I feel like there is something that changed with Kojima's writing post-3.
I don't want to be all "Oh, it's all because there was this other writer," because those sorts of fan theories trying to simplify years of writing down into discrete little variables is always more mythology than reality.
But... there is something odd. 1-3 had lots of dumb, poorly handled stuff, lots of goofy sexy fanservice, lots of muddled narrative that just distracted from what Kojima was trying to say. Just getting that out there now. But it also felt like they handled their themes more... naturally. Characters and plot threads always followed along the given theme of each game, sometimes in your face, sometimes indirectly. Plot twists almost always had a connection to the themes or to some kind of message to the player. There was fanservice, but the characters always felt like adults.
Then, something changed. The supposed themes either became irrelevant (what does MGS4 really have to do with "sense," other than the sense ring and soldiers having emotional states?) or even more in your face (get it? OLD snake is OLD and things have to END! PAZ, PACIFICA, PEACE WALKER, DETERRENCE, PEACE PEACE PEACE PEACE!!!! REVEEEEEEEEEENGE!). Take how nearly everybody in MGS1 happens to have a backstory related to their family, ethnicity, or blood but doesn't feel the need to say "DNA" or "genes" every other word, and compare that to "characters in Peace Walker spend 30 minutes talking about their views on nuclear deterrence or literally have 'peace' or 'hot/cold' for a name."
Plot twists seemed to be less about the themes and messages and more about taking the series lore at face value by adding more WHAT A TWIST!s to it (The Patriots were the MGS3 people! Big Boss is alive! There was a Boss AI! Paz was a double agent! It was a fake Big Boss at Outer Heaven!). EVA betraying Snake and The Boss choosing to die not only matched the theme about "the times," it also was Kojima subtly subverting the idea of playing as the legendary Big Boss by showing you that the mission that made him a legend was built on a massive lie, involved him being fooled right up til the very end, and emotionally destroyed him, all of which is important to his character development. Now he subverts that idea by, uh, having it literally be a fake Big Boss who just happened to be available and was conveniently brainwashed and modified to look, sound, and act like the real one.
Fanservice took an oddly... fetishistic turn. Meryl being 18 to Snake's 33 and all is weird, and there were tons of things like pinup posters or EVA flirting with BB by showing off her body... but that all seems light years ahead of what came after. Naomi(!?) showing off her cleavage, jiggling Rose's boobs with Sixaxis, B&Bs writhing around while you take photos (bonus: they're all mentally unstable!!!), staring at Paz's underwear and her tapes about Strangelove molesting her and unlocking underwear and bikini outfits for the girls at MSF, the camera work with Quiet. Actually, speaking of that, it's really weird that there's this constant thing of strong women falling in love with awkward nerds (Meryl x Johnny, Naomi x Otacon, Strangelove x Huey), and superpowerful supermodels who suddenly have child-like mental states (B&Bs, Quiet).
I dunno. There's elements of this stuff in the first three games, and it's not like the post-3 games have totally abandoned each of those things... they still show up to a certain extent. But it's just something I've noticed.
I agree with Kaz , should have killed him right there and then.
https://www.youtube.com/watch?v=VsMJH8oHUgo
Edit: Sorry, forgot to ask. Eli is definitely Liquid right? He fails the DNA test 'cause it's not the real BB and during your small fight with him in Africa he says "It's not over yet, Snake!"
Given the timeline we have post MGSV when does Big Boss run Foxhound? When does he train Solid?
Master Certificate (Standard): Complete all main missions (except those on high difficulty levels) with any rank. Can be used to develop the Cyborg Ninja uniform.
We have no idea. We can only assume that he is now handling FOXHOUND while the events of MGSV take place, I think. Because otherwise we are left with no explanation of just what the fuck is the real BB doing the whole time.
So, err, unless I'm missing something in my lore knowledge... What the fuck happens to Sahelanthropos, Eli and the child soldiers in the end?
Is the undisputed best character in the series, Hot Coldman, mentioned in the game?
No but Huey gets pushed down some stairs again.
Quiet spoiler from Burns review
So far the explanation for Quiet's lack of clothes is laughable (it involves, of course, photosynthesis she can't 'breathe' with clothes on) and cheapens the story, as do the frequent butt shots of her and other women, including a member of a Borg-like undead sniper team. Then there's the mystical tribal leader with magical powers...it's crap, and barring some stunning late-game about-face should have been excised or changed long before it got into the final game.
