The new Ford GT sounds a lot better IRL. Sucks how so few driving games get the sounds right.
On topic... The game doesn't look... good? I mean nice that it's 60 fps but shit the IQ is horrible.
Devil Car
That's not the same car...
The new Ford GT sounds a lot better IRL. Sucks how so few driving games get the sounds right.
On topic... The game doesn't look... good? I mean nice that it's 60 fps but shit the IQ is horrible.
Devil Car
Look at the left side of the spoiler.
Runs great but looks kind of bad. I wonder if this is the graphical ceiling for Forza this gen.
Are you implying that these are forza 6 gameplay shots running at 60fps?.....Looks like they put a lot of work into the tracks. The track-side, the textures, and the surface itself looks better in 6.
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Love all these F6 threads, lol...
...they all need screenshots.
He's implying that the tracks look better. Something I agree with.Are you implying that these are forza 6 gameplay shots running at 60fps?.....
He's implying that the tracks look better. Something I agree with.
Are you implying that these are forza 6 gameplay shots running at 60fps?.....
Yes.
This is what we count as "horrible" IQ these days?, damn....
It's not. Have you played the demo? Like every Forza game FM6 doesn't tear frames.
Is there tearing at 0:57 on the left indycar?
There can't be, it never moves from 60fps.
Yeah, I see that too.![]()
Edit: Updated with a better image.
Compression artifact.
Could you point out exactly where on the indy car it takes place. I watched the video at .25 speed over and over and don't see it.
Yes.
Easier to spot it on the right rear wheel. The rim is split into 2
The rear wheel is where it is most apparent.
And the suggested line arrow, although looks like something other than tearing.
How can a screen tear not be across the entire screen? Appears to affect only the Indy car and the drive line and nothing else.
I see it now. I always thought tears happen across the entire screen. That indy car race is so fast though. I wouldn't doubt it happens more often because everything is so speed up.
Just seen this: https://i.imgur.com/xoOTYrN.jpg - we should point out that this is not in-game screen-tear. It's an editing error. The FPS counter is moving from the left to the right so we don't clash with the HUD, so the original footage is blending with the fps footage at the moment where the counter is off-screen, and it's out of sync :/ Apologies for any confusion! For the avoidance of doubt, here's the raw clip to look at (and note the HUD clash with the fps counter) - https://mega.nz/#!D81gnKqZ!QSTHLz7V5MydWpRcoIEWg8-hajCzxpbBZ3oi32tzbXo
Detractors out with the magnifying glass are disappoint.Comment from DF:
Here's a small, comparison between two track on Forza 5 and Forza 6.
The tracks are the same, but the cars are different. I couldn't find any track/car combination in the Forza 6 demo that matched with anything possible in Forza 5. This was the closest I could do.
Forza 5 top, Forza 6 bottom.
Welcome to consoles @ 60hz. I am pretty sure a game with modern graphics on consoles @60hz will always have an agressive LOD.
Phantom Pain's LOD on console is pretty great.![]()
GAF is slipping, we are yet to see the Forza 5 crowd pic.I love how half of this thread is dwelling on a false tear. Well done. It took me about 10 rewatches of that "AGRESSIVE" LOD gif to even notice anything.
Comment from DF:
This isn't a DC thread. Stop.I think Driveclub has spoilt us in terms of graphics.
I mean, how do people expect this game to stand up to DC when it runs on less powerful hardware, running a more complex physics engine, running twice the frame rate and twice the amount of AI on screen. Of course DC is going to look a lot better.
Turn 10 realised we at GAF are too good to be fooled by there shenanigans and that we know 1080p@60fps is a mere forgery!Crowdgate?
Well... I think that is debatable
it is better than last gen, but far from being ideal (mother base lights, shadow distance, etc.)
Have people forgot that tearing only occurs when frame timing messes up?
It doesn't budge from 60, or 16.6ms. It's not tearing. You'll have to find something else to dwell on.
Grass near the inner track looks ok, but the detail everywhere else is really bad, that wanton aliasing is a serious blemish too.He's implying that the tracks look better. Something I agree with.
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Are you implying that these are forza 6 gameplay shots running at 60fps?.....
