Raise the flame shield: Your "controversial" gaming opinion.

Tenebrous

Member
I'm going to go out on a limb and say the reason that will never happen is the same reason CS:GO could never win, and many other games beside.

It is extremely lacking in content. It has one map. There are many character to choose from, and there are many items to buy, but it completely lacks narrative. It is a competitive game that offers nothing beyond that. It is devoid of the reasons each of those games won instead.

The only thing it lacks against the TLOU is a wishy washy story and a focus on the cinematic. It has depth & skill requirements beyond anything a console game has ever offered (shit that sounds snobby), and controls better than any 25-30fps third person game with a limited crafted system. Dota 2 is capable of telling more stories than any linear 12 hour game ever could.

I'd take a great playing game with infinite replayability and pitch perfect multiplayer over a linear experience of mediocre gameplay & spectacle (albeit one of the best of its kind).

I think people give way too much of a shit about games being exclusive to their console of choice, to the point where some of these threads seem very hostile and fececious, why wouldn't you want other people to be able to experience a franchise? See the original ds3 thread where it was rumored to be at E3.

This is indeed ridiculous. As long as the game isn't being held back by releasing on multiple platforms, then put it on everything possible, in my opinion.
 

mdzapeer

Member
In the last 12 months, I'd put both Pillars of Eternity & Shadowrun Dragonfall ahead of Witcher 3 in terms of world immersion, storytelling, and even gameplay. Going back even further, I don't see Witcher 3 as a title that can stack up with the greatest RPGs (mine are PS:T from the west & FF6 from the east).

But, like I said, as an open world RPG? Witcher 3 is absolutely amazing. It destroys anything Bethesda has done. I just feel that bar for a great open world RPG is lower than the standard of other RPG subgenres (I mean Skyrim scored a 9.4 average for gods sake).

Thats not fair AT ALL, your comparing with ground breaking GOATs (PS:T and FF6).

I am yet to still play through witcher 3, but I did play Witcher 2 and it was by far one of the better RPGs I have played. Not every game can be a FF7 or FF6 or PS:T or Baldur's Gate 2 or Fallout 2.
 

Tenebrous

Member
Thats not fair AT ALL, your comparing with ground breaking GOATs (PS:T and FF6).

I am yet to still play through witcher 3, but I did play Witcher 2 and it was by far one of the better RPGs I have played. Not every game can be a FF7 or FF6 or PS:T or Baldur's Gate 2 or Fallout 2.

I'm not saying it's fair. I'm saying that Witcher 3 is possibly the GOAT open world RPG, but the subgenre as a whole still lacks behind others.

It's like saying Halo 2 is the best console shooter... Sure, but it's still shit compared to Unreal Tournament.
 

BibiMaghoo

Member
The only thing it lacks against the TLOU is a wishy washy story and a focus on the cinematic. It has depth & skill requirements beyond anything a console game has ever offered (shit that sounds snobby), and controls better than any 25-30fps third person game with a limited crafted system. Dota 2 is capable of telling more stories than any linear 12 hour game ever could.

I'd take a great playing game with infinite replayability and pitch perfect multiplayer over a linear experience of mediocre gameplay & spectacle (albeit one of the best of its kind).

Narrative is very important to many people. I play games in most part for the stories they have to tell, the same reason I like film, books and music. A game has to play well to be bothered exploring that for sure, but a good narrative is a very positive aspect to a game and shouldn't be dismissed. It has depth and skill requirements yes, certainly - that isn't snobby - but that is because it is a competitive game. Without those requirements, it would be nothing at all. The games worth at all is dependent upon the community of people that play it. It cannot stand alone as a product without people involved.

As for controlling better, apples and oranges of course you know. They are very different things, and a control scheme is determined by viewpoint and input, both of which are very different. Dota 2 does not tell any stories unless you mean ones you create to match the state of play. It delivers nothing story wise to the player. I'm not really sure what you are getting at with that, other than you are perhaps not the greatest fan of narrative based games, which is fine of course, and that you would rather just play multiplayer. Again that's cool.

But that is not something that makes it a better package, or game than any of those above. They all have a narrative. They all deliver a world to the player. They all, as a product, can stand without other people propping them up. They have more to offer, even if you hate them. They won for that unique worth.
 

