See, that would be the follow up. OT3. You could just keep going, man.
I could not foresee this splat happening to you
Splatoon |OT4| Hmm Hmm Hmm HMM Hmm Hmm Hmm Hmm Hmm Hmm Hmm Hmm Hmm
XD
This gets my vote
See, that would be the follow up. OT3. You could just keep going, man.
Splatoon |OT4| Hmm Hmm Hmm HMM Hmm Hmm Hmm Hmm Hmm Hmm Hmm Hmm Hmm
If you're using a charger just keep shooting. It is too funny when they can't make any progress.
Probably half-charged if they're close.uncharged shots?
My general feeling as well. The base gameplay is so good and fresh, like the demo they had at E3 or the testfires, but then there's everything else slathered on top. It's a total mismatch.This game has the most baffling game design decisions I've ever seen. It has such a good foundation then gets shit on by forcing you to play with 200-300 latency, only being able to play two maps every 4 hours, random attributes on gear, and so on.
It's the same for gear. The shops add some* (if you don't buy one it doesn't get replaced it seems like) new gear every 24 hours, randomly chosen of course. When will you get the hat with the main perk you want? Who knows, come back tomorrow maybe you'll get lucky. This wouldn't be so bad in a game like Animal Crossing, I know a lot of posters like to remind us that this game is made by the AC team. In an online shooter though a random allocation of perks is bad design. A few players might get exactly what they want, but everyone else is left hoping they'll stumble across that fabled gear.
I am aware of the ordering system. The point is that you have to jump through hoops laid out by the designer instead of having instant access to abilities that effect online multiplayer. How many pieces of gear are there?There are chances that other players on the plaza wear the gear you want, then order from Spyke. There are much fewer pieces of gear than in Animal Crossing, you can get them all quite fast even with the random shops.
My general feeling as well. The base gameplay is so good and fresh, like the demo they had at E3 or the testfires, but then there's everything else slathered on top. It's a total mismatch.
The biggest overall problem is randomness and lack of choice. Take the 4 hour 2 map scheme. Why is it here? Why not just let us play the map we want to play or at least have all maps in the rotation? Because then you'd get what you want. When the next 2 maps come up and they're not what you wanted do you put the game down? No, you'll more likely play those maps, possibly for a shorter duration, then you'll be left wanting the maps you didn't play giving you manufactured incentive to come back.
It's the same for gear. The shops add some* (if you don't buy one it doesn't get replaced it seems like) new gear every 24 hours, randomly chosen of course. When will you get the hat with the main perk you want? Who knows, come back tomorrow maybe you'll get lucky. This wouldn't be so bad in a game like Animal Crossing, I know a lot of posters like to remind us that this game is made by the AC team. In an online shooter though a random allocation of perks is bad design. A few players might get exactly what they want, but everyone else is left hoping they'll stumble across that fabled gear. And then you have to deal with random sub-perks and re-rolling (though the Judd/Spyke glitch deals with that nicely, I hope that doesn't get patched).
I believe the gameplay is good enough to stand on its own, the manipulative systems are unnecessary and only add frustration to the experience.
There is more to cover. Much much more, but I don't have the time. Despite all of the poor design decisions and shortcomings I still enjoy the game (as expected). I'd rather be playing than typing up an analysis.
The Judd+Spyke glitch works on orders as well. =D
My general feeling as well. The base gameplay is so good and fresh, like the demo they had at E3 or the testfires, but then there's everything else slathered on top. It's a total mismatch.
The biggest overall problem is randomness and lack of choice. Take the 4 hour 2 map scheme. Why is it here? Why not just let us play the map we want to play or at least have all maps in the rotation? Because then you'd get what you want. When the next 2 maps come up and they're not what you wanted do you put the game down? No, you'll more likely play those maps, possibly for a shorter duration, then you'll be left wanting the maps you didn't play giving you manufactured incentive to come back.
It's the same for gear. The shops add some* (if you don't buy one it doesn't get replaced it seems like) new gear every 24 hours, randomly chosen of course. When will you get the hat with the main perk you want? Who knows, come back tomorrow maybe you'll get lucky. This wouldn't be so bad in a game like Animal Crossing, I know a lot of posters like to remind us that this game is made by the AC team. In an online shooter though a random allocation of perks is bad design. A few players might get exactly what they want, but everyone else is left hoping they'll stumble across that fabled gear. And then you have to deal with random sub-perks and re-rolling (though the Judd/Spyke glitch deals with that nicely, I hope that doesn't get patched).