#teamnotashamed
The game is available. Those of you who've played it, is this confirmed to be the reason for Quiet's "erotic" design? Because I wasn't able to find any confirmation on Wikia yet.
If so, is it that she has to have exposed skin, or is it that she has to wear erotically designed clothes? Because Kojima didn't say "design her so that lots of skin is exposed", he said "design her erotically". Aha, semantics. He would've had a case had he only said "expose her skin."
edit2: Quiet is probably supposed to be almost naked to look vulnerable to Big Boss or that he falls in love with her, so he doesn't kill her, since she has the virus strain. I don't know. Something related to Paz I bet. Something along the lines of "they were the perfect trojan horse", made to look innocent, but carrying a deadly virus/weapon.
I feel like there is something that changed with Kojima's writing post-3.
I don't want to be all "Oh, it's all because there was this other writer," because those sorts of fan theories trying to simplify years of writing down into discrete little variables is always more mythology than reality.
But... there is something odd. 1-3 had lots of dumb, poorly handled stuff, lots of goofy sexy fanservice, lots of muddled narrative that just distracted from what Kojima was trying to say. Just getting that out there now. But it also felt like they handled their themes more... naturally. Characters and plot threads always followed along the given theme of each game, sometimes in your face, sometimes indirectly. Plot twists almost always had a connection to the themes or to some kind of message to the player. There was fanservice, but the characters always felt like adults.
Then, something changed. The supposed themes either became irrelevant (what does MGS4 really have to do with "sense," other than the sense ring and soldiers having emotional states?) or even more in your face (get it? OLD snake is OLD and things have to END! PAZ, PACIFICA, PEACE WALKER, DETERRENCE, PEACE PEACE PEACE PEACE!!!! REVEEEEEEEEEENGE!). Take how nearly everybody in MGS1 happens to have a backstory related to their family, ethnicity, or blood but doesn't feel the need to say "DNA" or "genes" every other word, and compare that to "characters in Peace Walker spend 30 minutes talking about their views on nuclear deterrence or literally have 'peace' or 'hot/cold' for a name."
Plot twists seemed to be less about the themes and messages and more about taking the series lore at face value by adding more WHAT A TWIST!s to it (The Patriots were the MGS3 people! Big Boss is alive! There was a Boss AI! Paz was a double agent! It was a fake Big Boss at Outer Heaven!). EVA betraying Snake and The Boss choosing to die not only matched the theme about "the times," it also was Kojima subtly subverting the idea of playing as the legendary Big Boss by showing you that the mission that made him a legend was built on a massive lie, involved him being fooled right up til the very end, and emotionally destroyed him, all of which is important to his character development. Now he subverts that idea by, uh, having it literally be a fake Big Boss who just happened to be available and was conveniently brainwashed and modified to look, sound, and act like the real one.
Fanservice took an oddly... fetishistic turn. Meryl being 18 to Snake's 33 and all is weird, and there were tons of things like pinup posters or EVA flirting with BB by showing off her body... but that all seems light years ahead of what came after. Naomi(!?) showing off her cleavage, jiggling Rose's boobs with Sixaxis, B&Bs writhing around while you take photos (bonus: they're all mentally unstable!!!), staring at Paz's underwear and her tapes about Strangelove molesting her and unlocking underwear and bikini outfits for the girls at MSF, the camera work with Quiet. Actually, speaking of that, it's really weird that there's this constant thing of strong women falling in love with awkward nerds (Meryl x Johnny, Naomi x Otacon, Strangelove x Huey), and superpowerful supermodels who suddenly have child-like mental states (B&Bs, Quiet).
I dunno. There's elements of this stuff in the first three games, and it's not like the post-3 games have totally abandoned each of those things... they still show up to a certain extent. But it's just something I've noticed.
I feel like there is something that changed with Kojima's writing post-3.
I don't want to be all "Oh, it's all because there was this other writer," because those sorts of fan theories trying to simplify years of writing down into discrete little variables is always more mythology than reality.
But... there is something odd. 1-3 had lots of dumb, poorly handled stuff, lots of goofy sexy fanservice, lots of muddled narrative that just distracted from what Kojima was trying to say. Just getting that out there now. But it also felt like they handled their themes more... naturally. Characters and plot threads always followed along the given theme of each game, sometimes in your face, sometimes indirectly. Plot twists almost always had a connection to the themes or to some kind of message to the player. There was fanservice, but the characters always felt like adults.
