Peterthumpa
Member
Jesus, I'm usually ok with post processing AA methods, but the SMAA implementation in this game is abysmal when things start moving, it looks like a sort of continuous dream sequence. Absolutely awful.
I think GI off looks better.
Jesus, I'm usually ok with post processing AA methods, but the SMAA implementation in this game is abysmal when things start moving, it looks like a continuous sort of dream sequence. Absolutely awful.
Jesus, I'm usually ok with post processing AA methods, but the SMAA implementation in this game is abysmal when things start moving, it looks like a sort of continuous dream sequence. Absolutely awful.
Yea I'm with you. When I first looked at the comparison shots from nVidia I thought the "Off" was on because it looked so much better.
Stuttering abound.
Begins at a nice 70fps, then stutters as you move through the world even on foot, causing audio glitches too.
Everything max.
Tried turning down Shadows, Antiostropic Filtering and Bokeh Depth of Field and no postive change to report.
We can say now it is a game issue for sure. Even Totalbiscuit experienced it.
https://www.youtube.com/watch?v=ghclK4Gd-sw
19.16 minutes you can see the flickering with GI on.
Yep I've had to keep GI off because of the flickering and I notice very little visual improvements with it on anyways, plus it keeps the framerate up a bit higher.
I am looking at what Edge Fade does. this comparison screen is just not helping.
http://images.nvidia.com/geforce-co...ade-interactive-comparison-001-on-vs-off.html
what does this do? i think mine by default sets it to off.
Turn off vsyncIt was running poorly on my system. I tried turning all settings to medium and turned off global illumination, reflection and some other stuff but as soon any action happened on screen the framerate starts dropping from 60 to 30. I ended up getting a refund. I think it might be time to upgrade my pc.
I5 3570
Amd 7950
8gb ram
pretty sure it's the vignette around the edge (the black fade).
Does anyone else get massive lag/slowdowns when viewing the "you've unlocked" and "x more gears" to unlock screens? I'm talking going down to 1-2 FPS
Does anyone else get massive lag/slowdowns when viewing the "you've unlocked" and "x more gears" to unlock screens? I'm talking going down to 1-2 FPS
I have a 4gb 770 and am running everything on the highest except shadows and AA without any problemsCan someone tell me what was the deal with all the folk with 770s getting total shit performance? Still a thing and has anyone recognized this?
They have a bad refund policy, but their support might still come through. Doesn't hurt to try. Which is what I'll be doing if this situation doesn't fix itself within this week or so.I wish I could get a refund, but silly me bought it from GMG.
This is pretty bad.
It was running poorly on my system. I tried turning all settings to medium and turned off global illumination, reflection and some other stuff but as soon any action happened on screen the framerate starts dropping from 60 to 30. I ended up getting a refund. I think it might be time to upgrade my pc.
I5 3570
Amd 7950
8gb ram
I think GI off looks better.
Yea I'm with you. When I first looked at the comparison shots from nVidia I thought the "Off" was on because it looked so much better.
Even in offline mode? This almost pushed me over the edge to refund before the install even finished.Yeah, between the non-functioning AF (how can you mess this up in 2015?), the non support of SLI/CF and this:
![]()
Which is appearing each time I open the menu at the moment even if I'm in the "offline mode" this game will need a patch or two before it will be in a playable state on PC.
They have a bad refund policy, but their support might still come through. Doesn't hurt to try. Which is what I'll be doing if this situation doesn't fix itself within this week or so.
For now, I'll leave a negative review on Steam, with the hope that Square Enix will pull a Warner Bros. Or you know, ideally hurry up and fix their shit.
Ahh, my rig doesn't even meet the min requirements... still rocking that GTX 660! Luckily I don't really want this game but boy am I ready to upgrade, still regret not getting the GTX 970 when it came with 2 free games.I am gonna be strong and wait until the next gen GPUs come out though, it's gotta be soon.....
I hope![]()
This game is running horribly on my i5 4670k/770gtx/8gigs of ram... hoping moving it to another hard drive will help like it did for fallout 4 but right now its literally unplayable.
Bit of an explanation as to why here (translated):
Just cause 3 offers three anti-aliasing method for image smoothing: FXAA, SMAA and SMAA 2TX. The first two is pure post filter, that is, are the pictures ready calculated from the graphics card before dispensing soft drawn. In this way creates a smoothing effect at minimal performance cost, however this process can do anything against temporal aliasing such as flicker. SMAA 2TX is responsible for the latter: in addition to the anti-aliasing works here a temporal component. successive images are offset to smooth movements and aliasing related. This works well and the smoothing is inherently better than at SMAA and FXAA, however the algorithm causes partly ansfransende edges, for example, on Rico's parachute cables. Also is clear to see that individual frames are mixed together with low frame rates in the 30s range, the result is a ghost of kind of and also slight twitch. SMAA 2TX was in the trial version of Just Cause 3 incorrectly, but just in time for the release fixed reports according to which, the mode does not work, - use an old version of the game.
If SMAA 2TX is too restless to you or you play with low frame rates in the 30s, you have the choice between SMAA and FXAA as an alternative. The former is our recommendation as it achieved a mild and almost free image smoothing without destroying text detail. FXAA although ensures a generally softer image, does not differentiate in contrast to SMAA but between smoothing values of objects and textures, which is why the latter lose much of its splendour.
http://www.pcgameshardware.de/Just-Cause-3-Spiel-9784/Specials/Test-Benchmarks-1179397/
No AA:
http://www.pcgameshardware.de/screenshots/original/2015/11/Just_Cause_3_1x_AA_cr-pcgh.png
SMAA:
http://www.pcgameshardware.de/screenshots/original/2015/11/Just_Cause_3_SMAA_cr-pcgh.png
FXAA:
http://www.pcgameshardware.de/screenshots/original/2015/11/Just_Cause_3_FXAA_cr-pcgh.png
With the problems being reported with this game, I kind of doubt that's Steam's fault.So when I try to boot up the game, it doesn't do anything despite it sitting in my Task Manager. What in the fuck Steam?
So I'm assuming I shouldn't be purchasing this right now... I have a GTX 970, so I don't have much hope if I base myself off the impression of some users here.
How much memory is being utilized while playing?
Indeed, you said no difference though, so I wanted to address that.
Is there even a crossfire profile out? What res are you playing at? Try disabling one of the cards and see what happens.
I think that's pretty normal v-sync behaviour. Try turning off v-sync and instead capping the global fps at 60 with rivatuner statistics server.
the game is not recognizing any input on my controllers, tried with the wired 360, wireless and even the DS4, weird thing is im having the exact same problem on JC2
Any help?
It's been doing that on startup for me recently. I get to the main menu and nothing works, not even my keyboard and mouse. Alt-tabbing out and in again fixes it, though.
Is anyone else unable to get any outside programs working with this? RTSS doesn't work, forcing Adaptive V-Sync in the Nvidia CP doesn't work, and I can't even get the Steam Overlay to show up.