WarlockTheWise
Member
i5 2500k, 12GB ram, GTX 680 2GB. 1920x1200
40-60fps on max without gameworks.
I haven't seen it drop below 35 at any point.
40-60fps on max without gameworks.
I haven't seen it drop below 35 at any point.
Specs?
Not sure if anyone else discovered this, but I think I found the cause of the diminished bokeh depth of field effect on PC when compared to the PS4 version: broken built-in AA.
I did a couple screenshot comparisons, and it looks like the PC version's built-in AA solution isn't working as intended, which severely lowers light output and fine detail on any and all of the game's lights sources.
Screenshot comparison here to show the diminished light output/detail (some far off light sources are entirely obscured by the AA):
http://screenshotcomparison.com/comparison/132512
And another to show how the diminished light sources affect the bokeh depth of field:
http://screenshotcomparison.com/comparison/132513
Last comparison to show the diminished detail with in-game AA enabled (note the sign directly ahead of the Batmobile) VS SweetFX SMAA:
http://screenshotcomparison.com/comparison/132515
Obviously, for whatever reason, they had a difficult time porting over the post-process AA. For those still playing, and have in-game AA on, I'd definitely recommend disabling in-game AA and injecting SMAA until they fix this.
The DOF in this shot though still looks really different between the 2 platformsNot sure if anyone else discovered this, but I think I found the cause of the diminished bokeh depth of field effect on PC when compared to the PS4 version: broken built-in AA.
I did a couple screenshot comparisons, and it looks like the PC version's built-in AA solution isn't working as intended, which severely lowers light output and fine detail on any and all of the game's lights sources.
Screenshot comparison here to show the diminished light output/detail (some far off light sources are entirely obscured by the AA):
http://screenshotcomparison.com/comparison/132512
And another to show how the diminished light sources affect the bokeh depth of field:
http://screenshotcomparison.com/comparison/132513
Last comparison to show the diminished detail with in-game AA enabled (note the sign directly ahead of the Batmobile) VS SweetFX SMAA:
http://screenshotcomparison.com/comparison/132515
Obviously, for whatever reason, they had a difficult time porting over the post-process AA. For those still playing, and have in-game AA on, I'd definitely recommend disabling in-game AA and injecting SMAA until they fix this.
They send it to WB and they revoke it.
Not sure if anyone else discovered this, but I think I found the cause of the diminished bokeh depth of field effect on PC when compared to the PS4 version: broken built-in AA.
I did a couple screenshot comparisons, and it looks like the PC version's built-in AA solution isn't working as intended, which severely lowers light output and fine detail on any and all of the game's lights sources.
Screenshot comparison here to show the diminished light output/detail (some far off light sources are entirely obscured by the AA):
http://screenshotcomparison.com/comparison/132512
And another to show how the diminished light sources affect the bokeh depth of field:
http://screenshotcomparison.com/comparison/132513
Last comparison to show the diminished detail with in-game AA enabled (note the sign directly ahead of the Batmobile) VS SweetFX SMAA:
http://screenshotcomparison.com/comparison/132515
Obviously, for whatever reason, they had a difficult time porting over the post-process AA. For those still playing, and have in-game AA on, I'd definitely recommend disabling in-game AA and injecting SMAA until they fix this.
So everyone with 12GB or more seems to be doing OK. Is that right?
Seems if you have an Nvidia card with 4GB or more, you're in the clear. If you have less than that or you're on team red, you're fucked.
I mean, performance is relatively ass across the board regardless, but you probably won't get the freezes if you're in the first category. It can't really be called stuttering, it's goddamn freezing.
There is a shadow completely missing in the third picture on the first screenshot wtf. Look at the building on the right.Not sure if anyone else discovered this, but I think I found the cause of the diminished bokeh depth of field effect on PC when compared to the PS4 version: broken built-in AA.
I did a couple screenshot comparisons, and it looks like the PC version's built-in AA solution isn't working as intended, which severely lowers light output and fine detail on any and all of the game's lights sources.