Then, something changed. The supposed themes either became irrelevant (what does MGS4 really have to do with "sense," other than the sense ring and soldiers having emotional states?) or even more in your face (get it? OLD snake is OLD and things have to END! PAZ, PACIFICA, PEACE WALKER, DETERRENCE, PEACE PEACE PEACE PEACE!!!! REVEEEEEEEEEENGE!). Take how nearly everybody in MGS1 happens to have a backstory related to their family, ethnicity, or blood but doesn't feel the need to say "DNA" or "genes" every other word, and compare that to "characters in Peace Walker spend 30 minutes talking about their views on nuclear deterrence or literally have 'peace' or 'hot/cold' for a name."
Plot twists seemed to be less about the themes and messages and more about taking the series lore at face value by adding more WHAT A TWIST!s to it (The Patriots were the MGS3 people! Big Boss is alive! There was a Boss AI! Paz was a double agent! It was a fake Big Boss at Outer Heaven!). EVA betraying Snake and The Boss choosing to die not only matched the theme about "the times," it also was Kojima subtly subverting the idea of playing as the legendary Big Boss by showing you that the mission that made him a legend was built on a massive lie, involved him being fooled right up til the very end, and emotionally destroyed him, all of which is important to his character development. Now he subverts that idea by, uh, having it literally be a fake Big Boss who just happened to be available and was conveniently brainwashed and modified to look, sound, and act like the real one.
Fanservice took an oddly... fetishistic turn. Meryl being 18 to Snake's 33 and all is weird, and there were tons of things like pinup posters or EVA flirting with BB by showing off her body... but that all seems light years ahead of what came after. Naomi(!?) showing off her cleavage, jiggling Rose's boobs with Sixaxis, B&Bs writhing around while you take photos (bonus: they're all mentally unstable!!!), staring at Paz's underwear and her tapes about Strangelove molesting her and unlocking underwear and bikini outfits for the girls at MSF, the camera work with Quiet. Actually, speaking of that, it's really weird that there's this constant thing of strong women falling in love with awkward nerds (Meryl x Johnny, Naomi x Otacon, Strangelove x Huey), and superpowerful supermodels who suddenly have child-like mental states (B&Bs, Quiet).
I dunno. There's elements of this stuff in the first three games, and it's not like the post-3 games have totally abandoned each of those things... they still show up to a certain extent. But it's just something I've noticed.
"Since ancient times, every civilization's ruler has had the same idea. When people unite under one will, they become stronger than the sum of their parts. And what do rulers use to bring people together? Language."
―Code Talker"
Edit: Sorry, forgot to ask. Eli is definitely Liquid right? He fails the DNA test 'cause it's not the real BB and during your small fight with him in Africa he says "It's not over yet, Snake!"
*QUIET SPOILERS*
So, like an idiot, I saw Quiet's ending because I heard she dies. It was sad (because she's my favorite character!), but I heard that there's a way to keep her. I'm not close to that mission yet, but do I have to complete it? lol! Can she be a permanent partner?
If only Kojima didn't try to do an M. Night twist.
Doing the whole Medic thing, but not trying to be coy about it until the end, would have been better. Have that mystery revealed to the character partway through the game, perhaps at the beginning of Chapter 2, then you have a lot of story potential to explore.
The way it's handled just screams "Look how clever I am" when, in actuality, people who assumed Kojima would go for something ridiculous predicted the twist years ago. The thing stopping people from believing it wasn't it being cleverly hidden, but thinking there's no way Kojima would do something that silly.
It's like a parody of MGS2's hidden protagonist. It's badly conceived of, and has no thematic relevance.
That's Big Boss done. His arc ruined. Why? "See how Big Boss goes from soldier to villain ... nope". Heck, Phantom Ganon is probably a better Big Boss. He's placid, fair, forgiving, he's a good leader. He didn't fuck off to play Wolverine while his best friend was in need of immediate rescue.
KOJIMA!
I would be able to deal with this twist a lot better if we actually saw more of the real Big Boss in the game. Have the twist be revealed early on, maybe by the halfway point, and see Big Boss' manipulations/descent into evil like that. Kind of like how not playing as Snake was disappointing at first in 2, but his character development as the older wise soldier to Raiden was still really good. (I think I like Snake's characterization in 2 the best despite not playing as him)
Has anyone found this scene yet?