Red Hood

Banned
Shadow of the Colossus is an atrocious game. The controls are horrible and there's no point to what you're doing. Just go here, kill that, repeat. I have no clue why people are so excited for the Last Guardian.

I agree, I think I genuinely never played a game with such dreadful controls. Even something simple as horseback is such a choir in this game. By the time I got to the second colossus, I was done with it. A shame too, because the premise and atmosphere were really op there.
 

Caronte

Member
I feel that people who "love" Bravely Default do so out of principle and nostalgia more than anything else.

"It's like the old Final Fantasy before FFVII ruined it! Pure fantasy! No sci-fi BS! Cute chibi character designs and classic FF art style!" etc.

I beat the demo and played about 3 hours of the actual game (borrowed it) before I gave up because I was so frickin bored.

*Anecdotal evidence warning*

About ten of my gamer coworkers purchased the game, but only about two of them actually beat it (and one of those two ended up loathing it). It seems there is a specific point in the game that makes them realize the game isn't actually very good and end up getting stuck, with zero motivation to keep going. This inevitably leads to conversations like these:

"Oh hey so, how about that Bravely Default? Did you ever beat it?"
"Um, no..."
"Oh? How come? You seemed extremely hyped at the time it was released."
"Oh, well, I haven't had time to be honest. Work and family and stuff, you know. But I love the game for sure! Classic Square, man!"

Of course, I don't mention that I've seen him/her dumping countless hours on the newest whatever is popular on Steam at the time, instead of playing this average game they supposedly LOVESOHYPEDCLAASICSQUARECUTEARTSTYLE.

I thought it was common knowledge Bravely Default was shit.
 

Tenebrous

Member
Narrative is very important to many people. I play games in most part for the stories they have to tell, the same reason I like film, books and music. A game has to play well to be bothered exploring that for sure, but a good narrative is a very positive aspect to a game and shouldn't be dismissed. It has depth and skill requirements yes, certainly - that isn't snobby - but that is because it is a competitive game. Without those requirements, it would be nothing at all. The games worth at all is dependent upon the community of people that play it. It cannot stand alone as a product without people involved.

As for controlling better, apples and oranges of course you know. They are very different things, and a control scheme is determined by viewpoint and input, both of which are very different. Dota 2 does not tell any stories unless you mean ones you create to match the state of play. It delivers nothing story wise to the player. I'm not really sure what you are getting at with that, other than you are perhaps not the greatest fan of narrative based games, which is fine of course, and that you would rather just play multiplayer. Again that's cool.

But that is not something that makes it a better package, or game than any of those above. They all have a narrative. They all deliver a world to the player. They all, as a product, can stand without other people propping them up. They have more to offer, even if you hate them. They won for that unique worth.

I agree that a good narrative can be a good thing to a game, but I don't by any means think its the most important, yet it seems to be what GOTY awards tend to focus on... Which is even more ridiculous when you look at those big GOTY award winners I listed. I just feel that non-story focused games deserve more love from mainstream press.

Alright, a non-multiplay example - Crusader Kings II. EVERY game is different, which leads to having stories you can tell to other players/gamers. When you discuss something like Uncharted 2 with a friend, all you can really say is "Hey dude, do you remember that train part? That was sweet, huh?!" Then what? You don't have a story regarding that game - You have the same story as everyone else, because that's the one the developer wanted you to see.

With Crusader Kings II, I can tell stories of how I conquered a the Empire of Scandinavia, and they'd be totally different to everyone elses because my game played out in a way no-one elses did. I can tell stories of Dota 2 games because the games I played weren't the exact same as everyone elses. I can talk about my first successful run in FTL & how I accomplished it, because it won't be the same as how others did it. I can discuss my FM2014 tactics, and see how my game compared with others from a similar starting point.

That, to me, is real video game storytelling. Not just watching a C grade movie or watching a mediocre book unfold, but being put in a position to write your own stories through interesting & powerful game worlds where no two outcomes wind up the same.
 

mdzapeer

Member
I'm not saying it's fair. I'm saying that Witcher 3 is possibly the GOAT open world RPG, but the subgenre as a whole still lacks behind others.

