Splatoon |OT| Squidstyler

I'm not sure if other people can see the stats for turf war, I though only Ranked Stats
I see. If other people can see it, i assume its made intentional like that. Even if its just stats, people usually like it (including me). But hard to know. Could also be just the way that the game is programmed. Other games also have like that, that disconnect means a loss. I guess its not possible to determain the difference between a legitimately and manually disconnect.
 
Hey guys - might have a bit of an obtuse question (haven't followed this game):

Is is possible to play online with 2 local players? Similar to Mario Kart 8?

Unfortunately, it's not possible. The only way to play with 2 local players is the Battle Dojo where one player uses the Gamepad and another uses the Pro Controller.
 
2 questions
1. Where can I buy a shell to have Spyk re-roll abilities on my gear?
2. Does Spyk re-roll all gear abilities or only the gear that you are currently wearing when visiting him?
 
Can two people playing together locally battle online with others?

Edit: dude fuck... I was kind of banking on that, considering a 5-6hr campaign. Not much of an online gamer but who knows, I'll keep tabs on community reception and hold off on a purchase.
 
Ahh, it annoys in me so much that you can't change equipment in the lobby. I don't want to have to leave the group and have to wait another 3 minutes to come back in from trying out new gear. Same shit in Mario Kart too.
 
Just hit level 10. I'd like to ask how many do we need to unlock Splat zones but I doubt Nintendo gave a specific number and I'm seeing a lot of level 5, 6, and 7.
 
Oh man that single player. Dayum. A new classic. You guys weren't kidding. Both the final boss and the credits are great.
 
- 10 Matches.
- Been top player on both teams for 9 of them (taking away the +300 points you get for winning) with 700-800 Points at least.
- Team has lost like 7 of those.


Aerospray OP at painting or am I just good at my role with it?
 
It's definitely something to look forward to experiencing. It's less reliant on some sort of gimmick (like a lot of bosses, let alone final bosses tend to be in games) and more a final exam of everything you've learned up to that point. It's incredibly well designed and really requires you to be quick on your feet.


Wait until you do the Amiboo challenge version of this boss fight with the charger. No more squidding around
 
- 10 Matches.
- Been top player on both teams for 9 of them (taking away the +300 points you get for winning) with 700-800 Points at least.
- Team has lost like 7 of those.


Aerospray OP at painting or am I just good at my role with it?

It's entirely possible to have 700-800 points with most weapons if you have the skills required, but yeah, Aerospray players are frequently at the top of their teams.
 
What's everyone's highest score so far? Mine was 1561.

One time I got 1200 on a losing team and the next highest score on my team was half that.
 
How balanced is it? Is it fun to play even if everyone's decked out in great equipment and weapons and you're not?

The items and weapons are very well-balanced, which is impressive considering how differently they affect play.

Above all though, skill, strategy and map knowledge beats out anything.
 
I think -2.5 sensitivity is nicest. Makes stick more viable for me without ruining tilt.

- 10 Matches.
- Been top player on both teams for 9 of them (taking away the +300 points you get for winning) with 700-800 Points at least.
- Team has lost like 7 of those.

Aerospray OP at painting or am I just good at my role with it?
I usually get 1000 with starter gun, and that was not knowing that walls don't count. I wonder how much your team was painting walls.
 
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