Screenshot comparison here to show the diminished light output/detail (some far off light sources are entirely obscured by the AA):
http://screenshotcomparison.com/comparison/132512
And another to show how the diminished light sources affect the bokeh depth of field:
http://screenshotcomparison.com/comparison/132513
Last comparison to show the diminished detail with in-game AA enabled (note the sign directly ahead of the Batmobile) VS SweetFX SMAA:
http://screenshotcomparison.com/comparison/132515
Obviously, for whatever reason, they had a difficult time porting over the post-process AA. For those still playing, and have in-game AA on, I'd definitely recommend disabling in-game AA and injecting SMAA until they fix this.
There is a shadow completely missing in the third picture on the first screenshot wtf. Look at the building on the right.
Not sure if anyone else discovered this, but I think I found the cause of the diminished bokeh depth of field effect on PC when compared to the PS4 version: broken built-in AA.
I did a couple screenshot comparisons, and it looks like the PC version's built-in AA solution isn't working as intended, which severely lowers light output and fine detail on any and all of the game's lights sources.
Screenshot comparison here to show the diminished light output/detail (some far off light sources are entirely obscured by the AA):
http://screenshotcomparison.com/comparison/132512
And another to show how the diminished light sources affect the bokeh depth of field:
http://screenshotcomparison.com/comparison/132513
Last comparison to show the diminished detail with in-game AA enabled (note the sign directly ahead of the Batmobile) VS SweetFX SMAA:
http://screenshotcomparison.com/comparison/132515
Obviously, for whatever reason, they had a difficult time porting over the post-process AA. For those still playing, and have in-game AA on, I'd definitely recommend disabling in-game AA and injecting SMAA until they fix this.
So everyone with 12GB or more seems to be doing OK. Is that right?
Seems if you have an Nvidia card with 4GB or more, you're in the clear. If you have less than that or you're on team red, you're fucked.
I mean, performance is relatively ass across the board regardless, but you probably won't get the freezes if you're in the first category. It can't really be called stuttering, it's goddamn freezing.
how is GSYNC coping with this game? I'd imagine 40-60fps would be playable on a high end system (its basically what I did with Unity back at launch).
But the other issue is those missing effects and texture problems, I wouldn't want to play this in its current state.
Seems if you have an Nvidia card with 4GB or more, you're in the clear. If you have less than that or you're on team red, you're fucked.
I mean, performance is relatively ass across the board regardless, but you probably won't get the freezes if you're in the first category. It can't really be called stuttering, it's goddamn freezing.
So everyone with 12GB or more seems to be doing OK. Is that right?
Bought it on pc yesterday, unplayable. 17 bucks lost
Bought it today on ps4. Performance much better but I think the game looks better with gameworks
Atleast I can play it now
The DOF in this shot though still looks really different between the 2 platforms
; Adding this here as to not affect console, to fix typo causing these settings to not be applied
TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
Just in case anyone is curious, the reflection shadows are also broken at certain angles for the batmobile:
Please take note of batman's reflection shadow... and the fact that the car's reflection shadow disappears.
Do you lack brain cells?
Because I really want to play the game?
Because I really want to play the game?
Bought it on pc yesterday, unplayable. 17 bucks lost
I've never had a game use so much ram before.
Nope, even on an normal titan at 1440 it eats the whole 6gb so you get stutters for days.
some good news at last.
How is this good news, it's totally unacceptable in this day and age. Tweets like this make me angry. How did they pass this port off?
How is this good news, it's totally unacceptable in this day and age. Tweets like this make me angry. How did they pass this port off?
"Top. Men."
Rocksteady was never to blame (most likely) but this is nice to see. They should have been the ones to port it in the first place. Its their code, their creation. Outsourcing isn't always the wisest move.
Nvidia is sending their engineers there too, so now we have Rockstar, Nvidia engineers aside from the original IG engineers. What next? WB sending their WB Montreal team? Call Monolith for additional engineers? This is looking like a nuclear reactor meltdown with every hand on deck to fix it, yeesh.