It's like saying Halo 2 is the best console shooter... Sure, but it's still shit compared to Unreal Tournament.

I get your point.

The modern open world sub genre as you put it is still relatively new. And I agree that there is alot of improvement possible. But you cant compare it to other games its not Apples to Apples.

Same with Halo and UT different types of games.
 

Vamp

Member
I think that witcher 3 is just ok game far from great. I am around 10 hours in and still cannot get used to the controls. Guiding the character is clunky I am struggling to pick up the loot and fighting mechanics are really bad.
 
How did it suffer?

It forced them to contrive ways to fit Shepard into the story they wanted to tell, instead of creating a new character that would fit it better. Doing so strains suspension of disbelief quite badly sometimes. It's especially bad because they railroaded players into accepting situations the Shepard they roleplayed wouldn't, particularly if they went Paragon. If a film or book series attempted to do what 2 did in its intro sequence, they'd have to actually do something with
the death and rebirth of the lead character
and its implications or no one would buy in. Or take 3's
attempt at PTSD using the kid from the intro sequence - how does it really work for a character who can have seen their entire crew melted into components for a Reaper and lost multiple close, personal friends during the suicide mission? Surely a relatively green character like Vega, seeing Reaper-related horrors for the first time, would make a better choice?
I also think that Kai Leng really should've been built up in a game of his own instead of supplementary materials.

Just my feelings on it, though. Apologies for all the spoiler tags.
 
I like remasters and remakes because they already gave me multiple times a game which I wouldn't have played otherwise. Mostly because of ps3 fatique( gta v, last of us remasters) and soon I can finally play the whole story of Uncharted without dated graphics.

I also really hope their will be a Heavy Rain remaster and a Beyond Two Souls remast/make
 

Zakalwe

Banned
I think that witcher 3 is just ok game far from great. I am around 10 hours in and still cannot get used to the controls. Guiding the character is clunky I am struggling to pick up the loot and fighting mechanics are really bad.

Combat in TW3 is excellent. Play on Deathmarch or B&BB or you don't even need to learn the systems properly.
 

Steel

Banned
I agree that a good narrative can be a good thing to a game, but I don't by any means think its the most important, yet it seems to be what GOTY awards tend to focus on... Which is even more ridiculous when you look at those big GOTY award winners I listed. I just feel that non-story focused games deserve more love from mainstream press.

Alright, a non-multiplay example - Crusader Kings II. EVERY game is different, which leads to having stories you can tell to other players/gamers. When you discuss something like Uncharted 2 with a friend, all you can really say is "Hey dude, do you remember that train part? That was sweet, huh?!" Then what? You don't have a story regarding that game - You have the same story as everyone else, because that's the one the developer wanted you to see.

With Crusader Kings II, I can tell stories of how I conquered a the Empire of Scandinavia, and they'd be totally different to everyone elses because my game played out in a way no-one elses did. I can tell stories of Dota 2 games because the games I played weren't the exact same as everyone elses. I can talk about my first successful run in FTL & how I accomplished it, because it won't be the same as how others did it. I can discuss my FM2014 tactics, and see how my game compared with others from a similar starting point.

That, to me, is real video game storytelling. Not just watching a C grade movie or watching a mediocre book unfold, but being put in a position to write your own stories through interesting & powerful game worlds where no two outcomes wind up the same.

You just reminded me that I need to try another run of Crusader Kings 2.....
 
This gen still sucks

Metroid prime one is the worst of three, super overrated.



200.gif
 

BibiMaghoo

Member
I agree that a good narrative can be a good thing to a game, but I don't by any means think its the most important, yet it seems to be what GOTY awards tend to focus on... Which is even more ridiculous when you look at those big GOTY award winners I listed. I just feel that non-story focused games deserve more love from mainstream press.

Alright, a non-multiplay example - Crusader Kings II. EVERY game is different, which leads to having stories you can tell to other players/gamers. When you discuss something like Uncharted 2 with a friend, all you can really say is "Hey dude, do you remember that train part? That was sweet, huh?!" Then what? You don't have a story regarding that game - You have the same story as everyone else, because that's the one the developer wanted you to see.