I believe the gameplay is good enough to stand on its own, the manipulative systems are unnecessary and only add frustration to the experience.
There is more to cover. Much much more, but I don't have the time. Despite all of the poor design decisions and shortcomings I still enjoy the game (as expected). I'd rather be playing than typing up an analysis.
YesDid they add new colors (or different shades of the same color) to the game with the new ranked battles? Some of them look new to me, but that might be my tv.
I can tell you why they are doing the rotation. Matchmaking. They fear with the low userbase of the Wii U that users wouldn't get to get matched quickly enough, so they limited it to two maps per 4 hour slots, and random matchmaking. That way, a user is almost guaranteed a full lobby without much of a wait. If they allowed players to pick their own map, this would be harder to match players together.
Splatoon |OT2| Prepare to Dye Edition
Don't let players pick the maps they want. Just put all of the maps in rotation. Matchmaking times would not be affected at all.
I don't understand what the thinking was behind this design.
I can tell you why they are doing the rotation. Matchmaking. They fear with the low userbase of the Wii U that users wouldn't get to get matched quickly enough, so they limited it to two maps per 4 hour slots, and random matchmaking. That way, a user is almost guaranteed a full lobby without much of a wait. If they allowed players to pick their own map, this would be harder to match players together.
As it stands, Splatoon doesn't need this, as it's playerbase is pretty large. So it's possible Nintendo is noticing that and discussing whether or not to let matchmaking be more free-form and user-driven. I think it would be worthwhile for them to go down this path in the future, especially as they add more maps, but I'm just sharing why I think they decided to go about this for launch.
They said in the direct it was so you could tailor your build to those specific maps because you can't do it on the fly in the lobbyDon't let players pick the maps they want. Just put all of the maps in rotation. Matchmaking times would not be affected at all.
I don't understand what the thinking was behind this design.
Excellent post, Tathanen.I dunno, I guess I just look at it differently. Forcing the stage choice makes you get good at every stage instead of just isolating yourself to the ones you "like." In doing so, I'd imagine a non-crazy person would grow to like pretty much all the stages. They even have tips telling you to look at the stages for the day and equip yourself appropriately, so the intent here is for you to be able to adapt to the various circumstances, not just always tailor a custom experience that you want to play. If that's all you want, wait for the August update I suppose. It makes sense to me why that's so far off. Same reason they make people get to rank 10 before moving to ranked.
I like the random equipment stuff, too. If I could build my perfect loadout right away, what am I gonna do after that? I'd rather piece it together bit by bit as I come across what suits me, getting a little better here and there. There's no point in the splat fests giving out shells as rewards if everyone has already min-maxed their shit before the fest even comes around. There's no way in hell I'm gonna touch that glitch, I really hope they patch it ASAP.
Splatoon is a journey. Put yourself together bit by bit, learn the stages as they're available, and gradually become a Super Fresh Guy. It's a lot more fun for me because they've built in that kind of progression and curation. It feels like a place, an event, not just a video game.
Don't let players pick the maps they want. Just put all of the maps in rotation. Matchmaking times would not be affected at all.
I don't understand what the thinking was behind this design.
Question:
Wasn't there an update recently? I'm still at 1.00 version, is that normal?
How do we trigger the update if so?
The maps in Splatoon are basically characters in themselves. You have to learn them. You have to figure out the best way to get through them, to approach their design. The best way to get good at all this is repetition. Playing the same two maps for a good stretch of time is the only reason I've developed any kind of strategies. And it keeps individual play sessions feeling Fresh.
Lmao this is goodSplatoon |OT2| 3 Pack Amiibo? I don't ink so
I thought so tooDid they add new colors (or different shades of the same color) to the game with the new ranked battles? Some of them look new to me, but that might be my tv.
Splatoon |OT2| Prepare to Dye Edition
It wasn't an update; the new stage and mode is on the disc so they just unlock it in-game
It was all server side. The game itself didn't change they are just slowly unlocking stuffQuestion:
Wasn't there an update recently? I'm still at 1.00 version, is that normal?
How do we trigger the update if so?
There aren't many maps in general though. Having all of them (or at least more than 2) wouldn't cut back on "time to learn the map".