SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.

Does anyone know where this leaked from?
 
When people say it doesn't feel like MGS, they aren't referring to gameplay (at least I'm not). It's referencing the story, the bullshit twist, and the ending which DID NOT bring everything full circle. It only retconned things that didn't need to be and brought up more questions.

Its split up into missions and has a different structure overall. Little emphasis is placed on the boss fights which seem like an afterthought. Fultoning soldiers and base management is only in PW previously.

Superb game but it's totally different. It most certainly is not tactical espionage action. It is tactical espionage operations!

Completely agree with these statements. It's also an open world game. I enjoyed the linearity of MGS1-4.

Honestly MGS5 could have been a spin-off. Metal Gear Theft Auto.
 
The only reason I can think of to remove that last Venom speech is to keep it ambiguous if he hates BB for what be he did or if he's still loyal.

Which is dumb imo since being overly ambiguous for something like that isn't what a "missing link" game should do.
 
That's counter intuitive to game design though. You would know what to expect. Killing any tension in said mission.

There are ways to make it work. The Solid Snake mission can take place months or years after you stop controlling Big Boss, so the areas can be remixed and new elements can be introduced so that you don't actually know much going in that kills the sense of exploration or progression. It doesn't have to be 1:1 with how you built it up at all, but it could give you certain advantages to make an otherwise insurmountable task more manageable.

Having this enormous war machine at your disposal as Big Boss, rescuing and recruiting badass characters to fight by your side, given every advantage in the first half of the game as this leader of men, and then having it all stripped in Chapter 2 as Solid Snake, fighting Big Boss's charismatic comrades as boss encounters (who you as the player relate to and feel for because of the first half) and desperately scrounging for weapons and items that you can't have supply dropped to you on a whim...and then winning anyway, against all odds.

That completes the circle. It shows why Solid Snake is the namesake of the series. It's ambitious but plausible. Mother Base ideally wouldn't be a lame empty oil rig maze in that case of course, and the people you recruited also wouldn't all have randomly generated names and no personalities, and you'd have to scale back the Big Boss portion to probably not have the open world elements but be a series of story missions like Ground Zeroes. But it's plausible and I'd take it in a heartbeat.
 
Completely agree with these statements. It's also an open world game. I enjoyed the linearity of MGS1-4.

Honestly MGS5 could have been a spin-off. Metal Gear Theft Auto.

It's not really that much of an open world game. If all the mission areas had been segmented off into their off worlds I wouldn't have played the game any differently.
 
The only reason I can think of to remove that last Venom speech is to keep it ambiguous if he hates BB for what be he did or if he's still loyal.

Which is dumb imo since being overly ambiguous for something like that isn't what a "missing link" game should do.

My guess is they're going to save it for an update? I mean....it's completely feasible but at the same time I don't see Kojima going to his team and saying 'Alright guys let's add in some of the missing things'. I don't see Konami approaching Kojima about it.

Goddamn that tape was so damn good. I hope someone saved a copy of it?

And like mentioned, yeah Venom Snake grows on you. At first people will fucking hate it. "Oh it's a wannabe MGS2 twist, we don't even play as Big Boss, the story is unresolved, there is no missing link explained'. But....like us, Venom Snake is just trying to figure things out. It really is just another mission.
 
I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.

Oh man, hopefully someone backed that up.
 
There are ways to make it work. The Solid Snake mission can take place months or years after you stop controlling Big Boss, so the areas can be remixed and new elements can be introduced so that you don't actually know much going in that kills the sense of exploration or progression. It doesn't have to be 1:1 with how you built it up at all, but it could give you certain advantages to make an otherwise insurmountable task more manageable.

Having this enormous war machine at your disposal as Big Boss, rescuing and recruiting badass characters to fight by your side, given every advantage in the first half of the game as this leader of men, and then having it all stripped in Chapter 2 as Solid Snake, fighting Big Boss's charismatic comrades as boss encounters (who you as the player relate to and feel for because of the first half) and desperately scrounging for weapons and items that you can't have supply dropped to you on a whim...and then winning anyway, against all odds.