Sneaky edit.Grass near the inner track looks ok, but the detail everywhere else is really bad, that wanton aliasing is a serious blemish too.
Crowds look terrible and so does the 2d trees and basic looking textures in parts, the tarmac looks more detailed though, looks overly sharpened in some instances. In any case, the shots below are not too pleasing......
Everything is so flat and basic, car models don't look impressive, lighting is flat. But this is what they had to do to get this to run at 60fps.
What I said before the edit still stands though, but for racing threads I figure it would be more appropriate in the versus thread.Sneaky edit.
What I said before the edit still stands though, but for racing threads I figure it would be more appropriate in the versus thread.
Uh, the puddles aren't 3D. I drove my car slowly through a puddle and it was just a flat reflective texture that didn't move. My tires just sat on top like it wasn't a puddle at all. More like ice.
Wait, are some of you telling me there is going to be graphical sacrifices to get a game to run at 1080p and a LOCKED 60fps resolution!?!? No. Way.
For a 1080p 60fps game, what we are getting is great. I just don't understand why people dwell on the graphics on titles that aim to lock at 60fps, damn well knowing the demands and sacrifices that 60fps bring. I see the same stuff in halo 5 threads. We know these 60fps games (that aim to lock at 60fps) won't compete graphically with their 30fps bretheren , but that was never their intent.
Uh, the puddles aren't 3D. I drove my car slowly through a puddle and it was just a flat reflective texture that didn't move. My tires just sat on top like it wasn't a puddle at all. More like ice.
It's that T10 are still failing at realistic lighting. And jaggies look just as bad as FM5's. Shading could use some work as well.
Uh, the puddles aren't 3D. I drove my car slowly through a puddle and it was just a flat reflective texture that didn't move. My tires just sat on top like it wasn't a puddle at all. More like ice.
They're simulated as 3D. The game simulates depth, resistance, tire reaction..etc. People have a hard time separating visual from simulation.
Crowdgate?
I just watched this pic again at full screen, no doubt the background and crowds look very low detail, but are these buildings 2d bitmaps? Somethng looks off about them and how they are stretched. Please click the screen so you see it at max resolution.
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Yeh the puddles are just textures but they are "3d" in the sense of the physics simulation going on under the hood and how the car reacts to them.
2D textures simulating 3D. Saying the puddles are "not flat 2D textures and are rendered as a full 3D entity" is not true.
If you was interested in technicals and had the ability to go over games with such a degree, you'd know the basics.You need to chill dude, not everyone here wants to troll and attack the game. This is a technical thread and discussing things like that tear are bound to happen.
And yes you can have the game not budging from 60fps or 16.6ms and still have tearing, that happens when the game can't render the entire frame (1920x1080) in 16.6ms.
They're simulated as 3D. The game simulates depth, resistance, tire reaction..etc. People have a hard time separating visual from simulation.
Half the screen retains the last image which causes the visible shift in that frame. Project Cars holds a relatively stable 60 fps, but has terrible screentearing because the game can't deliver the full image in the time necessary, so it delivers the partial image.If you was interested in technicals and had the ability to go over games with such a degree, you'd know the basics.
Er, no? If that was the case, then half of the screen would be black. Tearing happens when the frame time isn't aligned with the TV's refresh rate.
I just watched this pic again at full screen, no doubt the background and crowds look very low detail, but are these buildings 2d bitmaps? Somethng looks off about them and how they are stretched. Please click the screen so you see it at max resolution.
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Well, Digital Foundry said in that video puddles are "rendered as a full 3d entity, as opposed to a 2D texture overlay" which sounds to me they're supposed to be visually 3D rendered. If we're talking physics simulation why say "as opposed to a 2D texture overlay"?
They look fine while racing past them. Why are you even making this an issue?
The game is 60fps, corners had to be cut somewhere. Everyone knew this would be the case given the hardware they have to work with.
Right here, 1m51s:I'll have to look at it myself if they say that. I don't expect them to be fully rendered in 3D...that would be pretty incredible tech wise. I would have thought it's only the physics side that simulates the depth change from the edge of the puddle to the center.