SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Hell yeah. It manages to be a stupid over the top anime inspired crazy roller coaster in all the ways a Metal Gear game should be.

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I don't want to live on this planet anymore.
 
Mission 45 is pretty bullshit how it how it gives you zero indication there's going to be a giant tank battle, and it's the only mission where it's impossible to leave and change your loadout.
 
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Couldn't snap the one on the passport.

Please link me to the other endings and the rest of Eli's story.

Got the true ending.

Also, after beating mission 45 is there no way to get Quiet again? I got her the Sniper Wolf alt but was never able to use it.

At the same time I'm kind of burned by this game, as in right now I don't want to ever play it again, not really regarding the story, just played too much for my own good.

Regarding the ending, I don't know what to feel about it.
 
I'm a little surprised that this game got so many 10/10s when it has so many flaws even ignoring the incomplete story.

Shit like Mother Base grinding, the dead overworlds, and the awful boss fights.

For all its faults the game deserved to review well. Maybe it didn't warrant so many 10s, but the core gameplay is exceptional enough that I'm still considering whether or not this will be my GOTY.

I don't want to live on this planet anymore.

You're in denial.
 
I wonder if the "ending" that wasn't present at the bootcamp were missions 31-50. Can't see how someone would consider the end to be satisfying in the face of all the grinding that has to be done.

If/when I get into the game proper, I doubt I'll be able to do all the Side-Ops. There are quite a few that only open after Mission 46 is completed, for example.

Apparently the day one patch unlocked the chapter 2 segment. And the ending was withheld at the review events. It does sound like they were only allowed to play enough to not see it fall apart. Konami must have known that cut content and a polarizing ending would have led to lower or more variable scores.
 
I mean they should have at least played through Chapter 2 and realized how bad the missions are there.

What do you do in Chapter 2 other than fetch a person or container from some lightly guarded post?

The reviewers who attended events only had up to 40 hours to play I believe.
 
For all its faults the game deserved to review well. Maybe it didn't warrant so many 10s, but the core gameplay is exceptional enough that I'm still considering whether or not this will be my GOTY.

But the missions in the backhalf don't do anything with the gameplay. There's no new tricks or gimmicks. How often did we have security cameras in the missions? Once?
 
That's what he says, but he does that to give the illusion that "Ishmael" is part of Venom's subconscious. However, the truth tape implies that he awaken sometimes within the 9 years (zero visits him 2 years in the coma and he is asleep. Ocelot visits him when he is awakened already which we can assume is sometimes between year 7-9 since it is close to the the hospital being raided).



I will have to disagree with this. I agree with your Rising thoughts, but disagree to an extent with your MGSV thoughts. It tells a story that requires thought, but i agree it is unfinished.

To me the story requires as much thought as an 80s soap-opera.
 
I wonder if the "ending" that wasn't present at the bootcamp were missions 32-50. Can't see how someone would consider the end to be satisfying in the face of all the grinding that has to be done.

If/when I get into the game proper, I doubt I'll be able to do all the Side-Ops. There are quite a few that only open after Mission 46 is completed, for example.

Gametrailer's review vaguely talks about the twist, so they clearly saw the true ending. It still got over a 9 I think.

My score for this game at this point would be nothing higher than an 8.5

Personally, I'd probably give it a "solid" 8 if someone asked me right now. When I stop thinking about the game is probably when I can give it a fairer assessment.
 
I will have to disagree with this. I agree with your Rising thoughts, but disagree to an extent with your MGSV thoughts. It tells a story that requires thought, but i agree it is unfinished.

Does it?

In what way?

The exploration of language is mangled with parasites that cause disease and give people super powers.

The revenge story isn't compelling. The true demon of the narrative got to float away on a boat.

The twist exists solely by lying to the player. That isn't problematic by itself, but it's a weak twist anyway.
 
The truth hurts. Metal Gear has always been nonsense, but a glorious nonsense.

Are you saying Metal Gear is not anime.

Because if you are then

Have you been playing different Metal Gear games?

You're in denial.