That completes the circle. It shows why Solid Snake is the namesake of the series. It's ambitious but plausible. Mother Base ideally wouldn't be a lame empty oil rig maze in that case of course, and the people you recruited also wouldn't all have randomly generated names and no personalities, and you'd have to scale back the Big Boss portion to probably not have the open world elements but be a series of story missions like Ground Zeroes. But it's plausible and I'd take it in a heartbeat.

It would have been ambitious, but I would have loved to have played this vision of the game.
 
Yeah it was a great piece, really surprised they didn't use it.

I'm not.

It makes Ahab/Medic a character (like he should have been) instead of a player avatar.

There's a far more interesting story to tell in portraying Venom Snake as a man impersonating a legend, and this audio is just a glimpse into what that could have been.
 
He's just poking it.

That scene actually makes it look like Kaz is wondering about Quiet's power. Look at the scene again, at the very end he looks like he's thinking "hmm, maybe I could get my arm and leg back if I had the parasite".

https://youtu.be/0JFdlgV6EEQ?t=1644

Well, fuckin' shit! Thanks for posting that, 'cause I never even saw that during my playthrough -_-

Went back to the game for the first time since finishing it tonight.

As I suspected, I think I'm done with the game for now. I still enjoy the hell out of the core gameplay loop. I just have absolutely zero motivation to continue any Mother Base development or Side Ops content. It's disappointing that that's a consequence of the narrative choices rather than the gameplay running out of steam. I don't feel like I want to stop yet, but lack a motivation to continue. Like I have unfinished business with the game despite finishing the story and playing it for 64 hours.

I'm in the exact same situation as you. I really charged through everything to get to the ending. And now that there's no more story missions to play... I really don't see the point in leveling up mother base or developing weapons at all. It doesn't help that the story was so bad. I don't even want to use Fake Ass Big Boss anymore, but it just feels even worse playing my custom dude. Ugh.

I was trying to do all the Wandering Mother Base Soldiers missions, but one of the later ones just kept hitting me with sleeping gas, and I just got fed up. Fed up with too many bullshit gameplay moments like that, and the bullshit story. I'm done with this game, at least for a few days, if not longer.

Really disappointed in this game.
 
who thought it was a great idea to start off every single mission with the same fuckin' intro, zooming into the back of not-Big Boss's head, walking over to the side door, sitting on the side as you slooooowly approach the landing zone, wait for the "exit helicopter" prompt to show up, "be careful out there boss!", and then you got to run/drive/ride several hundred meters to the action anyway.

Every

Single

Time

With opening credits spoiling any surprises.

Probably the same person who thought it was a good idea for the final mission to be a straight up redo of the (bad) first mission with a minor tweak in the opening cutscnee, and not...y'know, give a shortened version or something.
 
There are ways to make it work. The Solid Snake mission can take place months or years after you stop controlling Big Boss, so the areas can be remixed and new elements can be introduced so that you don't actually know much going in that kills the sense of exploration or progression. It doesn't have to be 1:1 with how you built it up at all, but it could give you certain advantages to make an otherwise insurmountable task more manageable.

Having this enormous war machine at your disposal as Big Boss, rescuing and recruiting badass characters to fight by your side, given every advantage in the first half of the game as this leader of men, and then having it all stripped in Chapter 2 as Solid Snake, fighting Big Boss's charismatic comrades as boss encounters (who you as the player relate to and feel for because of the first half) and desperately scrounging for weapons and items that you can't have supply dropped to you on a whim...and then winning anyway, against all odds.

That completes the circle. It shows why Solid Snake is the namesake of the series. It's ambitious but plausible. Mother Base ideally wouldn't be a lame empty oil rig maze in that case of course, and the people you recruited also wouldn't all have randomly generated names and no personalities, and you'd have to scale back the Big Boss portion to probably not have the open world elements but be a series of story missions like Ground Zeroes. But it's plausible and I'd take it in a heartbeat.