With Crusader Kings II, I can tell stories of how I conquered a the Empire of Scandinavia, and they'd be totally different to everyone elses because my game played out in a way no-one elses did. I can tell stories of Dota 2 games because the games I played weren't the exact same as everyone elses. I can talk about my first successful run in FTL & how I accomplished it, because it won't be the same as how others did it. I can discuss my FM2014 tactics, and see how my game compared with others from a similar starting point.

That, to me, is real video game storytelling. Not just watching a C grade movie or watching a mediocre book unfold, but being put in a position to write your own stories through interesting & powerful game worlds where no two outcomes wind up the same.

Most important is a preference, it just helps to hold a product - a video game in this case - together. Some of those games are very large worlds, and have had much depth put into even very small aspects of it. Others were praised for the manner in which they told their story. From the games you listed, it's clear that narrative is far from a priority for you. I understand what you mean by 'a story' with those examples, it's just that some people like things to be a little more direct. Presumably you watch movies or read books, and so you do enjoy a narrative directly, so perhaps just not in your games.
 

Dr. Buni

Member
I think Dark Souls II > Dark Souls. Souls had a better OST overall (that is not to say II had bad music) and the lore was overall more engaging (at the same time, I LOVE the vanilla Dark Souls II lore... I think SotFS kind of messed it up, though), but in terms of gameplay, level design and aesthetic/visuals, I will easily take II over I.
 
Dragon Age 2 is the only decent Dragon Age game, the other two are dragged down by painfully boring stories.

The GTA series is terrible at comedy, they should have continued with the more serious tone of 4 and dropped the "goofball" characters in 5.
 

Tenebrous

Member
Most important is a preference, it just helps to hold a product - a video game in this case - together. Some of those games are very large worlds, and have had much depth put into even very small aspects of it. Others were praised for the manner in which they told their story. From the games you listed, it's clear that narrative is far from a priority for you. I understand what you mean by 'a story' with those examples, it's just that some people like things to be a little more direct. Presumably you watch movies or read books, and so you do enjoy a narrative directly, so perhaps just not in your games.

On the contrary, a vast majority of my all time favourite games would be story heavy RPGs.
 

BibiMaghoo

Member
On the contrary, a vast majority of my all time favourite games would be story heavy RPGs.

But you don't think a game lacking such, should be penalised for it when up against games that do, in a well crafted manner? Surely you can see why a game that has that would be generally better regarded than a game that does not?
 

Tenebrous

Member
But you don't think a game lacking such, should be penalised for it when up against games that do, in a well crafted manner? Surely you can see why a game that has that would be generally better regarded than a game that does not?

Not really. An average story is not as impressive an accomplishment as an excellent storytelling tool. Would I rather watch a soap opera, or the Champion's League final? One has a predetermined story (in the the case of most soaps, a terrible one), while the other can tell currently unwritten stories that won't be forgotten for generations to come.

I'd take a triumph of game design over most game stories any day of the week, although there are a few which manage to blend the two into some of the greatest experiences there are.
 

Lrrr

Member
60 frames per second is overrated. It's great for titles that require twitch reflexes, but it isn't necessary for every game to achieve it.
 

Zakalwe

Banned
60 frames per second is overrated. It's great for titles that require twitch reflexes, but it isn't necessary for every game to achieve it.

It should be. 30fps is nothing but hardware struggling to keep up with software.

Not only do sub 60 frame rates decrease the quality of gameplay, but they also muddy visuals while in motion. So counter productive to add lots of shiny effects when you lose clarity as soon as you move due to the lower frame rates.

It's a shame so many people accept such poor performance.
 

Fuz

Banned
In the last 12 months, I'd put both Pillars of Eternity & Shadowrun Dragonfall ahead of Witcher 3 in terms of world immersion, storytelling, and even gameplay. Going back even further, I don't see Witcher 3 as a title that can stack up with the greatest RPGs (mine are PS:T from the west & FF6 from the east).

But, like I said, as an open world RPG? Witcher 3 is absolutely amazing. It destroys anything Bethesda has done. I just feel that bar for a great open world RPG is lower than the standard of other RPG subgenres (I mean Skyrim scored a 9.4 average for gods sake).

