Fallout 4 - Reviews thread

I wish more people cared about the shitty story and gutting of roleplaying elements, instead of the graphics and bugs.
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I generally think most people do, I know I do. Which is why I have no problems with Bethesda games. Even at their worst, they're better than 99% of stories/gameplay out there.
 
I am curious to see and hear the reaction at Bethesda headquarters to these reviews.

I am legit interested. Happy, disappointed, moderately contended, what?
Content, they're good reviews. They'll be happy when the financial data comes in.

I wish more people cared about the shitty story and gutting of roleplaying elements, instead of the graphics and bugs.
Sounds like the role playing elements are better than they ever were in 3 or NV, it's just the leveling system is less convoluted.
 
Hear, hear! The attitude you describe is really common here and, I'm not saying people are wrong for being so technical/critical, but for me thinking like that really ruins my enjoyment of games. It's important to remember that GAF is a bubble of enthusiasts that is often not reflective of tastes in general.

Don't get me wrong, it's interesting to read Digital Foundry analysis or watch Matthewmetosis videos, but I wouldn't conflate them with subjective reviews of a game's quality or enjoyment. Like you said, if you're sitting around counting frames in every scene of Witcher 3 as opposed to immersing yourself in the lore and scenery then, IMO you're dong it wrong.

FuckinA.gif

haha thanks guys :-)

I really don't think what I'm saying is controversial though.
 
Do you actually realize how ridiculous this argument is?

You're making a claim based on a situation that has never happened. There's never been a developer, much less a random unknown developer, who has made a game similar to Bethesda's modern games.

You're litterally making up a completely fictional situation and attempting to use that as an argument for how Bethesda gets a free pass in reviews.

I don't know what your agenda is, but you're getting ridiculously defensive over nothing.

You're right that no one else has made a game in a similar scope yet (Which is part of the problem and part of my point!), but there have been plenty of games with less bugs, better gameplay or graphics that review worse because of them being a technical mess, and because they aren't a Bethesda RPG.

Personally, I don't care. It's just more of the same to me, and expectations will probably be met.
 
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I generally think most people do, I know I do. Which is why I have no problems with Bethesda games. Even at their worst, they're better than 99% of stories/gameplay out there.

Whoa, gotta disagree there. Gameplay maybe due to the worlds they create, but their stories are pretty cliche and basic.
 
I don't know what your agenda is, but you're getting ridiculously defensive over nothing.

You're right that no one else has made a game in a similar scope yet (Which is part of the problem and part of my point!), but there have been plenty of games with less bugs, better gameplay or graphics that review worse because of them being a technical mess, and because they aren't a Bethesda RPG.
Games like...?
 
Maybe because they fucking don't matter to most people unless they are truly and frequently game breaking (Skyrim Ps3, looking at you).

I agree with everything you said.

Except... the PS3 version of Skyrim was nearly unplayable for me. Like, it was entirely, unplayable broken. It was inexcusable, directly affected my enjoyment of the game because of how bad it got.

... PS3 version had a 92/100 on Metacritic and won "Game of the Year" from countless avenues before Bethesda got anywhere CLOSE to fixing it to be even "tolerable".

I do have a problem with that.
 
I am sure they have expectations, projections and hopes for the review scores so I am wondering how they feel now. I would not be surprised for example if they at Bethesda are expecting a 90+ Meteoritic score.

A lot seem to be put on that number by the games industry so I think my question is the question of the hour, nay, of the day.

I'd go so far as to say Bethesda shouldn't get their bonus if their game doesn't reach 90+ metacritic.
 
I am curious to see and hear the reaction at Bethesda headquarters to these reviews.

I am legit interested. Happy, disappointed, moderately contended, what?

I think they knew long ago (somewhere around May 19) the days of unfettered "10/10 from everyone" were over. But the reviews are still mostly great, it will sell shitload, so I am sure they are fine.
 
I don't know what your agenda is, but you're getting ridiculously defensive over nothing.

You're right that no one else has made a game in a similar scope yet (Which is part of the problem and part of my point!), but there have been plenty of games with less bugs, better gameplay or graphics that review worse because of them being a technical mess, and because they aren't a Bethesda RPG.

Personally, I don't care. It's just more of the same to me, and expectations will probably be met.

I guess my agenda is to try and call out some of the ridiculous stuff I see posted in here. I guess that can seem defensive or confrontational because of how I word it. But when you're litterally making up a scenario that don't exist and using that as examples of Bethesda getting free passes, I get annoyed and get the urge to call it out.