This would have been a really cool concept if instead of Ground Zeroes they legitimately made a two part game instead of a prologue - the Big Boss Mother Base game and then the second release as a Solid Snake MG1 remake.
 
the Quiet scenes were so random in my playthrough. There's super contrived scene where she jumps to get that necklace. Then I got the pointless torture thing. Then frolicking in the rain thing.

The worst part was that I just had...no reaction to any of this. After 35 hours I had no kind of emotional connection or investment to any of this world, or its characters, or its idea of storytelling. To paraphrase Roger Ebert, occasionally things happen on the screen so I looked to see what it is, and that was the extent of my investment.

Probably the same person who thought it was a good idea for the final mission to be a straight up redo of the (bad) first mission with a minor tweak in the opening cutscnee, and not...y'know, give a shortened version or something.

They even kept the tutorial prompts

why tho
 
I think I would have been ok with the parasites if they were man-made and used solely for the purposes of Skull Face's plan (using them kill off a language is kind of a neat idea imo). Using them as midichlorians/nanomachines is fucking amateur hour.
 
so was anybody ashamed of their words and deeds concerning Quiet or nah

After finding out the reason why people should be ashamed is, "parasites mean she has to be naked even though everyone else who uses parasite powers is fully clothed," yeah, totally.

I mean, she's walking fanservice. That's not the end of the world -- characters can be intentionally sexualized and titillating and are all the time, and sex isn't evil -- but it should be said straight up and not justified with bullshit excuses. Don't thousand year old demon us, Kojima. Just say why Quiet really wears a bikini and has extreme tit physics and bends over in front of your face every 30 seconds on the ACC and dances soaking wet in the rain.
 
Well, fuckin' shit! Thanks for posting that, 'cause I never even saw that during my playthrough -_-



I'm in the exact same situation as you. I really charged through everything to get to the ending. And now that there's no more story missions to play... I really don't see the point in leveling up mother base or developing weapons at all. It doesn't help that the story was so bad. I don't even want to use Fake Ass Big Boss anymore, but it just feels even worse playing my custom dude. Ugh.

I was trying to do all the Wandering Mother Base Soldiers missions, but one of the later ones just kept hitting me with sleeping gas, and I just got fed up. Fed up with too many bullshit gameplay moments like that, and the bullshit story. I'm done with this game, at least for a few days, if not longer.

Really disappointed in this game.

There is an easy way to gather soldiers using the easter egg. But if you have morals that's cool too.
 
I think I would have been ok with the parasites if they were man-made and used solely for the purposes of Skull Face's plan (using them kill off a language is kind of a neat idea imo). Using them as midichlorians/nanomachines is fucking amateur hour.

A language activated proto-FOXDIE would have worked better, I agree.

Explaining superpowers with language parasites ... just ... don't even bother, I'd say.
 
Probably the same person who thought it was a good idea for the final mission to be a straight up redo of the (bad) first mission with a minor tweak in the opening cutscnee, and not...y'know, give a shortened version or something.

Ya know. It probably would have been a better choice to replay that mission but from Big Boss's POV.
 
Probably the same person who thought it was a good idea for the final mission to be a straight up redo of the (bad) first mission with a minor tweak in the opening cutscnee, and not...y'know, give a shortened version or something.
So I'm not the only person who thought the hospital mission was boring as hell? Everyone kept talking about how amazing it was, but I couldn't wait for it to be over. It just kept dragging on and on for me.
 
The only one who should be ashamed is Kojima.

She was doing stripper dances at certain points.
Damn shame too.

As I've iterated plenty of times, a lot more good things could have come out of the character had they just ditched the fanservice. Her ending shows that
Probably the same person who thought it was a good idea for the final mission to be a straight up redo of the (bad) first mission with a minor tweak in the opening cutscnee, and not...y'know, give a shortened version or something.

y3k0Q4.gif
 
Quiet's XOF design was fucking awesome.

