Those that struggle at fighting games:
What do you think it is that stops you from being good? What holds you back? What don't you understand, or what can't you do?
Now this is a nuanced way of looking at it.Of course it's not 'any person off the street'. It takes talent, dedication and hard work and not everyone has that or wants to put work in.
But Luffy, last year's USF4 EVO winner, started fighting games with SF4 in 2010. I think he did Dota or something before though.
Patience. I just don't have any patience to learn the game I guess and when I do I don't have patience to learn my opponent's behavior.Those that struggle at fighting games:
What do you think it is that stops you from being good? What holds you back? What don't you understand, or what can't you do?
I ended up selling the game.
I thank everyone for all the advice but it actually turned me away from the genre. It's just too much to learn and take in, and I'd rather spend my time elsewhere.
Maybe I'll try again with the next SF.
I just don't get them... I was practicing Sub Zero in MKX and learned a bunch of combos and when I go to fight somebody I forget everything.
I can't get timing right. I'll try to pull moves off and the other guy is so aggressive it's just destroying me. So I'll try blocking more... Nope he goes from high to low at random and there is absolutely no way for me to guess. Okay... I'll try being aggressive as well. Wait his hits seem to take priority over mine and I can't do shit.
If something's hard to do, then it's not worth doing.
If it's a video game.
Edit: Or more accurately, if it's supposed to be a fun diversion and I'm not having fun.
So Smash can go fuck itself?Smash Bros is my all time favorite game. That being said other fighters with demanding inputs can go fuck themselves. Smash bros formula perfected the fighting genre in my opinion.
It rewards skill and reflexes in all the right ways.
If you do end up eventually picking up SFV, try to keep this in mind:I ended up selling the game.
I thank everyone for all the advice but it actually turned me away from the genre. It's just too much to learn and take in, and I'd rather spend my time elsewhere.
Maybe I'll try again with the next SF.
Smash Bros is my all time favorite game. That being said other fighters with demanding inputs can go fuck themselves. Smash bros formula perfected the fighting genre in my opinion.
It rewards skill and reflexes in all the right ways.
The main thing is probably that none of my local friends are into them really. The only one who is constantly destroys me and gives terrible advice (or none at all), and I've learned close to nothing from playing him. So with so few friends into the genre, I don't feel like I have a huge motivation to get better. In contrast, my friends do play shooters and MOBAs, and I've felt sufficiently motivated to at least trying to get better.Those that struggle at fighting games:
What do you think it is that stops you from being good? What holds you back? What don't you understand, or what can't you do?
I ended up selling the game.
I thank everyone for all the advice but it actually turned me away from the genre. It's just too much to learn and take in, and I'd rather spend my time elsewhere.
Maybe I'll try again with the next SF.
The only difference between any of the top players and you is practice and experience.
Now this is a nuanced way of looking at it.
I really think people are overlooking talent and lack of talent to making a top player. If a person who is a sf4 starter, and they became a top player, that is natural talent that is well above the average person.
This whole experience and practice thought process does not look into means, the practice environment a person has, their personality and their affinity to a game. It's never that simple.
"The only difference between you and LeBron James is practice and experience."
Come on people, do you really believe the stuff you say?
"The only difference between you and LeBron James is practice and experience."
Come on people, do you really believe the stuff you say?
"The only difference between you and LeBron James is practice and experience."
Come on people, do you really believe the stuff you say?
maybe play some arcana heart or Dengeki Bunko: Fighting Climax. Maybe you'll enjoy those.
Oh man, this is one of those shitty threads. Time to bail I guess.I'd assume you were just making a bad analogy if it weren't for the anime avatar.
Oh man, this is one of those shitty threads. Time to bail I guess.
Oh man, this is one of those shitty threads. Time to bail I guess.
I'll say that from the outside looking in, it can certainly seem that way. There's a temptation when you go into a game and get rekted to think "maybe I just need to figure out the combos and I could win!"Why do so many people equate knowing combos with knowing how to play?
Why do so many people equate knowing combos with knowing how to play?
Why do so many people equate knowing combos with knowing how to play?
Why do so many people equate knowing combos with knowing how to play?
Yes, this too.Mainly because they watch streams and you hear the commentators freaking out over game winning combos.
The thing with me and fighting games is I like them but I'm not that good at them. I don't have anyone to play with because they suck at fighting games and I always beat them and that isn't fun for either player and playing online has you have to deal with lag and players of varying skill to where you could easily beat someone and they quit or you get owned so badly you quit because you aren't on their level yet.
You can always play and practice against the computer but eventually that gets boring once you get good enough. Like in Smash it was fun to play against lvl9 CPUs but eventually you get to the point where you can easily beat them with every character you think is fun to play as.
I'm not too good with combos because I can't reliably get them out when playing online due to latency. I'm enjoying MKX right now and playing on PC with Kung Jin (Bojutsu) and can do a 24% combo consistently but it's a super easy one to do and I kinda feel bad playing as him because he seems so over powered.
It's just so hard to find someone at your skill level in fighting games compared to other things. Like FPS games usually have you in a team environment so it evens out a bit and if it's a free for all then there are people that offer distractions and such that level the playing field a bit against high level players. Even when I used to go to a friends shop at lunch in school I still beat everyone at Guilty Gear and Smash bros and Soul Calibur. Only one I didn't do well at was King of Fighters but I've found that and Street Fighter to not really be my thing.