Anyway, I'll leave now, gonna go sleep the rest of the wait away.
 
I'm expecting more Fallout 3 with a decent new coat of paint, and that may be enough if it can capture my interest again. It's been years since I last played Fallout 3, so I have no idea if it's going to reel me in once more, but I'm willing to find out. My fear is that I've burned myself out on open world titles recently after playing The Witcher 3, Grand Theft Auto V, and Metal Gear Solid V consecutively.
 
In what way do you think that opinion is dishonest? If someone feels a game is fantastic 9/10 quality, despite its technical flaws, how is that being dishonest?

Maybe if review doesn't mention technical issues at all, then maybe I'd see that as a dishonest critique. But a person explains how a game has technical issues but despite all that is a great experience worth playing, is he lying? Is he being dishonest in his score if he really believes the gameplay and whatnot is that quality?

1 single point is deducted for massive technical issues, poor pacing, etc? 1 single point for huge glaring issues makes no sense to me. There comes a point where personal opinion supersedes the critical foundations of a review. That's why I like to use Drakengard 3 as the example. I love it, but it's flawed as shit. It would be dishonest to throw that game a 9/10 simply because I liked it and decided to ignore all its flaws.

The problem is there's no consensus on how things should be scored. That's why I really prefer the words because they're far more telling than the arbitrary number that is heavily biased by personal opinion.
 
I had a laugh at this bit in the Eurogamer review:

"And yet I can't bring myself to slam the game too hard. For every minute spent cursing the inconvenience of some random glitch, there are 30 more where I'm completely, wilfully lost in the desolate ruins of Boston,"

So more than one occurence of glitching PER HOUR is okay.

Good job, everybody involved.

That's not what he said. If you read his words, I mean. He simply said the ratio of amazing moments to bad moments is 30 to 1, not that every single minute that passes falls into one category or the other.

30 to 1 sounds fine by me.
 
After MGSV and Witcher 3. Two games that do have flaws but they also have unquestionable ambition from a technical and a design perspective its really disappointing to see Bethesda just make another Bethesda quality Bethesda game with the same structure and busted tech.

Is it Laziness? Incompetence? Poor leadership? I dont know whats going on at that studio.


People eat it up anyway so I guess they know they dont have to do better so they wont try
 
I am curious to see and hear the reaction at Bethesda headquarters to these reviews.

I am legit interested. Happy, disappointed, moderately contended, what?

At the reveal, Todd Howard said "few other things are as great as Fallout".

I doubt they can hear beyond their ego.
 
1 single point is deducted for massive technical issues, poor pacing, etc? 1 single point for huge glaring issues makes no sense to me. There comes a point where personal opinion supersedes the critical foundations of a review. That's why I like to use Drakengard 3 as the example. I love it, but it's flawed as shit. It would be dishonest to throw that game a 9/10 simply because I liked it and decided to ignore all its flaws.
It's not a math equation. What exactly a ranking on a scale equates to doesn't fall into nice definite categories that if a game has these bugs and these issues than it can't be a 9/10. Someone might feel that the gameplay and experience is excellent despite those technical issues. Not a masterpiece but a must-play game

Thus a 9/10

A game is a sum of its parts. The gameplay, the art design, the story, the tone and pacing, the music, the visuals, and so on, all coalesce into an single experience. Where one area might falter, other areas may stand tall.

And of course "poor pacing" is a opinion that might apply to you but not others
 
After MGSV and Witcher 3. Two games that do have flaws but they also have unquestionable ambition from a technical and a design perspective its really disappointing to see Bethesda just make another Bethesda quality Bethesda game with the same structure and busted tech.

Is it Laziness? Incompetence? Poor leadership? I dont know whats going on at that studio.

How many hours did you spend with the game? I haven't played yet, I can't until midnight.

In any case, I wouldn't call any AAA game dev "lazy", I'd put that last behind "hates the indoors" on a list of descriptions of them. I'd also question your assessment of incompetence and poor leadership given the high review scores. It'll also likely sell a metric fuckton, so, yeah.

I bet many other studios aspire to this level of "incompetence". :)
 
Games like...?

The infamous pretending to be obtuse to game reviews, as if no games are ever docked for glitches and issues.

Well if one wants to ask...