640
 
After finding out the reason why people should be ashamed is, "parasites mean she has to be naked even though everyone else who uses parasite powers is fully clothed," yeah, totally.

I mean, she's walking fanservice. That's not the end of the world -- characters can be intentionally sexualized and titillating and are all the time, and sex isn't evil -- but it should be said straight up and not justified with bullshit excuses. Don't thousand year old demon us, Kojima. Just say why Quiet really wears a bikini and has extreme tit physics and bends over in front of your face every 30 seconds on the ACC and dances soaking wet in the rain.

If Kojima had just done this, instead of the whole, "Lol no guiz, be ashamed," bullshit, I would like Quiet a whole lot more. The way she is now, she's just yet another bad character in a game full of them.
 
A language activated proto-FOXDIE would have worked better, I agree.

Explaining superpowers with language parasites ... just ... don't even bother, I'd say.
mgs4 syndrome. where everything must be explained in meticulous detail just to make sure everybody gets it.
 
So I'm not the only person who thought the hospital mission was boring as hell? Everyone kept talking about how amazing it was, but I couldn't wait for it to be over. It just kept dragging on and on for me.

Hold up to win/forced walks are among my most hated concepts in gaming, so yeah I hated it too. Give me a cutscene any day of the week instead of that crap.

On the flip side, the intro was only like 1-1.5 hours out the 50 hours it took me to get the true ending, so in the grand scheme of things it didn't affect my experience too much.
 
Another thing I've ended up liking about Venom is that the guy puts his hair in a ponytail. From the very beginning that never seemed like something Jack would do, and lo and behold, it's not.
 
Huh, now that I think about it. The prologue is quite literally a badly done version of the Asylum level from Wolfenstein: TNO. That at least have done far more with its gameplay, story and characterisation than the drawn out snorefest that was the MGS 5 prologue.
 
After finding out the reason why people should be ashamed is, "parasites mean she has to be naked even though everyone else who uses parasite powers is fully clothed," yeah, totally.

I mean, she's walking fanservice. That's not the end of the world -- characters can be intentionally sexualized and titillating and are all the time, and sex isn't evil -- but it should be said straight up and not justified with bullshit excuses. Don't thousand year old demon us, Kojima. Just say why Quiet really wears a bikini and has extreme tit physics and bends over in front of your face every 30 seconds on the ACC and dances soaking wet in the rain.

Technically actually, there seems to be different forms of the parasite. That, and the Skulls unit isn't exactly fully clothed either. But Kojima. :shrug: I admit, the angle of her not being quiet because of the parasite was nice though, and her ending arc when she was finally forced to speak english to save V.


Thanks for this! Saved it this time. Really has to be the best voice acting I've ever heard from Kiefer, and basically elevates him above Hayter as well.
 
I don't care too much about bugs giving superpowers. It still doesnt change that Sorrow is a ghost and can talk to dead people or Pain can use Bee teleport. It would bother me if they did some bullshit like say Sorrow was just talking to the parasites and infects you with one making you hallucinate dead people.
 
It was glacially paced even the first time through. At least during the Truth I could skip most of the cutscenes.
slow, but there's enough intrigue about what's going on to get most through it without complaint. once the mystery of what's happening/what comes next is gone... it's just a boring tutorial.
 
Do they explain why Quiet is ignorant to her sexual inappropriateness?

She doesn't seem unintelligent. I don't get the sense that it's a cultural difference. But she's stripping down and rolling around in the rain like she isn't aware of the connotations of that. But she'll shower with Big Boss as if she's rewarding him, and stick her ass out and towards him.

Did her brain get burnt, or something?
 
Do they explain why Quiet is ignorant to her sexual inappropriateness?

She doesn't seem unintelligent. I don't get the sense that it's a cultural difference. But she's stripping down and rolling around in the rain like she isn't aware of the connotations of that.

Did her brain get burnt, or something?

People want to see titties and butts. So Quiet now exists.
 
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