I'll say that from the outside looking in, it can certainly seem that way. There's a temptation when you go into a game and get rekted to think "maybe I just need to figure out the combos and I could win!"
Plus the combos look plain cool.
Mainly because they watch streams and they hear the commentators freaking out over game winning combos.
Have you tried looking for/starting a weekly meet-up for fighting games?
Combos. Combos. Combos.8742
Oh, and "1-frame links." That lead into: COMBOS.
Do Hayabusa Combo Training #2.
Press 1P+K to stun, then do 236T . 41236T . 698741236T quickly to pull off a throw combo command.
*brain melts*
I haven't but it's something I could do I suppose. Never really thought about it before.
You're going to get owned just as hard in SSB against a better player, though.Smash Bros is my all time favorite game. That being said other fighters with demanding inputs can go fuck themselves. Smash bros formula perfected the fighting genre in my opinion.
It rewards skill and reflexes in all the right ways.
Look at the comparison he made and come up with a better explanation for it.
For what it's worth, I'm literally in a Guilty Gear Xrd lobby as I post in this thread.
Why do so many people equate knowing combos with knowing how to play?
I didn't say it actually made sense. I was explaining the thought process that a lot of people have when they watch flashy gameplay and think that their game would be upped by adding some flashiness. It doesn't help that a lot of tutorials come down to combo tuts, giving a perception of that being what's important to learn.That's silly, though. Knowing combos doesn't explain why the opponent is able to land a combo on you in the first place. If you're losing because you're constantly getting hit, knowing combos doesn't help you.
Try practicing chunking. You are looking at the combo too large your brain will drive you made. It's like a phone number it's 10 numbers, the brain can struggle but you chunk it into 3 numbers for area code 3 other numbers than the 4 last numbers and your brain puts it into 3 chunk 3 chunk and 4 end. So for that 1P+K then just use the stick the do the Halg circle forward then finish the other part of the circle all in one motion. Then you just did a Izuna
My point is that fighting games require a certain amount of natural talent and ability, especially with regards to reflexes and ability to perform complicated finger movements perfectly with exactly the right timing. If anyone could do it, the FGC would be a lot larger than it is today.
Combos. Combos. Combos.
Oh, and "1-frame links." That lead into: COMBOS.
Do Hayabusa Combo Training #2.
Press 1P+K to stun, then do 236T . 41236T . 698741236T quickly to pull off a throw combo command.
*brain melts*
I was exaggerating to make a point, but if you want to limit it to strictly gaming, let me know when you become a professional Starcraft player in Korea just from practice and experience and I'll believe what you say.
The Korean SC player analogy is probably a good one here, because those SC pro players are doing 300-400+ things with their mouse every minute. You have a train a lot to become a pro SC player and that's where practice and experience come in, but if anyone could do it, the pros in Korea wouldn't make the bank they do.
My point is that fighting games require a certain amount of natural talent and ability, especially with regards to reflexes and ability to perform complicated finger movements perfectly with exactly the right timing. If anyone could do it, the FGC would be a lot larger than it is today.
Alright, so you'll never be #1 in the world. You can still be good.
I'm very good at most games but I've always found that there's somebody better. You won't be winning EVO anytime soon so it's worthless to even start?
And the players that are didn't get there from some crazy natural talent alone. If you think someone like Luffy didn't take the time and the practice to see what happens when every other fighter in the game comes at him from every angle with every move before he had responses for all those scenarios, you're crazy.
I didn't say it actually made sense. I was explaining the thought process that a lot of people have when they watch flashy gameplay and think that their game would be upped by adding some flashiness. It doesn't help that a lot of tutorials come down to combo tuts, giving a perception of that being what's important to learn.
The main thing is probably that none of my local friends are into them really. The only one who is constantly destroys me and gives terrible advice (or none at all), and I've learned close to nothing from playing him. So with so few friends into the genre, I don't feel like I have a huge motivation to get better. In contrast, my friends do play shooters and MOBAs, and I've felt sufficiently motivated to at least trying to get better.
Besides that, patience. I'll go into the tutorials and find myself getting more and more irate with each layer of elaboration in combos.
Patience. I just don't have any patience to learn the game I guess and when I do I don't have patience to learn my opponent's behavior.
Thanks for the feedback, guys!Combos. Combos. Combos.
Oh, and "1-frame links." That lead into: COMBOS.
Do Hayabusa Combo Training #2.
Press 1P+K to stun, then do 236T . 41236T . 698741236T quickly to pull off a throw combo command.
*brain melts*
Strict visual indicator of skill, whereas spacing and footsies are not obvious to those not in the know.Why do so many people equate knowing combos with knowing how to play?
You have to teach people how to learn!I know, not coming at you. I just think it's silly. Combos are a large part of fighting games, true. But getting hit with a combo doesn't just happen. That means you got hit because of a mistake you made. I think that's where the analysis needs to start.
The best SF players in the world would probably beat me with just footsies. They wouldn't need combos. Combos would just mean I'd die faster.
These threads always annoy me because, imo, it's a lot of people that don't want to practice or want immediate gratification instead of putting in work like the people that are beating them do.