No. While MGS has its Japanese background and influences, what made the series so great is its mesh of everything else along with it. PW was too anime, it tipped the scale way off balance. Rising was straight up anime fanfiction crap and it was pretty dumb because of it. MGS3 was the best of all MGS games. It has the perfect balance of Japanese and Western influences. Hell, even Kojima & Shinkawa say that they approach MGS with the intent on making it easily identifiable on a wide scale basis. If it was pure anime, then the target audience would be in Japan only and people outside of Japan who are into that. I am not, and yet MGS has been my favorite series since '98.

Also;

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No wonder.
 
Can you guys sum up why this game reviewed so well? Did most reviewers not get to the back half of the game?

I think they did but maybe they just didn't care that much. I doubt they care that much about the story and the repeat missions were a bit disappointing, but I can still say I enjoyed playing them because the core gameplay is still amazing. I just wish the game let us choose modifiers and difficulty for every mission instead of limiting us to whatever one they picked.

It really is another Xenogears situation which also reviewed well, with people on this forum still place it on a pedestal saying it's one of the best RPGs ever even though the second disc of that game is a massive disaster.
 
Have you been playing different Metal Gear games?

To be fair, Metal Gear 1 and 2 are pretty standard army men doing army shit with maybe a big robot at the end.

Metal Gear Solid though is totally anime. The first one has flying psychic people and a cyborg ninja and a fist fight on top of a giant robot (that has a dick laser).
 
Gamespot's review clearly talks about needing to grind harder versions of the same story missions to unlock the real ending, so they saw everything. If you want to know why they'd give it a 10 despite that, maybe read the actual review?
 
Ōkami;177910211 said:
Also, after beating mission 45 is there no way to get Quiet again? I got her the Sniper Wolf alt but was never able to use it.

No. It's the ultimate troll.

Like, they didn't even think of the bright idea to maybe build some fucking AI sniper or train someone so that the mechanic would still be there, it just won't be Quiet.

I think it's kind of shitty that they straight up removed that buddy mechanic from the game after that point.
 
MGS 1-3 had dumb anime stuff but I could take it seriously. And I always will.

Rising is a fantastic game and I hope we get a sequel but it is on a whole other level of stupid. There IS a distinction between classic MGS dumb and full Rising dumb. So count me on the side of Infinity Patriot.
 
For all its faults the game deserved to review well. Maybe it didn't warrant so many 10s, but the core gameplay is exceptional enough that I'm still considering whether or not this will be my GOTY.

The core gameplay was good, but the story and the grind was so weak to me. I need both for a great rating. I'd give it a 7/10 max.
 
Ōkami;177910550 said:
From what I remember Kojima just makes things up without taking a deep look into the past.

I think I remember reading that in an interview or something like, like he mostly ignores some of the details in past games.

Does Kojima Productions keep a lore bible handy in order to keep everything straight?

We don’t have anything like that, but there are core members that have been here for a long time at Kojima studios. Core members that know how things work. We don’t have anything as a text, but the core members that have been here for a while know how we try to create things in our studio. What we need to keep consistent for the users and what things we always want to try to offer. I’ve been creating games in a way that I try to keep staff that knows the things that we’re trying to create. I’ve been trying to hand that down from person to person. In the past we’ve tried to create a bible like the one you mentioned, but no one reads it. So I decided it was better to just pass it on from person to person. The one thing is that when you’re creating a game, in that end what you do every time is pass notes like book reports that say you have clear notes that the player will be doing this or that.
 
No. While MGS has its Japanese background and influences, what made the series so great is its mesh of everything else along with it. PW was too anime, it tipped the scale way off balance. Rising was straight up anime fanfiction crap and it was pretty dumb because of it. MGS3 was the best of all MGS games. It has the perfect balance of Japanese and Western influences. Hell, even Kojima & Shinkawa say that they approach MGS with the intent on making it easily identifiable on a wide scale basis. If it was pure anime, then the target audience would be in Japan only and people outside of Japan who are into that. I am not, and yet MGS has been my favorite series since '98.

That's like saying Cowboy Bebop isn't anime because it's influenced by western movies. Metal Gear Solid has always pulled from classic anime tropes and styles. It's named after a bipedal robot for god's sake.
 
No. It's the ultimate troll.