Any FPS shooter with an online component where reviewers now wait until online is up before they rate it based on how it fares in the beginning, on a technical level.

Move along, nothing to see here.

Battlefront reviews should be fun when it hits, and if there are server issues for a day or two, since online FPS games have been docked in the past based on that aspect.

I agree with everything you said.

Except... the PS3 version of Skyrim was nearly unplayable for me. Like, it was entirely, unplayable broken. It was inexcusable, directly affected my enjoyment of the game because of how bad it got.

... PS3 version had a 92/100 on Metacritic and won "Game of the Year" from countless avenues before Bethesda got anywhere CLOSE to fixing it to be even "tolerable".

I do have a problem with that.

That is the issue I have as well with all of this.

1 single point is deducted for massive technical issues, poor pacing, etc? 1 single point for huge glaring issues makes no sense to me. There comes a point where personal opinion supersedes the critical foundations of a review. That's why I like to use Drakengard 3 as the example. I love it, but it's flawed as shit. It would be dishonest to throw that game a 9/10 simply because I liked it and decided to ignore all its flaws.

The problem is there's no consensus on how things should be scored. That's why I really prefer the words because they're far more telling than the arbitrary number that is heavily biased by personal opinion.

Could not agree more. Everyone should be able to agree on this. Just as I loved SWG before that NGE train wreck... but others have hated it. I disliked WoW, while others adore it. Personal bias/hype/honeymoon phase does effect a lot, and scores are even more a culprit.
 
After MGSV and Witcher 3. Two games that do have flaws but they also have unquestionable ambition from a technical and a design perspective its really disappointing to see Bethesda just make another Bethesda quality Bethesda game with the same structure and busted tech.

Is it Laziness? Incompetence? Poor leadership? I dont know whats going on at that studio.


People eat it up anyway so I guess they know they dont have to do better so they wont try

I think it's just a matter of going with a formula that has worked for them in the past.
 
Think it's a site that doesn't have the "scale" system that metacritic uses to give big sites like ign and gamespot an bigger impact on the overall metacritic score.

Basically a true average score rather than a missleading "average" that metacritic uses.

That's a great concept, but it doesn't seem to make much of a difference, scores are very similar. Also goddamn the site is terribly designed, some Vox Media web 2.0 hipster stuff.
 
The infamous pretending to be obtuse to game reviews, as if no games are ever docked for glitches and issues.

Well if one wants to ask...

Any FPS shooter with an online component where reviewers now wait until online is up before they rate it based on how it fares in the beginning, on a technical level.

Move along, nothing to see here.

Battlefront reviews should be fun when it hits, and if there are server issues for a day or two, since online FPS games have been docked in the past based on that aspect.
I was asking for specific examples. I rarely play AAA games and don't really much attention to them, besides the rare exception like Fallout, Uncharted, and GTA
 
It's the first high-profile game I bought before release in a very, very long time, so I expected problems.

I'm always so amused by these threads and the people that go back and forth with their very different philosophies on games they haven't played yet.
 
1 single point is deducted for massive technical issues, poor pacing, etc? 1 single point for huge glaring issues makes no sense to me. There comes a point where personal opinion supersedes the critical foundations of a review. That's why I like to use Drakengard 3 as the example. I love it, but it's flawed as shit. It would be dishonest to throw that game a 9/10 simply because I liked it and decided to ignore all its flaws.

The problem is there's no consensus on how things should be scored. That's why I really prefer the words because they're far more telling than the arbitrary number that is heavily biased by personal opinion.

How are so many of you getting copies of the game early?
 
After MGSV and Witcher 3. Two games that do have flaws but they also have unquestionable ambition from a technical and a design perspective its really disappointing to see Bethesda just make another Bethesda quality Bethesda game with the same structure and busted tech.

Is it Laziness? Incompetence? Poor leadership? I dont know whats going on at that studio.


People eat it up anyway so I guess they know they dont have to do better so they wont try

I am in no way trying to excuse their performance or lack of polish... but, I imagine, a GDC talk would very important in trying to gleam why their game looks the way it does or preforms the way it does. Sounds like, either their engine is a limiting feature... but I'd really be interested in seeing what the resource hogs are in it and see what they could have culled, but didn't.

Because actual game design is massively more important. Metroid Prime would still be the greatest game of all time if it had glitches and frame drops.

That's really hard to imagine considering how it was polished to a mirror finish and was a technical marvel, both to look at, and admire from performance standpoint.
 
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