Makes sense.
 

Zakalwe

Banned
>60 fps
>good graphics
>$399

Pick two.

60 fps is a contributing factor to good graphics, not something separate. It doesn't only affect gameplay.

The entire point is developers push the $400 too hard because graphics sell. Tone down the graphics in line with what the hardware can deal with, prioritise gameplay and performance.
 

Tain

Member
Currently trying to picture what Doom would have looked like in 1994 had id made an unbreakable rule for themselves to hit 60fps on a 486.

Or trying to picture what a 60fps PS2 EDF2 would have to look and play like, lol.
 

KazenY2J

Member
I'm enjoying my time with Splatoon, but for a game that gets so much love here on GAF it has way too many flaws. Out the top of my head:

- just a handful of maps that get old quickly
- even fewer game modes
- very mediocre map rotations, just two at a time
- annoying news updates you can't skip
- locking content behind amiibos
- connection can get pretty bad (not because of my internet)
- not being able to change your load-out without exiting a game entirely

And I'm pretty sure I can come up with more. I suppose the solid, fun and quick gameplay rarely gets boring, I've been playing for 25+ hours so that's a very big pro, but I personally wouldn't give it more than a 7.

I think people are just euphoric Nintendo gave us something to itch our shooting cravings, but the game itself has a lot of improvements to be done. I hope and expect these issues to be straightened out in Splatoon 2, which I'm fairly certain is going to happen since Splatoon sells pretty well.
That's what I've been saying about it for a month now, but say this in the OT and you'll get flamed to hell.

People using the August update as an excuse as to why the game is incomplete at launch are ridiculous.
 

Zakalwe

Banned
Currently trying to picture what Doom would have looked like in 1994 had id made an unbreakable rule for themselves to hit 60fps on a 486.

Or trying to picture what a 60fps PS2 EDF2 would have to look and play like, lol.

Ground Zeros is a perfect example of what consoles should adhere to.

Leave the graphical boundary pushing to the tech that can handle it.
 

Kriken

Member
- I've got Arkham Knight pre-ordered off the back of Asylum & City but the trailers are doing nothing for me so far

Same here, love Asylum and City, but Arkham Knight's trailers haven't really done much for me outside of "It's an Arkham game by Rocksteady"



nvm
 

Dr. Buni

Member
I'm enjoying my time with Splatoon, but for a game that gets so much love here on GAF it has way too many flaws. Out the top of my head:

- just a handful of maps that get old quickly
- even fewer game modes
- very mediocre map rotations, just two at a time
- annoying news updates you can't skip
- locking content behind amiibos
- connection can get pretty bad (not because of my internet)
- not being able to change your load-out without exiting a game entirely

And I'm pretty sure I can come up with more. I suppose the solid, fun and quick gameplay rarely gets boring, I've been playing for 25+ hours so that's a very big pro, but I personally wouldn't give it more than a 7.

I think people are just euphoric Nintendo gave us something to itch our shooting cravings, but the game itself has a lot of improvements to be done. I hope and expect these issues to be straightened out in Splatoon 2, which I'm fairly certain is going to happen since Splatoon sells pretty well.
The game sure have its issues, but it still is a gem IMO.

Wonky online (works perfectly fine at times, but it's also really bad at others) and amiibo-locked content are the worst things about it.
 
This is going to really expose me as an old bastard but having grown up with Doom and Nukem 3D etc. I just absolutely have hated any 'modern' FPS games I've tried. The fun just isn't there for me no matter how many innovations they cram in there.
Give me keycards or death.

Also thought both first Uncharted games I played controlled and felt terrible.

For the final insult, I actually really like Tomb Raider's tank controls.
 

Zakalwe

Banned
This is going to really expose me as an old bastard but having grown up with Doom and Nukem 3D etc. I just absolutely have hated any 'modern' FPS games I've tried. The fun just isn't there for me no matter how many innovations they cram in there.
Give me keycards or death.

Also thought both first Uncharted games I played controlled and felt terrible.

For the final insult, I actually really like Tomb Raider's tank controls.

What about F.E.A.R.?
 
What about F.E.A.R.?