Like, they didn't even think of the bright idea to maybe build some fucking AI sniper or train someone so that the mechanic would still be there, it just won't be Quiet.

I think it's kind of shitty that they straight up removed that buddy mechanic from the game after that point.

Exactly. I don't even want to play the game now that they took a whole mechanic away from me.
 
Can you guys sum up why this game reviewed so well? Did most reviewers not get to the back half of the game?

I think most noteworthy sites tend to review games based on how they play at their core, with vague mentions to what they thought about story and other stuff that don't nearly have as much impact on the overall score. In that respect, yeah Phantom Pain deserves all the 9s everywhere because of how it plays but I also think that's where game criticism is flawed in that it's so focused on giving consumers a number score that indicates the quality they'd be paying money for rather than go in depth on the entire package rather than just narrow it down to "good" and "bad".

Sure, Phantom Pain is the most polished and accessible Metal Gear from a basic gameplay perspective, but as an entire package it's incredibly flawed in my opinion. Even as an open-world game.
 
I will have to disagree with this. I agree with your Rising thoughts, but disagree to an extent with your MGSV thoughts. It tells a story that requires thought, but i agree it is unfinished.

What thought? There's 2 people using the codename Big Boss, one that actually has an idea of what to do with himself and the other who's just blindly follow what "Big Boss" should be. One of those is killed in Outer Heaven without any fanfare while the other is Naked Snake, FOXHOUND Commander, Zanzibarland leader, and all the important stuff Big Boss did.
 
To be fair, Metal Gear 1 and 2 are pretty standard army men doing army shit with maybe a big robot at the end.

Metal Gear Solid though is totally anime. The first one has flying psychic people and a cyborg ninja and a fist fight on top of a giant robot (that has a dick laser).

Yeah, that's more what I was thinking. Most of the rest of the series leans towards that too. I don't know how you could deny it.
 
Its ok

You like a series heavily(obviously) influenced by anime/manga

that doesn't make you an anime fan

you can still be seen in public

I never said it wasn't influenced by anime. I said it isn't pure anime like people claim it is / want it to be. I don't care for anime, but I like some. The SF2 movie was pretty awesome, and I was a big fan of DBZ back in the day.
 
Anyone know what happened to revisiting Camp Omega in TPP?

I'll quote my list again.

- "80's Filter": Removed for being system-intensive.
- Camp Omega Special Mission (E3 2013 Trailer): Unused for unknown reasons.
- P.T Active Decoy ("Lisa") (2014 TGS gameplay presentation): Presumably cut for relationship to the cancelled "Silent Hills" project.
- Missing Delivery Point Invoices (missing locations?): Removed for unknown reasons.
- Usable Battle Gear during free-roam (Piggyback Collector's Edition strategy guide): Removed for balance reasons.
- "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons.
- Africa Burning Village Cutscene (E3 2014 trailer): Removed for unknown reasons.
- Africa Child Soldier Training Cutscene: Unused for unknown reasons.
- TGS 2014 Africa Mission (TGS 2014 gameplay presentation)
- Mission 46 Unused Dialogue (found in game files)
- "Mission 51" Unused Mission (found on CE Blu-Ray disc)
- Unused/unknown alternate costumes from the leaked script, including "Foxtrot". "Sandstorm", "Realtree", "Panther", "MGS3 Naked", "MGS3 Sneaking" and "MGS3 Tuxedo", along with buddy uniforms like "Horse_Parade" and "Horse_Western". Removed for unknown reasons.

For reference, there were some text files in Ground Zeroes that seemed to hint at content in TPP that never showed up either, including several weapons like a Machete, AK102, Mosin Nagant, SCAR and M4. A Machete Key Item can be collected in TPP, but it's a weapon for D-Walker.
 
MGS 1-3 had dumb anime stuff but I could take it seriously. And I always will.

Rising is a fantastic game and I hope we get a sequel but it is on a whole other level of stupid. There IS a distinction between classic MGS dumb and full Rising dumb. So count me on the side of Infinity Patriot.

This needs to be said whenever someone dredges up the usual bullshit about "hey, that one game had a dude who could control bees, therefore you can't complain about any lapses in logic or general stupidity".
 
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