distracting.
Switching from Raw Input to Direct for mouse control totally fixed the mouse look stuttering issues as well.
This game is absolutely gorgeous and I'm fine with these settings until we get Andy's guide.
Side note: the keyboard controls for flying are actually quite good! You can use a combo of WASD and the number pad (tenkeyless keyboards am cry), or if you switch mouse from "camera" to "vehicle" in aircraft controls you can use the mouse along with WASD. Both work great, better than the controller for me. Its actually much easier to handle planes with just the keyboard.
I remember having a similar problem in connection with a different setting like shader or something like that. Can't give you an exact answer, though.Someone else got those problems with the shadow. I changed literally every setting, but it's like having aura around you, that pops up the shadows..
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The thing about overclock is that you can never make sure it's 100 percent stable. Even Factory OC.
You may run synthetic stress test for days and it is still stable but some game can crash it instantly. Too many times I've seen it happen to keep count.
So yeah, try the driver first, but otherwise you probably have to lower the clock.
What is the boost clock speed of your card out of interest?
Someone else got those problems with the shadow. I changed literally every setting, but it's like having aura around you, that pops up the shadows..
![]()
Someone else got those problems with the shadow. I changed literally every setting, but it's like having aura around you, that pops up the shadows..
Someone else got those problems with the shadow. I changed literally every setting, but it's like having aura around you, that pops up the shadows..
![]()