Never played that one actually. I stopped with Half Life 2. I thought it was a great game but started being too involved and complicated for my tastes.

On another note, I absolutely loathe this bizarre story over gameplay fetish many games are all about now. I don't want to see a movie, that's why I bought a damn video game.
 

Zakalwe

Banned
Never played that one actually. I stopped with Half Life 2. I thought it was a great game but started being too involved and complicated for my tastes.

On another note, I absolutely loathe this bizarre story over gameplay fetish many games are all about now. I don't want to see a movie, that's why I bought a damn video game.

I think you'll like it. Minimal story, incredible gunplay.
 

Auctopus

Member
  • The Souls series should've never gone to PC, it ruined the community.
  • Journey is probably the most overrated game of all time and that's coming from someone who liked it.
 
Sorry for the back-to-back posts but I have to add that Hotline Miami 2 is one of my favorite sequels of all time and one of the only times I've actually given two shits about a story or characters in a game. The atmosphere is so strangely sad and doomed, it really is incredible to me. I think the game as a whole is very misunderstood currently and people will come around to it more as time progresses.
 

Dr. Buni

Member
  • The Souls series should've never gone to PC, it ruined the community.
  • Journey is probably the most overrated game of all time and that's coming from someone who liked it.
No, what ruined the community were the crybabies who can't accept change and are still shitting on Dark Souls II for not being what they want. The series coming to PC has nothing to do with it.
 

Zakalwe

Banned
Oh I'm a sucker for a good shotgun for some reason! Have you checked out the ports? I don't have a PC to use for gaming...eh.

Ah, damn. The PC version is still an incredible looking game in motion.

I think the 360 port is supposed to be good though. If you ever get the chance to play it on pc do, most modern systems will run it perfectly.

Hey, we agree on something! GZ was awesome on all systems.

And TPP looks set to be the same. Can't wait!
 
Sorry for the back-to-back posts but I have to add that Hotline Miami 2 is one of my favorite sequels of all time and one of the only times I've actually given two shits about a story or characters in a game. The atmosphere is so strangely sad and doomed, it really is incredible to me. I think the game as a whole is very misunderstood currently and people will come around to it more as time progresses.

Agreed, people let their initial reactions get the better of them.
 
LittleBigPlanet 2 is one of the best games of the last generation. It is a bit under appreciated.

Yakuza 3 is one of the best Ps3 games ever.
 

Jer

Member
Oh fun!

- Goldeneye is massively overrated and wasn't anything special in 1997. I guess my perspective may have been skewed by having ready access to a decent PC and internet, but my first impression was "this is much worse than Quake", I just never understood the hype at all.

- MGS4 is the best MGS game and one of my favorite games of all time.

- Game length isn't important after about 10 hours, most long games feel bloated and tedious.

- The Tekken series has always been criminally underrated, especially outside of the FGC. In terms of consistent quality, it's as good as any fighting game series ever. Tekken 4 and Tekken 6 were good games.

Tekken series should've never gone multi-platform.

I actually agree with this, it did feel like it lost a little bit of its identity.
 

Pizza

Member
Halo 2 was miles better than any other story since. Halo 4 was closer to what I like but it didn't quite hit the same notes.


Playing as the guy you accidentally screwed over in halo 1, learning more about him and the workings of the covenant made for a fascinating sequel.


Halo 3 completely dropped the ball. From the unexplained opening to the "let's race on copy/pasted triangles because 'oh this halo isn't done yet just like our last level' lol" sucked ass and no *real* confrontation with the damn gravemind was shitty as hell. He was even *right there* the whole platform was surrounded by tentacles but instead he sends some cannon fodder at the duo before (I assume) saying "dang I guess you got me" and dying silently.


Reach was a storytelling clusterfuck that required rewriting a completely fine story in order to say "no way this is totally the real story forget about fall of reach that book sucked"


Halo 4 was neat but I've since read that stuff like blowing up requiem and killing the didact (for real this time) happened outside the main campaign. Cortana dies so she can *not* actually kill the guy? Really?


Halo 5 seems cool but idk 2 was absolutely the best in terms of story. Also 3 took out dual wielding instead of focusing on tri wielding so..
 
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