![]()
Maybe it ties into the demon points system? Curios because of the horn.
Remember in MGS3, Big Boss has lost his eye, he's in a cave, a butterfly flies around him, he tries to grab it but fails, because he is not yet accustomed to having only one eye? Later on when he makes some C4, he shapes it into a butterfly, throws it in the air and catches it "Gotcha this time!", to tell us that he has now gotten used to being one-eyed.
In MGSV, when Paz explodes again/disappears, there's a butterfly flying around him. He catches it, like in MGS3, and succeeds. But when he opens his hand, there is no butterfly.
Deep.
edit: There's no evil Big Boss, we never saw a hint of a bad Big Boss, not even in MGSV. Only in MG1/2.
If only Kojima didn't try to do an M. Night twist.
Doing the concept, but not trying to be coy about it until the end, would have been better. Have that mystery revealed to the character partway through the game, perhaps at the beginning of Chapter 2, then you have a lot of story potential to explore.
The way it's handled just screams "Look how clever I am" when, in actuality, people who assumed Kojima would go for something ridiculous predicted the twist years ago. The thing stopping people from believing it wasn't it being cleverly hidden, but thinking there's no way Kojima would do something that silly.
It's like a parody of MGS2's hidden protagonist. It's badly conceived of, and has no thematic relevance.
That's Big Boss done. His arc ruined. Why? "See how Big Boss goes from soldier to villain ... nope". Heck, Phantom Ganon is probably a better Big Boss. He's placid, fair, forgiving, he's a good leader. He didn't fuck off to play Wolverine while his best friend was in need of immediate rescue.
KOJIMA!
Just avoid doing her final mission. There are some conditions to keeping her, like having a Butterfly symbol in your emblem, but the details aren't clear. So when you see Quiet's final mission doing do it, at least until details on how to keep her clear up.
Liquid spoke about how Big Boss would tell him he was the inferior one in MGS1, and in PW I did start feel a shift in his personality being a bit more cold. GZ even more so.
I wouldn't say we only saw the good in him.
It's like a parody of MGS2's hidden protagonist. It's badly conceived of, and has no thematic relevance.
So cut content includesI beat every single mission in the game and nothing.
If only Kojima didn't try to do an M. Night twist.
Doing the concept, but not trying to be coy about it until the end, would have been better. Have that mystery revealed to the character partway through the game, perhaps at the beginning of Chapter 2, then you have a lot of story potential to explore.
The way it's handled just screams "Look how clever I am" when, in actuality, people who assumed Kojima would go for something ridiculous predicted the twist years ago. The thing stopping people from believing it wasn't it being cleverly hidden, but thinking there's no way Kojima would do something that silly.
It's like a parody of MGS2's hidden protagonist. It's badly conceived of, and has no thematic relevance.
So cut content includes
If those were made for trailers only than that's a huge waste of money, but I get the feeling that they were cut because Konami wanted the game to be shipped so unfinished things had to get cut.
Did the other MGS games have this much stuff from the trailers not ending up in the game?
And I still don't know what happened with the taboo thing what could've led to Kojima quitting the industry.
Really looking like Kojima couldn't fully realize everything with Konami putting their foot down on the game's release date/budget.
I'm guessing that those cut scenes might be why Kojima fell out with Konami. Maybe they were trying to rush him, started telling him to cut content, he disagreed and got usurped, lost PT, and now we have a game that's missing a fair amount of possible cut content?
MGS should've went the FF or Elders Scroll route. Disparate characters and even universes.
Creating a huge interconnected narrative across 9 games was bound to have problems.
Did the other MGS games have this much stuff from the trailers not ending up in the game?
And I still don't know what happened with the taboo thing what could've led to Kojima quitting the industry.
Really looking like Kojima couldn't fully realize everything with Konami putting their foot down on the game's release date/budget.
#FuckKonami if true.I'm guessing that those cut scenes might be why Kojima fell out with Konami. Maybe they were trying to rush him, started telling him to cut content, he disagreed and got usurped, lost PT, and now we have a game that's missing a fair amount of possible cut content?
#FuckKonami if true.
True, time and budgets are a thing for a reason.If Kojima couldn't deliver on time that's his fault, not Konami's.
Kojima had deadline troubles with MGS4 too.If Kojima couldn't deliver on time that's his fault, not Konami's.